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AR/VR to improve Early
Childhood Education
Problem
Children are changing the way
they play and learn
by using digital devices
Problem
But they are still being taught
using toys and tools of the past
Problem
And they get increasingly bored,
making traditional education less
effective.
ProblemProblem
Early learning experiences have
a profound impact throughout
the child's life
Problem
…leading to significant differences in
cognitive development, average income and
happiness at adult ages
SOURCE: Heckman, J. Skill Formation and the Economics of Investing in Disadvantaged Children, Science, Vol 312
Solution
How to leverage AR to improve
the quality of education
when it matters most?
PleIQ Home
A Smart Educational Toy
with AR/VR for preschoolers
PleIQ Home
A learning platform for the classroom
Learning
Analytics
Personalized
Reports
Early
Warnings
PleIQ School
PleIQ School
Validated with children, parents, and teachers
PleIQ School
Traction
~5000
Children in
3 countries
2X
Increases
attention
span
9/10
Teachers
recommend it
B2B B2ED
$39.95 $99.95
Annual License per child
PleIQ Home Set PleIQ School
Business Model
Market
26 MnUsers: children with access to smartphones with
ages between 3-8.
3.6 BnUSD Total Addressable Market
North and Latin American Market Size
The Market is in “Boom Phase”
17Bn
Global Game
Based-Learning Market
5X
AR-Based Educational
Games Market
AR-Based Educational
Games Market In LATAM
9X
Source: Metaari's 2018-2023 Global Game-based Learning Market Report, Published July10, 2018
CAGR 37.1% CAGR 34.6% CAGR 39.8%
Market
Revenue
Growth
Revenue
Growth
USD
Edison Durán
CEO
Ilan Durán
CTO
Naty Palmiotto
COO
Alejandro León
CDO
Antonio Da Rocha
Educational Director
Italo
Development Team
Simón Emisael Andrea Franklin Simón Mariana
A team sharing a mission
Our Team
Design Team
Our Team
Awards
World’s 1st Early Learning Academy based on AR/VR – 100% Digital
Coming in July 2019
Next Steps
8 Learning Worlds
Next Steps
ABC World has eight worlds to be explored, filled with gamified experiences, providing an
exciting way to navigate through the pedagogical content.
Game-based Mobile Early Learning Academy
For children from 3 to 8 years old.
A New Dimension of Playing
Activities beyond the screen with AR/VR/MR
Curriculum-based learning activities Multiple
Intelligences Theory approach.
Personalized Learning and Reporting
Progress insights to help them improve.
Multilingual Learning
Learn new languages through play.
Next Steps
Welcome to a new
World
Edison Durán Lucena
Co-Founder & CEO
edison@pleiq.com
(+56) 967 516 278
Thank you!

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AWE USA 2019 Startup Pitch: Edison Duran (PleIQ Smart Toys)

Notas do Editor

  1. Los niños están cambiando profundamente su forma de jugar y de aprender, fundamentalmente debido al creciente uso de los dispositivos móbiles inteligentes. Los niños de hoy, son nativos digitales, propensos a la interactividad, y sin emabrgo la educación tradicional sigue siendo esencialmente la misma que a inicios de la revolución industrial, lo cual hace que sea percivibia por la actual generación como monótoma y aburrida, con lo cual la educación inicial, que se ha demostrado es la más importante y las que mas influye a la largo d ela vida del ser humano, se vuela cada vez, menos efectiva They bring the same boring off line experience to a slightly less monotonous digital version, losing the opportunity to offer a more interactive and meaningful learning experience.
  2. PleIQ is also a powerful learning platform for preschoolers, that gives parents, teachers and schools, valuable information that makes possible a more personalized and effective education. But lets se how