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Jerry Hoffman, Josh Ressler, Ali
Steins, and David Pechon
COM 218
Vandye Forrester
   Mobile devices have taken the gaming market
    by storm.
   Considered gaming platforms alongside
    consoles and PCs.
   New games success started on mobile
    platforms.
   Plenty of games with holiday themed DLC
   Angry Birds has several versions based on
    holidays, including Halloween and Christmas.
   Some MMOs have in-game holiday themed
    events.
   Multiplatform game for smartphones, tablets,
    and PC.
   Allows you to pick up where you left off on
    another device.
   For all types of players, all ages.
   The monsters of Halloween have been
    kidnapped! Halloween is in jeopardy of not
    occurring and only you can save the monsters
    from being locked up forever!
    You will fight your way through many obstacles
    and solve puzzles to meet your goal.
   Battle as kids on Halloween to save the classic
    monsters that have been kidnapped. Fight
    against the coalition against Halloween in your
    neighborhood
   You will face an array of enemies and challenges
    to free the monsters.
   The audience to target for this game is young
    kids to early teens. Yet it will allow for
    crossover to older audiences as some of the
    puzzles and levels will be of a challenge. You
    will be able to compete against your friends
    on who gets the best scores.
   The skill level for this game is not that high,
    just be able to move characters with left and
    right and the ability to throw a jack-o-lantern
    on another button to attack your enemies.
    Otherwise it is pretty easy to navigate.
   The game is a platform style of game with
    puzzles in the game.

   It is set in an urban and suburb backdrop
    where kids would be trick or treating.
    You can choose any of the five characters. -

1)   Skeleton Costume
2)   Bat Costume
3)   Ninja costume
4)   Magician Costume
5)   Warrior Costume
   Well rounded player
   Easiest to use
   Normal throwing
    power.
   Has fast throwing
    jack-o-lanterns
   Accuracy is less
    than others due to
    speed.
   Has the sneak
    ability
   Can get closer to
    enemies
   Has lower health
    than other
    characters.
   Has the ability to
    throw two jack-o-
    lanterns
   The jack-o-lanterns
    do a bit less
    damage than the
    others as a result of
    multiple jack-o-
    lanterns
   Throws larger jack-
    o-lanterns
   Are much slower
    than other
    characters
   The Coalition against Halloween are people
    who despise candy, dressing up in costumes
    and dealing with trick or treaters.
   They have devised a plan to end Halloween
    forever and kidnap and hide the monsters of
    Halloween forever.
   Dracula - First kidnapped Class monster of
    Halloween, the prince of darkness and
    vampire. Kidnapped from his coffin while he
    was sleeping.
   Frankenstein – Has super strength, was
    brought back from the dead by a scientist
    and he was tricked by the coalition and was
    kidnapped.
   The Mummy - Third monster kidnapped from
    his tomb in a museum as he was resting. He
    has the powers of the old Egypt.
   The Wolf man - A man that turns into a wolf
    on the full moon. Has powers of a wolf. Was
    kidnapped during a non-full moon.
   The Witch - A master of spells and potions.
    She has the ability to control everyone. Was
    kidnapped when a potion of hers backfired
    on her.
•   Player's control the throw
•   Choose a character with different
    throwing techniques
•   Know your character
•   Save the monsters from the coalition
•   Each monster saved = 1000 points
•   Left over jack-o-lanterns not thrown = 2000
    points
•   Special candy hidden throughout which
    unlocks
    o   Special characters
    o   New levels
    o   Extra chances for points
•   Rules are very simple
•   Rescue the monsters before you run out of
    jack-o-lanterns.
•   Players have unlimited chances to replay.
•   Limited by interaction
•   This ensures interest in the game play
Jerry Hoffman
   PC
    ◦ Home or office play
   Tablets
    ◦ Mobile users can enjoy away from PC
   Smart phone Apps
    ◦ Users can play anywhere they have cell service
   Web-based Platform
    ◦ Allows users to bookmark progress in the game
      and not have to start over each time they play.
   XNA Game Studio 3.1-Game development
    framework based on .NET for game
    development for Windows.
   Softimage Mod Tool – tool for creating 3D
    models. Supports exporting to XNA.
   FMOD – Utility to work on the sound for the
    games.
   Game Builder Studios- Cross platform game
    creation tool.
    ◦ Saving time and money re-creating codes for each
      platform.
    ◦ We can roll out each platform at the same
      time, meaning less wait for the end user.
   A fun, easy to learn experience for gamers of all
    ages.
   Simplistic touch control with a swipe of your finger.
   Save the monsters from the kidnappers to Save
    Halloween!
   Fun characters with their own unique abilities.
   Start off as a web based game, moving onto mobile
    platforms.
   Use industry standard tools to cut down on
    development time for different platforms.
Week 3 presentation

