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HOW TO DESIGN
A DESIGN WORKSHOP
@bobmarvan
Design Thinking lead
MSD.com
@BoBMarvan
• building websites since 2000
• 10 years at Seznam.cz
& 3 years at AVG (now Avast)
• now over 2 years at MSD
as Design Thinking lead
MSD (NYSE: MRK)
• one of the largest pharmaceutical
companies in the world
• established in 1891
• ~ 69.000 employees
Chapters
I. Motivations
II. How
1. People
2. Methodology
3. Logistics
III. What can go wrong?
IV. Outputs
V. Final takeaways
“Hey BoB, we need a chatbot!
Run the design workshop for us.”
Anonymous Stakeholder
So, what’s the most favorite
designers question?
WHY?WHY SHOULD WE?WHY SHOULD WE RUN?WHY SHOULD WE RUN A WORKSHOP?
Different needs, context & goals
• Deciding vision, strategy and priorities
• Identify the roots of problems
• Ideate on solutions
– Products
– Services
– Processes
• Build alignment across people and teams
21th century:
“Technology first,
people second”
Chris Stradling
“At the time of endless possibilities it's up
to us – the designers –
to help others choose the best way how a
technology should
support the humankind.”
@BoBMarvan
Workshop is a tool
• Tool to compress the people
in a time and space. And focus them.*
• And “even the way can be a goal,”
as we are delivering not only a results,
but the experience as well.
*) In a comparison to ordinary series of meetings.
Our typical MSD workshops
• Scope: from new features in a product
up to 5 years strategy
• Duration: from 2 hours up to 5 days
• Size: from 4 people up to 40
0  1 vs 1  n
Our typical product phase
0  1 vs 1  n
Our typical product phase
When not to use a workshop?
• Will it work?  Usability testing
• How many...?  Analytics
• What’s better?  A/B testing
II. HOW
“Everything you need to know about how
to design
a design workshop,
you already know.”
@BoBMarvan
“If you know basic design process,
then you know how to design
a design workshop.”
Me again ;)
Workshop as a product
• Workshop is your product,
on which you can apply
the design thinking approach.
• It's like some kind of “meta design,”
design of design.
http://longevity3.stanford.edu/designchallenge/design-thinking-process/
Design Thinking
”In preparing for battle,
I always found
that plans are useless,
but planning
is indispensable.”
Dwight D. Eisenhower
Three-legged stool
1. People
2. Methodology
3. Logistics
1. PEOPLE
Stakeholders
• Bring you a topic
e.g. „We need a chatbot!“
• Define Goals/Outputs
• Define Success
Participants
• You need them for crowdsourcing
• Find supportive collaborants
• Identify problematic participants
• Split them in to groups because of:
– Easy cooperation and facilitation
– Backup of progress
– Competition
Guests
• Sometimes V.I.P. – needs extra care
• Rules for Guests
• Extra table + Parking lot
YOU = Facilitator
• Invest your energy
• Delegate
• Take breaks when others are working
+
• Sleep well
• Take rest
(Co)facilitators
• n+1
• Onboard them ASAP
• Educate & train them
2. METHODOLOGY
Not only Design Sprint
• Please, don't stick to Design Sprint only!
• Always strive for prepare well tailored workshop
based on the situation.
One Workshop = One Story
• Outputs from one exercise
are inputs in to the next one.
• Keep people oriented in that Story
(Agenda and Process)
Agenda: Tuesday, June 5th – Day #2
Time Duration Activity Comments
9:00 – 10:45 AM 105 mins Define Future process, Discussion, Prioritization
10:45 – 11:00 AM 15 mins Break
11:00 AM – 12:30 PM 90 mins Ideate ”Design Studio”
12:30 - 1:30 PM 60 mins Lunch
1:30 - 3:15 PM 105 mins Story Boards Story Boards, Information Architecture
3:15 – 3:30 PM 15 mins Break
3:30 – 5:00 PM 90 mins Prototype Sketching Wireframes
5:00 – 5:30 PM 30 mins Wrap up of Day #2
5:30 – 7:00 PM 90 mins Break
7:00 – 10:00 PM 120 mins Dinnner in MANÚ Risto https://manuristo.cz/
35
Process: Double Diamond
36
End to end approach
• Not only Creative problem solving,
but Creative problem finding.
