SlideShare uma empresa Scribd logo
1 de 21
Digital literacies and 21st century
skills: the students’ game design
and development experience
Cesar C. Navarrete
Learning Technologies
Curriculum & Instruction
University of Texas at Austin
EdMedia 2014, Tampere, Finland
Game Design & Development
• Constructivist Learning environment
• Constructionist approach involving
productivity skills
• Computational thinking
Thomas, M. K. X. G., Ge, X., & Greene, B. A. (2011)
Robertson, J., & Nicholson, K. (2007)
Wing, J. M. (2006); Barr, V., & Stephenson, C. (2011).
Digital Literacies
• Design literacy
• Visual & Media literacy
• Text(&ing) literacy
• Gaming literacy
• Technology literacy
• Code literacy, etc.
Hockly, (2012)
21st Century skills
• Creative Thinking
• Collaboration
• Problem solving
Problem
Solving
Collaboration
Creative
Thinking
Mishra, P., & Yadav, A. (2013)
Research Questions
• What are students’ perceptions of game
design and programming in terms of digital
literacy skills?
• How does game design support the students’
foundational 21st century skills?
Method
• Mixed-methods
• Data sources
Survey questionnaire--CTPSCI
Selected individual student interviews
Student produced game artifacts
Classroom observations
Setting
• Public Charter school in a southwestern US state
• Student population included students 6-9th grade
Hispanic
85%
African
American
12%
White, Not
Hispanic
3%
Students not in
special
populations 46%
Exited ELL
Students, 16%
ELL Students,
24%
ELL/SPED
Students, 5% SPED Students,
9%
Game construction
• Daily technology class for all students
• Flash based games with Action Script 2.0
• Project-based
• Online wiki design and development support
Creative Thinking Survey Items
Item Mean
Standard
Deviation
CT1 I am able to create new, original
games in design class 5.62 1.24
CT2 I am NEVER able to create original
games in design class 5.34 1.71
CT3 I am able to try new, original ideas
when I design games. 5.65 1.25
CT4 I am able to be MORE creative in
game design class than in my other
classes.
5.15 1.59
CT5 I can use my imagination in game
design class.
5.70 1.44
Creative Thinking Items
0
10
20
30
40
50
60
70
80
Strongly Agree
Agree
Somewhat Agree
Neutral
Somewhat Disagree
Disagree
Strongly Disagree
N=193
Collaboration Items
0
10
20
30
40
50
60
70
80
Strongly Agree
Agree
Somewhat Agree
Neutral
Somewhat Disagree
Disagree
Strongly Disagree
N=193
Problem Solving Items
0
10
20
30
40
50
60
70
80
PS1_solve_problem PS2_never_solve PS3_learn PS4_learn_code PS5_info_decide
Strongly Agree
Agree
Somewhat Agree
Neutral
Somewhat Disagree
Disagree
Strongly Disagree
N=193
Survey Open Responses
• “I love my game design class because I can be creative I
can learn some stuff that I never new what to do and
I'm verry happy that I'm taking this class”
• “I really like the game design class because it is really
fun creating games. I also like to learn new things, and
here I am learning how to create my own game.
Whenever I fix a problem with the codes to make my
game work, I feel like I am able to do a lot. Game
design class is really cool and I like helping people so
they can learn how to do the things on their own.”
Code Talk: “Hard fun”
• I like Game Designing games and I like to draw
the pictures. But the most thing I don't like
about it is the coding.
• I don't Like this class that much because is
hard working with codes.
Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas.
New York: Basic Books
Student Interviews
• Antonio in grade 7:
“It’s pretty fun but it’s kind of complicated with all the
codes you have to put in to make a game. You have to
design it first, make a game prototype and plan it out and
add or take away from your game, the game prototype
design. And, it’s pretty fun though. You learn from your
mistakes.”
• Terri in grade 9:
“I think it helps because, just to see other people’s point of
view, about how their imagination is, what they would do
and you can get an idea of how, if you make it like theirs or
make it your own way, in a better way of being more
original.”
Student Games
Implications
• Survey: CTPSCI (creative thinking, problem
solving, & collaboration inventory)—potential
instrument for 21st century skill
Problem Solving
Collaboration
Creative
Thinking
Digital literacies in Game construction
1 Language-based literacies:
linguistic codes
2 Information-based literacies:
filtering the wealth of information
3 Connection-based literacies:
networks and participatory
4 (Re-)design-based literacies:
design and re-purpose media
Pegrum(2011)
Dudeney,Hockly,& Pegrum2012)
Engaged Learning
• Deep-level embodied
learning—active,
authentic, engaged
learning
• K-12 Instructional
design—Creating
educational games
Vos, N., van der Meijden, H., &
Denessen, E. (2011)
Laird, T. F. N., & Garver, A. K. (2010)
Trilling, B., & Fadel, C. (2009)
Further research
• CTPSCI (creative thinking, problem solving, &
collaboration inventory)—use in other settings
or population
• “Soft” and “Hard” technology skills
• Digital literacies—framing with empirical
study—code literacy
Thank you!
• Questions?
Contact information:
Cesar C. Navarrete
ccnavarrete@utexas.edu
University of Texas at Austin
Austin, TX, USA
Navarrete, C. C. (2013). Creative thinking in digital game design and
development: A case study. Computers & Education, 69, 320–331.
doi:10.1016/j.compedu.2013.07.025
Navarrete, C. C., (in press). Creative Thinking in K-12 Education:
Game Design and Development Curricula for Digital Literacies and
21st Century Learning. In Advances in Game Design and Development
Research, Nova Science Publishers Inc.

