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Healthcare
Positive Distractions
Engineering the Waiting Experience of
Pediatric Patients
Presenters
2009 NACHRI F iliti D i2009 NACHRI Facilities Design
Conference, Austin, TX
Debajyoti Pati, PhD, FIIA, HKS Architects
Jeff Stouffer, FAIA, HKS Architects
The Ongoing Debate
In a time of rising health… In a time of rising health
costs, it doesn’t make a ton
of sense for facilities to be
spending lavishly on perks.
Jacob Goldstein, in Behind Hospitals’ Pretty
Facades, Dingy Rooms for Patients, Wall
Street Journal, August 20, 2008
Question
What role do hospital waiting areas play?
Learning Objectives
Understand the influence of positive
distractions on pediatric patients while
waiting
Understand the role of positive distractions in
the parents’ waiting experience
Distinguish the difference between uni-g
sensory and multi-sensory distractions
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Acknowledgments
Children’s Medical Center Dallas
American Art Resources
Mohawk
Catherine Mayer Fine Art
Henry Domke Fine Art
Acknowledgments
Co-Investigators
Dr Upali Nanda, American Art Resources
Laurie Waggener, WHR Architectsgg ,
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Waiting Experience
The Cornell
University Studyy y
Location: Weill Cornell
Medical College, New York
Six clinical outpatient servicesSix clinical outpatient services
Key findings:
Physical environment
attractiveness correlated with
perceived care quality and
anxietyanxiety
Physical environment
attractiveness correlated with
perceived waiting timeperceived waiting time
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Positive Distractions
Outcomes during
procedures:p
Better pain control
Reduced anxiety, fatigue
and distress
Reduced patient-controlled
sedation doses
Reduced pulse rate
Greater relaxation
Most studies on adult
patients
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Study Objective # 1
Can positive distractions produce positiveCan positive distractions produce positive
behavioral outcomes in children (with and
without neurological disorders)?without neurological disorders)?
Study Objective # 2
Do positive distractions in an environment actDo positive distractions in an environment act
as points of focus that can improve the
overall waiting experience?overall waiting experience?
Study Objective # 3
Are multisensory distractions more effective
than purely visual distractions?
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Study Site # 1
Children’s Medical Center Dallas - Dental Clinic
Study Site # 2
Children’s Medical Center Dallas – Cardiac Clinic
Distraction Conditions
5 positive distraction conditions
Still nature photo slide show Naturep
Ambient Art
Ambient Art with Sound
Nature
Slides
Aquarium
Aquarium with sound
Ambient Art
All nature themes
No-Distraction condition
as control
Aquarium
Subjects and Data Collection
Subjects:
Pediatric patients visiting the
Process:
10 min randomized distraction
clinic
>= 5 years old
With and without
10 min no-distraction
Trained observers
O b hild
With and without
developmental/neurological
problems
One observer per child
Parent questionnaire
Data Collection
Dental Clinic: 6 days in
Sample size
Children data: 81 (Dental) + 77
December 2008
Cardiac Clinic: 6 days in
January 2009
(Cardiac)
Parents: 51 (Dental) + 24
(Cardiac)
Subject Attributes
Dental Clinic
Age = 10.95 (mean); 5 – 17 years
Cardiac Clinic
Age = 11.57 (mean); 5 – 17 yearsg ( ) y
Ethnicity
White = 25.3%
Bl k 13 9%
g ( ) y
Ethnicity
White = 40.8%
Bl k 22 4%Black = 13.9%
Hispanic = 58.2%
Asian = 2.5%
Black = 22.4%
Hispanic = 35.5%
Asian = 1.3%
Gender
Male = 59.3%
Female = 40 7%
Gender
Male = 53.9%
Female = 46 1%Female = 40.7%
Developmental/ Neurological
deficiencies
P t 47 8%
Female = 46.1%
Developmental/ Neurological
deficiencies
P t 12 5%Present = 47.8% Present = 12.5%
Outcome Measures
Attention
Positive distraction
Other art work
Toy
B kBook
Wall
Ceilingg
Floor
Door
Window
Furniture
PeoplePeople
Themselves
Outcome Measures
Physical Behavior
Calm
Fidgety
Fine movement
Gross movement
Intense
Outcome Measures
Activity
Playing with toysy g y
Playing with non-toys
Non-play activity or other play
Outcome Measures
Location
In seat
Out of seat
On Lap
Outcome Measures
Social Behavior
Positive interaction
Negative interaction
Solitary behavior
Analytical Procedures
Paired sample t-tests for identifying significant
differences between distraction and no-distraction
diticonditions
Covariance models to compare the five distraction
conditionsconditions
Factorial Design to identify main effects
C l ti A l i t l l ti hi b tCorrelation Analysis to explore relationships between
children’s behavior and parent’s perception
Mediation analysis to explore the true pattern ofMediation analysis to explore the true pattern of
relationship between waiting experience and perceived
care quality
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Distraction vs No-Distraction
What differences in attention, behavior andat d e e ces atte t o , be a o a d
activities were observed during the presence
of positive distraction conditions?
