As smart objects enter our homes, their ability to pass data about their condition, whereabouts and associations with people, provides information for designers to think about how artefacts can adapt and continue to generate value in the long term. Through a series of lightning presentations, this session reveals how designers can develop ways of adding different forms of value to artefacts that challenge concepts of time, waste, sharing and ownership. These innovative approaches provide clues to the methods that design may need as society moves toward a Circular Economy.
78. each month photobox randomly selects and
prints 4-5 photos from the owner’s Flickr archive
continues cycle indefinitely
deployed in 3 households for 14 months
randomness & slowness
79.
80.
81. Since it’s doing what it wants when it wants it
feels different.
That’s what makes it easy to open up or
forget about for a while. It stayed mysterious
the whole time.”
“
82.
83. It’s in the backdrop of our life, not
distracting, just there. Like many of the
things we keep out on the mantle or put up
on the wall.”
“
84.
85. Sometimes, I’ll be thinking [Photobox] is
unusual around these [video game] systems.
...Like, it being there can be inviting, I can
look in it or sit on the couch, think about
what already printed or what could be.”
“
86. ...The point is that it’s not used in the same
way like the. It can’t be.
...it feels like it can settle in down there. The
other gadgets around it will be gone sooner
than later.”
“
87. beyond use and re-use
toward long term lived-with experience
101. CONCLUDING
We pledge to be skeptical of the cult of the
new — just slapping the Internet onto a
product isn’t the answer. Monetizing only
through connectivity rarely guarantees
sustainable commercial success.
The world is becoming increasingly connected. This
entrepreneurs to create unprecedented products
questions and challenges to the table.
This manifesto serves as a code of conduct for
everyone involved in developing the Internet of
with many unknowns.
WE DON’T BELIEVE
THE HYPE
I
With connectivity comes the potential for
WE KEEP EVERYONE
AND EVERY THING
SECURE
IVWE AIM FOR THE
WIN-WIN-WIN
IIIWE DESIGN
USEFUL THINGS
II
IOT DESIGN MANIFESTO
this manifesto is intended to be a living document
that the larger community of peers working within
www.iotmanifesto.org
102.
103. Currently physical products and digital services
tend to be built to have different lifespans. In an IoT
product features are codependent, so lifespans need
to be aligned. We design products and their services
to be bound as a single, durable entity.
WE DESIGN THINGS FOR THEIR LIFETIMEIX
104.
105.
106.
107.
108.
109.
110.
111.
112.
113.
114. Products as a service
Move from user to user
Beyond sharing
MESH
Graduation project Lex Postma, MSc
http://lexpostma.me
115. New product design
One product, many users
Owned by the manufacturer
Has to be serviceable
122. Thing2Things 2016
#1 Im/material Traces . TU Delft
#2 Predictive Materialities . TU Delft + Centre for Design Informatics
#3 Objects with Intent . UTwente + TU Delft
#4 Material Speculations . TU/e + Simon Fraser University