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BTEC Work

Charlie Callaway
Extreme Long Shot
• This can be taken from as much as a quarter of a mile
  away, and is generally used as a scene-setting, establishing
  shot. It normally shows an EXTERIOR, eg the outside of a
  building, or a landscape, and is often used to show scenes
  of thrilling action eg in a war film or disaster movie. There
  will be very little detail visible in the shot, it's meant to give
  a general impression rather than specific information.

• The extreme long shot on the left is taken from a
  distance, but denotes a precise location - it might even
  connote all of the entertainment industry if used as the
  opening shot in a news story.
Long Shot
• This is the most difficult to categorize
  precisely, but is generally one which shows the
  image as approximately "life" size ie
  corresponding to the real distance between the
  audience and the screen in a cinema (the figure
  of a man would appear as six feet tall). This
  category includes the FULL SHOT showing the
  entire human body, with the head near the top of
  the frame and the feet near the bottom. While
  the focus is on characters, plenty of background
  detail still emerges: we can tell the coffins on the
  right are in a Western-style setting, for instance.
Medium shot
• Contains a figure from the knees/waist up and is
  normally used for dialogue scenes, or to show some
  detail of action. Variations on this include the TWO
  SHOT (containing two figures from the waist up) and
  the THREE SHOT (contains 3 figures...). NB. Any more
  than three figures and the shot tends to become a long
  shot. Background detail is minimal, probably because
  location has been established earlier in the scene - the
  audience already know where they are and now want
  to focus on dialogue and character interation. Another
  variation in this category is the OVER-THE-SHOULDER-
  SHOT, which positions the camera behind one figure,
  revealing the other figure, and part of the first figure's
  back, head and shoulder.
Close up
• This shows very little background, and concentrates on
  either a face, or a specific detail of mise en scène.
  Everything else is just a blur in the background. This
  shot magnifies the object (think of how big it looks on
  a cinema screen) and shows the importance of
  things, be it words written on paper, or the expression
  on someone's face. The close-up takes us into the mind
  of a character. In reality, we only let people that we
  really trust get THAT close to our face -
  mothers, children and lovers, usually - so a close up of
  a face is a very intimate shot. A film-maker may use
  this to make us feel extra comfortable or extremely
  uncomfortable about a character, and usually uses a
  zoom lens in order to get the required framing.
Extreme close up
• As its name suggests, an extreme version of
  the close up, generally magnifying beyond
  what the human eye would experience in
  reality. An extreme close-up of a face, for
  instance, would show only the mouth or
  eyes, with no background detail whatsoever.
  This is a very artificial shot, and can be used
  for dramatic effect. The tight focus required
  means that extra care must be taken when
  setting up and lighting the shot - the slightest
  camera shake or error in focal length is very
  noticeable.
Birds eye view
• This shows a scene from directly overhead, a
  very unnatural and strange angle. Familiar
  objects viewed from this angle might seem
  totally unrecognizable at first (umbrellas in a
  crowd, dancers' legs). This shot
  does, however, put the audience in a godlike
  position, looking down on the action. People can
  be made to look insignificant, ant-like, part of a
  wider scheme of things. Hitchcock (and his
  admirers, like Brian de Palma) is fond of this
  style of shot.
High angle
• Not so extreme as a bird's eye view. The
  camera is elevated above the action
  using a crane to give a general overview.
  High angles make the object
  photographed seem smaller, and less
  significant (or scary). The object or
  character often gets swallowed up by
  their setting - they become part of a
  wider picture.
Eye level
• A fairly neutral shot; the camera is positioned
  as though it is a human actually observing a
  scene, so that eg actors' heads are on a level
  with the focus. The camera will be placed
  approximately five to six feet from the ground.
Low angle
• These increase height (useful for short actors like
  Tom Cruise or James McAvoy) and give a sense of
  speeded motion. Low angles help give a sense of
  confusion to a viewer, of powerlessness within
  the action of a scene. The background of a low
  angle shot will tend to be just sky or ceiling, the
  lack of detail about the setting adding to the
  disorientation of the viewer. The added height of
  the object may make it inspire fear and insecurity
  in the viewer, who is psychologically dominated
  by the figure on the screen.
Oblique/Canted Angle
• Sometimes the camera is tilted (ie is not
  placed horizontal to floor level), to suggest
  imbalance, transition and instability (very
  popular in horror movies). This technique is
  used to suggest POINT-OF-View shots (ie
  when the camera becomes the 'eyes' of one
  particular character, seeing what they see — a
  hand held camera is often used for this.

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Btec work

  • 2. Extreme Long Shot • This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an EXTERIOR, eg the outside of a building, or a landscape, and is often used to show scenes of thrilling action eg in a war film or disaster movie. There will be very little detail visible in the shot, it's meant to give a general impression rather than specific information. • The extreme long shot on the left is taken from a distance, but denotes a precise location - it might even connote all of the entertainment industry if used as the opening shot in a news story.
  • 3. Long Shot • This is the most difficult to categorize precisely, but is generally one which shows the image as approximately "life" size ie corresponding to the real distance between the audience and the screen in a cinema (the figure of a man would appear as six feet tall). This category includes the FULL SHOT showing the entire human body, with the head near the top of the frame and the feet near the bottom. While the focus is on characters, plenty of background detail still emerges: we can tell the coffins on the right are in a Western-style setting, for instance.
  • 4. Medium shot • Contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action. Variations on this include the TWO SHOT (containing two figures from the waist up) and the THREE SHOT (contains 3 figures...). NB. Any more than three figures and the shot tends to become a long shot. Background detail is minimal, probably because location has been established earlier in the scene - the audience already know where they are and now want to focus on dialogue and character interation. Another variation in this category is the OVER-THE-SHOULDER- SHOT, which positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder.
  • 5. Close up • This shows very little background, and concentrates on either a face, or a specific detail of mise en scène. Everything else is just a blur in the background. This shot magnifies the object (think of how big it looks on a cinema screen) and shows the importance of things, be it words written on paper, or the expression on someone's face. The close-up takes us into the mind of a character. In reality, we only let people that we really trust get THAT close to our face - mothers, children and lovers, usually - so a close up of a face is a very intimate shot. A film-maker may use this to make us feel extra comfortable or extremely uncomfortable about a character, and usually uses a zoom lens in order to get the required framing.
  • 6. Extreme close up • As its name suggests, an extreme version of the close up, generally magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsoever. This is a very artificial shot, and can be used for dramatic effect. The tight focus required means that extra care must be taken when setting up and lighting the shot - the slightest camera shake or error in focal length is very noticeable.
  • 7. Birds eye view • This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognizable at first (umbrellas in a crowd, dancers' legs). This shot does, however, put the audience in a godlike position, looking down on the action. People can be made to look insignificant, ant-like, part of a wider scheme of things. Hitchcock (and his admirers, like Brian de Palma) is fond of this style of shot.
  • 8. High angle • Not so extreme as a bird's eye view. The camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting - they become part of a wider picture.
  • 9. Eye level • A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that eg actors' heads are on a level with the focus. The camera will be placed approximately five to six feet from the ground.
  • 10. Low angle • These increase height (useful for short actors like Tom Cruise or James McAvoy) and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.
  • 11. Oblique/Canted Angle • Sometimes the camera is tilted (ie is not placed horizontal to floor level), to suggest imbalance, transition and instability (very popular in horror movies). This technique is used to suggest POINT-OF-View shots (ie when the camera becomes the 'eyes' of one particular character, seeing what they see — a hand held camera is often used for this.