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Scientific games
@AntTaly #GLASS2015
What are the links between
science and games
● Learning from games
● Teaching with games
● Scientific discovery games
Games and learning
● Found in nature as a way to learn
(i.e. selected by evolution)
● Used for learning historicaly
(e.g. war games in China)
How does it work?
● Feedback loop
● Effect of uncertainty
http://link.springer.com/article/10.1007/s11251-008-9073-6#page-1
http://www.sciencedirect.com/science/article/pii/S0360131513000481
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0103640#pone-0103640-g004
Effects of games on the brain
● Increasing Speed of Processing With Action Video Games
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2871325/
● Gaming improves multitasking skills
http://www.nature.com/news/gaming-improves-multitasking-skills-1.13674
● Action Video Games Sharpen Vision
http://www.rochester.edu/news/show.php?id=2764
● “Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait”
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0070350
Can we learn useful things in a game
"I put my qualifications on my resume when I apply for jobs," Gillett said. "Here's my guild. Here's my
ranking. Here's my biggest online achievement. Some people look at it and say, 'What the hell is this?'
And others will be like, 'That's exactly what I'm looking for.'"
http://money.cnn.com/2014/06/19/technology/world-of-warcraft-resume/
Learning tecnical skills:
“TEENAGE GAMERS ARE BETTER AT VIRTUAL SURGERY THAN MDS”
http://www.popsci.com/gadgets/article/2012-11/teenage-gamers-are-better-virtual-surgery-medical-
professionals
GAMES AND TEACHING
● Many exemples of the use of non scientific
games in teaching
● Use of games to teach science, including at
the university level [our focus]
A classical exemple: MinecraftEdu
Math,
Biology,
Geography,
etc...
MinecraftEdu
Teaching with games
“The use of educational games within learning
environments raises motivation, increases
interest in the subject matter, intensifies
information retention, encourages
collaboration, and improves problem-solving
skills.” Schneider, Maria Victoria, and Rafael C. Jimenez. "Teaching the
fundamentals of biological data integration using classroom
games." PLoS computational biology 8.12 (2012)
Quoting: Michael D, Chen S (2006) Serious games: games that
Games can be used to
teach
Stegman, Melanie. "Immune Attack players perform better on a
test of cellular immunology and self confidence than their
classmates who play a control video game." Faraday Discuss 169
Immune Attack
http://ImmuneDefenseGame.com
• High school students
• First person shooter
game
• Significantly improves
understanding of
concepts in immunology
Educational games
Game Purpose
The DAS game Teaching data integration in bioinformatics
(in person, not online)
The Bioinformatics
Game
Introducing protein sequence and structure (mobile)
4bases Introduce DNA sequencing (mobile)
MAX5 Introduction to sequence comparisons with BLAST, concepts in distributed
computing. High school.
TBG – select a protein
TBG: fly around to hit the
next amino acid on your list
4bases (Rostlab, masters
thesis)
Click the next base
in time as the
sequence scrolls by.
Introduces concept
of DNA sequencing
Click next
base
MAX5
• Goal: introduce the concepts and purposes of DNA
sequence comparisons (BLAST) and distributed
computing to high school students
• First person game set in 3-d world beset by an influenza
pandemic.
• http://gamestem.com/portfolio/max5-storyline-1/
Perry, Daniel, et al. "Human centered game design for bioinformatics and
cyberinfrastructure learning." Proceedings of the Conference on Extreme
Science and Engineering Discovery Environment: Gateway to Discovery. ACM,
2013.
MAX5 starting screen 1
MAX5 starting screen 2
MAX5 “blasting” to detect what a
sample is infected with
MAX5 BLAST analysis
MAX5 alignment viewer
MAX5 sample hunting
MAX5 parallel computing
MAX5, TBG, 4Bases,…
Plusses
• Useful introductions.
• Useful for recruiting.
Minuses
• Very high-level –
shallow learning.
