Z Score,T Score, Percential Rank and Box Plot Graph
The Role of Technology in Delivering a Curriculum
1.
2. In delivering the curriculum the role of
technology is very important.
Right at the planning phase of any
instruction, aside from formulating the
objectives and among other considerations,
there is a need to identify what instructional
media are to be utilized in the
implementation.
THE ROLE OF TECHNOLOGY IN
DELIVERING CURRICULUM
6. Real objects
Models
Field trips
Kits
Printed materials
Visuals
Visual boards
Audio materials
Overhead
transparencies
Opaque projection
Slides
Filmstrips
Films
Video, VCD, DVD
Computer /
multimedia
presentations
NON PROJECTED
MEDIA
PROJECTED MEDIA
7.
8. • Visual elements ( pictures, illustrations, graphics ):
1.Lettering style or font---consistency and harmony
2.Number of lettering style---no more than 2 in a static
display (chart, bulletin board )
3.Use of capitals---short titles or headlines should be
no more than 6 words
4.Lettering colors---easy to see and read. Use of
contrast is good for emphasis
5.Lettering size---good visibility even for students at
the back of the classroom
9. 6. Spacing between letters---equal and even spacing
7. Spacing between lines---not too close as to blur at
a distance
8. Number of lines---No more than 8 lines of text in
each transparency/slide
9. Appeal---unusual/catchy, two dimensional,
interactive ( use of everlays or movable flaps )
10. Use of directionals---devices ( arrows, bold
letters, bullets, contrasting color and size, special
placement of an item ).
11. 1. PRACTICALITY
Is the equipment ( hardware ) or
already prepared lesson
material
( software ) available?
If not, what would be the cost in
acquiring the equipment or
producing the lesson in audial or
visual form?
12. 2. ACTIVITY / SUITABILITY
Will the chosen media fit the set
instructional event, resulting in
either
information,motivation,orpsychomot
or display?
13. 3. APPROPRIATNESS IN
RELATION TO THE
LEARNERS
Is the medium suitable for the
learners’ ability to comprehend?
Will the medium be a source of
plain amusement or entertainment,
but not learning?
16. 1.The first trend is the paradigm shift from the
teacher centered to student-centered
approach to learning.
2. The second is the broadening realization that
education is not simply a delivery of facts and
information, but an educative process of
cultivating the cognitive, affective,
psychomotor, and much more the
contemplative intelligence of the learners of a
new age.
3. Is the increase in the use of new information
18. • upgrading the quality of teaching-and-learning in
schools
• increasing the capability of the teacher to effectively
inculcate learning, and for students to gain mastery
of lessons and courses
• broadening the delivery of education outside
schools through non traditional approaches to
formal and informal learning, such as Open
Universities and lifelong learning to adult learners
• revolutionizing the use of technology to boost
educational paradigm shifts that give importance to
students-centered and holistic learning.
19. In a proposed mastery approach to
instruction, the teacher:
a) presents the lesson to the whole
class
b) assesses if learners attain mastery of
the lesson
c) provides enrichment activities with
the use of media technology
d) re-mediates the non-mastery student
e) moves on to the next lesson.
REFLECT
20. HYPERMEDIA
- also called multimedia packages that
include:
Texts
Audio
Graphic image ( still picture )
Animation and
Video clip
OTHER IMPORTANT
TERMS