2. CSOD Foundation: Our Mission
The Cornerstone OnDemand Foundation transforms the way
people help people. Through the contribution of our technology
and talent management expertise, we strengthen nonprofit
organizations around the world by helping them develop, engage,
and empower their employees and the people they serve.
3. HR Pro Bono Corps
The HR Pro Bono Corps brings much-needed
human capital management expertise to the
nonprofit sector at no cost.
The HR Pro Bono Corps focuses its support in three areas:
• Performance Management
• Learning Management
• Succession Management
4. About the Presenter
•
15 years of international experience: clients in
United States, Europe and Asia
•
Expertise in consulting, training, and eLearning
development
Tomas
Pødenphant
Lund
•
Expertise in instructional design, project/process,
technical, SCORM and business
5. Learning Objectives
•
eLearning: The basics
•
eLearning Buzz words
•
eLearning technology
•
LMS
•
Authoring tools
•
Tracking
•
Creating eLearning
•
Getting Started
•
Q&A
10. The Basics
How might a nonprofit use eLearning?
• New hire training (internal)
• Program-specific training (internal)
• Community partner training (external)
• Volunteer training (external)
11. The Basics
eLearning Benefits for a nonprofit:
There are limited budgets to maintain instructors, including the need
to eliminate expensive travel and lodging
Reduce the time in training (vs. classroom-based)
24x7 access
Lower cost training
Consistent delivery every time
Global deployment though an LMS
Ability to access on mobile devices such as laptops or tablets
14. The Buzz: Formal vs. Informal Learning
Learning happens all the time…
15. The Buzz: SCORM
Shareable Content Object Resource Model
• The standard when creating eLearning
• Responsible for:
•
Tracking a user’s performance in a course
•
Bookmarking (resume where you left off)
•
Stores answers on questions, time, completion of course, etc.
16. The Buzz: SCORM
What are the benefits?
Vendor independence
Cheaper implementation of content - (standard
authoring and LMS tools)
Reusability of content
“Plug and play”
17. The Buzz: Mobile Learning
The trend: Mobile
• Mobile learning technologies include handheld computers,
laptops, mobile phones and tablets
19. Technology: eLearning ecosystem
Learning management (LMS) server
eLearning course delivered to learner
Status, score, time and answers
to individual questions is sent
back to the LMS
Learner takes course
21. Technology: Authoring tools
•
Similar to Power Point
•
•
Buy 1 license, create as much content as you like
Content commonly needs to be published and
uploaded to a Learning Management System
(LMS)
22. Technology: LCMS
Collaborative authoring
BEWARE: often you cannot take your content with
you to another LMS once you get ready for that
23. Technology: Learning Management System
•
•
•
•
•
•
•
Allows tracking
ex: user’s score, time spent, answers, completion
Distribution of courses (internal and external)
Reporting
Normally priced per user. Prices vary greatly
350+ LMS’ in the world
Sometimes integrated with Talent-and performance
management systems
24. Technology: Tracking
You CAN start without an LMS. You can put content
created with authoring tools on websites and intranet
Google Analytics will show you how much your
content is being used - but not exactly who is using it
It is not advised that you build your own LMS
27. LMS: The Gift of Learning
• Utilizes CSOD’s Learning Management technology
• Provides free training to nonprofit staff and volunteers
• e-learning and other training resources
29. Are you ready?: Time commitment
What is the time investment?
Chapman, B. (2010). How Long Does it Take to Create Learning?
• 249 companies organizations
• 3,947 learning development professionals
• content consumed by 19,875,946 learners
Groups eLearning into three levels on a scale progressing from
basic to advanced…
30. How long does it take to create elearning
Development time for one student hour of elearning
800
700
600
500
400
300
200
100
0
49
79
125
127
184
267
217
490
716
Low
Average
High
Low
Average
High
Low
Average
High
Level 1 Average
Level 1 - High
Level 2 - low
Level 2 - High
Level 3- Low
Level 3 Average
Level 3 - High
Basic
Level 1 - low
Intermediate2 Level
Average
Advanced
Source Citation: Chapman, B. (2010). How Long Does it Take to Create Learning? [Research Study]. Published by Chapman Alliance LLC. www.chapmanalliance.com
31. Are you ready?: Time commitment
• Reflect total time for production
•
Splits roughly 50/50 between technical work and the work done by
subject matter experts and project manager, etc.