Bioinformatics education games
Game Purpose
Foldit Protein folding
Phylo, Fraxinus Multiple Sequence Alignment
EteRNA RNA structure design
EyeWire Neuron image tracing
MalariaSpot, MOLT Blood cell phenotyping
Dizeez Gene-disease annotation
Genes in Space Copy Number Variation detection
The Cure Biomarker selection for breast cancer survival prediction
• All examples of gamifying tasks in
bioinformatics.
• None built for the purpose of education!
Genes in Space
• Fly a spaceship
• (oh by the way you are
helping cancer
research)
• 300,000 downloads 3
months..
• Cancer UK project.
The Cure game
Alternate turns
picking a gene
from a “board”
of 25
Your
hand
Opponent
s hand
Classroom uses
• The Cure story (Antoine Taly) http:
//tinyurl.com/talycure
• Goal: understand the concept of
Biomarkers
1. Watch short video
2. Play The Cure game (involves picking
genes useful for predicting breast
cancer survival)
3. Create custom predictive decision
Use of games/gamification in
bioinformatics education
Expressivity: Number and depth of learnable concepts
Fun
Benefits:
recruiting,
Rosalind.info
CACAO
Gamified: badges,
leaderboards, levelsLecture
course:
Typically no
game
elements
Classroom
The
Cure Foldit
Phylo
Max5
Game: you “play it”,
learning more
implicit, purposes
aside from education
Genes in
Space
EteRNA
Holy Grail
?
Cost $$
Cost $$
Finding educational
bioinformatics games
• http://www.sciencegamecenter.org/
• Lists about 95 games related to science
• 57 are tagged with “biology”
• 2 with “computer science”
• None focus on bioinformatics learning
objectives.
Melanie Stegman
Federation of American
Games with science inside
● Termitia
http://science-animation.tumblr.com/post/65611682883/retour-sur-les-premiers-mois-de-termitia-un-jeu
GAMES WITH A PURPOSE
The Cure
MOLT
FOLDIT
A Key exemple:
● pioneering work
● scientific results published in peer reviewed journals
● deep analysis of players inputs
Started with grid computing
● ROSETTA@HOME
Foldit
Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010).
Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
Faire mieux qu'un ordinateur
What makes the players good?
→ strategy
Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010).
Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
What makes the players good?
→ strategy
Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010).
Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
Foldit players come from many
backgrounds
Top 50 players
Busn/finance/legal
largest group..
Majority have no training in
biochemistry
Cooper, Seth, et al. "Predicting protein structures with a
multiplayer online game." Nature 466.7307 (2010): 756-760.
THE CURE
PLAY = GENE SELECTION
Alternate turns
picking a gene from
a “board” of 25
Your
hand
Opponents
hand
SCORING
Cure Server
Score reflects accuracy of
decision tree created with
just the selected genes on
real training data
PLAY WITH KNOWLEDGE: GENE ONTOLOGY
PLAY WITH KNOWLEDGE: GENE RIFS
YOU WIN!
GENE SET OVERLAPS, SOME BUT NOT MUCH
http://bioinformatics.psb.ugent.be/webtools/Venn/
“Expert Gene Set”
CLASSIFIER PERFORMANCE WITH DIFFERENT
GENE GROUPS, DIFFERENT DATASETS
X-axis Test Set performance
Griffith 2013 data
Y-axis Test Set performance
Metabric training Oslo Test
Only difference between points,
are the genes used to build SVM
classifier
10 year survival
Yes
No
“Expert Gene Set”
PLAYERS http://io9.com/
these-cool-games-let-you-do-real-life-science-486173006
1,077 Players registered (one year)
Sage DREAM7
challenge, game
announcement
PLAYER DEMOGRAPHICS
PHYLO
Players of Phylo compare the genome sequences of many animals to find genetic segments that are similar.
Mark Schrope PNAS 2013;110:7104-7106
©2013 by National Academy of Sciences
Figure 3. Statistics on the performance of players as a function of the number of sequence in the puzzle.
