2. No. TOPICS
1 INTRODUCTION
2 OBJECTIVES
3 TYPES
4 ADVANTAGES AND DISADVANTAGES
5 TREATMENT
6 STATEMENT OF PROBLEM
7 REVIEW OF LITERATURE
8 NATURE OF STUDY
9 HYPOTHESIS
10 DATA ANALYSIS
11 OBSERVATION
12 SUGGESTION
13 CONCLUSION
14 ANNEXURE
15 BIBLIOGRAPHY
3.
4. What are video
games?
A kind of computer controlled
games where players interact
with objects displayed on a
screen for the sake of
entertainment.
5. INTRODUCTION
Video games are a prime source of
entertainment for children in todays world.
Video games were introduced back in the
1970s, which consisted of games such as
‘Pong’.
Then in late 1980s, video games started to
become more developed.
Now due to advancement in technology it
made video games much more realistic than
ever before.
Today approximately 90% of children spend
about half of their day playing video games.
6. OBJECTIVES
To understand popularity of video games among children’s.
To know the positive and negative effects of video games.
To understand if video games increase aggression or not.
To know how much time they spend on playing video games.
To get information about solutions that parents would apply to
reduce their kids addiction to video games.
7. TYPES OF VIDEO GAMES
Shooter
Adventure
Role
playing
games
Simulation
games
Sports
Action
8. Advantages Of Playing Video Games
Physical Skills
Social Connectivity
Disabled PeopleDecision Making
Increase Brain
Capacity
9. Disadvantages Of Playing Video Games
Sleep
Deprivation
Loss Of Studies
Eye DiseasesWaste Of Electricity
Outdoor Activates
11. STATEMENT OF PROBLEM
Many children’s are addicted to electronic device there
is not much control of parents on their children.
This addiction affects their mental and even physical
health.
Children’s face loneliness, depression and social
isolation due to lack of in-person contact with others.
We choose this topic to analyze the impact of growing
video games popularity among children’s.
12. REVIEW OF LITERATURE
According to Wohlman (2012) in his work entitled ‘Epic
Fail’:
How Video Games and Internet overuse create problems with
college students, there are several factors that pushed adults,
especially students to play video games. Another negative effect of
video gaming is found in the health of the gamer. If gaming is
overused, this may lead to dry eyes, headaches, back aches,
eating irregularities and sleep disturbances
13. According to the NDP Group (as cited by Granic et al.,
2013, p.66):
In the united states alone, children of age ranges from 2 to 17
has 91% of video gamers. With that large percentage in just one
country, we can already deduce that the world of video games is
already widespread around the world and that the young are the most
exposed to it.
14. In 2009, Gentile (as cited by Prot et al., 2014)
Stated that children who finds trouble in school decides to
spend more time playing video games in order to gain attention from
their parents will lead to poor school performance.
15. NATURE OF STUDY
We have conducted a quantitative study through
primary source and secondary source.
It’s a micro research where we have taken small
population of children’s.
We conducted survey of boys and girls both.
19. DATA COLLECTION TECHNIQUES
We have chosen Questionnaire method for collecting data.
Paper-pencil survey method was used for conducting survey.
The sample of 70 children of age group 9 to 20 years have
been taken.
Both the genders are taken into consideration.
We located our target audience from Andheri.
20. Q.1 Do you like to play video / computer Games?
93%
7%
Column1
Yes
No
Options No. of
Children
Yes 65
No 5
93% children like to play video games.
7% children do not like to play video games.
21. Q.2 How much time did you spend last week playing video or computer games?
0
5
10
15
20
25
30
35
40
45
Category 1
30 mins
1 to 2 hrs
3 to 4 hrs
8 hrs
Options No. of
children
30 mins 45
1 to 2
hrs
12
3 to 4
hrs
6
8 hrs 2
45 children play for 30 mins.
12 children play for 1 to 2 hrs.
6 children play for 3 to 4 hrs.
Whereas, only 2 children play for 8 hrs.