Attention :: Dental Clinic
Attention
Type
Distraction No-
Distraction
Difference Significance
TV Monitor 27 73 2 16 25 57 0 000TV Monitor 27.73 2.16 25.57 0.000
Other Artwork 0.36 0.42 -0.06 0.886
Toy 4.24 8.22 -3.98 0.007
Book 1.97 2.17 -0.2 0.829
Wall 7.1 7.57 -0.47 0.818
Ceiling 2.91 2.52 0.39 0.723
Floor 2.66 3.83 -1.17 0.373
Door 3.65 3.5 0.15 0.910
Window 3 52 5 7 2 18 0 179Window 3.52 5.7 -2.18 0.179
Furniture 3.19 5.16 -1.97 0.245
People 36.12 51.64 -15.52 0.000
Themselves 6.53 7.10 -0.57 0.792
Attention :: Cardiac Clinic
Attention
Type
Distraction No-
Distraction
Difference Significance
TV Monitor 20 58 0 41 20 17 0 000TV Monitor 20.58 0.41 20.17 0.000
Other Artwork 1.52 1.24 0.28 0.825
Toy 19.13 13.16 5.97 0.081
Book 8.09 15.47 -7.83 0.017
Wall 1.95 3.0 -1.05 0.333
Ceiling 0.52 0.37 0.15 0.737
Floor 3.42 3.04 0.38 0.726
Door 0.75 1.02 -0.27 0.737
Window 4 03 5 11 1 08 0 369Window 4.03 5.11 -1.08 0.369
Furniture 0.97 1.21 -0.24 0.730
People 32.27 44.36 -12.09 0.008
Themselves 6.75 11.6 -4.85 0.028
Attention :: Key Inferences
Substantial diversion of attention to the TV monitor
during distraction conditions
Presence of distraction conditions diverted attention
from two or more of the following to the TV monitor:
people, book, toy, themselves
Positive Distraction do help focus attention
“People” drew most attention even in the presence of
distraction conditionsdistraction conditions
Physical Behavior: Dental Clinic
Behavior
Type
Distraction No-
Distraction
Difference Significance
Type Distraction
Calm 64.92 58.3 6.62 0.080
Fidgety 20.99 19.41 1.58 0.570
Fine 10 79 15 36 4 57 0 051Fine
Movement
10.79 15.36 -4.57 0.051
Gross
Movement
2.63 5.18 -2.55 0.079
Intense
Movement
0.67 1.75 -1.08 0.153
Physical Behavior :: Cardiac Clinic
Behavior
Type
Distraction No-
Distraction
Difference Significance
Type Distraction
Calm 68.88 59.92 8.96 0.029
Fidgety 11.50 13.08 -1.58 0.473
Fine Movement 18 33 23 32 4 99 0 183Fine Movement 18.33 23.32 -4.99 0.183
Gross
Movement
1.28 3.49 -2.21 0.049
Intense 0 00 0 19 -0 19 0 176Intense
Movement
0.00 0.19 0.19 0.176
Distraction vs No-Distraction Inferrences
Dental Clinic Cardiac Clinic
Most children were observed to
be ‘calm’, ‘solitary behavior’, ‘in
seat’, ‘not playing’, and ‘watching
Most children were observed to
be ‘calm’, ‘solitary behavior’, ‘in
seat’, ‘not playing’, and ‘watching
other people’.
Distraction condition results in:
other people’.
Distraction condition results in:Distraction condition results in:
More attention on TV Monitor
More calm; less fine and
t
Distraction condition results in:
More attention on TV Monitor
More calm; less gross
tgross movement movement
Distraction Conditions Comparison
How is attention distributed between the
distraction conditions?
Distribution of Attention
Dental Clinic %
Attention
Cardiac Clinic %
Attention
Ambient Art with Sound 42.35 Ambient Art 37.18
Aquarium 28.87 Ambient Art with Sound 23.67
Still Art 28.00 Aquarium with Sound 23.00
A i ith S d 23 49 A i 14 53Aquarium with Sound 23.49 Aquarium 14.53
Ambient Art 4.66 Still Art 9.11
Both Clinics %Distribution by Clinic Both Clinics %
Attention
Ambient Art with Sound 66.02
Distribution by Clinic
Aquarium with Sound 46.48
Aquarium 43.40
Ambient Art 41.84
Still Art 37.11Combined Mean Distribution
Distribution of Attention :: Key Inferences
Overall, multi-sensory (visual + auditory) stimuli attract
greater attention
Still nature slide show demonstrate least preference
HOWEVERHOWEVER
Substantial differences between the two clinics
A pattern observable for cardiac population
Ambient art conditions, Aquarium conditions, Still, q ,
Nature
No meaningful pattern identifiable for dental population
Interaction Effects?
Did bj t tt ib t ( th i itDid subject attribute (ethnicity,
developmental disability, illness type)
interact with attention and behavior?interact with attention and behavior?
