2. Introduction to the day
• Introduction to the workshop organising team: Stuart
Cunningham, Julian Thomas, Chris Wilson, Jessica
Coates, Rebekah Denning
• The CCI research agenda
• Ideas Jam report back – Kate Morrison
• Discussion: What is your understanding of the CCI
research agenda, and how can the professional
development opportunities for RHDs/ECRs be enhanced
in the context of that agenda?
3. The CCI research agenda
• A broad, multi-disciplinary, problem-oriented, mission to contribute to a more
dynamic and inclusive innovation system in Australia and internationally by
identifying and addressing gaps and weaknesses in the innovation ‘value-chain’
• a ‘value chain’ that
– starts with sizing and sensing the dimensions and dynamics of the
sector,
– seeks to intervene in education and training, including higher education,
– creates ways of addressing bottlenecks in content generation and
dissemination,
– assists in improving the business structures and practices of creative
enterprises,
– examines policy settings and regulatory regimes for better outcomes for
creators and consumers alike, and
– engages with Australia’s place in the region and with its most important
export markets and cultural partners.
4. Program 1 – Crisis in Innovation
• Improved understanding and recognition of the
nature and extent of the creative industries and
‘creative economy’
• 1.1 - Creative Economy Mapping
• 1.2 - Evolutionary Economics of Creative Industries
• 1.3 - Broadband Public Policy in Australia
• 1.4 - Creative Resources as Inputs to the Health Sector
• 1.5 - The Commons – Social value and the public
interest in shared resources
5. Program 2 – Creative Workforce
• Improved understanding and recognition of the
value of education and training for a ‘creative
workforce’
• 2.1 - New Learning Lab
• 2.2 - Creative Commons Clinic
6. Program 3 – Citizen Consumer
• Demonstrations of the social, economic and cultural
value of digital literacy, digital content innovation,
and user-led innovation in diverse settings
• 3.1 - Youthworx
• 3.2 - New Literacy, New Audiences
• Federation Fellowship: John Hartley
7. Program 4 – Enterprise Formation and
Sustainability
• Improved understanding and demonstrations of
models for sustainable enterprises in the creative
sector
• 4.1 - Business of Creativity
• 4.2 - Business Process Management
• 4.3 - Enabling Technologies
• 4.4 - Standards and Metadata
• 4.5 - Firm strategy and innovation in the Creative
Industries
8. Program 5 – Legal and Regulatory
Impasses and Innovations
• Influence and impact on understanding and policy
around digital content and the legal and regulatory
impediments to growth
• 5.1 - Creative Commons and Open Content Licensing
• 5.2 - Digital Liberty
• 5.3 - Content Control and Digital Television
9. Program 6 – International Creative Content
Cultures and Australian Advantage
• International leadership in broadening and extending
the innovation system and the place within it of
digital content and the creative industries
• 6.1 - Digital Futures
• 6.2 - Development of the Creative Industries in China
• 6.3 - IP Law in Asia
• 6.4 - Creative Industries and the Development Agenda
• 6.5 - Cultural Economy
10. Second Stage: now to 2013
• We shift our focus (not our objectives) to gain greater
depth, intensity, and critical mass in fundamental and
interdisciplinary research in creative innovation, and
international linkages with complementary centres of
excellence across the world. At the same time we will
improve our capacity to generate commercialisable
outcomes, research consultancy services, knowledge
transfer, and further end-user links, that will sustain the
Centre beyond ARC funding.
11. Projects with a substantial component of
conceptual work or theory-building
• Cultural Science - An intensive dialogue at the level of first principles between
cultural/communication studies (‘new humanities’) and evolutionary economics,
focusing on evolutionary theory, complexity and network studies, and game(s) theory,
to establish an interdisciplinary approach to creative innovation and the growth of
knowledge in social networks
• Evolutionary economics of creative industries - Continuing theoretical research
on the evolutionary economic foundations of cultural science
• Actually existing innovation - Theoretically informed, cross-disciplinary, strategic
case studies of R&D and innovation in the creative industries, and innovation through
creative input into the broader economy
• Creative transformations in Asia - Creative innovation and the ‘Asian century’
• Law for creative innovation - Law as an enabler of creativity: productive regulation
• Cultural Infrastructure and the Information Commons - Social value and the
public interest in shared resources
• Urban narrative - Developing urban and built environments around life stories
12. Projects with substantial components of
methodological innovation
• Digital futures - Understanding Australian uses of the
Internet in a global frame
• Mapping the creative economy - Evidence-based
policy and industry analysis
• Spatial network analysis in the games industry -
Testing network analysis in the creative economy
• Mapping the Pro-Am interface - Visualising online
social networks
13. Projects whose focus is predominantly on
applications
• Benchmarker - Creative industries data for business, industry,
government and researchers
• Creative Business Process Management - Handling complexity in
production processes
• Broadband services 2015 - Innovation in publicly-funded
broadband services
• Content control and the future of television - Distributed
creativity, digital rights, and control over content
• Creative Workforce 2.0 - Developing ‘human capital’ for the
creative century
• Youthworx 2.0 - Creative media for social inclusion and youth
employment
• Risk and representation - Under what conditions is exposure to
digital risk good for children?