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21st
CENTURY VANITAS
by Anna Waters
THE CONCEPT
The inspiration for my piece was the vanitas genre of painting from the 16th
and 17th
centuries. Vanitas comes from the Latin word “vanus”, meaning “empty”. A vanitas artwork
symbolically shows the fleeting, brief nature of life – how futile our pleasures and pursuits
are because death is inevitable. This was often accompanied by a moral lesson or hopeful
hints at an eternal afterlife in heaven if one did not indulge in worldly vanities.
Recurring symbols included:
• The human skull: a reminder of mortality
• Lemons: pleasing to look at but bitter to taste
• Musical instruments: ephemeral transience
• Globes: the earth and sky
• Empty glasses: the end of life’s pleasures
• Food: death and decay
• Coins and luxury items: worthless wealth
These symbols worked to communicate how temporary and unimpressionable our
lives are. They also provided a chance to paint beautiful objects in an interesting composition.
In this piece, my intention was to convey a special brand of “21st
century vanitas”.
This interpretation of vanitas is informed by nihilism and characterized by sarcasm, self-
deprecation, and commiseration. It is a feeling, a mood, and a life-long mindset that I have
both experienced and seen in others. While not exclusive to any one group, I most frequently
observe it in millennials and post-millennials who are navigating adulthood and adolescence
with increasing anxiety about the future. Thus, I wanted to portray 21st
Century Vanitas in a
modern, computer-generated still life using objects and images which are recognizable to that
audience. In doing so, I hoped to evoke the humor and fleeting disbelief which often
accompanies their vanitas experiences.
I also drew inspiration from social media posts and recent trends that reflected key
sentiments. However, such content is not always understood by those who are out of the loop.
The power of referential humor is only fully understood through consumption of the original
content and its many variations. Social media feeds that circulate much of the same content in
different forms provide a veritable trove of referential humor. As a result, we consumers of
social media have shared 21st
Century Vanitas through memes and viral communication, both
online and off. Such content may seem obscure to anyone who does not hyperactively surf
the web, but many of the thoughts we share can be felt and understood regardless.
Examples of my inspiration:
This dark, absurdist humor is sometimes pushed to a degree that others may see as
worrisome – suicide jokes in a population prone to depression and anxiety are one such
example. However, playing off negative issues as comedic is a common coping mechanism
that is strongly evocative of that 21st
Century Vanitas feel. For better or for worse, lamenting
through humor, geniality in the face of helplessness, and indulgence in the harmful are all
symptoms of 21st
Century Vanitas.
It is my aim to both participate in this process and encourage the viewer to analyze it.
I hope the humor of my piece is a gateway for the viewer to seriously consider the practical
implications of 21st
Century Vanitas. Those who live by it still have earthly preoccupations,
despite being aware of their ultimate meaninglessness.
This duality is also presented in classic vanitas paintings. However, instead of looking
to religion or morality for commentary, we dwell on this feeling in the form of jokes, in the
form of viral commiseration, and in the form of escapism. This art piece reflects such forms.
Despite the insignificance of humanity in the big picture, immediate concerns have very real
consequences on ourselves and the people around us, and in order to function as a society, we
must address those concerns.
THE OBJECTS
DOOT DOOT
The skull and trumpet in this piece
reference one of the very first memes on
the internet: a poorly-rendered animation
of a skull, trumpet in hand, honking
“doot doot”.
It is an absurd concept that has two
objects traditionally used in vanitas
paintings (a skull and musical
instrument). While the context here is
changed significantly, I thought it fitting
to include this relic in the scene.
BEEP BOOP
The CRT monitor and old Apple logo
apple both symbolize the fleeting of
novel innovation. Devices that were
revolutionary in our childhood have
rapidly improved, and must keep
improving to stay relevant. As the world
becomes exponentially more
competitive, younger generations feel
increasingly anxious about themselves
and how they will fare in the future.
BUBBLY BLEACH
The can of sparkling bleach is a
reference to people telling others to
“drink bleach”, usually in hateful
comments on social media. It was
simply another way to say “kill
yourself!” – to which the beleaguered
victims of such talk eventually said,
“okay!”, and turned it into joke they
would use to dissolve the gravity of the
situation.
PODS ON PIZZA
The Tide Pod challenge was a trend in
late 2017 and early 2018, inciting many
post-millennials to eat Tide Pods on
social media because of their tasty,
gelatinous-looking texture. Most people
merely pretended to do so, and even the
ones who actually did, didn’t die –
thanks to a good stomach pumping.
The trend was merely catharsis for our
generational anxiety – another way to
joke about ending it all.
BIG MOOD RAMEN
The instant ramen and bottle of vodka
are referential to the cheap meals we
kids eat because we want to save money,
save time, and because it tastes good.
Alcohol is self-explanatory.