Physical Behavior :: CALM
CALM
(Most to Least)
Dental Clinic Cardiac Clinic
Aquarium Ambient Art
Ambient Art with Sound Aquarium with Sound
Still Art Ambient Art with Sound
Aquarium with Sound Still ArtAquarium with Sound Still Art
Ambient Art Aquarium
Pole ReversalPole Reversal
Physical Behavior :: FIDGETY
FIDGETY
(Least to Most)
Dental Clinic Cardiac Clinic
Ambient Art with Sound Aquarium
Still Art Aquarium with Sound
Aquarium Ambient Art
Aquarium with Sound Ambient Art with SoundAquarium with Sound Ambient Art with Sound
Ambient Art Still Art
Block ShiftBlock Shift
Physical Behavior :: FINE MOVEMENT
FINE MOVEMENT
(Least to Most)
Dental Clinic Cardiac Clinic
Ambient Art with Sound Ambient Art
Aquarium Still Art
Aquarium with Sound Ambient Art with Sound
Still Art Aquarium with SoundStill Art Aquarium with Sound
Ambient Art Aquarium
Pole ReversalPole Reversal
Physical Behavior :: GROSS MOVEMENT
GROSS MOVEMENT
(Least to Most)
Dental Clinic Cardiac Clinic
Aquarium Ambient Art
Aquarium with Sound Still Art
Ambient Art with Sound Ambient Art with Sound
Still Art Aquarium with SoundStill Art Aquarium with Sound
Ambient Art Aquarium
Total ReversalTotal Reversal
Activity :: PLAY TOY
PLAY TOY
(Most to Least)
Dental Clinic Cardiac Clinic
Aquarium Aquarium with Sound
Ambient Art with Sound Aquarium
Still Art Still Art
Aquarium with Sound Ambient Art with SoundAquarium with Sound Ambient Art with Sound
Ambient Art Ambient Art
Partial ReversalPartial Reversal
Activity :: PLAY NON-TOY
PLAY NON-TOY
(Most to Least)
Dental Clinic Cardiac Clinic
Aquarium with Sound Still Art
Ambient Art Ambient Art with Sound
Still Art Aquarium
Ambient Art with Sound Aquarium with SoundAmbient Art with Sound Aquarium with Sound
Aquarium Ambient Art
Block ShiftBlock Shift
Location :: OUT OF SEAT
OUT OF SEAT
(Least to Most)
Dental Clinic Cardiac Clinic
Aquarium Still Art
Still Art Ambient Art with Sound
Aquarium with Sound Aquarium
Ambient Art Aquarium with SoundAmbient Art Aquarium with Sound
Ambient Art with Sound Ambient Art
Partial ReversalPartial Reversal
Location :: IN SEAT
IN SEAT
(Most to Least)
Dental Clinic Cardiac Clinic
Aquarium Still Art
Still Art Ambient Art with Sound
Ambient Art with Sound Aquarium with Sound
Ambient Art Ambient ArtAmbient Art Ambient Art
Aquarium with Sound Aquarium
Pole ReversalPole Reversal
Social Behavior :: POSITIVE INTERACTION
POSITIVE
INTERACTION
(Most to Least)
Dental Clinic Cardiac Clinic
Aquarium with Sound Still Art
( ost to east)
Ambient Art with Sound Ambient Art
Aquarium Aquarium with Sound
Ambient Art Ambient Art with SoundAmbient Art Ambient Art with Sound
Still Art Aquarium
Pole ReversalPole Reversal
Social Behavior :: SOLITARY BEHAVIOR
SOLITARY BEHAVIOR
(Least to Most)
Dental Clinic Cardiac Clinic
Aquarium with Sound Still Art
Ambient Art with Sound Ambient Art
Aquarium Aquarium with Sound
Ambient Art Ambient Art with SoundAmbient Art Ambient Art with Sound
Still Art Aquarium
Block ShiftBlock Shift
Key Behavioral Inferences
Population attribute (ethnicity, developmental
disability, illness type) may constitute ay, yp ) y
factor determining physical and social behavior
Most frequent top and bottom conditions:
Dental Clinic Cardiac Clinic
Most frequently at the
top
Aquarium Ambient Art + Still Art
Most frequently at the
bottom
Ambient Art Aquarium
Question
Is patient attribute (as defined by clinic) a
major predictor of behavior?
Method: 2 x 5 Factorial Designg
Still Art Ambient
Art
Ambient
Art +
Aquarium Aquarium
+ Sound
Sound
Dental
Cardiac
Factorial Analysis: Attention
Attention WITHOUT Covariate
Clinic Distraction Interaction
WITH Covariate
Clinic Distraction Interaction
TV Monitor Yes
Other Art
Toy Yes
Yes
Yes
Book Yes
Wall Yes Yes
Ceiling Yes
Yes Yes
Ceiling Yes
Floor
Door Yes Yes
Window
Furniture Yes
People
Yes
Themselves
Factorial Analysis: Behavior and Activity
Attention WITHOUT Covariate
Clinic Distraction Interaction
Calm
WITH Covariate
Clinic Distraction Interaction
Calm
Fidgety Yes
Fine Movement Yes
Gross Movement Yes
Yes
Yes
Gross Movement Yes
Intense
Play Toy Yes
Play Non-ToyPlay Non Toy
None/Other Play Yes Yes
Out of Seat
In Seat
On Lap Yes
Positive Int Yes
Negative Int
Yes
Yes
YesNegative Int
Solitary Yes
Yes
Yes
Key Inferences
A number of behavior outcomes associated with patient attribute:
Culture and/or Neurological State and/or Illness Type
Difference reduces when controlled for no-distraction condition data
Multi-sensory distractions more effective in Dental Clinic
Behavior Dental Clinic Cardiac Clinic
Calm Ambient Art (S); Aquarium Ambient Art
Fidgety Ambient Art (S) Aquariumg y ( ) q
Fine Movement Ambient Art (S) Ambient Art
Gross Movement Aquarium Ambient Art
Intense Movement Aquarium (S) Aquariumq ( ) q
Positive Interaction Aquarium (S) Still Art
Negative Interaction Aquarium Still Art
Solitary Behavior Aquarium (S) Still ArtSolitary Behavior Aquarium (S) Still Art
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Inferences
Presence of distraction conditions associated with change in
children’s attention, activities and behavior
P ’ i i i i d i h hild ’ iParents’ waiting experience associated with children’s attention,
activities and behavior
Elements of parents’ waiting experience associated with their
perceived waiting time
Parent’s waiting experience (including perceived waiting time)
associated with their:associated with their:
Exam room experience
Perception regarding staff
Overall visit
Overall experience
Question
Any explanations for the apparent importance
of waiting experience?
