In these slides, I explained the overview of the avatar movie and I mainly focused this presentation on the technological sides, and the technologies used while making the movie avatar. this is the presentation I made for the practical exam on multimedia subject and the topic was the technologies and the use of multimedia while making avatar movie
2. Overview
Avatar is the movie directed under the guidance of James Francis
Cameron a Canadian filmmaker who gave us the superhit movies
like titanic, terminator and many more..Avatar was one of the first
and only movie that was made in 3D. Till now we have two sequels of
avatar movie "Avatar" and "Avatar: The Way of Water". The earnings
of both movie is $2.92 billion and $2.024 billion respectively. Except
for few sequences, there was no camera used in the studio where
Avatar was made. The actor’s movement was recorded by motion
capture which suited their body movements and facial expressions.
3. Interesting Facts
• The Naʼvi language is a fictional constructed language
originally made for the film Avatar. The language was created
by Paul Frommer, a professor at the USC Marshall School of
Business with a doctorate in linguistics.
• James Cameron and his team also developed new virtual
camera systems to allow for more natural and intuitive
cinematography in a fully digital environment.
• It took James Cameron approximately 15 years to create the
movie Avatar. He began writing the script in 1994 and the film
was finally released in 2009 and 13 years to make Avatar 2
6. Software's used
• Autodesk Maya: Autodesk Maya,
commonly known as just Maya, is a 3D
computer graphics application that runs on
Windows, macOS and Linux, owned and
developed by Autodesk. It is used to create
assets for interactive 3D applications, animated
films, TV series, and visual effects. Its features
are nearly similar to blender which we are
familiar with. It falls under the graphics and
image editing software in multimedia software
classification.
7. Pro Tools
• Pro Tools is the audio and sound
editing multimedia software. It is a
digital audio workstation developed and
released by Avid Technology for
Microsoft Windows and macOS. It is
used for music creation and production,
sound for picture and, more generally,
sound recording, editing, and mastering
processes.
8. Avid Media Composer
• Avid Media Composer is a film and video
editing software application developed by Avid
Technology. Designed to handle high volumes
of mixed media, Media Composer accelerates
high-resolution, HDR, and HD editing while
eliminating time-consuming media
management tasks. And it believed to be the
one of the industry's best video editing and
finishing software for movie, TV, and indie
production
9. Technology used
• Motion capture: The live-action performances of
the actors were captured using motion capture
technology, which involves recording the
movements of the actors using sensors and
translating that data into the computer-generated
characters in the film. This allowed the
filmmakers to bring a level of realism to the
computer-generated characters that would not
have been possible using traditional animation
techniques.
10. Virtual cinematography
• Virtual cinematography is a process that
allows the filmmakers to visualize and
direct the virtual camera in the
computer-generated world as if they
were working on a live-action film set.
This allowed the filmmakers to control
the camera movement and framing of
shots in real-time, which was essential
for creating the immersive world of
Pandora.
11. Stereoscopic 3D technology
• The film was shot and released in stereoscopic 3D, which adds depth to the image and
creates a more immersive viewing experience. This was an important part of the overall
vision for the film and helped bring the world of Pandora to life in a way that was not
possible with traditional 2D filmmaking. Stereoscopic 3D (S3D) is a technique that
produces an illusion of depth in a moving image by displaying two slightly different
images to the right and left eye of the observer.
Stereoscopic: relating to or denoting a process by which two photographs of the same object taken at
slightly different angles are viewed together, creating an impression of depth and solidity.