RINGS AND RUPEES
The rings and rupees come from video
games, namely the Legend of Zelda and
Sonic, but they are stand-ins for virtual
currency in general. They point to the
escapist habits of 21st
Century Vanitas –
collecting pixels with no monetary
worth, but then all money has no
inherent worth either... Capitalism is
broken and the American Dream is dead.
THE WORLD
At the end of the day, the sun comes up
and the world still spins. You can spin it
yourself, if you click on it. We all like to
joke about how meaningless life is, and
it might very well be so, but we all have
places to be and bills to pay. It does not
do to dwell on memes and forget to live.
THE PROCESS
THE COMFORT ZONE
When I started this project, I had a clear trajectory. I began by collecting reference
images of all the items. For complex models like the skull and trumpet, I obtained multiple
orthographic views. I modeled everything in Maya and textured them in Photoshop. I did
some surface testing in Renderman, but ultimately decided I did not want to do realistic
texturing. Most of the things I did at this stage of the project were techniques I had used
before, though I did learn a few new things like correct mesh topology, complex glass
surfacing, and how Unity imports assets.
IT’S COMING UP, IT’S COMING UP
By the time the models were sculpted and texture maps were made, I knew that I
wanted this piece to be interactive and not just an animated video. This was this stage where I
learned the most as I had to figure out how Unity worked, particularly in the lighting and
animation department. I tried to do some volumetric lighting, but ended up using spotlights
on a plane as faux god rays. I soon realized that Unity was much simpler than Maya when it
came to overall look development, and I had my set dressed without a hitch.
OH DEAR GOD I’M OUT OF MY DEPTH
Inevitably, the last stretch of a project is always the stage where everything bursts
into flames. But equally as certain is my ability to pull it all together into something
presentable, if not all according to plan. In this case, the problems that cropped up were not
too overwhelming, and while I don’t know why the code I wrote works, it does. In the end, I
was able to scrape together a successful project that surpassed my initial vision. I even put in
two extra objects! Most of all, it was satisfying to work on and finish this piece.
REFERENCES
Alice Fry, “VANITAS PAINTING AND THE SYMBOLISM OF OBJECTS”, blog post
Deidre Olsen, “Why millennials are making memes about wanting to die”, article, Salon
“Headless Mami”, article, Know Your Meme
Pieter Claesz, “Still Life with a Skull and a Writing Quill”, oil painting
“Skull Trumpet”, article, Know Your Meme
setheverman and adunilovesthemoon, “what’s the mood… for april?”, blog post
“Vanitas”, article, Encyclopaedia Britannica
21st
Century Vanitas by Anna Waters
Made with Texas A&M University in AIB Bonn
Spring 2018

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21st Century Vanitas

  • 3. The inspiration for my piece was the vanitas genre of painting from the 16th and 17th centuries. Vanitas comes from the Latin word “vanus”, meaning “empty”. A vanitas artwork symbolically shows the fleeting, brief nature of life – how futile our pleasures and pursuits are because death is inevitable. This was often accompanied by a moral lesson or hopeful hints at an eternal afterlife in heaven if one did not indulge in worldly vanities. Recurring symbols included: • The human skull: a reminder of mortality • Lemons: pleasing to look at but bitter to taste • Musical instruments: ephemeral transience • Globes: the earth and sky • Empty glasses: the end of life’s pleasures • Food: death and decay • Coins and luxury items: worthless wealth These symbols worked to communicate how temporary and unimpressionable our lives are. They also provided a chance to paint beautiful objects in an interesting composition.
  • 4. In this piece, my intention was to convey a special brand of “21st century vanitas”. This interpretation of vanitas is informed by nihilism and characterized by sarcasm, self- deprecation, and commiseration. It is a feeling, a mood, and a life-long mindset that I have both experienced and seen in others. While not exclusive to any one group, I most frequently observe it in millennials and post-millennials who are navigating adulthood and adolescence with increasing anxiety about the future. Thus, I wanted to portray 21st Century Vanitas in a modern, computer-generated still life using objects and images which are recognizable to that audience. In doing so, I hoped to evoke the humor and fleeting disbelief which often accompanies their vanitas experiences. I also drew inspiration from social media posts and recent trends that reflected key sentiments. However, such content is not always understood by those who are out of the loop. The power of referential humor is only fully understood through consumption of the original content and its many variations. Social media feeds that circulate much of the same content in different forms provide a veritable trove of referential humor. As a result, we consumers of social media have shared 21st Century Vanitas through memes and viral communication, both online and off. Such content may seem obscure to anyone who does not hyperactively surf the web, but many of the thoughts we share can be felt and understood regardless.
  • 5. Examples of my inspiration:
  • 6.