Items in Overall Visit and Experience
Felt cared
Child treated in timely mannerChild treated in timely manner
Felt welcome
Less anxiety feeling
Recommend this clinic to others
Quality of care child received
Quality of service parent’s receivedQuality of service parent s received
Quality of interaction with staff
Quality of interaction with doctor
Mediation Analysis
Perception
Wait
Area
regarding
Staff
Overall
Perception
regarding
Exam
Room
Experience
Overall
g g
Staff
The Ongoing Debate
… In a time of rising health
costs it doesn’t make a toncosts, it doesn t make a ton
of sense for facilities to be
spending lavishly on perks.p g y p
Jacob Goldstein, in Behind Hospitals’ Pretty
F d Di R f P ti t W llFacades, Dingy Rooms for Patients, Wall
Street Journal, August 20, 2008
Agenda
Waiting Experience
Positive DistractionsPositive Distractions
Study Objectives
Study Procedure
Children’s Data Analysisy
Parent’s Data Analysis
ImplicationsImplications
Implications
Waiting experience
associated with keyCarefully engineer
waiting experience
associated with key
organizational
objectivesobjectives
Implications
All positive distractions
are not the same
Culture and/or
neurological state and/or
li i t i t d ithclinic type associated with
behavioral outcomes
Positive distractions are
attention grabbers
Locate distraction
conditions carefully
Positive distractions
associated with calm
behavior
Take advantage of
behavioral influence of
positive distractionbehavior positive distraction
Implications
Attention on People:
Do not ignore
physical placement,
dj i iWhether distraction
conditions were switched
on or not, most attention
was fixated on other
adjacencies, view
corridors, and
activities aroundwas fixated on other
people
activities around
hospital waiting areas
Q U E S T I O N S
Definitions of Terms: Attention
Attention Eye-fixation on any object/person will be recorded as
attention. Objects can include art work, toys, furniture,
etc.
Positive distraction The flat screen TV in the waiting room on which
artwork/music will be displayed
Other artwork Any other artwork in the waiting area: painting,
sculpture, … at any location in the waiting lounge
Toy Any piece of toy/game in the waiting area or brought
in by the subjectin by the subject
Book Book or books in the waiting lounge or brought in by
the subject
Wall Blank portions of any of the wall in the waiting room
Ceiling Ceiling of the waiting room
Floor Floor of the waiting room
Door Any of the doors of the waiting room
Window Any window – external or internal – in the waiting
room, including the reception desk/windowg p
Furniture Any unoccupied furniture in the waiting lounge –
without any person or thing on the furniture
P l A i h i iPeople Any person in the waiting room
Themselves Any portion of the patient’s own body
Definition of Terms: Physical Behavior
Calm No visible major motor movement
Fidgety This will be coded whenever repetitive,
restless motor movements is observed which
appeared to be primarily purposeless (e.g.,
taping a pencil, kicking one's foot)p g pe c , c g o e s oo )
Fine Movement Defined as fine motor movement involving
very low intensity purposeful movements of
body parts.
Gross Movement Defined as gross motor movement involving
taking one or more steps or, if sitting, moving
the buttocks from one spot to another
Intense Defined as engaging in inappropriate or
excessively vigorous physical activities (e.g.,
throwing toys, running about, yelling or
singing loudly)
Definition of Terms: Activity and Location
Playing with toys Defined as playing with toys in the room (ifPlaying with toys Defined as playing with toys in the room (if
available)
Playing with non toys Defined as playing with non toy objects in the
room (e.g., doorknob, table)
Non-play activity/ Other Play Defined as neither playing with a toy or non-
toy item (e.g., standing and gazing at the door;
reading; eating; drinking)
OR
Other play activities (not involving toys or
non-toys)
Out of seat This will be coded if a child left the seat
entirely at the time of observation
In-seat This will be coded if a child is in his/her seat at
the time of observation
Parent’s lap This will be coded if a child is sitting on the
lap of another accompanying adult.