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Week 3 presentation

  • 1. Jerry Hoffman, Josh Ressler, Ali Steins, and David Pechon COM 218 Vandye Forrester
  • 2. Mobile devices have taken the gaming market by storm.  Considered gaming platforms alongside consoles and PCs.  New games success started on mobile platforms.
  • 3. Plenty of games with holiday themed DLC  Angry Birds has several versions based on holidays, including Halloween and Christmas.  Some MMOs have in-game holiday themed events.
  • 4. Multiplatform game for smartphones, tablets, and PC.  Allows you to pick up where you left off on another device.  For all types of players, all ages.
  • 5. The monsters of Halloween have been kidnapped! Halloween is in jeopardy of not occurring and only you can save the monsters from being locked up forever! You will fight your way through many obstacles and solve puzzles to meet your goal.  Battle as kids on Halloween to save the classic monsters that have been kidnapped. Fight against the coalition against Halloween in your neighborhood  You will face an array of enemies and challenges to free the monsters.
  • 6. The audience to target for this game is young kids to early teens. Yet it will allow for crossover to older audiences as some of the puzzles and levels will be of a challenge. You will be able to compete against your friends on who gets the best scores.
  • 7. The skill level for this game is not that high, just be able to move characters with left and right and the ability to throw a jack-o-lantern on another button to attack your enemies. Otherwise it is pretty easy to navigate.
  • 8. The game is a platform style of game with puzzles in the game.  It is set in an urban and suburb backdrop where kids would be trick or treating.
  • 9. You can choose any of the five characters. - 1) Skeleton Costume 2) Bat Costume 3) Ninja costume 4) Magician Costume 5) Warrior Costume
  • 10. Well rounded player  Easiest to use  Normal throwing power.
  • 11. Has fast throwing jack-o-lanterns  Accuracy is less than others due to speed.
  • 12. Has the sneak ability  Can get closer to enemies  Has lower health than other characters.
  • 13. Has the ability to throw two jack-o- lanterns  The jack-o-lanterns do a bit less damage than the others as a result of multiple jack-o- lanterns
  • 14. Throws larger jack- o-lanterns  Are much slower than other characters
  • 15. The Coalition against Halloween are people who despise candy, dressing up in costumes and dealing with trick or treaters.  They have devised a plan to end Halloween forever and kidnap and hide the monsters of Halloween forever.
  • 16. Dracula - First kidnapped Class monster of Halloween, the prince of darkness and vampire. Kidnapped from his coffin while he was sleeping.  Frankenstein – Has super strength, was brought back from the dead by a scientist and he was tricked by the coalition and was kidnapped.
  • 17. The Mummy - Third monster kidnapped from his tomb in a museum as he was resting. He has the powers of the old Egypt.  The Wolf man - A man that turns into a wolf on the full moon. Has powers of a wolf. Was kidnapped during a non-full moon.  The Witch - A master of spells and potions. She has the ability to control everyone. Was kidnapped when a potion of hers backfired on her.
  • 18. Player's control the throw • Choose a character with different throwing techniques • Know your character
  • 19. Save the monsters from the coalition • Each monster saved = 1000 points • Left over jack-o-lanterns not thrown = 2000 points • Special candy hidden throughout which unlocks o Special characters o New levels o Extra chances for points
  • 20. Rules are very simple • Rescue the monsters before you run out of jack-o-lanterns. • Players have unlimited chances to replay. • Limited by interaction • This ensures interest in the game play
  • 22. PC ◦ Home or office play  Tablets ◦ Mobile users can enjoy away from PC  Smart phone Apps ◦ Users can play anywhere they have cell service  Web-based Platform ◦ Allows users to bookmark progress in the game and not have to start over each time they play.
  • 23. XNA Game Studio 3.1-Game development framework based on .NET for game development for Windows.  Softimage Mod Tool – tool for creating 3D models. Supports exporting to XNA.  FMOD – Utility to work on the sound for the games.
  • 24. Game Builder Studios- Cross platform game creation tool. ◦ Saving time and money re-creating codes for each platform. ◦ We can roll out each platform at the same time, meaning less wait for the end user.
  • 25. A fun, easy to learn experience for gamers of all ages.  Simplistic touch control with a swipe of your finger.  Save the monsters from the kidnappers to Save Halloween!  Fun characters with their own unique abilities.  Start off as a web based game, moving onto mobile platforms.  Use industry standard tools to cut down on development time for different platforms.

