What the hell is this? Well, even as a startup, we thought that it was important to define what culture we really wanted at our company - both short- and long term. So we set out to create a document of values and ideas that we aspire to at Kavalri.
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Kavalri Games Culture Deck
1.
2. Kavalri Games is a Stockholm based game studio with a mission to create great horse games.
3. CORE VALUES
FUN & EXCITMENT Fun is sacred at Kavalri. We encourage humor and fun in our development and work process.
OPENESS & HONESTY Everyone is heard and listened to. No opinion, thought or idea is neglected.
FOCUS & MOTIVATION We keep a focused and motivated work environment, protected by routine and respect.
CREATIVITY &
EXPERIMANTATION
We encourage creativity, experimentation, and openness in our process.
SYSTEMS & PROCESS We adhere to, and respect, our processes. Systems and routine lead the way for our passion.
4. MANTRAS
Effectiveness over workaholism
We don’t care about hustle, long hours
and late emails. Aspire for productivity,
effectiveness, and focus.
Being nice is first
The cost of being an asshole is too high.
We emphasize teamwork & personal
growth instead
Control the chaos
Freedom, autonomy & creativity can
can create som chaos – we use systems
and intuition to control it.
Bias towards action
People should be biased towards action,
contribution and value to the
team/company.
Hire for strength
Everyone has weaknesses. Hire for
the strengths you want in people.
Circle of safety
We don’t compete unnecessarily.
Collaboration beats ego and
individual progress.
Integrity & loyalty
We help employees who hit bad patches,
and we expect the same from them.
5. MANTRAS
Effectiveness over workaholism
We don’t care about hustle, long hours
and late emails. Aspire for productivity,
effectiveness, and focus.
Being nice is first
The cost of being an asshole is too high.
We emphasize teamwork & personal
growth instead
Control the chaos
Freedom, autonomy & creativity can
can create som chaos – we use systems
and intuition to control it.
Bias towards action
People should be biased towards action,
contribution and value to the
team/company.
Hire for strength
Everyone has weaknesses. Hire for
the strengths you want in people.
Scrappiness is king
We make things work, with as little as
possible. We only hire or acquire stuff
we absolutely need.
Be like Link!
Link is an infinitely resourceful
adventurer. We should all be like Link.
Use whatever tools and paths available to
make things happen.
Keep everyone in the loop
Everyone’s in the loop and everyone
can voice their ideas and opinions.
Integrity & loyalty
We help employees who hit bad patches,
and we expect the same from them.
Diversity in people, not in vision
Diversity in people's background,
ethnicity, gender and personality is
important. But make sure there’s
alignment in vision & mission
6. DELIMITATIONS &
DECISION MAKEING
Transparency doesn’t mean that everything is negotiable. Collaboration doesn’t mean everyone does everything.
We all have roles and have to be effective executives in those roles. Conflict, disagreement, and opinions are great but
decisions have to be made by the right people, in the right domain. If a question has been discussed, someone has to be responsible
for solving the problem; everyone else drops it.
7. LEADERSHIP &
HABITS
We enforce our culture in the way we act every day. Leadership means acting in a way that inspires positive actions from our peers.
Leadership creates alignment through a will to act towards a common goal.
Every founder and manager should embody our core values and mantras; we don’t preach what we believe in, we become it.
8. REWARDS, PROMOTIONS
& LETTING GO
Our company’s culture is defined by the people we recruit, the way we reward those people and the ones that we have to let go.
This goes for the hiring process, the rewards and promotions we award and the people that we realize didn’t work out.
Even the smaller things like verbal praise and guidance help our culture. We praise emphatically but correct discreetly.
9. CULTURAL PLASTICITY
We don’t expect our culture to remain forever.
We don’t tell our employees to do everything in their power to preserve it; we ask them how they can improve it.
11. CAUSE/OUR WHY
“We create the games that deserve to be made”
“To create fun & excitement where no one else has”
“To create believable and fun horse games for an otherwise ignored demographic”