Definition of Terms: Social Behavior
Positive interaction All vocalizations directed to
sibling/parent/objects excluding screams,
shouts, cries, and whines; all cooperative
responses involved with sharing an object; andespo ses vo ved w s g objec ; d
hugs and holding hands
Negative interaction Screams, shouts, or other utterances that
indicate rejecting and oppositional behavior;
hit, pinch, kick, and “nonplaying” push or pull;
grabbing objects from sibling/parent; and
destroying possessions of sibling/parent
Solitary behavior All solitary activity (excluding parallel play
conducted between two children within two
feet of one another)

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NACHRI_2009_Positive Distraction Study

  • 1. Healthcare Positive Distractions Engineering the Waiting Experience of Pediatric Patients
  • 2. Presenters 2009 NACHRI F iliti D i2009 NACHRI Facilities Design Conference, Austin, TX Debajyoti Pati, PhD, FIIA, HKS Architects Jeff Stouffer, FAIA, HKS Architects
  • 3. The Ongoing Debate In a time of rising health… In a time of rising health costs, it doesn’t make a ton of sense for facilities to be spending lavishly on perks. Jacob Goldstein, in Behind Hospitals’ Pretty Facades, Dingy Rooms for Patients, Wall Street Journal, August 20, 2008
  • 4. Question What role do hospital waiting areas play?
  • 5. Learning Objectives Understand the influence of positive distractions on pediatric patients while waiting Understand the role of positive distractions in the parents’ waiting experience Distinguish the difference between uni-g sensory and multi-sensory distractions
  • 6. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 7. Acknowledgments Children’s Medical Center Dallas American Art Resources Mohawk Catherine Mayer Fine Art Henry Domke Fine Art
  • 8. Acknowledgments Co-Investigators Dr Upali Nanda, American Art Resources Laurie Waggener, WHR Architectsgg ,
  • 9. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 10. Waiting Experience The Cornell University Studyy y Location: Weill Cornell Medical College, New York Six clinical outpatient servicesSix clinical outpatient services Key findings: Physical environment attractiveness correlated with perceived care quality and anxietyanxiety Physical environment attractiveness correlated with perceived waiting timeperceived waiting time
  • 11. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 12. Positive Distractions Outcomes during procedures:p Better pain control Reduced anxiety, fatigue and distress Reduced patient-controlled sedation doses Reduced pulse rate Greater relaxation Most studies on adult patients
  • 13. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 14. Study Objective # 1 Can positive distractions produce positiveCan positive distractions produce positive behavioral outcomes in children (with and without neurological disorders)?without neurological disorders)?
  • 15. Study Objective # 2 Do positive distractions in an environment actDo positive distractions in an environment act as points of focus that can improve the overall waiting experience?overall waiting experience?
  • 16. Study Objective # 3 Are multisensory distractions more effective than purely visual distractions?
  • 17. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 18. Study Site # 1 Children’s Medical Center Dallas - Dental Clinic
  • 19. Study Site # 2 Children’s Medical Center Dallas – Cardiac Clinic
  • 20. Distraction Conditions 5 positive distraction conditions Still nature photo slide show Naturep Ambient Art Ambient Art with Sound Nature Slides Aquarium Aquarium with sound Ambient Art All nature themes No-Distraction condition as control Aquarium
  • 21. Subjects and Data Collection Subjects: Pediatric patients visiting the Process: 10 min randomized distraction clinic >= 5 years old With and without 10 min no-distraction Trained observers O b hild With and without developmental/neurological problems One observer per child Parent questionnaire Data Collection Dental Clinic: 6 days in Sample size Children data: 81 (Dental) + 77 December 2008 Cardiac Clinic: 6 days in January 2009 (Cardiac) Parents: 51 (Dental) + 24 (Cardiac)
  • 22. Subject Attributes Dental Clinic Age = 10.95 (mean); 5 – 17 years Cardiac Clinic Age = 11.57 (mean); 5 – 17 yearsg ( ) y Ethnicity White = 25.3% Bl k 13 9% g ( ) y Ethnicity White = 40.8% Bl k 22 4%Black = 13.9% Hispanic = 58.2% Asian = 2.5% Black = 22.4% Hispanic = 35.5% Asian = 1.3% Gender Male = 59.3% Female = 40 7% Gender Male = 53.9% Female = 46 1%Female = 40.7% Developmental/ Neurological deficiencies P t 47 8% Female = 46.1% Developmental/ Neurological deficiencies P t 12 5%Present = 47.8% Present = 12.5%
  • 23. Outcome Measures Attention Positive distraction Other art work Toy B kBook Wall Ceilingg Floor Door Window Furniture PeoplePeople Themselves
  • 24. Outcome Measures Physical Behavior Calm Fidgety Fine movement Gross movement Intense
  • 25. Outcome Measures Activity Playing with toysy g y Playing with non-toys Non-play activity or other play
  • 27. Outcome Measures Social Behavior Positive interaction Negative interaction Solitary behavior
  • 28. Analytical Procedures Paired sample t-tests for identifying significant differences between distraction and no-distraction diticonditions Covariance models to compare the five distraction conditionsconditions Factorial Design to identify main effects C l ti A l i t l l ti hi b tCorrelation Analysis to explore relationships between children’s behavior and parent’s perception Mediation analysis to explore the true pattern ofMediation analysis to explore the true pattern of relationship between waiting experience and perceived care quality
  • 29. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 30. Distraction vs No-Distraction What differences in attention, behavior andat d e e ces atte t o , be a o a d activities were observed during the presence of positive distraction conditions?