Mais conteúdo relacionado

Mais procurados

Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentSeriousGamesAssoc
 
Game based learning
Game based learningGame based learning
Game based learningJack Dalton
 
STEM Tabletop Games for K-12
STEM Tabletop Games for K-12STEM Tabletop Games for K-12
STEM Tabletop Games for K-12SeriousGamesAssoc
 
SXSWedu 2018, Empathy in Action: Designing for Neurodiversity
SXSWedu 2018, Empathy in Action: Designing for NeurodiversitySXSWedu 2018, Empathy in Action: Designing for Neurodiversity
SXSWedu 2018, Empathy in Action: Designing for NeurodiversityNina Ligon
 
How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesSeriousGamesAssoc
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final projectRobin Lemire
 
Using games to enhance learning and teaching
Using games to enhance learning and teachingUsing games to enhance learning and teaching
Using games to enhance learning and teachingnicwhitton
 
Educational Games
Educational GamesEducational Games
Educational Gamesu082934
 
Games for Teaching and Learning
Games for Teaching and LearningGames for Teaching and Learning
Games for Teaching and LearningCaroline Lace
 
Scaffolding thinking through design
Scaffolding thinking through designScaffolding thinking through design
Scaffolding thinking through designLeslie Eaves
 
Nottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and GamificationNottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and Gamificationnicwhitton
 
TIME for Lesson Study Jamalee Stone
TIME for Lesson Study Jamalee StoneTIME for Lesson Study Jamalee Stone
TIME for Lesson Study Jamalee StoneJamaleeBS
 
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014Glenn Wiebe
 
Ignite OAME 2015 - Amy Lin - "Creative Spaces"
Ignite OAME 2015 - Amy Lin - "Creative Spaces"  Ignite OAME 2015 - Amy Lin - "Creative Spaces"
Ignite OAME 2015 - Amy Lin - "Creative Spaces" amylin1962
 

Mais procurados (18)

Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student AssessmentLeanna Prater - Can You Create A Game?: Rethinking Student Assessment
Leanna Prater - Can You Create A Game?: Rethinking Student Assessment
 
Game based learning
Game based learningGame based learning
Game based learning
 
STEM Tabletop Games for K-12
STEM Tabletop Games for K-12STEM Tabletop Games for K-12
STEM Tabletop Games for K-12
 
SXSWedu 2018, Empathy in Action: Designing for Neurodiversity
SXSWedu 2018, Empathy in Action: Designing for NeurodiversitySXSWedu 2018, Empathy in Action: Designing for Neurodiversity
SXSWedu 2018, Empathy in Action: Designing for Neurodiversity
 
