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© Alan Hedge, Cornell University, 9/1999




           HUMAN INFORMATION
              PROCESSING
                           Cornell University

                           DEA 325/651


                 Information Aquisition
• Information is the key to survival.
• Information about our external world is acquired by exteroceptors
  (5 senses - vision, audition, olfaction, tactile, gustation).
• Information about our internal state is acquired by interoceptors
  (e.g. kinesthesis, proprioception).
• The brain must sift this constant information stream for relevant
  cues (signals) rather than irrelevant cues (noise).


                Quantifying Information:
                  Information Theory
• Information is the reduction of uncertainty.
• Highly probable events convey little information and merely confirm
  what we anticipate.
• Highly improbable events convey greater information because they
  are not anticipated.


               Information and Behavior
• Information load has functional effects on human performance.
• Information load dramatically affects the speed of a response.
• Information load dramatically affects the accuracy of a response.
© Alan Hedge, Cornell University, 9/1999



                Information: Reaction Time
• The speed of reaction to information depends on the time to:
  –   Activate the sensory receptor
  –   Transmit nerve impulses from the sense organ to the brain
  –   Process nerve impulses in the brain
  –   Transmit nerve impulses to muscles
  –   Energize and activate muscles
  –   Execute movement


                    Simple Reaction Time
• Simple reaction time (SRT):

       Stimulus                          Response

• SRTs typically range between 150-200 milliseconds (0.15 - 0.2
  seconds).
• Auditory SRTs approx. 50 msec. faster than visual SRTs (at 55
  mph this equates to ~ 4 feet difference in braking distance).
                   Choice Reaction Times
• When the operator has choices among alternative stimuli and/or
  responses (choice reaction time - CRT) then the information load
  affects reaction times.

       S1                                R1
       S2                                R2
       :                                  :
       Sn                                Rn


                  CRTs: Hick's Law (1952)
• In making choices a person gains information at a constant rate:

       Mean CRT = K log2 (n+1)

       where n = number of choices
            +1 = has event occurred or not
              K = constant
© Alan Hedge, Cornell University, 9/1999



                       CRTs: Hick's Law
                      Information Theory
•   Information is quantified in bits (binary digits), and represented by H
•   H = log2 N (number of alternatives)
•   With 2 alternatives H = 1 (log2 2=1)
•   With 4 alternatives H = 2 (log2 4=2)
•   With 8 alternatives H = 3 (log2 8=3)

                     Information and CRT
                      Information Theory
• When alternative choices are not equiprobable, then the
  information associated with an even (Hi) is:
      Hi = log2 (1/p i) where p i = probability of i

• For a series of events of differing probabilities:
     Hav = Ói=1 pi(log21/p i)

                               Example
• Assume 2 events of unequal probabilities, p 1=0.9 and p 2=0.1

    Hav =[(0.1(log21/0.1))+(0.9(log21/0.9))]
        = 0.332 + 0.137
        = 0.469 bit

                           Redundancy
• In information theory, redundancy is the reduction in information
  from the maximum information because of unequal probabilities of
  occurrence:
      % redundancy = (1 - (Hav/Hmax) x100
• From previous example:
      % redundancy = (1-(0.47/1.0) x 100
                        = 0.53 x100 = 53%
• Because certain letter combinations are highly probable (th, qu, st)
  and others highly improbable (cw, tx, xq) the English language is
  ~68% redundant.
© Alan Hedge, Cornell University, 9/1999



                                Bandwidth
• Bandwidth is the rate of information transmission over a channel.
• Bandwidth of the eye is ~ 1,000 bits/sec
• Bandwidth of the ear is ~ 10,000 bits/sec
• Bandwidth of the brain is much lower than that of the sensory
  systems!
• Most sensory information is filtered out of the system at a
  peripheral level to better match the capacity of the brain, which
  functions as a limited single channel capacity system.