  • 7. This dark, absurdist humor is sometimes pushed to a degree that others may see as worrisome – suicide jokes in a population prone to depression and anxiety are one such example. However, playing off negative issues as comedic is a common coping mechanism that is strongly evocative of that 21st Century Vanitas feel. For better or for worse, lamenting through humor, geniality in the face of helplessness, and indulgence in the harmful are all symptoms of 21st Century Vanitas. It is my aim to both participate in this process and encourage the viewer to analyze it. I hope the humor of my piece is a gateway for the viewer to seriously consider the practical implications of 21st Century Vanitas. Those who live by it still have earthly preoccupations, despite being aware of their ultimate meaninglessness. This duality is also presented in classic vanitas paintings. However, instead of looking to religion or morality for commentary, we dwell on this feeling in the form of jokes, in the form of viral commiseration, and in the form of escapism. This art piece reflects such forms. Despite the insignificance of humanity in the big picture, immediate concerns have very real consequences on ourselves and the people around us, and in order to function as a society, we must address those concerns.
  • 9. DOOT DOOT The skull and trumpet in this piece reference one of the very first memes on the internet: a poorly-rendered animation of a skull, trumpet in hand, honking “doot doot”. It is an absurd concept that has two objects traditionally used in vanitas paintings (a skull and musical instrument). While the context here is changed significantly, I thought it fitting to include this relic in the scene.
  • 10. BEEP BOOP The CRT monitor and old Apple logo apple both symbolize the fleeting of novel innovation. Devices that were revolutionary in our childhood have rapidly improved, and must keep improving to stay relevant. As the world becomes exponentially more competitive, younger generations feel increasingly anxious about themselves and how they will fare in the future.
  • 11. BUBBLY BLEACH The can of sparkling bleach is a reference to people telling others to “drink bleach”, usually in hateful comments on social media. It was simply another way to say “kill yourself!” – to which the beleaguered victims of such talk eventually said, “okay!”, and turned it into joke they would use to dissolve the gravity of the situation.
  • 12. PODS ON PIZZA The Tide Pod challenge was a trend in late 2017 and early 2018, inciting many post-millennials to eat Tide Pods on social media because of their tasty, gelatinous-looking texture. Most people merely pretended to do so, and even the ones who actually did, didn’t die – thanks to a good stomach pumping. The trend was merely catharsis for our generational anxiety – another way to joke about ending it all.
  • 13. BIG MOOD RAMEN The instant ramen and bottle of vodka are referential to the cheap meals we kids eat because we want to save money, save time, and because it tastes good. Alcohol is self-explanatory.
  • 14. RINGS AND RUPEES The rings and rupees come from video games, namely the Legend of Zelda and Sonic, but they are stand-ins for virtual currency in general. They point to the escapist habits of 21st Century Vanitas – collecting pixels with no monetary worth, but then all money has no inherent worth either... Capitalism is broken and the American Dream is dead.
  • 15. THE WORLD At the end of the day, the sun comes up and the world still spins. You can spin it yourself, if you click on it. We all like to joke about how meaningless life is, and it might very well be so, but we all have places to be and bills to pay. It does not do to dwell on memes and forget to live.
  • 17. THE COMFORT ZONE When I started this project, I had a clear trajectory. I began by collecting reference images of all the items. For complex models like the skull and trumpet, I obtained multiple orthographic views. I modeled everything in Maya and textured them in Photoshop. I did some surface testing in Renderman, but ultimately decided I did not want to do realistic texturing. Most of the things I did at this stage of the project were techniques I had used before, though I did learn a few new things like correct mesh topology, complex glass surfacing, and how Unity imports assets.
  • 18. IT’S COMING UP, IT’S COMING UP By the time the models were sculpted and texture maps were made, I knew that I wanted this piece to be interactive and not just an animated video. This was this stage where I learned the most as I had to figure out how Unity worked, particularly in the lighting and animation department. I tried to do some volumetric lighting, but ended up using spotlights on a plane as faux god rays. I soon realized that Unity was much simpler than Maya when it came to overall look development, and I had my set dressed without a hitch.
  • 19. OH DEAR GOD I’M OUT OF MY DEPTH Inevitably, the last stretch of a project is always the stage where everything bursts into flames. But equally as certain is my ability to pull it all together into something presentable, if not all according to plan. In this case, the problems that cropped up were not too overwhelming, and while I don’t know why the code I wrote works, it does. In the end, I was able to scrape together a successful project that surpassed my initial vision. I even put in two extra objects! Most of all, it was satisfying to work on and finish this piece.
  • 20. REFERENCES Alice Fry, “VANITAS PAINTING AND THE SYMBOLISM OF OBJECTS”, blog post Deidre Olsen, “Why millennials are making memes about wanting to die”, article, Salon “Headless Mami”, article, Know Your Meme Pieter Claesz, “Still Life with a Skull and a Writing Quill”, oil painting “Skull Trumpet”, article, Know Your Meme setheverman and adunilovesthemoon, “what’s the mood… for april?”, blog post “Vanitas”, article, Encyclopaedia Britannica 21st Century Vanitas by Anna Waters Made with Texas A&M University in AIB Bonn Spring 2018