It began as a 2 hr workshop,as a means to introduce students to game design practically & in quick time. The more i did these workshops, the more i realized that it not only allowed people to understand , but also apply design in a simple & easy manner.Every workshop ended with groups of participants coming up with small games, which an hour back was literally impossible. all that was needed, a few bits of paper, pen or pencil, dice & game bits and a whole lot of interaction, brainstorming, design thinking, creating game rules & testing playable game prototypes.
The realisation of having designed something as unthinkable as a game, with literally nothing & having enjoyed playing it with freinds all of this & more within 2 hours, is an unbeleivable expereince to have.
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Board game work shop design fun-2014
1. Design A Game- Design Fun
Board Game Workshop
Harold Raichur
2. Why Do we play Games
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Enjoy
Entertain
Learn
Experience
Participate
Compete
Challenge
=
FUN
3. What is FUN
• Physical FunRun, Hide, Chase, Escape
• Mental FunProblem solving, Decision taking
• Social FunBonding, Survival,Relations
4. 8 Kinds of FUN
1. Sensation
Game as sense-pleasure
2. Fantasy
Game as make-believe
3. Narrative
Game as drama
4. Challenge
Game as obstacle course
5. Fellowship
Game as social framework
6. Discovery
Game as uncharted territory
7. Expression
Game as self-discovery
8. Submission
Game as pastime
5. 8 Kinds of FUN•
Sensation-Visual, Auditory, Touch, Dance ,Emotion
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Fantasy- Make Believe, Escapism
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Narrative- Embedded, Emergent
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Challenge- Competitive
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Fellowship- Monopoly
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Discovery- Exploration, Adventure, Role Playing
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Expression- Acting, Deception, Customization
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Submission- Community-Clans, Guilds,
7. What is a GAME
An activity with RULES-It is a form of play, often but not always involving
conflict, either with other players or with the game system itself.(Challenges for
Game Designers)
OR
Games are a “system in which players engage in an artificial conflict, defined
by rules, that results in a quantifiable outcome (Rules of Play)
Name a Game
WITHOUT rules
8. What is GAME design
Its is NOT Art, It is NOT Programming
“Game Design is the process of creating the CONTENT
and the RULES
a SYSTEM for that game.
Good game design is the process of creating GOALS that a player feels motivated to
reach and the rules that a player must follow as he makes meaningful decisions in
pursuit of those goals
9. Rules = System Design= Mechanics
• Rules for setup-How does the game begin?
• Rules for progression of play- Once the game begins, what can
the players do, and what happens when they do things?
• Rules for resolution- What, if anything, causes the game to end? If
the game has an outcome (such as winning or losing), how is that outcome
determined?
The creation of those rules is System Design