SlideShare uma empresa Scribd logo
1 de 27
Baixar para ler offline
When “Real” Users Strike Back
            Post-mortem/Process/Evaluation


                   Bob Waddington
                   SimQuest, LLC.
                     bwaddington@simquest.com
                      @waddingtondc




June 2012
                    June 12-14, 2013            www.gamesforhealth.org
                       Boston, MA
What I’m
Playing…




June 2012   www.gamesforhealth.org
Sim-Game Based Training Systems for Scene and Patient
  Management Following Blast Injury from Explosives
     Including Improvised Explosive Device (IED)




                                                            Tom Reeves, PhD, UGA
            Supported by the US Army Medical Research and Materiel Command
                             Award No. W81XWH-09-C-0060.

June 2012                                                            www.gamesforhealth.org
When “Real” Users Strike Back

“The feedback in the program is poor.”
“Terrible mouse movement.”
“… the ‘hand’…”
“Improve instructions on how to use it.”
“More carnage. More range of injuries.”

June 2012                       www.gamesforhealth.org
the Challenge
Common errors made by responders
• Enter scene too early or get too close with
  ambulance or personnel before scene is cleared
• Gain access with no egress (blocked exits)
• Don’t triage; just treat and transport 1st person
• Risk casualties by moving them to unsafe
  triage/treatment areas
• Improperly assess and/or treat casualties

June 2012                                www.gamesforhealth.org
the Challenge
Blast events introduce other challenges
• Scene safety, triage and treatment require
   different approaches to scene and patient
   management
• Additional risks to responding personnel from
   secondary explosion or shooters
• Different injury patterns
• Visual triage is not enough

June 2012                               www.gamesforhealth.org
the Challenge
Training
• Large scales exercises are expensive
• Any sized exercise is logistically challenging
• Current training is mostly delivered through
   lecture and power point – some work on
   manikins




June 2012                                 www.gamesforhealth.org
the Solution
Utilizing 1st person gaming technology
• Develop self-contained blast-specific modules
  that augment existing combat medic tactical
  combat casualty care (TCCC)
• Provide lessons learned from bomb attacks in
  Iraq, Afghanistan, Madrid, London, etc.
• Use real-world blast scene injury data
• Provide safe individual/independent training

June 2012                               www.gamesforhealth.org
Project Description

  A first-person blast response game that allows
  users to respond to a terrorist bombing outside a
  busy train station.

  Users are assessed on their ability to
  • quickly and accurately assess victims’ injuries
    and tag them for treatment
  • assess the scene and identify additional risks
    prior to declaring the scene safe.
June 2012                                www.gamesforhealth.org
June 2012   www.gamesforhealth.org
June 2012   www.gamesforhealth.org
Evaluation Strategy

   Evaluate Overall
   • game design
   • usability
   • content
   • user choices
   • user path through
      scenario

June 2012                         www.gamesforhealth.org
Formative Evaluation
       • Multidisciplinary
         Reviews
       • End-user Reviews
       • Players Feedback
       • Formal Study (IRB)
       • Implement findings
         into design and game



June 2012                          www.gamesforhealth.org
Iterative reviews




June 2012                       www.gamesforhealth.org
Formal Study
Primary methods
User tracking data
Evaluation questionnaires
Individual interviews

Locations
North Carolina
Virginia (EMT-B Class)
Maryland
 June 2012                      www.gamesforhealth.org
Study Participants

                       • 42 first responders
                       • 22 males
                       • 20 females
                       • 22 EMS,
                       • 3 firefighter,
                       • 17 police/security
                         personnel
                       • age range: 17 to 56
                       • average age: 34
June 2012                            www.gamesforhealth.org
Open Answer Questions
What is the strongest aspect of the BLAST program?
The most frequent responses included realism, its interactive nature, and the fact that it
provides the opportunity to practice triage skills.

What is the weakest aspect of the BLAST program?
Responses focused on usability issues, especially problems with using the mouse to control
movements and decisions on screen., especially the lag between mouse movements and
correlating screen movements .

If you could improve anything in the BLAST program, what would it be?
The most salient request for improvements concerned the clarity of the feedback, especially with
the need to put a “face” on the victims to improve the context of the scoring and feedback .
Other desired improvements included making the mouse more responsive with less lag time and
increasing the noise and confusion presented in the scenario to make it more realistic.