Kawrykow A, Roumanis G, Kam A, Kwak D, Leung C, et al. (2012) Phylo: A Citizen Science Approach for Improving Multiple Sequence
Alignment. PLoS ONE 7(3): e31362. doi:10.1371/journal.pone.0031362
http://127.0.0.1:8081/plosone/article?id=info:doi/10.1371/journal.pone.0031362
Open-Phylo crowd-computing system. (1) Scientists upload their sequences to the database, validate the alignment puzzles built by the
system (See green box in the data administration interface), or select new ones. (2) The same users monitor the progress of the crowd in
improving their alignments, close puzzles, open new puzzles and finally (3) download the best solutions. The crowd-computing engine is powered
by (a) many casual gamers playing classic puzzles and (b) a smaller number of experienced players, who have access to larger and more difficult
puzzles. Kwak et al. Genome Biology 2013 14:R116 doi:10.1186/gb-2013-14-10-r116
Open Phylo
Open Phylo
Performance of Open-Phylo using the casual or expert version of the Phylo video game. Ratio of puzzles improved by Open-Phylo for the scoring functions
Ancestor (top left), MUSCLE (top right), GUIDANCE (bottom right) and T-Coffee (bottom left). The alignment program used to calculate the initial MSAs is indicated
on the axis of the radar charts: Multiz (north), MUSCLE (west), PRANK (south) and T-Coffee (east). The area surrounded by a blue line corresponds to the
performance achieved with the casual puzzles only, while the area surrounded by a red line indicates the performance of the expert version only. The area
surrounded by a dashed green line shows the ratio of alignments improved by either the classic or expert version. Kwak et al. Genome Biology 2013 14:R116 doi:
10.1186/gb-2013-14-10-r116
Acknowledgments
● Ben Good for many interactions and slides (slides with black background):
http://fr.slideshare.net/goodb/serious-games-for-bioinformatics-education-ismb-2014-education-workshop
http://fr.slideshare.net/goodb/good-ben-rocky2013games
● Students a FDV who tested the use of games in class

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Sciences Games #Glass2015

  • 2. What are the links between science and games ● Learning from games ● Teaching with games ● Scientific discovery games
  • 3. Games and learning ● Found in nature as a way to learn (i.e. selected by evolution) ● Used for learning historicaly (e.g. war games in China)
  • 4. How does it work? ● Feedback loop ● Effect of uncertainty http://link.springer.com/article/10.1007/s11251-008-9073-6#page-1 http://www.sciencedirect.com/science/article/pii/S0360131513000481 http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0103640#pone-0103640-g004
  • 5. Effects of games on the brain ● Increasing Speed of Processing With Action Video Games http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2871325/ ● Gaming improves multitasking skills http://www.nature.com/news/gaming-improves-multitasking-skills-1.13674 ● Action Video Games Sharpen Vision http://www.rochester.edu/news/show.php?id=2764 ● “Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait” http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0070350
  • 6. Can we learn useful things in a game "I put my qualifications on my resume when I apply for jobs," Gillett said. "Here's my guild. Here's my ranking. Here's my biggest online achievement. Some people look at it and say, 'What the hell is this?' And others will be like, 'That's exactly what I'm looking for.'" http://money.cnn.com/2014/06/19/technology/world-of-warcraft-resume/ Learning tecnical skills: “TEENAGE GAMERS ARE BETTER AT VIRTUAL SURGERY THAN MDS” http://www.popsci.com/gadgets/article/2012-11/teenage-gamers-are-better-virtual-surgery-medical- professionals
  • 7. GAMES AND TEACHING ● Many exemples of the use of non scientific games in teaching ● Use of games to teach science, including at the university level [our focus]
  • 8. A classical exemple: MinecraftEdu Math, Biology, Geography, etc... MinecraftEdu
  • 9. Teaching with games “The use of educational games within learning environments raises motivation, increases interest in the subject matter, intensifies information retention, encourages collaboration, and improves problem-solving skills.” Schneider, Maria Victoria, and Rafael C. Jimenez. "Teaching the fundamentals of biological data integration using classroom games." PLoS computational biology 8.12 (2012) Quoting: Michael D, Chen S (2006) Serious games: games that
  • 10. Games can be used to teach Stegman, Melanie. "Immune Attack players perform better on a test of cellular immunology and self confidence than their classmates who play a control video game." Faraday Discuss 169 Immune Attack http://ImmuneDefenseGame.com • High school students • First person shooter game • Significantly improves understanding of concepts in immunology
  • 11. Educational games Game Purpose The DAS game Teaching data integration in bioinformatics (in person, not online) The Bioinformatics Game Introducing protein sequence and structure (mobile) 4bases Introduce DNA sequencing (mobile) MAX5 Introduction to sequence comparisons with BLAST, concepts in distributed computing. High school.