How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile Games
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final project
 
Using games to enhance learning and teaching
Using games to enhance learning and teachingUsing games to enhance learning and teaching
Using games to enhance learning and teaching
 
Educational Games
Educational GamesEducational Games
Educational Games
 
Games for Teaching and Learning
Games for Teaching and LearningGames for Teaching and Learning
Games for Teaching and Learning
 
Scaffolding thinking through design
Scaffolding thinking through designScaffolding thinking through design
Scaffolding thinking through design
 
Classroom Game Master
Classroom Game MasterClassroom Game Master
Classroom Game Master
 
final[1]
final[1]final[1]
final[1]
 
Nottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and GamificationNottingham Trent Symposium on Games and Gamification
Nottingham Trent Symposium on Games and Gamification
 
Using Computer Game Design For Learning
Using Computer Game Design For LearningUsing Computer Game Design For Learning
Using Computer Game Design For Learning
 
TIME for Lesson Study Jamalee Stone
TIME for Lesson Study Jamalee StoneTIME for Lesson Study Jamalee Stone
TIME for Lesson Study Jamalee Stone
 
Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014Gamifying Social Studies MACE 2014
Gamifying Social Studies MACE 2014
 
Eli game design jam 2013
Eli game design jam 2013Eli game design jam 2013
Eli game design jam 2013
 
Ignite OAME 2015 - Amy Lin - "Creative Spaces"
Ignite OAME 2015 - Amy Lin - "Creative Spaces"  Ignite OAME 2015 - Amy Lin - "Creative Spaces"
Ignite OAME 2015 - Amy Lin - "Creative Spaces"
 

Destaque

Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...
Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...
Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...Asia Matters
 
Debugging With GNU Debugger GDB
Debugging With GNU Debugger GDBDebugging With GNU Debugger GDB
Debugging With GNU Debugger GDBkyaw thiha
 
eFax Corporate Secure Faxing Online Datasheet
eFax Corporate Secure Faxing Online DatasheeteFax Corporate Secure Faxing Online Datasheet
eFax Corporate Secure Faxing Online DatasheeteFax Corporate®
 
Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...
Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...
Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...Asia Matters
 
Opening Opportunities: The Business View on the EU-Japan FTA/ EPA, Danny Ris...
Opening Opportunities: The Business View on the  EU-Japan FTA/ EPA, Danny Ris...Opening Opportunities: The Business View on the  EU-Japan FTA/ EPA, Danny Ris...
Opening Opportunities: The Business View on the EU-Japan FTA/ EPA, Danny Ris...Asia Matters
 
Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191
Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191
Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191Duy Quang Nguyen Ly
 
Opetus Admission Module
Opetus Admission ModuleOpetus Admission Module
Opetus Admission ModuleGyani Feku
 
Dissecting the Current Merger Wave in China and the Implications for EU, Li X...
Dissecting the Current Merger Wave in China and the Implications for EU, Li X...Dissecting the Current Merger Wave in China and the Implications for EU, Li X...
Dissecting the Current Merger Wave in China and the Implications for EU, Li X...Asia Matters
 
"Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil...
"Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil..."Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil...
"Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil...Asia Matters
 
Challenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSB
Challenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSBChallenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSB
Challenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSBAsia Matters
 
Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...
Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...
Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...Asia Matters
 
Chemistry of nucleotides
Chemistry of nucleotidesChemistry of nucleotides
Chemistry of nucleotidesRavi Kiran
 
Reputable vastu consultant in kolkata
Reputable vastu consultant in kolkataReputable vastu consultant in kolkata
Reputable vastu consultant in kolkatakreativekolkata
 
Vip ultrasonic - новый прибор для ухода за кожей
Vip ultrasonic - новый прибор для ухода за кожейVip ultrasonic - новый прибор для ухода за кожей
Vip ultrasonic - новый прибор для ухода за кожейIgor Vasilev
 
The cell for medical school
The cell for medical schoolThe cell for medical school
The cell for medical schoolRavi Kiran
 

Destaque (18)

Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...
Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...
Milestones Reached, More to Come: Challenges to Overcome in Concluding the Ja...
 