Topics as layers not slices
LevelofDetail
Topics
Topics as layers not slices
LevelofDetail
Topics
Combine and Alternate
• Divergent / Convergent
• Individual / Teamwork
• Horizontal / Vertical
MSD Toolbox
• Double diamond framework
• Journey mapping
• Process mapping
• Brain writing
• Affinity mapping
• Dot voting
• Value proposition canvas
• Design studio
• …
• And yes, sometimes also Design Sprint
Visualize
• Everything:
– Agenda
– Ecosystem
– Process
– Prototype
• What's not shown, that's not shared!
What's not shown, that's not shared!
What's not shown, that's not shared!
What's not shown, that's not shared!
Thanks @DanRoam
Set the basic rules
1. No distractions
2. Hands up for calm down and focus
3. Time boxing
4. Note taking on Post-its
No distractions
48
No laptops, phones, or iPads allowed.
If you need your device, please leave the room or wait for a break.
49
Hands up
Stop talking + Rise your hand
& Focus on me.
Timeboxing
50
Staying on schedule
is everyone’s responsibility.
Markers & Post-its
51
Write BIG with a marker
One idea per one post-it
Test and iterate
• Honestly, first time is almost never
as good as next time…
3. LOGISTICS
“You will not find it difficult to prove
that battles, campaigns, and even wars
have been won or lost primarily
because of logistics.”
Dwight D. Eisenhower
“Forget logistics, you lose.”
Fredrick Franks, Desert Storm
How to start
• Build your team
• Prepare TO DO checklist
• Do things in parallel
• Share and delegate
• Get ready for repetition
The magic of checklist
• Prepare your checklist at the very beginning
• Check and update it ordinary
• It will help you to fill the gaps and keep yourself
oriented
Time: Agenda
• 3 levels of detail of agenda:
– Days
– Hours
– Minutes
• Bigger group needs more time for everything.
• Don’t forget to plan lunch and breaks.
59
Agenda: Tuesday, June 5th – Day #2
Time Duration Activity Comments
9:00 – 10:45 AM 105 mins Define Future process, Discussion, Prioritization
10:45 – 11:00 AM 15 mins Break
11:00 AM – 12:30 PM 90 mins Ideate ”Design Studio”
12:30 - 1:30 PM 60 mins Lunch
1:30 - 3:15 PM 105 mins Story Boards Story Boards, Information Architecture
3:15 – 3:30 PM 15 mins Break
3:30 – 5:00 PM 90 mins Prototype Sketching Wireframes
5:00 – 5:30 PM 30 mins Wrap up of Day #2
5:30 – 7:00 PM 90 mins Break
7:00 – 10:00 PM 120 mins Dinnner in MANÚ Risto https://manuristo.cz/
60
61
Space: Meeting room
• Big enough
– Ask for photo!
• Big Walls for Post-Its
• Projection
• Mic & Audio
Office supplies
 A4 papers
 Original Post-its
 Large post-its
 Black markers for everyone
 Flipcharts
 Sticky flipchart size papers
 Whiteboard markers
 Tapes, pins and tacks
 Sticky points for dot voting
 Sticky name tags for everyone
Catering and Refreshments
• Lunch on site saves time.
• Refreshments help people
to maintain their energy.
Recordings
• Photos, Audio, Video
• Capture outputs
• Hands on
III. WHAT CAN GO WRONG?
Everything :)
• People delegate someone else – haha :P
• Problematic participants
– “I don’t believe in a collaborative way of working”
• Really curious high ranking guest
• People are to slow or to fast!
• The mid part is messy, people are nervous
• People leave earlier...
How to get over troubled water
• Stay oriented in time and be flexible.
• Don‘t change major steps in your plan,
change excersises or time donation.
IV. OUTPUTS
Outputs
• Plan next steps and assign them
• It was waste of time without a Report
• Post mortem meeting with facilitators
• Run feedback survey with participants
– Capture testimonials
“Excellent workshop!
The best meeting I have attending at
MSD since I joined 3 years ago.
Thank you for your hard work!”
Anonymous Participant
V. FINAL TAKEAWAYS
To design and run a workshop
is only another kind of product/service,
so you can apply design process on it.
Design Thinking
It’s not only Creative problem solving,
but also Creative problem finding.