Notas do Editor

  1. Hello and good afternoon. My name is David Pechon and my classmates Jerry Hoffman, Josh Ressler, and Ali Steins. We are presenting to you a proposal for a new game called Save Halloween.
  2. Mobile devices have become serious contenders in the gaming industry as viable platforms to develop on. Millons of people worldwide have a tablet device, while millions more have smartphones. The new capabilites allow people to enjoy entertainment of all forms, including games on these devices. Mobile devices have become such a popular platform, many new games are now being started on mobile devices rather than traditional game consoles and personal computers.
  3. Holiday themes in games are nothing new either. There are plenty out there with downloadable content based on the current holiday. Angry Birds, a very sucessful mobile based game, has plenty of different holiday themed add-ons such as their Seasons pack. Some MMOs such as World of Warcraft have in game content changed to reflect the current holiday season, however changing it slightly to match in-game canon.
  4. We’re proposing the development of a new game for the upcoming Halloween season called “Save Halloween”. This game will be made available on all popular mobile platforms and on PC. One thing we want to be able to do with this game is allow you to pick up where you left off from your tablet to your smartphone. Most of all we want to attract gamers of all ages and skill levels. We want to make the game inviting enough for the casual gamer but challenging enough for a hardcore player to enhance bragging rights.
  5. Thank you for your time. We are looking at using many platforms for this game. Many people use their laptops or desktops at work or at home to kill time and play games. This gives an opportunity to use the PC platform to launch the web-based game to the masses. By using a web-based platform users can continue where they left off in the game and have all their points and items saved for the next time they play the game. This leads us to the next platform to use, the tablet. With having the game web-based, we can develop an app for the tablet that will connect to the web server and the user can pick up where they left off at the office or home and play the game on the go. We will also be able to develop the app for smartphone usage, to give the player continuous access to the game. The more platforms that we make the game accessible from, the more players we can attract. The game will be easy to use and have a familiarity that the user will find comforting and allow them to play effortlessly without having to learn new rules for a game.
  6. Development tools and resources for the game are basically the same used for all games. There are graphics, 3D accelerators and sound effect tools used in the development of every game. The original game will be written using the framework based on .NET for game development for Windows. XNA Game Studio 3.1 will be the software used to design the game on. This is just the basic platform design that will be used for each platform that we propose to develop for the game. For the 3D models in the game we will use Softimage Mod Tool. The Softimage Mod Tool will allow us to export our work into a XNA format so the compatibility issues will be held to a minimum. To allow us freedom with our soundtrack and effects for the game we will use a sound utility called FMOD. This software is compatible with all of our other developmental software and will allow us to have a very professional sound quality to our games.
  7. In order to cut developmental costs we will use a new product on the market that will allow cross-platform gaming development. Game Builder Studios has developed a tool that will allow us to write the game codes one time and it will re-create the codes for each platform that we wish to use. This means we can write the game in .NET format, and this tool will re-create it for Mac, iOS and android operating systems. This saves us on having to rewrite the codes for each platform and saves us time getting the game to each platform. The users can now have the game on the PC, Tablet and Smart phone, at the time of purchase. This is a win-win for our development team and the end user. As you can see we have a great strategy going in from a platform and development team aspect.
  8. Most importantly we want Save Halloween to be a fun experience for anyone to pickup and enjoy. We think its possible with a simplistic touch and swipe interface that a lot of mobile games have been using recently. The game’s premise is to save the monsters of halloween from the evil kidnappers. The characters in the game have their own unique abilities allowing players to challenge themselves but overall makes the experience very fun.The game will start off on web based platforms, then later on mobile devices. Similar to how Pop Cap games have developed their games.Using industry standard tools such as XNA game studio, Softimage, and FMOD, we can deploy to different platforms fairly easily, even if the game gets popular enough to end up on game consoles in the future.
  9. This concludes our presentation and we all thank you for your time.