De komst van nieuwe devices, zoals de Microsoft HoloLens en de HTC Vive, zorgen voor nieuwe gebruikerervaringen. Het is mogelijk om jezelf te transporteren naar een hele andere wereld, of de huidige wereld te zien door een andere bril. Wat zijn virtual, augmented en mixed reality nou eigenlijk? Hoe zorg je voor de optimale ervaring voor je gebruikers met deze nieuwe technieken?
Nico van Driel en Rob Bakkers geven je een doorkijk naar deze nieuwe virtuele werelden. Ze laten zien wat er nu en in de toekomst allemaal mogelijk is met deze nieuwe devices zoals de HTC Vive en de Microsoft HoloLens.
Bekijk de presentatie over Virtual Reality met de HTC Vive hier: http://www.slideshare.net/Avanade-Nederland/mixed-reality-en-virtual-realitymet-microsoft-hololens-en-htc-vive
2. WHAT IS DIFFERENT WITH MIXED REALITY?
VIRTUAL REALITY (VR) AUGMENTED REALITY (AR) MIXED REALITY (MR)
Virtual reality is a digitally immersive
experience, created using purely real-world
content, synthetic content,
or a hybrid of both.
Augmented reality is an overlay of data or
information over an existing physical
environment. The content is not anchored to
or part of it.
Mixed reality is an overlay of digital content
on an existing physical environment that is
anchored to and interacts with the real
world. The key characteristic of MR is that
the digital content and the real-world
content are able to react to each other in real
time.
13. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY
DATA OVERLAYS
REMOTE VIEWING
TRAINING
SIMULATIONS & VISUALIZATIONS
COLLABORATION
GAMING & ENTERTAINMENT
HoloLens seamlessly blends
holograms and the real world.
Here are six high-level
experience areas that offer rich
possibilities for enterprise
scenarios. Solutions may
combine several experiences.
14. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: DATA OVERLAYS
DATA OVERLAYS
Users can project overlays that display
important associated information, helping
them gain a clearer understanding of the
project or activity at hand.
15. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: REMOTE VIEWING
REMOTE VIEWING
Users can receive real-time guidance or
support from experts in various fields to
complete a task they are dealing with in
their own physical environment.
16. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: TRAINING
TRAINING
Full holographic representations of objects and
processes enable training to be far more effective as
users explore and interact in scenarios that look and
respond as if they were the real thing.
A study by Miami’s Children's Hospital found that VR
training achieved 80% retention after 1 year whereas
traditional learning had 20% retention after 1 week.
17. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: SIMULATIONS & VISUALIZATIONS
SIMULATIONS & VISUALIZATIONS
Holographic renderings of a
product, building, or any other
object, can placed, sized and
manipulated in a mix of real world
and virtual environments.
18. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: COLLABORATION
COLLABORATION
HoloLens enables colleagues from around
the world to collaborate in the same
environment or with the same objects,
interacting with one another and sharing
the experience as if they were together.
19. 6 KEY EXPERIENCE AREAS FOR MIXED REALITY: GAMING & ENTERTAINMENT
GAMING & ENTERTAINMENT
HoloLens can be an entertainment device – and it
allows real world spaces and objects to be the
canvas on which to place or project interactive
games, movies, television, and music services.