Debugging With GNU Debugger GDB
Debugging With GNU Debugger GDBDebugging With GNU Debugger GDB
Debugging With GNU Debugger GDB
 
eFax Corporate Secure Faxing Online Datasheet
eFax Corporate Secure Faxing Online DatasheeteFax Corporate Secure Faxing Online Datasheet
eFax Corporate Secure Faxing Online Datasheet
 
Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...
Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...
Building Partnerships for Growth: Building Europe- China Linkages in Mobile B...
 
Opening Opportunities: The Business View on the EU-Japan FTA/ EPA, Danny Ris...
Opening Opportunities: The Business View on the  EU-Japan FTA/ EPA, Danny Ris...Opening Opportunities: The Business View on the  EU-Japan FTA/ EPA, Danny Ris...
Opening Opportunities: The Business View on the EU-Japan FTA/ EPA, Danny Ris...
 
Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191
Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191
Mientayvn.com.giao trinh moi_eagle_5_6_vutbay_net_3191
 
Opetus Admission Module
Opetus Admission ModuleOpetus Admission Module
Opetus Admission Module
 
Dissecting the Current Merger Wave in China and the Implications for EU, Li X...
Dissecting the Current Merger Wave in China and the Implications for EU, Li X...Dissecting the Current Merger Wave in China and the Implications for EU, Li X...
Dissecting the Current Merger Wave in China and the Implications for EU, Li X...
 
"Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil...
"Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil..."Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil...
"Attracting Blue Chip Chinese Firms to Set Up a European base in Ireland" Eil...
 
Challenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSB
Challenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSBChallenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSB
Challenges and Opportunities for China’s Economic Future, Xiang Bing, Dean CKGSB
 
BONDUS.CV
BONDUS.CVBONDUS.CV
BONDUS.CV
 
Vision planet
Vision planet Vision planet
Vision planet
 
Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...
Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...
Shifts in the Japanese Economy and the Potential Impact on EU Japan Investmen...
 
Chemistry of nucleotides
Chemistry of nucleotidesChemistry of nucleotides
Chemistry of nucleotides
 
Reputable vastu consultant in kolkata
Reputable vastu consultant in kolkataReputable vastu consultant in kolkata
Reputable vastu consultant in kolkata
 
Vip ultrasonic - новый прибор для ухода за кожей
Vip ultrasonic - новый прибор для ухода за кожейVip ultrasonic - новый прибор для ухода за кожей
Vip ultrasonic - новый прибор для ухода за кожей
 
The cell for medical school
The cell for medical schoolThe cell for medical school
The cell for medical school
 
UK Sport
UK SportUK Sport
UK Sport
 

Semelhante a GD_EDMEDIA_061814

What Is a Classroom Story
What Is a Classroom StoryWhat Is a Classroom Story
What Is a Classroom StoryBrent Schmidt
 
Games for primary school education
Games for primary school educationGames for primary school education
Games for primary school educationMaritza Heuvel
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...eMadrid network
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabSylvester Arnab
 
30 years of game making for learning
30 years of game making for learning30 years of game making for learning
30 years of game making for learningJeffrey Earp
 
Seeking Individuals Who Want to Play - Delaware State NACADA 2016
Seeking Individuals Who Want to Play - Delaware State NACADA 2016Seeking Individuals Who Want to Play - Delaware State NACADA 2016
Seeking Individuals Who Want to Play - Delaware State NACADA 2016Jennifer Blackwell
 
Gaming in education
Gaming in educationGaming in education
Gaming in educationRyan Schaaf
 
Design thinking for Education, AUW Session 1
Design thinking  for Education, AUW Session 1Design thinking  for Education, AUW Session 1
Design thinking for Education, AUW Session 1Stefanie Panke
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecPaul Pivec
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Academic Development
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Chrissi Nerantzi
 
Gamefication: Design approaches to motivate learning online
Gamefication: Design approaches to motivate learning onlineGamefication: Design approaches to motivate learning online
Gamefication: Design approaches to motivate learning onlineAndrew Deacon
 
