The document discusses e-learning and its application in Malaysian universities. It defines e-learning as using information technology to enhance teaching and learning. It outlines the five pillars of Malaysia's e-learning roadmap: infrastructure, curriculum and content, professional development, organizational structure, and culture. It also discusses challenges to implementing e-learning in universities, such as lack of support from top management, inadequate training for staff, and preference for traditional teaching among some academics.
Skill Development at Bosch and Reflection on Use of OER by Dr. O P Goel
E-Learning Roadmap and Initiatives in Malaysian Higher Education
1. Prof. Dato Dr. Ansary Ahmed
Prof. Dr. John Arul Phillips
Asia e University
Kuala Lumpur
john.arul@aeu.edu.my
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2. What is E-Learning?
E-Learning is the application of information and
communication technology (ICT) to enhance teaching
and learning.
Technology enables people to
study whenever they want and
from wherever they are.
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3. Digital Native
The Evolving Academic
Digital
Immigrant
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4. E-Learning Continuum
Conventional Fully Online
Teaching
Blended Blended
Learning Learning
Face- Online
to- Interaction
Face
Content
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5. Five Pillars of the Malaysian E-Learning Roadmap
For
Culture
Conventional
Onsite Professional
Universities Development
Curriculum & E-Content
Infrastructure
Organisational Structure
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6. Organisational Structure
INITIAL ENABLED OPTIMISED
Vision Focused on e-learning Fully integrated in Shared by all
the vision stakeholders
Plan Implementation of e- Comprehensive e- All staff are engaged in
learning plan learning plan E-learning practices
Leadership E-learning initiatives E-Learning team led Plan fully implemented
led by 50% of staff by 75% of staff
Policy Developed an E- Developed & ratified Accomodate innovate
learning policy E-learning policy use of technologies
e-Learning Unit E-learning Unit E-learning Unit fully Training implemented
initiated functional & evaluated
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7. Infrastructure
INITIAL ENABLED OPTIMISED
Broadband 8-10 mb 34 mb >34 mb
Helpdesk & Support Unit established Fully functional Enhanced & optimised
ICT Equipment Estatablished Fully functional Fully adopted
platform,
projection,
hardware &
software
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8. Curriculum & E-Content
INITIAL ENABLED OPTIMISED
Curriculum 10% of curriculum 20% of curriculum 50% of curriculum
designed to designed to designed to
accommodate e- accommodate e- accommodate e-
learning learning learning
Development 10% e-content 25% e-content 50% e-content
developed developed developed
Assessment Initial efforts at Increased use of e- Fully implement e-
e-assessment assesment and assessment and online
online activites activities
Standards Formulation of e- Development and National e-learning
learning guidelines evaluation of e- standards have been
learning guidelines developed
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9. Professional Development
INITIAL ENABLED OPTIMISED
Knowledge 25% of staff & 50% of staff & All staff & students
students know and students know know and
practice e-learning and practice e- practice e-
pedagogy learning learning
pedagogy pedagogy
Skills 25% of staff & 50% of staff & All staff & students
students are students are are equipped with
equipped with equipped with relevant e-learning
relevant e-learning relevant e-learning skills
skills skills
Attitudes 25% of staff, students 50% of staff, students All staff, students &
& stakeholders & stakeholders stakeholders possess a
possess a positive possess a positive positive attitude
attitude towards e- attitude towards e- towards e-learning
learning learning
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10. Culture
INITIAL ENABLED OPTIMISED
Availability Limited availability E-learning Optimal availability
to e-learning readily of e-learning
available
Usage Visible evidence of Visible evidence of Dissemination &
usage in selected usage in all areas sharing of good
areas practices
Incentive & E-learning part of Normal workload National awards &
Motivation workload & given and recognition for certification
recognition promotion
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12. Case Study
at Asia e University
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13. VISION / MISSION / GOALS
STUDENT SUPPORT
Technology
Design
Learning Learning
Design Outcomes
Content
Design
ASSESSMENT
STAFF SUPPORT
LEADERSHIP / GOVERNANCE
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14. LEARNING OUTCOMES
• Understand
What do you • Conceptualise
want learners
to be able to • Apply
• Analyse
• Evaluate
• Construct
• Create
• Reflect
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15. LEARNING OUTCOMES
Learning outcomes states the knowledge, skills and
values/attitudes students will possess after having
completed a chapter, topic or course.
WHY Learning outcomes?
• Student clear on what is expected
• Helps student to be an active player in the learning
process
• Student knows what is covered
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16. 1) Technology Design (Infrastructure)
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17. Technology Design (Infrastructure)
• Infrastructure
– Scalable
– Stable
– Functional
– Secure
– Fast
• Maintenance of infrastructure
– Disaster recovery mechanism
– Low downtime
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18. Technology Design (Web Tools)
• Virtual Learning Environment (VLE)
• Features
• Customisation
• Stability
• Scalability
• Collaborative & Communication Tools
• Synchronous
• Asynchronous
• Content Authoring Tools
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21. Content on the Web
“Five years from now on the web for free you’ll be
able to find the best lectures in the world.....It will
be better than any single university....the best
lectures in the world will no longer be at hallowed
institutions, reserved only for the privileged and
elite, but on the web for everyone who wants
access to them”
- Bill Gates, 2010
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22. Learning Materials
• Learning materials - digital
format
• Self-instructional Module (SIM)
• Read materials online, do
activities & download
• Audio & video clips - archived
• Access to digital library
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23. Role of the Teacher
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24. Blended Learning
90 hrs
For 3 Credit 20 hrs
Course
= 120 hrs
10 hrs
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25. 3) Learning Design
Learning activities are those tasks
that students undertake to achieve
a set of intended outcomes.
• Learner-Content interaction
• Learner-Learner interaction
• Learner-Teacher interaction
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30. The ingenuity of Salman Khan
has revolutionised education in
America and perhaps the world
- Bill Gates
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31. How Do Students Learn Online?
a) LISTENING Audio & Video clips of
lectures, debates,
speeches, testimonials
Digital articles, reports,
b) READING manuals, e-books,
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32. How Do Students Learn Online?
c) DISCUSSING Forums, chat rooms,
web-conferencing, blogs
d) PROJECTS Wikis, e-portfolios
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33. How Do Students Learn Online?
e) DEMONSTRATIONS Web-conferencing,
video clips
f) PRACTICE Virtual labs, Online
EXERCISES simulations
g) RESEARCH Guided research,
exploratory tutorials,
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34. CONCLUSION
• Several institutions have not initiated an e-
learning policy and organisational structure
• Request for incentives
• Top management not supportive
• Academic staff lack ICT expertise
• Staff busy with research & publication
• Burdened with heavy teaching load
• Lack of training
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35. CONCLUSION
• Preference for traditional approach
• Need for e-content quality guidelines
• Need for a dedicated team to develop e-
content
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