  • 12. TBG – select a protein
  • 13. TBG: fly around to hit the next amino acid on your list
  • 14. 4bases (Rostlab, masters thesis) Click the next base in time as the sequence scrolls by. Introduces concept of DNA sequencing Click next base
  • 15. MAX5 • Goal: introduce the concepts and purposes of DNA sequence comparisons (BLAST) and distributed computing to high school students • First person game set in 3-d world beset by an influenza pandemic. • http://gamestem.com/portfolio/max5-storyline-1/ Perry, Daniel, et al. "Human centered game design for bioinformatics and cyberinfrastructure learning." Proceedings of the Conference on Extreme Science and Engineering Discovery Environment: Gateway to Discovery. ACM, 2013.
  • 18. MAX5 “blasting” to detect what a sample is infected with
  • 23. MAX5, TBG, 4Bases,… Plusses • Useful introductions. • Useful for recruiting. Minuses • Very high-level – shallow learning.
  • 24. Bioinformatics education games Game Purpose Foldit Protein folding Phylo, Fraxinus Multiple Sequence Alignment EteRNA RNA structure design EyeWire Neuron image tracing MalariaSpot, MOLT Blood cell phenotyping Dizeez Gene-disease annotation Genes in Space Copy Number Variation detection The Cure Biomarker selection for breast cancer survival prediction • All examples of gamifying tasks in bioinformatics. • None built for the purpose of education!
  • 25. Genes in Space • Fly a spaceship • (oh by the way you are helping cancer research) • 300,000 downloads 3 months.. • Cancer UK project.
  • 26. The Cure game Alternate turns picking a gene from a “board” of 25 Your hand Opponent s hand
  • 27. Classroom uses • The Cure story (Antoine Taly) http: //tinyurl.com/talycure • Goal: understand the concept of Biomarkers 1. Watch short video 2. Play The Cure game (involves picking genes useful for predicting breast cancer survival) 3. Create custom predictive decision
  • 28. Use of games/gamification in bioinformatics education Expressivity: Number and depth of learnable concepts Fun Benefits: recruiting, Rosalind.info CACAO Gamified: badges, leaderboards, levelsLecture course: Typically no game elements Classroom The Cure Foldit Phylo Max5 Game: you “play it”, learning more implicit, purposes aside from education Genes in Space EteRNA Holy Grail ? Cost $$ Cost $$
  • 29. Finding educational bioinformatics games • http://www.sciencegamecenter.org/ • Lists about 95 games related to science • 57 are tagged with “biology” • 2 with “computer science” • None focus on bioinformatics learning objectives. Melanie Stegman Federation of American
  • 30. Games with science inside ● Termitia http://science-animation.tumblr.com/post/65611682883/retour-sur-les-premiers-mois-de-termitia-un-jeu
  • 31. GAMES WITH A PURPOSE The Cure MOLT
  • 32. FOLDIT A Key exemple: ● pioneering work ● scientific results published in peer reviewed journals ● deep analysis of players inputs
  • 33. Started with grid computing ● ROSETTA@HOME
  • 35. Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010). Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010. Faire mieux qu'un ordinateur
  • 36. What makes the players good? → strategy Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010). Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
  • 37. What makes the players good? → strategy Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players (2010). Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010.