How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?jmori2014
 
How Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into GamesHow Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into GamesCharlotteLarke
 
Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenJosephinesolheim
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Karl Kapp
 

Semelhante a GD_EDMEDIA_061814 (20)

What Is a Classroom Story
What Is a Classroom StoryWhat Is a Classroom Story
What Is a Classroom Story
 
Games for primary school education
Games for primary school educationGames for primary school education
Games for primary school education
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
30 years of game making for learning
30 years of game making for learning30 years of game making for learning
30 years of game making for learning
 
Seeking Individuals Who Want to Play - Delaware State NACADA 2016
Seeking Individuals Who Want to Play - Delaware State NACADA 2016Seeking Individuals Who Want to Play - Delaware State NACADA 2016
Seeking Individuals Who Want to Play - Delaware State NACADA 2016
 
Gaming in education
Gaming in educationGaming in education
Gaming in education
 
Using Social Media to Teach Engineering Process
Using Social Media to Teach Engineering ProcessUsing Social Media to Teach Engineering Process
Using Social Media to Teach Engineering Process
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
Digital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having funDigital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having fun
 
Design thinking for Education, AUW Session 1
Design thinking  for Education, AUW Session 1Design thinking  for Education, AUW Session 1
Design thinking for Education, AUW Session 1
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to Unitec
 
Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...Let's play, game-based learning in Academic Development, SEDA Conference work...
Let's play, game-based learning in Academic Development, SEDA Conference work...
 
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
Lets play, game-based learning in Academic Development, 17 SEDA Conference wo...
 
Gamefication: Design approaches to motivate learning online
Gamefication: Design approaches to motivate learning onlineGamefication: Design approaches to motivate learning online
Gamefication: Design approaches to motivate learning online
 
How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?How Might You Solve "THIS" Challenge?
How Might You Solve "THIS" Challenge?
 
How Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into GamesHow Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into Games
 
Game jam research Jeanette Falk Olesen
Game jam research Jeanette Falk OlesenGame jam research Jeanette Falk Olesen
Game jam research Jeanette Falk Olesen
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 
How to make games, media tools and interactives that don't stink
How to make games, media tools and interactives that don't stinkHow to make games, media tools and interactives that don't stink
How to make games, media tools and interactives that don't stink
 