Thanks @Jferrell03
Thank you
@bobmarvan
Design Thinking lead
MSD.com

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How to design a design workshop

  • 1. HOW TO DESIGN A DESIGN WORKSHOP @bobmarvan Design Thinking lead MSD.com
  • 2. @BoBMarvan • building websites since 2000 • 10 years at Seznam.cz & 3 years at AVG (now Avast) • now over 2 years at MSD as Design Thinking lead
  • 3. MSD (NYSE: MRK) • one of the largest pharmaceutical companies in the world • established in 1891 • ~ 69.000 employees
  • 4. Chapters I. Motivations II. How 1. People 2. Methodology 3. Logistics III. What can go wrong? IV. Outputs V. Final takeaways
  • 5. “Hey BoB, we need a chatbot! Run the design workshop for us.” Anonymous Stakeholder
  • 6. So, what’s the most favorite designers question?
  • 7. WHY?WHY SHOULD WE?WHY SHOULD WE RUN?WHY SHOULD WE RUN A WORKSHOP?
  • 8. Different needs, context & goals • Deciding vision, strategy and priorities • Identify the roots of problems • Ideate on solutions – Products – Services – Processes • Build alignment across people and teams
  • 9. 21th century: “Technology first, people second” Chris Stradling
  • 10. “At the time of endless possibilities it's up to us – the designers – to help others choose the best way how a technology should support the humankind.” @BoBMarvan
  • 11. Workshop is a tool • Tool to compress the people in a time and space. And focus them.* • And “even the way can be a goal,” as we are delivering not only a results, but the experience as well. *) In a comparison to ordinary series of meetings.
  • 12. Our typical MSD workshops • Scope: from new features in a product up to 5 years strategy • Duration: from 2 hours up to 5 days • Size: from 4 people up to 40
  • 13.
  • 14. 0  1 vs 1  n Our typical product phase
  • 15. 0  1 vs 1  n Our typical product phase
  • 16. When not to use a workshop? • Will it work?  Usability testing • How many...?  Analytics • What’s better?  A/B testing
  • 18. “Everything you need to know about how to design a design workshop, you already know.” @BoBMarvan
  • 19.
  • 20. “If you know basic design process, then you know how to design a design workshop.” Me again ;)
  • 21. Workshop as a product • Workshop is your product, on which you can apply the design thinking approach. • It's like some kind of “meta design,” design of design.
  • 23. ”In preparing for battle, I always found that plans are useless, but planning is indispensable.” Dwight D. Eisenhower
  • 24. Three-legged stool 1. People 2. Methodology 3. Logistics
  • 26. Stakeholders • Bring you a topic e.g. „We need a chatbot!“ • Define Goals/Outputs • Define Success
  • 27. Participants • You need them for crowdsourcing • Find supportive collaborants • Identify problematic participants • Split them in to groups because of: – Easy cooperation and facilitation – Backup of progress – Competition
  • 28. Guests • Sometimes V.I.P. – needs extra care • Rules for Guests • Extra table + Parking lot
  • 29. YOU = Facilitator • Invest your energy • Delegate • Take breaks when others are working + • Sleep well • Take rest
  • 30. (Co)facilitators • n+1 • Onboard them ASAP • Educate & train them
  • 32. Not only Design Sprint • Please, don't stick to Design Sprint only! • Always strive for prepare well tailored workshop based on the situation.
  • 33. One Workshop = One Story • Outputs from one exercise are inputs in to the next one. • Keep people oriented in that Story (Agenda and Process)
  • 34. Agenda: Tuesday, June 5th – Day #2 Time Duration Activity Comments 9:00 – 10:45 AM 105 mins Define Future process, Discussion, Prioritization 10:45 – 11:00 AM 15 mins Break 11:00 AM – 12:30 PM 90 mins Ideate ”Design Studio” 12:30 - 1:30 PM 60 mins Lunch 1:30 - 3:15 PM 105 mins Story Boards Story Boards, Information Architecture 3:15 – 3:30 PM 15 mins Break 3:30 – 5:00 PM 90 mins Prototype Sketching Wireframes 5:00 – 5:30 PM 30 mins Wrap up of Day #2 5:30 – 7:00 PM 90 mins Break 7:00 – 10:00 PM 120 mins Dinnner in MANÚ Risto https://manuristo.cz/ 35
  • 36. End to end approach • Not only Creative problem solving, but Creative problem finding.
  • 37.
