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UX Strategy
Measuring User Delight using
Kano Model
Arun Antony
UX BLOB
GAME DESIGNGAME ART
ENGINEERING
BUSINESS
ANIMATION QA
MARKETING/
CS
PRODUCTION
UXUI
Strategy
Desired Outcome
“It doesn't matter whether the product technically works.
It only matters if it's designed well.”
UX Rubrics
What is “good enough to ship" means for UX?
Measuring User Delight
SearchingforaHotel
ReviewingtheProperty
ReviewingRoomRates
StartBooking
GuestInformation
BillingInformation
PaymentInformation
ConfirmBooking
Done!
Customer Journey Map
Delightful Experiences
Usable Experiences
Frustrating Experiences
Just Don’t Suck
Be Delightful
Customer Journey Map
Be DelightfulJust Don’t Suck
Frustration Removed Delight Added
Ingredients for a winning UX Strategy
§ What do you need to build?
§ How do you best allocate resources?
§ What can you say no to?
§ How do you tell if you’ve done a good job?
§ What makes your different from your competitors?
§ Where should you innovate?
§ How much should this cost?
Kano Model
Noriaki Kano
Hypotheses:
1. “What type of investment does it take to make
customers satisfied, to make customers delighted?
2. How do we choose what to build in order to provide it?
3. How do we go beyond satisfaction into delight?
Performance
Payoff
Delight
CustomerSatisfaction
The Kano Model
Frustration
Poor
Execution
Excellent
Execution
Excitement
Generators
Basic
Expectations
Investment
Kano’s
Emotional Response Types
Performance
Payoff
Delight
UserSatisfaction
Performance Payoff
Frustration
Poor
Execution
Excellent
Execution
Investment
Satisfied
Neutral
Dissatisfied
Performance Payoff
Performance Payoff
Release 1.0 Feature Feature Feature
Release 1.5 Feature Feature Feature Feature
Feature Feature Feature Feature Feature Feature
Release 2.0
F F F F F F F
F F F F F F F
F F F
FFF
Release 6.0
Competitor
Performance Payoff
Experience Rot
Features Complexity Experience
Performance Payoff
Performance Payoff
§ Carefully curate features to match the experience vision.
§ Prune out experience rot with each release.
§ Just because you can doesn’t mean you should.
Basic Expectation
Basic
Expectation
Delight
UserSatisfaction
Basic Expectation
Frustration
Poor
Execution
Excellent
Execution
Investment
Satisfied
Neutral
Dissatisfied
Can never get above
Neutral satisfaction
Missing a basic expectation
causes extreme frustration
Basic Expectation
“Honey,	would	you	like	to	sit	down,	and	spend	two	hours	
figuring	out	what	movie	we	should	watch?”
Basic Expectation
§ Be on the lookout for failed and missed expectations.
§ Missing a basic expectation causes extreme frustration.
§ Beware of the death of a thousand cuts.
§ Lots of missed expectations opens up doors for
competitors.
Generating
Excitement with
Pleasure, Flow, and
Meaning
Excitement
Generators
Delight
UserSatisfaction
Excitement Generators
Frustration
Poor
Execution
Excellent
Execution
Investment
Satisfied
Neutral
Dissatisfied
Excitement Generators
Excitement Generators
Poor
Execution
Excellent
Execution
Pleasure
Flow
Meaning
SearchingforaHotel
ReviewingtheProperty
ReviewingRoomRates
StartBooking
GuestInformation
BillingInformation
PaymentInformation
ConfirmBooking
Done!
Excitement Generators
Performance
Payoff
Delight
CustomerSatisfaction
Decay of Excitement Generators
Frustration
Poor
Execution
Excellent
Execution
Excitement
Generators
Basic
Expectations
Investment
Excitement generators,
over time, become
basic expectations.
Excitement Generators
§ 3 approaches to delight
§ Pleasure, Flow, and Meaning.
§ Pleasure is least expensive, meaning is hardest to do
well.
§ If basic expectations are not met, delight won’t happen.
§ Missed expectations break flow.
§ Innovation can come from small bundles of delighters.
Applying Kano Model
Kano Questionnaire
It consists of a pair of questions for each feature we want to evaluate:
§ Functional: How do users feel if the feature is present?
§ Dysfunctional: How do users feel if the feature is absent?
q I like it
q I expect it
q I’m neutral
q I can tolerate it
q I dislike it
q This would be very helpful to me
q This is a basic requirement for me
q This would not affect me
q This would be minor inconvenience.
q This would be a major problem for me.
Kano Questionnaire
Evaluation table
User
Sentiments
Dysfunctional(Negative) Questions
1. Like 2. Must Be 3. Neutral 4. Live With 5. Dislike
Functional(Positive)
Questions
1. Like Q A A A O
2. Must Be R I I I M
3. Neutral R I I I M
4. Live With R I I I M
5. Dislike R R R R Q
A Attractive (Excitement)
O One Dimensional (Performance)
M Must-Be (Basic)
I Indifferent
R Reverse
Q Questionable
Evaluation table
User
Sentiments
Dysfunctional(Negative) Questions
1. Like 2. Must Be 3. Neutral 4. Live With 5. Dislike
Functional(Positive)
Questions
1. Like - 1,4,7 A A O
2. Must Be R I 2,3,6 12 8
3. Neutral R I 11 I 10
4. Live With R I I I M
5. Dislike R R R R Q
A Attractive (Excitement)
O One Dimensional (Performance)
M Must-Be (Basic)
I Indifferent
R Reverse
Q Questionable
Evaluation table
Tabulation of Questionnaire Responses
Evaluation table
Customer Satisfaction Coefficient
Evaluation table
Customer Satisfaction Coefficient
Evaluation table
Satisfaction Coefficient Matrix
Building a Winning
UX Strategy from
the Kano Model
§ Prune features to avoid experience rot.
§ Diligently scour the experience for missed expectation.
§ Use Pleasure, Flow & Meaning for missed expectation.
§ Remember delighters become basic expectation.
§ Innovate with baby steps to the aspirational experience.
Thank You!

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Measuring User Delight