GD_EDMEDIA_061814

  • 1. Digital literacies and 21st century skills: the students’ game design and development experience Cesar C. Navarrete Learning Technologies Curriculum & Instruction University of Texas at Austin EdMedia 2014, Tampere, Finland
  • 2. Game Design & Development • Constructivist Learning environment • Constructionist approach involving productivity skills • Computational thinking Thomas, M. K. X. G., Ge, X., & Greene, B. A. (2011) Robertson, J., & Nicholson, K. (2007) Wing, J. M. (2006); Barr, V., & Stephenson, C. (2011).
  • 3. Digital Literacies • Design literacy • Visual & Media literacy • Text(&ing) literacy • Gaming literacy • Technology literacy • Code literacy, etc. Hockly, (2012)
  • 4. 21st Century skills • Creative Thinking • Collaboration • Problem solving Problem Solving Collaboration Creative Thinking Mishra, P., & Yadav, A. (2013)
  • 5. Research Questions • What are students’ perceptions of game design and programming in terms of digital literacy skills? • How does game design support the students’ foundational 21st century skills?
  • 6. Method • Mixed-methods • Data sources Survey questionnaire--CTPSCI Selected individual student interviews Student produced game artifacts Classroom observations
  • 7. Setting • Public Charter school in a southwestern US state • Student population included students 6-9th grade Hispanic 85% African American 12% White, Not Hispanic 3% Students not in special populations 46% Exited ELL Students, 16% ELL Students, 24% ELL/SPED Students, 5% SPED Students, 9%
  • 8. Game construction • Daily technology class for all students • Flash based games with Action Script 2.0 • Project-based • Online wiki design and development support
  • 9. Creative Thinking Survey Items Item Mean Standard Deviation CT1 I am able to create new, original games in design class 5.62 1.24 CT2 I am NEVER able to create original games in design class 5.34 1.71 CT3 I am able to try new, original ideas when I design games. 5.65 1.25 CT4 I am able to be MORE creative in game design class than in my other classes. 5.15 1.59 CT5 I can use my imagination in game design class. 5.70 1.44
  • 10. Creative Thinking Items 0 10 20 30 40 50 60 70 80 Strongly Agree Agree Somewhat Agree Neutral Somewhat Disagree Disagree Strongly Disagree N=193
  • 11. Collaboration Items 0 10 20 30 40 50 60 70 80 Strongly Agree Agree Somewhat Agree Neutral Somewhat Disagree Disagree Strongly Disagree N=193
  • 12. Problem Solving Items 0 10 20 30 40 50 60 70 80 PS1_solve_problem PS2_never_solve PS3_learn PS4_learn_code PS5_info_decide Strongly Agree Agree Somewhat Agree Neutral Somewhat Disagree Disagree Strongly Disagree N=193
  • 13. Survey Open Responses • “I love my game design class because I can be creative I can learn some stuff that I never new what to do and I'm verry happy that I'm taking this class” • “I really like the game design class because it is really fun creating games. I also like to learn new things, and here I am learning how to create my own game. Whenever I fix a problem with the codes to make my game work, I feel like I am able to do a lot. Game design class is really cool and I like helping people so they can learn how to do the things on their own.”
  • 14. Code Talk: “Hard fun” • I like Game Designing games and I like to draw the pictures. But the most thing I don't like about it is the coding. • I don't Like this class that much because is hard working with codes. Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. New York: Basic Books
  • 15. Student Interviews • Antonio in grade 7: “It’s pretty fun but it’s kind of complicated with all the codes you have to put in to make a game. You have to design it first, make a game prototype and plan it out and add or take away from your game, the game prototype design. And, it’s pretty fun though. You learn from your mistakes.” • Terri in grade 9: “I think it helps because, just to see other people’s point of view, about how their imagination is, what they would do and you can get an idea of how, if you make it like theirs or make it your own way, in a better way of being more original.”
  • 17. Implications • Survey: CTPSCI (creative thinking, problem solving, & collaboration inventory)—potential instrument for 21st century skill Problem Solving Collaboration Creative Thinking
  • 18. Digital literacies in Game construction 1 Language-based literacies: linguistic codes 2 Information-based literacies: filtering the wealth of information 3 Connection-based literacies: networks and participatory 4 (Re-)design-based literacies: design and re-purpose media Pegrum(2011) Dudeney,Hockly,& Pegrum2012)
  • 19. Engaged Learning • Deep-level embodied learning—active, authentic, engaged learning • K-12 Instructional design—Creating educational games Vos, N., van der Meijden, H., & Denessen, E. (2011) Laird, T. F. N., & Garver, A. K. (2010) Trilling, B., & Fadel, C. (2009)
  • 20. Further research • CTPSCI (creative thinking, problem solving, & collaboration inventory)—use in other settings or population • “Soft” and “Hard” technology skills • Digital literacies—framing with empirical study—code literacy
  • 21. Thank you! • Questions? Contact information: Cesar C. Navarrete ccnavarrete@utexas.edu University of Texas at Austin Austin, TX, USA Navarrete, C. C. (2013). Creative thinking in digital game design and development: A case study. Computers & Education, 69, 320–331. doi:10.1016/j.compedu.2013.07.025 Navarrete, C. C., (in press). Creative Thinking in K-12 Education: Game Design and Development Curricula for Digital Literacies and 21st Century Learning. In Advances in Game Design and Development Research, Nova Science Publishers Inc.

Notas do Editor

  1. I am somewhat reluctant in continuing to use the term 21st century skills, but this is the consensus
  2. Eigenvalues = 8.88 Eigenvalues = 1.48 Eigenvalues = 1.35 % of Variance = 44.40 % of Variance = 7.39 % of Variance = 6.73
  3. Text-based literacy: Code literacy; Numeracy Hypertext literacy: navigation capacity Information literacy Visual/multimedia literacy   (Hockley 2012)