  • 31. Attention :: Dental Clinic Attention Type Distraction No- Distraction Difference Significance TV Monitor 27 73 2 16 25 57 0 000TV Monitor 27.73 2.16 25.57 0.000 Other Artwork 0.36 0.42 -0.06 0.886 Toy 4.24 8.22 -3.98 0.007 Book 1.97 2.17 -0.2 0.829 Wall 7.1 7.57 -0.47 0.818 Ceiling 2.91 2.52 0.39 0.723 Floor 2.66 3.83 -1.17 0.373 Door 3.65 3.5 0.15 0.910 Window 3 52 5 7 2 18 0 179Window 3.52 5.7 -2.18 0.179 Furniture 3.19 5.16 -1.97 0.245 People 36.12 51.64 -15.52 0.000 Themselves 6.53 7.10 -0.57 0.792
  • 32. Attention :: Cardiac Clinic Attention Type Distraction No- Distraction Difference Significance TV Monitor 20 58 0 41 20 17 0 000TV Monitor 20.58 0.41 20.17 0.000 Other Artwork 1.52 1.24 0.28 0.825 Toy 19.13 13.16 5.97 0.081 Book 8.09 15.47 -7.83 0.017 Wall 1.95 3.0 -1.05 0.333 Ceiling 0.52 0.37 0.15 0.737 Floor 3.42 3.04 0.38 0.726 Door 0.75 1.02 -0.27 0.737 Window 4 03 5 11 1 08 0 369Window 4.03 5.11 -1.08 0.369 Furniture 0.97 1.21 -0.24 0.730 People 32.27 44.36 -12.09 0.008 Themselves 6.75 11.6 -4.85 0.028
  • 33. Attention :: Key Inferences Substantial diversion of attention to the TV monitor during distraction conditions Presence of distraction conditions diverted attention from two or more of the following to the TV monitor: people, book, toy, themselves Positive Distraction do help focus attention “People” drew most attention even in the presence of distraction conditionsdistraction conditions
  • 34. Physical Behavior: Dental Clinic Behavior Type Distraction No- Distraction Difference Significance Type Distraction Calm 64.92 58.3 6.62 0.080 Fidgety 20.99 19.41 1.58 0.570 Fine 10 79 15 36 4 57 0 051Fine Movement 10.79 15.36 -4.57 0.051 Gross Movement 2.63 5.18 -2.55 0.079 Intense Movement 0.67 1.75 -1.08 0.153
  • 35. Physical Behavior :: Cardiac Clinic Behavior Type Distraction No- Distraction Difference Significance Type Distraction Calm 68.88 59.92 8.96 0.029 Fidgety 11.50 13.08 -1.58 0.473 Fine Movement 18 33 23 32 4 99 0 183Fine Movement 18.33 23.32 -4.99 0.183 Gross Movement 1.28 3.49 -2.21 0.049 Intense 0 00 0 19 -0 19 0 176Intense Movement 0.00 0.19 0.19 0.176
  • 36. Distraction vs No-Distraction Inferrences Dental Clinic Cardiac Clinic Most children were observed to be ‘calm’, ‘solitary behavior’, ‘in seat’, ‘not playing’, and ‘watching Most children were observed to be ‘calm’, ‘solitary behavior’, ‘in seat’, ‘not playing’, and ‘watching other people’. Distraction condition results in: other people’. Distraction condition results in:Distraction condition results in: More attention on TV Monitor More calm; less fine and t Distraction condition results in: More attention on TV Monitor More calm; less gross tgross movement movement
  • 37. Distraction Conditions Comparison How is attention distributed between the distraction conditions?
  • 38. Distribution of Attention Dental Clinic % Attention Cardiac Clinic % Attention Ambient Art with Sound 42.35 Ambient Art 37.18 Aquarium 28.87 Ambient Art with Sound 23.67 Still Art 28.00 Aquarium with Sound 23.00 A i ith S d 23 49 A i 14 53Aquarium with Sound 23.49 Aquarium 14.53 Ambient Art 4.66 Still Art 9.11 Both Clinics %Distribution by Clinic Both Clinics % Attention Ambient Art with Sound 66.02 Distribution by Clinic Aquarium with Sound 46.48 Aquarium 43.40 Ambient Art 41.84 Still Art 37.11Combined Mean Distribution
  • 39. Distribution of Attention :: Key Inferences Overall, multi-sensory (visual + auditory) stimuli attract greater attention Still nature slide show demonstrate least preference HOWEVERHOWEVER Substantial differences between the two clinics A pattern observable for cardiac population Ambient art conditions, Aquarium conditions, Still, q , Nature No meaningful pattern identifiable for dental population
  • 40. Interaction Effects? Did bj t tt ib t ( th i itDid subject attribute (ethnicity, developmental disability, illness type) interact with attention and behavior?interact with attention and behavior?
