Beyond gamification, what are other lessons we can learn from game design? UX and game design are quite similar in some aspects, yet we still focus on basic gamified elements such as achievements and points to create engaging content. I think there are other things we can learn from games, and in the future UX and game design will be further intertwined.
3. @cattsmall@cattsmall
• The state of user experience
• UX vs. game design process
• What UX can learn from games
• The future of games and UX
Today we’ll talk about:
17. @cattsmall@cattsmall
Documentation
1. Logo Screen
Game Launch
2. Main Menu
4. Achievements
5. Encyclopedia
6. Options
7. Store
(List of Items)
7.2. Item
Information
7.3. Purchase Item7.1. Store Section
3. Level Select 3.2. Tank Select
3.3. Gameplay
Level
3.4. Win/Lose
Screen
3.5. Pause Screen
Level Select Next Level/Replay
3.2.1. Tank
Upgrade (Store
Section)
View Tank
Play game
69. @cattsmall@cattsmall
• How people interact with interfaces
• UX is about removing friction
• Game design is about challenging players
• Both involve ideation, prototyping,
testing, & documentation
UX & game design
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• Ensure that complexity has value
• Create a cohesive cross-platform system
• Focus on the feedback and feel
• Connect with users through personality
• Capitalize on emotions
Beyond gamification…
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• Prune (iOS)
• Spelltower (Android, iOS, Mac)
• TwoDots (Android, iOS)
• Home Improvisation (Mac, Windows)
• Lumino City (Mac, Windows)
Games with great UX
72. @cattsmall@cattsmall
• Playful Design
by John Ferrara
• The Art of Game Design
by Jesse Schell
• Game Feel
by Steve Swink
• A Game Design Vocabulary
by Anna Anthropy & Naomi Clark
Books