After having seen the definition of Situation and its relation with perception which in turn modulates or changes the situation,it is worthwhile to attempt to relate various parameters with situation given in SSB in all three discipline such as Psych, GTO and IO Technique.Itis of immense value to SSB aspirants
Principle of Situation Perception and SSB Part 2.pptx
1. Compiled by Col Mukteshwar Prasad(Retd),
MTech(IITD),CE(I),FIE(I),FIETE,FISLE,FInstOD,AMCSI
Contact -9007224278, e-mail –
muktesh_prasad@yahoo.co.in
for book ”Decoding Services Selection Board” and SSB
ON line guidance and training at Shivnandani Edu and
Defence Academy
Situations- Situation – Environment and SSB
Ref- The Situation of Situation Research: Knowns and Unknowns
By
John F. Rauthmann &Ryne A Sherman
2. Introduction
A situation is a set of fleeting(Lasting for very short time), dynamic, and
momentary circumstances that do not lie within a person (i.e., they are
neither own mental processes nor own behavior), but in their
surroundings.
Rauthmann, 2015
Or
Situation constitutes everything that is outside the person.
A person (Psychologically ) is made up of goals, motives, values,
interests, skills, abilities, etc.,
Situations are everything else, including other people.
Every thought, feeling, desire, and behavior is embedded in a
situation.
A Componential Approach to Situation
Perceiver, Situation, and Perceiver Situation components situation
classes are generally examined across crucial rating formats
Frequency: How often does situation occur current everyday life (Never to
Often)?
3. Overview of taxonomies(Scheme of Classification) of situation
characteristics and Possible Common Structure
Cues
(PEARLS)
Situation
Perception
Dimensions
Emperical taxonomies of
Sit Characteristics
Class
Diamonds
(1)
B-5(2) 1. Interperson
al conflict,
2.Joint working
and
information
exchange,
3.Intimacy and
interperson
al relations,
4.Recreation,
5.Traveling,
6.Rituals
7.Sports
8.Excesses
9.Serving
Trading
1.Person
s
2.Events
3.Activiti
es
4.Roles
5.Locati
on
6.State
I Threat Adversity Dominance
Deception Aggression
II Stress Negativity Negative
Affect
III Tasks Duty Achievement
IV Processing Intellect Situation
Stress
V Fun Mating Positive Affect
pOositivity
Sociability
4. Figure 1. Overview of Major Dimensions in Situation
Characteristics Taxonomies and Possible Common Structure
Situation
Perception
Dimensions
Lexical
(vocabulary)
taxonomies
Theory taxonomy
SAAP (Situational Affordances for Adaptive
Problems; use of evolutionary theory)
SIS (Situational Interdependence Scale; use of
interdependence theory)
CAPTION(3)(English
)
SAAP(6) SIS(7)
I Threat -ve Valence Psych &Phy Load Oddness
II Stress Adversity Cognitive Load -ve Demandingness
III Tasks Importance Outcome
expectancy
Straightforwardness
IV Process
ing
Complexity Cognitive Load
V Fun +ve Valence Briskness Positivity
Humour
VI Mundan
eness
Typicality Lack of Stimuli Familiarity
5. Situation Information of TAT Pictures
TAT Pic Cues
(PEARLS
)
Characteristic
s Taxonomy
“Replicable Six”
Perception
Dimensions
Class
Person
ADVESITY Threat Travelling
State
Negative Stress Intimacy and
interpersonal
relations,
Activity
Duty Task Trading
Role Role Intellect Serving
Event
Sociability Fun Joint working and
information
exchange
Location
Deception Processing Excesses
6. Situation Information of TAT Pictures
TAT Pic Frequ
ency
Rating
Valence R
(Pleasant/
Unpleasant
)
Activation R
(Friendly-
Unfriendly;Tense–
Calm and Interesting–
Dull )
Class(SSB Factors)
Rare
Unpleasan
t
Activating(Tense) Factor 1 & IV
(Planning &Org +
Dynamic)
Often
Unpleasan
t
Activating (Tense) Factor II &IV
(Social Adjustment
+Dynamic-Mental
Stamina)
Often
Pleasant Low(Interesting) Factor I &II
Rare Unpleasan
t
Activating(Tense) Factor II &IV
Often
Pleasant Low (Friendly) Factor II &III
7. Perceiver Information of TAT Pictures
TAT Pic Frequen
cy
Valence Activation Class
Rare
Unpleasant Activating (Beta
Press)
Factor 1 & IV
(Planning &Org +
Dynamic)
Often
Unpleasant Activating (Beta
Press)
Factor II &IV
(Social Adjustment
+Dynamic-Mental
Stamina)
Often
Pleasant Low(Alpha Press) Factor I &II
Rare Unpleasant Activating( Beta
Press)
Factor II &IV
Often
Pleasant Low (Alpha Press) Factor II &III
Rare
Unpleasant Activating (Beta
Press)
Factor IV
8. Situation Information of WAT Pictures
WAT Cues
(PEARLS
)
Characteristic
s Taxonomy
“Replicable Six”
Perception
Dimensions
Class
ABILITY Role Intellect Task Factor I
DIRTY State Negativity Stress Factor II
ADULT Person Duty Task Factor II &III
AFRAID Activity Adversity Threat Factor IV
ACCEPT State Sociality Mundaneness Factor III
DISLIKE State Negativity Stress Factor II
COMPEL Activity Negativity Tasks Factor III &I
ANGRY State Negativity Stress Factor II
BRAVERY Event Adversity Fun Factor I and IV
DISOBEY Role Negativity Task Factor II
9. Situation Information of WAT Pictures
WAT Frequen
cy
Valence Activation Class
ABILITY Often Pleasant Activating (Alpha &
Beta Press )-
Factor I
DIRTY Often Unpleasant Activating (Beta
Press)
Factor II
ADULT Often Pleasant Low(Alpha Press) Factor II &III
AFRAID Rare Unpleasant Activating( Beta
Press)
Factor IV
ACCEPT Often Pleasant Low (Alpha & Beta
Press)
Factor III
DISLIKE Often Unpleasant Activating (Beta
Press)
Factor II
COMPEL often Unpleasant Activating(Beta
Press)
Factor III &I
ANGRY Often Unpleasant Activating(Beta
Press)
Factor II
BRAVERY Rare Pleasant Activating (Alpha + Factor I and IV
10. Situation Information of GTO Tasks
Tasks Cues
(PEARLS
)
Characteristic
s Taxonomy
“Replicable Six”
Perception
Dimensions
Class (SSB)
GD Person Intellect Task Factor I ,II & III
GPE State Negativity Stress Factor I, II,III
PGT/HGT/F
GT
Person Duty Task Factor I,II &III
Comd
Tasks
Activity Adversity Stress Factor I,III,IV
Group Race State Sociality Mundaneness Factor II & IV
Indl Obs State Negativity Stress Factor IV
Lect Activity Negativity Tasks Factor I & III
11. Situation Information of IO
Tasks Cues
(PEARLS
)
Characteristic
s Taxonomy
“Replicable Six”
Perception
Dimensions
Class
Rapport State Sociability Fun Factor II
Work
Experience
Activities Duty Tasks Factor I ,II,III & IV
Edn and Trg Person/
Event
Intellect Processing Factor I
Early Home
Background
Roles/Lo
cation
Sociability Stress Factor II &III
Present
Social
Adjustment
Roles/A
ctivities
Sociality Fun Factor II , III & IV
Self
Evaluation
State Intellect Stress/Threat Factor I
Gen Person/ Intellect Mundaneness Factor I & III