The document analyzes and describes the sound design of two settings from the game DeadSpace 3. Field recordings were likely used for environmental sounds like snow, ice, and wind in the first arctic setting. Music using real instruments like violins was used to set the tense and ominous mood. Gunshot sounds were probably field recordings or studio recordings. The narrative in the first setting involves a character searching for an unknown object. In the second urban setting, dialogue reveals relationship and military details, with "Unitologists" identified as enemies. All dialogue was likely recorded in a studio.