  • 41. Physical Behavior :: CALM CALM (Most to Least) Dental Clinic Cardiac Clinic Aquarium Ambient Art Ambient Art with Sound Aquarium with Sound Still Art Ambient Art with Sound Aquarium with Sound Still ArtAquarium with Sound Still Art Ambient Art Aquarium Pole ReversalPole Reversal
  • 42. Physical Behavior :: FIDGETY FIDGETY (Least to Most) Dental Clinic Cardiac Clinic Ambient Art with Sound Aquarium Still Art Aquarium with Sound Aquarium Ambient Art Aquarium with Sound Ambient Art with SoundAquarium with Sound Ambient Art with Sound Ambient Art Still Art Block ShiftBlock Shift
  • 43. Physical Behavior :: FINE MOVEMENT FINE MOVEMENT (Least to Most) Dental Clinic Cardiac Clinic Ambient Art with Sound Ambient Art Aquarium Still Art Aquarium with Sound Ambient Art with Sound Still Art Aquarium with SoundStill Art Aquarium with Sound Ambient Art Aquarium Pole ReversalPole Reversal
  • 44. Physical Behavior :: GROSS MOVEMENT GROSS MOVEMENT (Least to Most) Dental Clinic Cardiac Clinic Aquarium Ambient Art Aquarium with Sound Still Art Ambient Art with Sound Ambient Art with Sound Still Art Aquarium with SoundStill Art Aquarium with Sound Ambient Art Aquarium Total ReversalTotal Reversal
  • 45. Activity :: PLAY TOY PLAY TOY (Most to Least) Dental Clinic Cardiac Clinic Aquarium Aquarium with Sound Ambient Art with Sound Aquarium Still Art Still Art Aquarium with Sound Ambient Art with SoundAquarium with Sound Ambient Art with Sound Ambient Art Ambient Art Partial ReversalPartial Reversal
  • 46. Activity :: PLAY NON-TOY PLAY NON-TOY (Most to Least) Dental Clinic Cardiac Clinic Aquarium with Sound Still Art Ambient Art Ambient Art with Sound Still Art Aquarium Ambient Art with Sound Aquarium with SoundAmbient Art with Sound Aquarium with Sound Aquarium Ambient Art Block ShiftBlock Shift
  • 47. Location :: OUT OF SEAT OUT OF SEAT (Least to Most) Dental Clinic Cardiac Clinic Aquarium Still Art Still Art Ambient Art with Sound Aquarium with Sound Aquarium Ambient Art Aquarium with SoundAmbient Art Aquarium with Sound Ambient Art with Sound Ambient Art Partial ReversalPartial Reversal
  • 48. Location :: IN SEAT IN SEAT (Most to Least) Dental Clinic Cardiac Clinic Aquarium Still Art Still Art Ambient Art with Sound Ambient Art with Sound Aquarium with Sound Ambient Art Ambient ArtAmbient Art Ambient Art Aquarium with Sound Aquarium Pole ReversalPole Reversal
  • 49. Social Behavior :: POSITIVE INTERACTION POSITIVE INTERACTION (Most to Least) Dental Clinic Cardiac Clinic Aquarium with Sound Still Art ( ost to east) Ambient Art with Sound Ambient Art Aquarium Aquarium with Sound Ambient Art Ambient Art with SoundAmbient Art Ambient Art with Sound Still Art Aquarium Pole ReversalPole Reversal
  • 50. Social Behavior :: SOLITARY BEHAVIOR SOLITARY BEHAVIOR (Least to Most) Dental Clinic Cardiac Clinic Aquarium with Sound Still Art Ambient Art with Sound Ambient Art Aquarium Aquarium with Sound Ambient Art Ambient Art with SoundAmbient Art Ambient Art with Sound Still Art Aquarium Block ShiftBlock Shift
  • 51. Key Behavioral Inferences Population attribute (ethnicity, developmental disability, illness type) may constitute ay, yp ) y factor determining physical and social behavior Most frequent top and bottom conditions: Dental Clinic Cardiac Clinic Most frequently at the top Aquarium Ambient Art + Still Art Most frequently at the bottom Ambient Art Aquarium
  • 52. Question Is patient attribute (as defined by clinic) a major predictor of behavior? Method: 2 x 5 Factorial Designg Still Art Ambient Art Ambient Art + Aquarium Aquarium + Sound Sound Dental Cardiac
  • 53. Factorial Analysis: Attention Attention WITHOUT Covariate Clinic Distraction Interaction WITH Covariate Clinic Distraction Interaction TV Monitor Yes Other Art Toy Yes Yes Yes Book Yes Wall Yes Yes Ceiling Yes Yes Yes Ceiling Yes Floor Door Yes Yes Window Furniture Yes People Yes Themselves
  • 54. Factorial Analysis: Behavior and Activity Attention WITHOUT Covariate Clinic Distraction Interaction Calm WITH Covariate Clinic Distraction Interaction Calm Fidgety Yes Fine Movement Yes Gross Movement Yes Yes Yes Gross Movement Yes Intense Play Toy Yes Play Non-ToyPlay Non Toy None/Other Play Yes Yes Out of Seat In Seat On Lap Yes Positive Int Yes Negative Int Yes Yes YesNegative Int Solitary Yes Yes Yes
  • 55. Key Inferences A number of behavior outcomes associated with patient attribute: Culture and/or Neurological State and/or Illness Type Difference reduces when controlled for no-distraction condition data Multi-sensory distractions more effective in Dental Clinic Behavior Dental Clinic Cardiac Clinic Calm Ambient Art (S); Aquarium Ambient Art Fidgety Ambient Art (S) Aquariumg y ( ) q Fine Movement Ambient Art (S) Ambient Art Gross Movement Aquarium Ambient Art Intense Movement Aquarium (S) Aquariumq ( ) q Positive Interaction Aquarium (S) Still Art Negative Interaction Aquarium Still Art Solitary Behavior Aquarium (S) Still ArtSolitary Behavior Aquarium (S) Still Art
  • 56. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 57. Inferences Presence of distraction conditions associated with change in children’s attention, activities and behavior P ’ i i i i d i h hild ’ iParents’ waiting experience associated with children’s attention, activities and behavior Elements of parents’ waiting experience associated with their perceived waiting time Parent’s waiting experience (including perceived waiting time) associated with their:associated with their: Exam room experience Perception regarding staff Overall visit Overall experience
  • 58. Question Any explanations for the apparent importance of waiting experience?
