At first, sketching a new user interface from scratch in an agile environment looks pretty daunting. It’s like a blank sheet staring back screaming.
On the slide where I pasted and highlighted Steve Jobs quote, please ponder on the word experience, how many time it appears and how much it was emphasized in his speech.
Assuming that you have already done your user research and at least a little bit of competitive analysis, in this presentation, I will share my Curate-Filter-Sketch approach that I use every day to sketch interfaces for new as well as existing apps.
It is based on my article published at Oobly in August 2011.
2. Blank Sheet
You have an idea, time is short, now where to
start from?
A kid gave his teacher a blank piece of paper. Teacher:
What is this? Kid: It's a drawing of a cow eating grass.
Teacher: (looked at the paper) Where's the grass? Kid:
The cow ate all of it. ...Teacher: (looked at the paper
again)Then, where's the cow? Kid: It left because there
was no more grass.
3. Draw Grass & Cow
● Let's draw by following the Universal Rule of
Design - "Good artists copy, great artists
steal"
Curate
Filter
Sketch
4. Creativity is just connecting things. When you ask creative
people how they did something, they feel a little guilty
because they didn't really do it, they just saw something. It
seemed obvious to them after a while. That's because they
were able to connect experiences they've had and
synthesize new things. And the reason they were able to do
that was that they've had more experiences or they have
thought more about their experiences than other people.
Unfortunately, that's too rare a commodity. A lot of people
in our industry haven't had very diverse experiences. So
they don't have enough dots to connect, and they end up
with very linear solutions without a broad perspective on
the problem. The broader one's understanding of the
human experience, the better design we will have.
-Steve Jobs
5. Step 1: Curate
● Create two list: Best Apps & Worst Apps
● 10 apps per list - can be less (depend on
app type you are building/drawing)
● Identify list of apps that matches from 40%
to 60% of your app strategy
● Be curator, do not be a hoarder
● Best place to start:
○ It is not App Store
○ dig them:
■ pttrns.com
■ mobile-patterns.com
■ lovelyui..com
6. Step 2: Filter
● Dissect the required UI elements from the
list of apps you created - Simply do not try to
reinvent the wheel.
● Evaluate the UI element by Dieter Ram's
Design Principles
○ For starters, these 3 principles are good enough.
■ “Good design makes product useful”
■ “Good design makes a product understandable”
■ “Good design is honest”
7. Step 3: Sketch
● Start your initial sketching according to the
visual inventory that curated in previous
steps
● Paper & Pencil should be your first choice -
Lo-Fidelity
● For games, model it using Styrofoam, Paper,
Glue and Markers!
● Photoshop, Illustrator, Maya etc should
come after your lo-fi paper prototyping - Hi-
fidelity
8. In the end
● Curate, Filter and Sketch is the quickest
approach to grab the idea and turning into a
complete visual form.
● Design is an iterative process - So don't
settle for the first-cut
● Thrive for the gradual improvement
● But remember.... "Real artist ship"
9. Thank You
Mudassir Azeemi
@mmudassir
http://www.qurtaba.net
mmudassir@qurtaba.net
10. Resources
● (read) Curate-Filter-Sketch: The Way I Design App
Interfaces - http://oobly.com/2011/08/23/curate-filter-sketch-the-way-i-
design-app-interfaces_409/
● (read) Steal Like an Artist - http://www.austinkleon.com/2011/03/30/how-to-
steal-like-an-artist-and-9-other-things-nobody-told-me/
● (read) First Principles of Interaction Design - http://www.asktog.
com/basics/firstPrinciples.html
● (read) Dieter Ram's 10 Design Principles - http://www.bongeek.com/wp-
content/uploads/2011/08/Dieter-Rams.pdf
● (watch) Everything is a remix - http://www.everythingisaremix.info/watch-
the-series/
● (watch) Cupcakes: the secret to product planning - http://adaptivepath.
com/ideas/cupcakes-the-secret-to-product-planning