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What is User Experience?
Agenda
o What is UX?
o Cognitive friction
o UX myth busting
o Principles & tactics
o Current Apps and Sites
o Want to learn more about UX?
UX != UI
UX
UI/UXUI
UX != UI
UI
Design &
Technology
Science & Research
UX != UI
CXUX
What is CX?
“How a person feels about
interacting with a brand.”
What is UX?
“How a person feels about
interacting with a product.”
What is UX?
“How a person feels about
interacting with an application.”
What is its purpose?
Happy
Satisfied
Productive
Why do we care?
• Word of mouth
• Increase sales
Happy
• Increase loyalty
• Less support requests
• Ideas vs complaints
Satisfied
• AdvocatesProductive
What is UX?
“The measure of friction between a
user and their goal.”
Types of Friction
Cognitive
Emotional
Physical
Cognitive Friction
o Needless brain activity
o The brain’s CPU cycles
o Conscious
o Subconscious
Cognitive Friction Example
• Legacy application
• Slow performance
• Increased complexity
• No immediate feedback
• Difficult to use
• Required hidden fields
Cognitive Friction Example
• Increased performance
• After user testing,
feedback indicated that
users complained about
the new system being
slower and asked to have
the old system back !?!!
Cognitive Friction Example
• Visual noise
• All fields shown by
default
• A lot of scrolling
• Navigation “helpers”
were ignored
• Saved button not visible
UX myth busting
• Developers are thought to believe these myths
• Incorrect or outdated information
• Least at risk
o Web developers
o Mobile developers
• Most at risk
o Experienced developers
o Enterprise developers
• Knowledge is power!
10 UX Myths
Counting Clicks
“The user should never have to click
more than n times to do something”
• We are not robots
• They will click as long as…
o The cognitive friction is low
o They are getting close to their goal
• Clicks matter in highly repetitive
tasks
o Why does the user have to do that so much?
10 UX Myths
Whitespace
“White space is wasted space! We need
to show the user as much data as
possible”
• Fear of whitespace comes from
o Days of terminals and low-res displays
o The mythical “Power User”
o Not knowing the user’s goals
• It can lower Cognitive & Emotional
friction
o Helps the brain process the screen
o Help user focus on goal
o User is more relaxed
10 UX Myths
Scrolling is bad
“Everything should fit on one screen.
Users hate to scroll!”
• Vertical scrolling is no big deal
• Even users that say they hate to
scroll do it
• Be careful with horizontal scrolling
10 UX Myths
Small details do not matter
“It’s good enough like this. Let’s just
ship it!”
• Small details can dramatically
improve UX
o Reducing the user’s friction
o Focusing the user’s attention on their goal
• Especially important if you are
selling something
o The $300 million button
• Visual details are registered by the
brain
o Quality is skin deep – to the brain
10 UX Myths
More choices
“The user may want to do this or
that. Power users want it all!”
• Presents roadblocks to users
o Instead of a straight path user faces forks
o Choices can really raise Cognitive Friction
• Slow users down and make UI
harder to learn
• Users will often say Yes to more
choices
o Stop offering!
o Give them one really good way to do
something.
10 UX Myths
Users make good choices
“The user knows what they need.
They will select the right option.”
• Most decision making is
subconscious
• Multiple choices can paralyze the
thought process
• Some users just guess
• Users may make choices that
lessen the UX
• Low Cognitive Friction
10 UX Myths
Users know what they want
“The customer is the king! They will
drive the features and requirements.”
• Want != Need
• They will request more than they
can handle
• People are horrible at estimating
the value of features
• Beware of requests made in group
settings
• Find out the user’s goal
10 UX Myths
Usability > Beauty
“Users just care if it’s usable. They
don’t care what it looks like.”