• These numbers will be higher for a first project while you are
building skills
• Best practice: Keep eLearning modules short(ish)
32. Are you ready?: Cost considerations
• Who is doing the work?
•
Internal creation
•
External creation
• Hourly rates
• Cost to buy media
• Cost for Software (Authoring Tool)
• Cost for Learning Management System
• Administration
34. Instructional Design: The Definition
What is instructional design?
• The process of designing how the learner will best meet the
learning objective
• What do they know now? What do they need to know?
• How to “fill the gap”? An e-learning course? Instructor Led
Class? Conference Call? a tool?
• What is the “flow” of the course?
• How will the content be communicated?
36. Instructional Design: Best Practices
• There is good science on what works
• A great book on instructional design
37. Instructional Design: Best Practices
How should content be presented?
• text only
• speak (audio) only
• text plus Speak
38. Instructional Design: Best Practices
• Research has shown that text which is also spoken, causes a
decrease in knowledge retention.
• This is likely because the brain is overloaded -using it’s cognitive
capacity to synchronize what the ears are hearing with what the
eyes are seeing
• Overloading the brain with redundant information instead of
supporting information is not ideal. This is called The
Redundancy Effect
39. .
Instructional Design: Best Practices
Working Memory
Visual Center
Auditory Center
Text: Leonardo da da
Audio: Leonardo
Vinci, Mona Lisa
Vinci, Mona Lisa
blah blah blah blah
blah blah
blah blah blah blah
blah blah blah blah
Overload
“I totally get it”
40. Instructional Design: Best Practices
What content should be included?
The Action Mapping process
1. Identify the business goal
2. Identify what people need to do to reach that goal
3. Design activities that help people practice each behavior
4. Identify the minimum information people need to complete each
activity
Source: Cathy Moore ElearningBlueprint.com
41. Getting Started
• Start Small
• Begin with a pilot project from existing assets
• Have clear learning objectives - with tangible goals
• Start with the content- LMS can wait
43. Upcoming Webinar
Topic:
Getting the Grant
Date:
Wednesday, November 13 at 10 am PST/1pm EST
Description:
Learn how to become a better grantseeker! Join us for an informative
discussion on the world of private grantmaking and the essentials of
grantseeking from foundations and corporations. Find out how to identify which
grantmakers to approach and which tools and resources can make your search
more effective
Registration details to follow today’s webinar
Find us on:
https://twitter.com/CSODFoundation
https://facebook.com/CSODFoundation
http://www.linkedin.com/company/cornerstone-ondemand-foundation
Notas do Editor
(Insert your Name and Date where indicated)Notes:WelcomeIntroductions
New Hire or program specific training: so you don’t have to use precious people resources. You can record all or part of a training and make it available to a specific audience of learnersYou can also use e-learning to deliver training to an external audience. As a nonprofit, you may have community partners or even volunteers who you need to make training available to.
remind participants that all development tools are designed to produce content that is SCORM compliant. They really don’t have to worry about this until they start to develop content. this is not a fancy word you need to really understand, but just make sure the person developing your e-learning content produces your final product as SCORM compliant.
Mobile learning focuses on the mobility of the learner, interacting with portable technologies, and learning that reflects a focus on how society and its institutions can accommodate and support an increasingly mobile population. Currently working: Laptop/tablet –dominate mobile learning. Potential for smart phones-limitations based on size
May use a built-in LCMS You might want to name the top 3 tools here to help them out including Captivate, Articulate/Articulate Storyline, and Lectora (in order by usage based on eLearning Guild results published this month)
I would suggest a transition here---”Now that we’ve discussed e-learning basics, let’s move on to readiness.”