What other feedback can you provide concerning the BLAST program?
Most of the study participants encouraged further development of additional scenarios for the
BLAST program. Most of the concluding comments were very complimentary of the program.
    June 2012                                                              www.gamesforhealth.org
When “Real” Users Strike Back
            What is the weakest aspect of the BLAST
            program?




June 2012                                             www.gamesforhealth.org
When “Real” Users Strike Back
            What is the strongest aspect of the BLAST program?




June 2012                                                    www.gamesforhealth.org
When “Real” Users Agree

                      88%
     Similar programs should be developed

                      79%
   Program provided an engaging learning
               opportunity

June 2012                         www.gamesforhealth.org
When “Real” Users Agree
                         69%
  State-of-the-art for (educational games)
                         76%
  Should be used by most first responders
                         65%
               Program is very realistic
June 2012                                  www.gamesforhealth.org
When “Real” Users Strike Back
“I love the fact that it is visual, it has a real
life sense to it.”
“…playing this and seeing different
scenarios will help me be able to manage
triage casualties.”
“…games such as this give a realistic
scenario while taking (away) some of the
stress a real situation would create.”
June 2012                                www.gamesforhealth.org
Formal Recommendations
Derived from the analysis of evaluation findings:
1. Develop more scenarios if funding is available.
2. Enhance the feedback in such a way that the
learner understands the specific victim for whom
feedback is being given. This could involve putting a
unique “face” on each victim to identity of the
character whose “triage” was incorrect.


   June 2012                                        www.gamesforhealth.org
Recommendations
Derived from the analysis of evaluation findings:
3. Reduce the lag between mouse movements and screen
actions should be reduced.

4. Consider increasing ambient noise and other distractions in
the scenario to make it more dynamic and engaging.

5. The program developers should scrutinize the detailed
recommendations from the online survey transcripts to fix
any specific problems identified by the evaluation
participants.
   June 2012                                        www.gamesforhealth.org
Unexpected Findings

Group settings
  • fosters discussion
  • peers can assist with controls
Provides “lab” to a lecture

Pre/post larger scales exercises
June 2012                          www.gamesforhealth.org
Conclusions
Games need to involve more than the game play
itself; delivery medium, end-user play environment,
and the game’s integration into the greater
curriculum need to be factored for effective game
design.
Real users can help get you there.

                 “I’ve never seen the students so engaged”
                    Chauncey Bowers CSP, ARM, Central Piedmont Community College

  June 2012                                                 www.gamesforhealth.org
Thank You!
                   Bob Waddington
                   SimQuest, LLC
                           bwaddington@simquest.com

                            @waddingtondc




June 12-14, 2013                                   November 5-6, 2012
   Boston, MA                                      www.gamesforhealtheurope.org

                     Games for Health Conference

Mais conteúdo relacionado

Semelhante a Waddington g4h 2012 final

CampusCraft (extended)
CampusCraft (extended)CampusCraft (extended)
CampusCraft (extended)
pgrogg
 
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
AdarshChauhan26
 

Semelhante a Waddington g4h 2012 final (20)

“Where Do Games Fit in Employee or Public Training?” By Bob Waddington- Serio...
“Where Do Games Fit in Employee or Public Training?” By Bob Waddington- Serio...“Where Do Games Fit in Employee or Public Training?” By Bob Waddington- Serio...
“Where Do Games Fit in Employee or Public Training?” By Bob Waddington- Serio...
 
GFH2012 Cognitive Assessment - AssesSim Office
GFH2012 Cognitive Assessment - AssesSim OfficeGFH2012 Cognitive Assessment - AssesSim Office
GFH2012 Cognitive Assessment - AssesSim Office
 
LudoMedic - Games for Health 2012
LudoMedic - Games for Health 2012LudoMedic - Games for Health 2012
LudoMedic - Games for Health 2012
 
Quest2Teach: 3D Game-based learning in teacher education
Quest2Teach: 3D Game-based learning in teacher educationQuest2Teach: 3D Game-based learning in teacher education
Quest2Teach: 3D Game-based learning in teacher education
 
Games for health 2012: My Sensor Said So: What Personal Biometric Sensors Can...
Games for health 2012: My Sensor Said So: What Personal Biometric Sensors Can...Games for health 2012: My Sensor Said So: What Personal Biometric Sensors Can...
Games for health 2012: My Sensor Said So: What Personal Biometric Sensors Can...
 