• Users judge the initial quality and
credibility by its appearance
o For web and mobile apps, users may abandon
them before discovering the good stuff
• Good visual design lowers
Emotional Friction which improves
the overall UX
10 UX Myths
Let’s do it like…
“Apple, Microsoft, Google, Amazon,
etc. They spend billions on R&D!”
• Amazon’s menu system may not
be appropriate for your
application
• Do not follow them blindly
• It makes sense when you are
integrating into their platform
10 UX Myths
UX is a project step
“The code is done. Let’s UX the UI
and ship it!”
• Improving the user’s experience is
a continual iterative process
• The earlier you start in the
development process, the better
results you’ll get!
Principles & tactics
o Understand the user’s vision
o How the brain “sees”
o Individual tactics
o Better together
o Incremental UX Improvements
o Lower Cognitive Friction
Shapes
• Breakdown items into a series of shapes
• Match it to data encoded in memory
• Review finer details
Applying Tactics
Shapes
Whitespace
• A crowded UI requires the user’s brain to use central
vision which makes cognitive friction HIGH
• Using whitespace allows the user’s brain to use peripheral
vision
• It allows the brain to rest while processing the UI
• It helps users focus on important information
Whitespace
Grouping
• Make UIs easier to understand by grouping information
• Avoid crowded groups
• Avoid repeating groups without visual separation
Grouping
Alignment
• Misalignment increases Cognitive Friction
• The brain can detect small misalignments
• There are many alignment options
• Be consistent
• Align with reading direction
Alignment
Attention
• Movement in peripheral vision is powerful
• If user focus is needed
o Movement in peripheral vision will DISTRACT
o Keep the UI CALM
• If the user attention is needed
o No movement in peripheral vision will not ATTRACT
o Use movement to get the user’s ATTENTION
• Signal important changes using subtle animations
Attention
Color
• Clashing colors make Cognitive and Emotional Friction
HIGH
• Avoid text/background color combinations
o Blue or Green Text on Red Background
o Red or Green on Blue Background
• Contract between text and background color keeps
Cognitive and Emotional Friction LOW
Attention
Current Apps and Sites
Current Apps and Sites
Current Apps and Sites
Current Apps and Sites
Want to learn more about UX?
Want to learn more about UX?
Want to learn more about UX?
Thank you!

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What is User Experience?

  • 1. What is User Experience?
  • 2. Agenda o What is UX? o Cognitive friction o UX myth busting o Principles & tactics o Current Apps and Sites o Want to learn more about UX?
  • 4. UX != UI UI Design & Technology Science & Research
  • 6. What is CX? “How a person feels about interacting with a brand.”
  • 7. What is UX? “How a person feels about interacting with a product.”
  • 8. What is UX? “How a person feels about interacting with an application.”
  • 9. What is its purpose? Happy Satisfied Productive
  • 10. Why do we care? • Word of mouth • Increase sales Happy • Increase loyalty • Less support requests • Ideas vs complaints Satisfied • AdvocatesProductive
  • 11. What is UX? “The measure of friction between a user and their goal.”
  • 13. Cognitive Friction o Needless brain activity o The brain’s CPU cycles o Conscious o Subconscious
  • 14. Cognitive Friction Example • Legacy application • Slow performance • Increased complexity • No immediate feedback • Difficult to use • Required hidden fields
  • 15. Cognitive Friction Example • Increased performance • After user testing, feedback indicated that users complained about the new system being slower and asked to have the old system back !?!!
  • 16. Cognitive Friction Example • Visual noise • All fields shown by default • A lot of scrolling • Navigation “helpers” were ignored • Saved button not visible
  • 17. UX myth busting • Developers are thought to believe these myths • Incorrect or outdated information • Least at risk o Web developers o Mobile developers • Most at risk o Experienced developers o Enterprise developers • Knowledge is power!
  • 18. 10 UX Myths Counting Clicks “The user should never have to click more than n times to do something” • We are not robots • They will click as long as… o The cognitive friction is low o They are getting close to their goal • Clicks matter in highly repetitive tasks o Why does the user have to do that so much?