22. Q.3 If yes, what type of games do you play…?
0
5
10
15
20
25
Action
Adventure
Sports
Puzzle
Options No. of
children
Action 21
Adventure 16
Sports 11
Puzzle 17
21 children like to play action games.
16 children like to play adventure games.
But only 11 children like to play sports video games.
Whereas, 17 children like to play puzzle games.
23. Q.4 How often do you play…?
0
5
10
15
20
25
30
35
Daily
Weekly
Monthly
Semesterly
Options No. of
children
Daily 32
Weekly 24
Monthly 6
Semesterly 3
Mostly 32 children prefer playing daily.
24 children play weekly.
Only 6 children play monthly.
And 3 children play semesterly.
24. Q.5 Do you think video games are educational…?
37%
63%
Column1
Yes
No
Options No. of
children
Yes 24
No 41
63% children said video games are not educational.
Whereas, 37% children said video games are educational.
25. Q.6 Do you play with other family member at home…?
60%
40%
Column1
Yes
No
Options No. of
children
Yes 39
No 26
60% children said yes they play with their family members.
On the other hand 40% children said no.
26. Q.7 Do your parents monitor the content of the video games you play…?
0
10
20
30
40
50
Category 1
ChartTitle
Yes, my parents are
protective
No, my parents know I
am matured
No, my parents don't
care
Options No. of
children
Yes my parents
are protective
47
No my parents
know I am
matured
15
No my parents
don’t care
3
Parents of 47 children are very protective.
15 children’s parents think their child is matured enough.
Only 3 children’s said their parents don’t care.
27. Q.8 How old were you when you first introduced to video games…?
0
5
10
15
20
25
30
ChartTitle
Under 7
Under 12
Under 16
Options No. of
children
Under 7 24
Under12 30
Under 16 11
24 children were first introduced when they were under 7 yrs.
30 children were introduced when they were under 12 yrs.
And 11 children were under 16 yrs.
28. Q.9 Do you use online games to stay in touch with distant friends…?
86%
14%
Column1
Yes
No
Options No. of
children
Yes 20
No 45
20 children stay in touch with friends.
And 45 children do not stay in touch with friends.
29. Q.10 Has playing video games affected your health…?
0
5
10
15
20
25
30
35
40
Headache
Eye problem
Mental problem
Options No. of
children’s
Headache 37
Eye
problem
28
Mental
problem
0
37 children were facing headache problem.
28 children were facing eye problem.
Not a single child was facing mental problem.
30. Q.11 Has your playing of video games negatively affected your school
grades…?
31%
69%
Column1
Yes
No
Options No. of
children
Yes 20
No 45
69% children said no video games have never affected their grades.
But 31% children said that their grades got affected.
31. Q.12 Have you learned anything from gaming…?
22%
78%
Column1
Yes
No
Options No. of
children
Yes 14
No 51
22% of children have learned something from video games.
Whereas, 78% haven't learned anything from video games.
32. OBSERVATION
Many children like to play video games.
Children hardly play for 30 mins or 1 to 2 hours.
Action games were most likely played and even
puzzle and adventurous games.
Many children play games daily or weekly.
We observed that many parents are protective about
their child so they keep an eye.
Headache and eye problem was the problem faced
by kids
22% of children had learned some qualities where
as 78% have not.
33. FOR PARENTS:
Talk to your children about video games.
Instead of violent video games, give them educational, interactive
games.
Work to help outlaw the sale of video games to children in your
community.
Discuss values and concerns with other parents.
Teach your child how to make responsible choices.
Understand the risks of allowing your child to be exposed to video
games.
34. CONCLUSION
Video games are often associated with negative health
consequences. But when games are played in moderation and
with mindfulness, they are viable source of stress relief.
Video games themselves are a relatively modern form of
entertainment. They are engaging and immersive on a level
different from that of traditional board games and other forms of
entertainment.
The player actively contributes to the level of satisfaction he/she
attains from this medium and thus is more invested and willing to
engage in the elements of the video game.
The amount of play time is also an important factor in the effects
of gaming.