  • 38. Topics as layers not slices LevelofDetail Topics
  • 39. Topics as layers not slices LevelofDetail Topics
  • 40. Combine and Alternate • Divergent / Convergent • Individual / Teamwork • Horizontal / Vertical
  • 41. MSD Toolbox • Double diamond framework • Journey mapping • Process mapping • Brain writing • Affinity mapping • Dot voting • Value proposition canvas • Design studio • … • And yes, sometimes also Design Sprint
  • 42. Visualize • Everything: – Agenda – Ecosystem – Process – Prototype • What's not shown, that's not shared!
  • 43. What's not shown, that's not shared!
  • 44. What's not shown, that's not shared!
  • 45. What's not shown, that's not shared! Thanks @DanRoam
  • 46. Set the basic rules 1. No distractions 2. Hands up for calm down and focus 3. Time boxing 4. Note taking on Post-its
  • 47. No distractions 48 No laptops, phones, or iPads allowed. If you need your device, please leave the room or wait for a break.
  • 48. 49 Hands up Stop talking + Rise your hand & Focus on me.
  • 49. Timeboxing 50 Staying on schedule is everyone’s responsibility.
  • 50. Markers & Post-its 51 Write BIG with a marker One idea per one post-it
  • 51. Test and iterate • Honestly, first time is almost never as good as next time…
  • 53. “You will not find it difficult to prove that battles, campaigns, and even wars have been won or lost primarily because of logistics.” Dwight D. Eisenhower
  • 54. “Forget logistics, you lose.” Fredrick Franks, Desert Storm
  • 55. How to start • Build your team • Prepare TO DO checklist • Do things in parallel • Share and delegate • Get ready for repetition
  • 56. The magic of checklist • Prepare your checklist at the very beginning • Check and update it ordinary • It will help you to fill the gaps and keep yourself oriented
  • 57. Time: Agenda • 3 levels of detail of agenda: – Days – Hours – Minutes • Bigger group needs more time for everything. • Don’t forget to plan lunch and breaks.
  • 58. 59
  • 59. Agenda: Tuesday, June 5th – Day #2 Time Duration Activity Comments 9:00 – 10:45 AM 105 mins Define Future process, Discussion, Prioritization 10:45 – 11:00 AM 15 mins Break 11:00 AM – 12:30 PM 90 mins Ideate ”Design Studio” 12:30 - 1:30 PM 60 mins Lunch 1:30 - 3:15 PM 105 mins Story Boards Story Boards, Information Architecture 3:15 – 3:30 PM 15 mins Break 3:30 – 5:00 PM 90 mins Prototype Sketching Wireframes 5:00 – 5:30 PM 30 mins Wrap up of Day #2 5:30 – 7:00 PM 90 mins Break 7:00 – 10:00 PM 120 mins Dinnner in MANÚ Risto https://manuristo.cz/ 60
  • 60. 61
  • 61. Space: Meeting room • Big enough – Ask for photo! • Big Walls for Post-Its • Projection • Mic & Audio
  • 62. Office supplies  A4 papers  Original Post-its  Large post-its  Black markers for everyone  Flipcharts  Sticky flipchart size papers  Whiteboard markers  Tapes, pins and tacks  Sticky points for dot voting  Sticky name tags for everyone
  • 63. Catering and Refreshments • Lunch on site saves time. • Refreshments help people to maintain their energy.
  • 64. Recordings • Photos, Audio, Video • Capture outputs • Hands on
  • 65. III. WHAT CAN GO WRONG?
  • 66. Everything :) • People delegate someone else – haha :P • Problematic participants – “I don’t believe in a collaborative way of working” • Really curious high ranking guest • People are to slow or to fast! • The mid part is messy, people are nervous • People leave earlier...
  • 67. How to get over troubled water • Stay oriented in time and be flexible. • Don‘t change major steps in your plan, change excersises or time donation.
  • 69. Outputs • Plan next steps and assign them • It was waste of time without a Report • Post mortem meeting with facilitators • Run feedback survey with participants – Capture testimonials
  • 70. “Excellent workshop! The best meeting I have attending at MSD since I joined 3 years ago. Thank you for your hard work!” Anonymous Participant
  • 72. To design and run a workshop is only another kind of product/service, so you can apply design process on it.
  • 74. It’s not only Creative problem solving, but also Creative problem finding. Thanks @Jferrell03