          Functional Information Processing
                         Information Storage and Retrieval


Information          Sensing       Processing            Action          Output
input



                             Sensory Input
• Sensory receptors transduce external energy in a limited spectrum
  into nerve impulses.
• Sensory information is actively organized by perceptual processes
  to create and internal representation of our external world.
• Perceptual organization occurs in a 'top-down' manner to impose
  order on sensory information.

                     Perceptual Processes
• Detection - determination of whether a stimulus is present or
  absent. Not a foolproof process.
    – False alarm - report that stimulus is present when absent.
    – Miss - report that stimulus is absent when present.
• Recognition - noticeable familiarity without the ability to label the
  stimulus.
• Identification - full identification of the stimulus (recognition +
  labeling).
© Alan Hedge, Cornell University, 9/1999



                 Perceptual Organization
•   Gestalt principles:
    –     Proximity
    –     Similarity
    –     Closure
    –     Continuity
    –     Figure-ground

•   Constancies:
    •     Size
    •     Shape
    •     Color
    •     Brightness
                           Constancies
• Color - colors appear the same under a wide range of lighting
  conditions (e.g.snow looks white and coal looks black in sunlight or
  moonlight).
• Brightness - object brightness looks the same under a range of
  lighting levels (e.g. the paper of a book looks white under low
  through bright light.
                   Perceptual Processes
• Perception - is an active process whereby the brain strives to make
  sense of sensory information and fit this to a known pattern.
• Perception creates our reality.
• Perception can easily be fooled to create illusions.
                          Visual Illusions
• Illusions can arise because of cue conflicts.
                          Visual Illusions
• Illusions can arise because of cue competition.

                          Visual Illusions
• Illusions can arise because of cue ambiguity.
                          Visual Illusions
• Illusions can arise because of cue orientation.
                          Visual Illusions
• Illusions can arise because of time and redundancy.
© Alan Hedge, Cornell University, 9/1999



                       Visual Illusions
• Illusions can arise because of context.
                       Visual Illusions
• Illusions can arise because of mixed cues.
                     Depth Perception
• Linear environmental cues help with depth perception.
                     Depth Perception
• Environmental texture cues help with depth perception.

                       Display Design
• There are principles of perception that apply too each of the
  senses.
• Ignoring the principles of perception can create dysfunctional
  information displays.
• Knowledge of the principles of perception helps us to design more
  effective information displays.

