The document discusses a study on e-sports as a career option for students in Kolkata, India. It seeks to understand what e-sports is, how it is an emerging field, and if it can be a viable career path for students. The study finds that e-sports tournaments offer large cash prizes. A survey was conducted of 100 students who play online games daily, with most supporting e-sports as a challenging career option. The conclusion is that e-sports is a lucrative and developing career in India, though it faces stigma as not a "real" sport. As technologies progress, e-sports will become more accepted in India.
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E-sports as a Career in Kolkata: A Study on its Viability and Potential
1. A Study on E-sports
as a career option
for students in
Kolkata.
2. Research Objective
To have a brief idea about what is E-sports.
To learn how e-sports is a colossal upcoming
field.
To find out if students in Kolkata can look up to
esports for viable career option.
To learn how a game transcends into a
commodity.
3. Electronic sports (or esports) is a
term for organized video game
competitions, especially between
professionals. The most common
video game genres associated
with electronic sports are real-
time strategy, fighting, first-person
shooter, and multiplayer online
battle arena. Tournaments such as
the World Cyber Games, the
Evolution Championship Series,
and the Intel Extreme Masters
provide both live broadcasts of
the competition, and cash prizes
to competitors.
E-Sports
4. • Popular E-Sports are League of Legends(LOL),
DOTA2, Starcraft
• Online competitive gaming is increasingly
mirroring the world of professional sports. E-
sports are attracting hard-working teams that
compete for millions of dollars in prize money.
6. • A structured questionnaire was used.
• Structured questionnaires are those questionnaires in which there
are definite, concrete and pre-determined questions.
• The questionnaire consists of 10 questions.
• To best answer this 10 questions I targeted the students playing in
various Cybercafés in Kolkata such as Gamers Paradise in Elgin Road
and BattleGround in Sarat Bose road where the best teams in
Kolkata practice such as Oblique Gamers (OG) , old school (OS)and
Any Body Can Dota (ABCD) . I reached out to the owners of the
cafes and sent them my survey link and easily got 100 responses in
couple of days.
RESEARCH INSTRUMENT
7. Q 1. Do you engage in playing online games atleast once a day?
Data Collection & Analysis
8. Q 2. Please choose how you currently play most of your game.
14. Q8.Do u think Career in E-sports is as challenging as the other socially excepted career like
Doctor,Lawyer ,Engineer ? If Yes/No reason ?
The Response are as follows:
• More challenging than this socially accepted career like doctors and lawyers.
• 3/30/2015 3:26 PM
• i think its more challenging
• 3/30/2015 3:23 PM
• Many countries have accepted esports as professional sports.
• 3/30/2015 3:12 PM
• As esports is a new career option for many people across the globe it is bound to be more challenging.
• 3/30/2015 3:10 PM
• E-sports is already a career choice for many people.
• 3/30/2015 3:03 PM
• Yes definitely as challenging..In fact more challenging than other careers.
• 3/30/2015 2:56 PM
• Yes cause its got a lot of competition as there are millions of player playing to be the best.
• 3/29/2015 9:55 PM
• Yes I feel so because creating a career will be a tedious task.
• 3/26/2015 2:01 AM
• No. Lesser skill. Also e sports it's not a clear term. Depends on what it includes.
• 3/16/2015 4:20 PM
• Yes, it is challenging in it's own way.
• 3/16/2015 2:29 PM
• Yes, it is. As long as you pursue some career of your own interest, you will always do great. And E sport is a new initiative
coming up with improvement of technology so its definitely challenging
• 3/16/2015 1:20 PM
15. • Yes. Sports is an entertaining event. And at the end of the day even doctors, lawyers, etc come home to watch sports of their
choice at times. There is intense competition.
• 3/16/2015 12:26 PM
• Yes. Every career is challenging.
• 3/16/2015 11:25 AM
• May be
• 3/16/2015 9:50 AM
• Yeah, it may not be as skill full or difficult as other professions but it makes up by the fact that it's highly competitive.
• 3/16/2015 3:11 AM
• Yes, it is challenging because it is quite different from all these monotonous career.
• 3/16/2015 12:44 AM
• Yes, it is equally challenging as in my opinion, you need to work equally hard to become good at anything. It's just that Indians
are not totally open to it as of now, but the future of this industry in India is really bright.
• 3/16/2015 12:17 AM
• No cause there is some positive outcome of the work done by accepted careers than e-sports. Other fields help to do something
good for the world.
• 3/15/2015 11:11 PM
• No. It is not very challenging. Its just an smart choice.
• 3/15/2015 11:07 PM
• In India it is much easier to have a professional career in E-sports as compared to a profession with tough competition such as
an engineer,doctor,etc.