  • 59. Items in Overall Visit and Experience Felt cared Child treated in timely mannerChild treated in timely manner Felt welcome Less anxiety feeling Recommend this clinic to others Quality of care child received Quality of service parent’s receivedQuality of service parent s received Quality of interaction with staff Quality of interaction with doctor
  • 61. The Ongoing Debate … In a time of rising health costs it doesn’t make a toncosts, it doesn t make a ton of sense for facilities to be spending lavishly on perks.p g y p Jacob Goldstein, in Behind Hospitals’ Pretty F d Di R f P ti t W llFacades, Dingy Rooms for Patients, Wall Street Journal, August 20, 2008
  • 62. Agenda Waiting Experience Positive DistractionsPositive Distractions Study Objectives Study Procedure Children’s Data Analysisy Parent’s Data Analysis ImplicationsImplications
  • 63. Implications Waiting experience associated with keyCarefully engineer waiting experience associated with key organizational objectivesobjectives
  • 64. Implications All positive distractions are not the same Culture and/or neurological state and/or li i t i t d ithclinic type associated with behavioral outcomes Positive distractions are attention grabbers Locate distraction conditions carefully Positive distractions associated with calm behavior Take advantage of behavioral influence of positive distractionbehavior positive distraction
  • 65. Implications Attention on People: Do not ignore physical placement, dj i iWhether distraction conditions were switched on or not, most attention was fixated on other adjacencies, view corridors, and activities aroundwas fixated on other people activities around hospital waiting areas
  • 66. Q U E S T I O N S
  • 67.
  • 68. Definitions of Terms: Attention Attention Eye-fixation on any object/person will be recorded as attention. Objects can include art work, toys, furniture, etc. Positive distraction The flat screen TV in the waiting room on which artwork/music will be displayed Other artwork Any other artwork in the waiting area: painting, sculpture, … at any location in the waiting lounge Toy Any piece of toy/game in the waiting area or brought in by the subjectin by the subject Book Book or books in the waiting lounge or brought in by the subject Wall Blank portions of any of the wall in the waiting room Ceiling Ceiling of the waiting room Floor Floor of the waiting room Door Any of the doors of the waiting room Window Any window – external or internal – in the waiting room, including the reception desk/windowg p Furniture Any unoccupied furniture in the waiting lounge – without any person or thing on the furniture P l A i h i iPeople Any person in the waiting room Themselves Any portion of the patient’s own body
  • 69. Definition of Terms: Physical Behavior Calm No visible major motor movement Fidgety This will be coded whenever repetitive, restless motor movements is observed which appeared to be primarily purposeless (e.g., taping a pencil, kicking one's foot)p g pe c , c g o e s oo ) Fine Movement Defined as fine motor movement involving very low intensity purposeful movements of body parts. Gross Movement Defined as gross motor movement involving taking one or more steps or, if sitting, moving the buttocks from one spot to another Intense Defined as engaging in inappropriate or excessively vigorous physical activities (e.g., throwing toys, running about, yelling or singing loudly)
  • 70. Definition of Terms: Activity and Location Playing with toys Defined as playing with toys in the room (ifPlaying with toys Defined as playing with toys in the room (if available) Playing with non toys Defined as playing with non toy objects in the room (e.g., doorknob, table) Non-play activity/ Other Play Defined as neither playing with a toy or non- toy item (e.g., standing and gazing at the door; reading; eating; drinking) OR Other play activities (not involving toys or non-toys) Out of seat This will be coded if a child left the seat entirely at the time of observation In-seat This will be coded if a child is in his/her seat at the time of observation Parent’s lap This will be coded if a child is sitting on the lap of another accompanying adult.
  • 71. Definition of Terms: Social Behavior Positive interaction All vocalizations directed to sibling/parent/objects excluding screams, shouts, cries, and whines; all cooperative responses involved with sharing an object; andespo ses vo ved w s g objec ; d hugs and holding hands Negative interaction Screams, shouts, or other utterances that indicate rejecting and oppositional behavior; hit, pinch, kick, and “nonplaying” push or pull; grabbing objects from sibling/parent; and destroying possessions of sibling/parent Solitary behavior All solitary activity (excluding parallel play conducted between two children within two feet of one another)