Sandy Chen--Author, Designer
Sandy Chen--Author, Designer Sandy Chen--Author, Designer
Sandy Chen--Author, Designer
 
Gaming Against Dating Violence: A Grassroots Approach from Jennifer Ann's Group
Gaming Against Dating Violence: A Grassroots Approach from Jennifer Ann's GroupGaming Against Dating Violence: A Grassroots Approach from Jennifer Ann's Group
Gaming Against Dating Violence: A Grassroots Approach from Jennifer Ann's Group
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
The ethics of serious games for health final
The ethics of serious games for health   finalThe ethics of serious games for health   final
The ethics of serious games for health final
 
Better Outcomes Through Varied & Adaptive Training for Games & Simulations
Better Outcomes Through Varied & Adaptive Training for Games & SimulationsBetter Outcomes Through Varied & Adaptive Training for Games & Simulations
Better Outcomes Through Varied & Adaptive Training for Games & Simulations
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
CampusCraft (extended)
CampusCraft (extended)CampusCraft (extended)
CampusCraft (extended)
 
Requirements by Proxy - Designing Computer Games for Users with Learning Disa...
Requirements by Proxy - Designing Computer Games for Users with Learning Disa...Requirements by Proxy - Designing Computer Games for Users with Learning Disa...
Requirements by Proxy - Designing Computer Games for Users with Learning Disa...
 
Gaming and education
Gaming and educationGaming and education
Gaming and education
 
IgdaDC edu games
IgdaDC edu games IgdaDC edu games
IgdaDC edu games
 
No child left untableted - a snapshot of mobile education technology for K-12
No child left untableted - a snapshot of mobile education technology for K-12No child left untableted - a snapshot of mobile education technology for K-12
No child left untableted - a snapshot of mobile education technology for K-12
 
Quest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZQuest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZ
 
Gadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the BeachGadgets, Games and Gizmos for Learning: Teach on the Beach
Gadgets, Games and Gizmos for Learning: Teach on the Beach
 
Impact Of Video Games On Children
Impact Of Video Games On Children Impact Of Video Games On Children
Impact Of Video Games On Children
 
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
 

Último

Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
vu2urc
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
Enterprise Knowledge
 

Último (20)

Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 

Waddington g4h 2012 final

  • 1. When “Real” Users Strike Back Post-mortem/Process/Evaluation Bob Waddington SimQuest, LLC. bwaddington@simquest.com @waddingtondc June 2012 June 12-14, 2013 www.gamesforhealth.org Boston, MA
  • 2. What I’m Playing… June 2012 www.gamesforhealth.org
  • 3. Sim-Game Based Training Systems for Scene and Patient Management Following Blast Injury from Explosives Including Improvised Explosive Device (IED) Tom Reeves, PhD, UGA Supported by the US Army Medical Research and Materiel Command Award No. W81XWH-09-C-0060. June 2012 www.gamesforhealth.org
  • 4. When “Real” Users Strike Back “The feedback in the program is poor.” “Terrible mouse movement.” “… the ‘hand’…” “Improve instructions on how to use it.” “More carnage. More range of injuries.” June 2012 www.gamesforhealth.org
  • 5. the Challenge Common errors made by responders • Enter scene too early or get too close with ambulance or personnel before scene is cleared • Gain access with no egress (blocked exits) • Don’t triage; just treat and transport 1st person • Risk casualties by moving them to unsafe triage/treatment areas • Improperly assess and/or treat casualties June 2012 www.gamesforhealth.org
  • 6. the Challenge Blast events introduce other challenges • Scene safety, triage and treatment require different approaches to scene and patient management • Additional risks to responding personnel from secondary explosion or shooters • Different injury patterns • Visual triage is not enough June 2012 www.gamesforhealth.org
  • 7. the Challenge Training • Large scales exercises are expensive • Any sized exercise is logistically challenging • Current training is mostly delivered through lecture and power point – some work on manikins June 2012 www.gamesforhealth.org
  • 8. the Solution Utilizing 1st person gaming technology • Develop self-contained blast-specific modules that augment existing combat medic tactical combat casualty care (TCCC) • Provide lessons learned from bomb attacks in Iraq, Afghanistan, Madrid, London, etc. • Use real-world blast scene injury data • Provide safe individual/independent training June 2012 www.gamesforhealth.org
  • 9. Project Description A first-person blast response game that allows users to respond to a terrorist bombing outside a busy train station. Users are assessed on their ability to • quickly and accurately assess victims’ injuries and tag them for treatment • assess the scene and identify additional risks prior to declaring the scene safe. June 2012 www.gamesforhealth.org
  • 10. June 2012 www.gamesforhealth.org
  • 11. June 2012 www.gamesforhealth.org
  • 12. Evaluation Strategy Evaluate Overall • game design • usability • content • user choices • user path through scenario June 2012 www.gamesforhealth.org
  • 13. Formative Evaluation • Multidisciplinary Reviews • End-user Reviews • Players Feedback • Formal Study (IRB) • Implement findings into design and game June 2012 www.gamesforhealth.org
  • 14. Iterative reviews June 2012 www.gamesforhealth.org
  • 15. Formal Study Primary methods User tracking data Evaluation questionnaires Individual interviews Locations North Carolina Virginia (EMT-B Class) Maryland June 2012 www.gamesforhealth.org
  • 16. Study Participants • 42 first responders • 22 males • 20 females • 22 EMS, • 3 firefighter, • 17 police/security personnel • age range: 17 to 56 • average age: 34 June 2012 www.gamesforhealth.org
  • 17. Open Answer Questions What is the strongest aspect of the BLAST program? The most frequent responses included realism, its interactive nature, and the fact that it provides the opportunity to practice triage skills. What is the weakest aspect of the BLAST program? Responses focused on usability issues, especially problems with using the mouse to control movements and decisions on screen., especially the lag between mouse movements and correlating screen movements . If you could improve anything in the BLAST program, what would it be? The most salient request for improvements concerned the clarity of the feedback, especially with the need to put a “face” on the victims to improve the context of the scoring and feedback . Other desired improvements included making the mouse more responsive with less lag time and increasing the noise and confusion presented in the scenario to make it more realistic. What other feedback can you provide concerning the BLAST program? Most of the study participants encouraged further development of additional scenarios for the BLAST program. Most of the concluding comments were very complimentary of the program. June 2012 www.gamesforhealth.org
  • 18. When “Real” Users Strike Back What is the weakest aspect of the BLAST program? June 2012 www.gamesforhealth.org
  • 19. When “Real” Users Strike Back What is the strongest aspect of the BLAST program? June 2012 www.gamesforhealth.org
  • 20. When “Real” Users Agree 88% Similar programs should be developed 79% Program provided an engaging learning opportunity June 2012 www.gamesforhealth.org
  • 21. When “Real” Users Agree 69% State-of-the-art for (educational games) 76% Should be used by most first responders 65% Program is very realistic June 2012 www.gamesforhealth.org
  • 22. When “Real” Users Strike Back “I love the fact that it is visual, it has a real life sense to it.” “…playing this and seeing different scenarios will help me be able to manage triage casualties.” “…games such as this give a realistic scenario while taking (away) some of the stress a real situation would create.” June 2012 www.gamesforhealth.org
  • 23. Formal Recommendations Derived from the analysis of evaluation findings: 1. Develop more scenarios if funding is available. 2. Enhance the feedback in such a way that the learner understands the specific victim for whom feedback is being given. This could involve putting a unique “face” on each victim to identity of the character whose “triage” was incorrect. June 2012 www.gamesforhealth.org
  • 24. Recommendations Derived from the analysis of evaluation findings: 3. Reduce the lag between mouse movements and screen actions should be reduced. 4. Consider increasing ambient noise and other distractions in the scenario to make it more dynamic and engaging. 5. The program developers should scrutinize the detailed recommendations from the online survey transcripts to fix any specific problems identified by the evaluation participants. June 2012 www.gamesforhealth.org
  • 25. Unexpected Findings Group settings • fosters discussion • peers can assist with controls Provides “lab” to a lecture Pre/post larger scales exercises June 2012 www.gamesforhealth.org
  • 26. Conclusions Games need to involve more than the game play itself; delivery medium, end-user play environment, and the game’s integration into the greater curriculum need to be factored for effective game design. Real users can help get you there. “I’ve never seen the students so engaged” Chauncey Bowers CSP, ARM, Central Piedmont Community College June 2012 www.gamesforhealth.org
  • 27. Thank You! Bob Waddington SimQuest, LLC bwaddington@simquest.com @waddingtondc June 12-14, 2013 November 5-6, 2012 Boston, MA www.gamesforhealtheurope.org Games for Health Conference