• 3/15/2015 10:44 PM
16. • Yes ! because there r many gamers all over world ! and its really competitive out there !
• 3/15/2015 10:28 PM
• Yes of course as competition is present everywhere. Creativity and the pace of remaining spontaneous is a must.
Every job is respectable.
• 3/15/2015 10:28 PM
• Yes. Because not many people support it and also gaming consoles are expensive.
• 3/15/2015 10:20 PM
• Yes
• 3/15/2015 10:18 PM
• No because it doesn't require hard work.
• 3/15/2015 10:15 PM
• Yes because it uses up as much energy and tests your skills and knowledge as any of the mentioned career options
• 3/15/2015 10:09 PM
• Yes. Big money.
• 3/15/2015 10:08 PM
• Of course..you need skill
• 3/15/2015 10:07 PM
• Yes, like any other profession this industry will grow and have immense competition.
• 3/15/2015 10:07 PM
• Yes, because its as technically a competitive industry as the others.
• 3/15/2015 10:05 PM
17. Q 8.Do you think India being a developing market and judging its susceptibility, can 'e-Sports' ever be
considered a real sport?
18. Q 10.Please state the types of online games that you play (you may choose more than one).
19. Findings
• During conducting the survey i found out that
Riot Games, the developers behind League of
Legends, has been working extremely hard to get
the game taken more seriously. After revealing
they have been talking with the United States
government, Riot Games eSports manager Nick
Allen also revealed they have been talking with
the International Olympic Committee to help
get League of Legends in as an Olympic sport in
2020 Olympic games.
20. Conclusion
On completion of this project I have reached the conclusion that gaming is a big upcoming
career option and it is a viable career option. As a nation progresses into a greater level of
digitalization, the industries that require more of technology get a greater impetus and also
industries which as a result of low-level of technology are not flourishing breathe a sigh of
relief upon development. Therefore, not only is participating in the gaming field but also as an
investment option gaming in my opinion is very lucrative.
The stigma of the sports connoisseur considering only sports that involve more of the physical
aspect is considered “prize-worthy” whole heartedly superlative to mental activities and that
sports is not only a test of physical attributes but also of the mind.
E-sports is coming up as a very lucrative career option. The developing nature of e-sports in
India can be understood by the creation of an Indian Gaming League which represent India in
various International forums. It is through professional guidance which will be a direct
consequence of support from the people, the source of our democracy that it is possible that
India too can join the race in being an influencing entity in the E-Sports sector. Commercially
also, investing in a gaming company is not a futile enterprise, E-Sports, providing high rate of
returns in success.
With the advent of gaming on a multi-million level, it has been observed that with time, there
has been major companies that are in the scramble to acquire a team in ESports.
21. On completion of this project I have reached the conclusion that gaming is a big upcoming career
option and it is a viable career option. As a nation progresses into a greater level of digitalization, the
industries that require more of technology get a greater impetus and also industries which as a result
of low-level of technology are not flourishing breathe a sigh of relief upon development. Therefore,
not only is participating in the gaming field but also as an investment option gaming in my opinion is
very lucrative.
The stigma of the sports connoisseur considering only sports that involve more of the physical aspect
is considered “prize-worthy” whole heartedly superlative to mental activities and that sports is not
only a test of physical attributes but also of the mind.
E-sports is coming up as a very lucrative career option. The developing nature of e-sports in India can
be understood by the creation of an Indian Gaming League which represent India in various
International forums. It is through professional guidance which will be a direct consequence of
support from the people, the source of our democracy that it is possible that India too can join the
race in being an influencing entity in the E-Sports sector. Commercially also, investing in a gaming
company is not a futile enterprise, E-Sports, providing high rate of returns in success.
With the advent of gaming on a multi-million level, it has been observed that with time, there has
been major companies that are in the scramble to acquire a team. Being a gamer and a commerce
student, I have always had the stride and the push to integrate both, and in assurity I am not alone.
Opportunities like these allow us to showcase our passions, visions and ideas.
23. BIBLIOGRAPHY
• Wingfield, Nick (8 September 2012). "Game Maker Without a Rule
Book". The New York Times. Retrieved 9 September 2012.
• Dudley, Brier (2013-11-04). "A glimpse of Valve’s Steam Machine,
controller design and hardware plans". Seattle Times. Retrieved
2013-11-04.
• "Steam Message". Steam. Valve Corporation. 2007-08-24.
Retrieved 2008-11-08. "it was exactly eleven years ago that Valve
was born"
• Towns, William R. (2005-03-09). "Valve Corporation v. ValveNET,
Inc., ValveNET, Inc., Charles Morrin Case No. D2005-0038". WIPO
Arbitration and Mediation Center. World Intellectual Property
Organization. Retrieved 2008-11-08.