  • 38. Foldit players come from many backgrounds Top 50 players Busn/finance/legal largest group.. Majority have no training in biochemistry Cooper, Seth, et al. "Predicting protein structures with a multiplayer online game." Nature 466.7307 (2010): 756-760.
  • 40.
  • 41. PLAY = GENE SELECTION Alternate turns picking a gene from a “board” of 25 Your hand Opponents hand
  • 42. SCORING Cure Server Score reflects accuracy of decision tree created with just the selected genes on real training data
  • 43. PLAY WITH KNOWLEDGE: GENE ONTOLOGY
  • 44. PLAY WITH KNOWLEDGE: GENE RIFS
  • 46. GENE SET OVERLAPS, SOME BUT NOT MUCH http://bioinformatics.psb.ugent.be/webtools/Venn/ “Expert Gene Set”
  • 47. CLASSIFIER PERFORMANCE WITH DIFFERENT GENE GROUPS, DIFFERENT DATASETS X-axis Test Set performance Griffith 2013 data Y-axis Test Set performance Metabric training Oslo Test Only difference between points, are the genes used to build SVM classifier 10 year survival Yes No “Expert Gene Set”
  • 48. PLAYERS http://io9.com/ these-cool-games-let-you-do-real-life-science-486173006 1,077 Players registered (one year) Sage DREAM7 challenge, game announcement
  • 50. PHYLO
  • 51. Players of Phylo compare the genome sequences of many animals to find genetic segments that are similar. Mark Schrope PNAS 2013;110:7104-7106 ©2013 by National Academy of Sciences
  • 52. Figure 3. Statistics on the performance of players as a function of the number of sequence in the puzzle. Kawrykow A, Roumanis G, Kam A, Kwak D, Leung C, et al. (2012) Phylo: A Citizen Science Approach for Improving Multiple Sequence Alignment. PLoS ONE 7(3): e31362. doi:10.1371/journal.pone.0031362 http://127.0.0.1:8081/plosone/article?id=info:doi/10.1371/journal.pone.0031362
  • 53. Open-Phylo crowd-computing system. (1) Scientists upload their sequences to the database, validate the alignment puzzles built by the system (See green box in the data administration interface), or select new ones. (2) The same users monitor the progress of the crowd in improving their alignments, close puzzles, open new puzzles and finally (3) download the best solutions. The crowd-computing engine is powered by (a) many casual gamers playing classic puzzles and (b) a smaller number of experienced players, who have access to larger and more difficult puzzles. Kwak et al. Genome Biology 2013 14:R116 doi:10.1186/gb-2013-14-10-r116 Open Phylo
  • 54. Open Phylo Performance of Open-Phylo using the casual or expert version of the Phylo video game. Ratio of puzzles improved by Open-Phylo for the scoring functions Ancestor (top left), MUSCLE (top right), GUIDANCE (bottom right) and T-Coffee (bottom left). The alignment program used to calculate the initial MSAs is indicated on the axis of the radar charts: Multiz (north), MUSCLE (west), PRANK (south) and T-Coffee (east). The area surrounded by a blue line corresponds to the performance achieved with the casual puzzles only, while the area surrounded by a red line indicates the performance of the expert version only. The area surrounded by a dashed green line shows the ratio of alignments improved by either the classic or expert version. Kwak et al. Genome Biology 2013 14:R116 doi: 10.1186/gb-2013-14-10-r116
  • 55. Acknowledgments ● Ben Good for many interactions and slides (slides with black background): http://fr.slideshare.net/goodb/serious-games-for-bioinformatics-education-ismb-2014-education-workshop http://fr.slideshare.net/goodb/good-ben-rocky2013games ● Students a FDV who tested the use of games in class