  • 19. 10 UX Myths Whitespace “White space is wasted space! We need to show the user as much data as possible” • Fear of whitespace comes from o Days of terminals and low-res displays o The mythical “Power User” o Not knowing the user’s goals • It can lower Cognitive & Emotional friction o Helps the brain process the screen o Help user focus on goal o User is more relaxed
  • 20. 10 UX Myths Scrolling is bad “Everything should fit on one screen. Users hate to scroll!” • Vertical scrolling is no big deal • Even users that say they hate to scroll do it • Be careful with horizontal scrolling
  • 21. 10 UX Myths Small details do not matter “It’s good enough like this. Let’s just ship it!” • Small details can dramatically improve UX o Reducing the user’s friction o Focusing the user’s attention on their goal • Especially important if you are selling something o The $300 million button • Visual details are registered by the brain o Quality is skin deep – to the brain
  • 22. 10 UX Myths More choices “The user may want to do this or that. Power users want it all!” • Presents roadblocks to users o Instead of a straight path user faces forks o Choices can really raise Cognitive Friction • Slow users down and make UI harder to learn • Users will often say Yes to more choices o Stop offering! o Give them one really good way to do something.
  • 23. 10 UX Myths Users make good choices “The user knows what they need. They will select the right option.” • Most decision making is subconscious • Multiple choices can paralyze the thought process • Some users just guess • Users may make choices that lessen the UX • Low Cognitive Friction
  • 24. 10 UX Myths Users know what they want “The customer is the king! They will drive the features and requirements.” • Want != Need • They will request more than they can handle • People are horrible at estimating the value of features • Beware of requests made in group settings • Find out the user’s goal
  • 25. 10 UX Myths Usability > Beauty “Users just care if it’s usable. They don’t care what it looks like.” • Users judge the initial quality and credibility by its appearance o For web and mobile apps, users may abandon them before discovering the good stuff • Good visual design lowers Emotional Friction which improves the overall UX
  • 26. 10 UX Myths Let’s do it like… “Apple, Microsoft, Google, Amazon, etc. They spend billions on R&D!” • Amazon’s menu system may not be appropriate for your application • Do not follow them blindly • It makes sense when you are integrating into their platform
  • 27. 10 UX Myths UX is a project step “The code is done. Let’s UX the UI and ship it!” • Improving the user’s experience is a continual iterative process • The earlier you start in the development process, the better results you’ll get!
  • 28. Principles & tactics o Understand the user’s vision o How the brain “sees” o Individual tactics o Better together o Incremental UX Improvements o Lower Cognitive Friction
  • 29. Shapes • Breakdown items into a series of shapes • Match it to data encoded in memory • Review finer details
  • 32. Whitespace • A crowded UI requires the user’s brain to use central vision which makes cognitive friction HIGH • Using whitespace allows the user’s brain to use peripheral vision • It allows the brain to rest while processing the UI • It helps users focus on important information
  • 34. Grouping • Make UIs easier to understand by grouping information • Avoid crowded groups • Avoid repeating groups without visual separation
  • 36. Alignment • Misalignment increases Cognitive Friction • The brain can detect small misalignments • There are many alignment options • Be consistent • Align with reading direction
  • 38. Attention • Movement in peripheral vision is powerful • If user focus is needed o Movement in peripheral vision will DISTRACT o Keep the UI CALM • If the user attention is needed o No movement in peripheral vision will not ATTRACT o Use movement to get the user’s ATTENTION • Signal important changes using subtle animations
  • 40. Color • Clashing colors make Cognitive and Emotional Friction HIGH • Avoid text/background color combinations o Blue or Green Text on Red Background o Red or Green on Blue Background • Contract between text and background color keeps Cognitive and Emotional Friction LOW
  • 46. Want to learn more about UX?
  • 47. Want to learn more about UX?
  • 48. Want to learn more about UX?