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Hip

  • 1. © Alan Hedge, Cornell University, 9/1999 HUMAN INFORMATION PROCESSING Cornell University DEA 325/651 Information Aquisition • Information is the key to survival. • Information about our external world is acquired by exteroceptors (5 senses - vision, audition, olfaction, tactile, gustation). • Information about our internal state is acquired by interoceptors (e.g. kinesthesis, proprioception). • The brain must sift this constant information stream for relevant cues (signals) rather than irrelevant cues (noise). Quantifying Information: Information Theory • Information is the reduction of uncertainty. • Highly probable events convey little information and merely confirm what we anticipate. • Highly improbable events convey greater information because they are not anticipated. Information and Behavior • Information load has functional effects on human performance. • Information load dramatically affects the speed of a response. • Information load dramatically affects the accuracy of a response.
  • 2. © Alan Hedge, Cornell University, 9/1999 Information: Reaction Time • The speed of reaction to information depends on the time to: – Activate the sensory receptor – Transmit nerve impulses from the sense organ to the brain – Process nerve impulses in the brain – Transmit nerve impulses to muscles – Energize and activate muscles – Execute movement Simple Reaction Time • Simple reaction time (SRT): Stimulus Response • SRTs typically range between 150-200 milliseconds (0.15 - 0.2 seconds). • Auditory SRTs approx. 50 msec. faster than visual SRTs (at 55 mph this equates to ~ 4 feet difference in braking distance). Choice Reaction Times • When the operator has choices among alternative stimuli and/or responses (choice reaction time - CRT) then the information load affects reaction times. S1 R1 S2 R2 : : Sn Rn CRTs: Hick's Law (1952) • In making choices a person gains information at a constant rate: Mean CRT = K log2 (n+1) where n = number of choices +1 = has event occurred or not K = constant
  • 3. © Alan Hedge, Cornell University, 9/1999 CRTs: Hick's Law Information Theory • Information is quantified in bits (binary digits), and represented by H • H = log2 N (number of alternatives) • With 2 alternatives H = 1 (log2 2=1) • With 4 alternatives H = 2 (log2 4=2) • With 8 alternatives H = 3 (log2 8=3) Information and CRT Information Theory • When alternative choices are not equiprobable, then the information associated with an even (Hi) is: Hi = log2 (1/p i) where p i = probability of i • For a series of events of differing probabilities: Hav = Ói=1 pi(log21/p i) Example • Assume 2 events of unequal probabilities, p 1=0.9 and p 2=0.1 Hav =[(0.1(log21/0.1))+(0.9(log21/0.9))] = 0.332 + 0.137 = 0.469 bit Redundancy • In information theory, redundancy is the reduction in information from the maximum information because of unequal probabilities of occurrence: % redundancy = (1 - (Hav/Hmax) x100 • From previous example: % redundancy = (1-(0.47/1.0) x 100 = 0.53 x100 = 53% • Because certain letter combinations are highly probable (th, qu, st) and others highly improbable (cw, tx, xq) the English language is ~68% redundant.
  • 4. © Alan Hedge, Cornell University, 9/1999 Bandwidth • Bandwidth is the rate of information transmission over a channel. • Bandwidth of the eye is ~ 1,000 bits/sec • Bandwidth of the ear is ~ 10,000 bits/sec • Bandwidth of the brain is much lower than that of the sensory systems! • Most sensory information is filtered out of the system at a peripheral level to better match the capacity of the brain, which functions as a limited single channel capacity system. Functional Information Processing Information Storage and Retrieval Information Sensing Processing Action Output input Sensory Input • Sensory receptors transduce external energy in a limited spectrum into nerve impulses. • Sensory information is actively organized by perceptual processes to create and internal representation of our external world. • Perceptual organization occurs in a 'top-down' manner to impose order on sensory information. Perceptual Processes • Detection - determination of whether a stimulus is present or absent. Not a foolproof process. – False alarm - report that stimulus is present when absent. – Miss - report that stimulus is absent when present. • Recognition - noticeable familiarity without the ability to label the stimulus. • Identification - full identification of the stimulus (recognition + labeling).
  • 5. © Alan Hedge, Cornell University, 9/1999 Perceptual Organization • Gestalt principles: – Proximity – Similarity – Closure – Continuity – Figure-ground • Constancies: • Size • Shape • Color • Brightness Constancies • Color - colors appear the same under a wide range of lighting conditions (e.g.snow looks white and coal looks black in sunlight or moonlight). • Brightness - object brightness looks the same under a range of lighting levels (e.g. the paper of a book looks white under low through bright light. Perceptual Processes • Perception - is an active process whereby the brain strives to make sense of sensory information and fit this to a known pattern. • Perception creates our reality. • Perception can easily be fooled to create illusions. Visual Illusions • Illusions can arise because of cue conflicts. Visual Illusions • Illusions can arise because of cue competition. Visual Illusions • Illusions can arise because of cue ambiguity. Visual Illusions • Illusions can arise because of cue orientation. Visual Illusions • Illusions can arise because of time and redundancy.
  • 6. © Alan Hedge, Cornell University, 9/1999 Visual Illusions • Illusions can arise because of context. Visual Illusions • Illusions can arise because of mixed cues. Depth Perception • Linear environmental cues help with depth perception. Depth Perception • Environmental texture cues help with depth perception. Display Design • There are principles of perception that apply too each of the senses. • Ignoring the principles of perception can create dysfunctional information displays. • Knowledge of the principles of perception helps us to design more effective information displays.