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Azure for gaming
1. DotNet Abruzzo per
UniMol: Virtual Reality
Università del Molise
Diparimento di bioscienze e territorio
Corso di laurea in Informatica
Isernia – 18/10/2018
UNIVERSITÀ
DEGLI STUDI
DEL MOLISE
2. Cloud computing for
game developers
Angelo Gino Varrati
MVP on Azure – MSP – DotNet Abruzzo co-founder
UNIVERSITÀ
DEGLI STUDI
DEL MOLISE
3. Let’s talk about:
Cloud Computing
UNIVERSITÀ
DEGLI STUDI
DEL MOLISE
Angelo Gino Varrati
MVP on Azure – MSP – DotNet Abruzzo co-founder
4. Fonte: NIST
National Institute of
Standards and Technology
«Cloud computing is a model for enabling
ubiquitous, convenient, on-demand network
access to a shared pool of configurable
computing resources (e.g., networks, servers,
storage, applications, and services) that can be
rapidly provisioned and released with minimal
management effort or service provider
interaction.»
@angelus_gi
17. Agenda
• Cloud cos’è
• Servizi dedicati al mondo del
gaming
• Scenari d’uso
• Industrie videoludiche coinvolte
• What’s next?
@angelus_gi
18.
19. UNIVERSITÀ
DEGLI STUDI
DEL MOLISE
Angelo Gino Varrati
MVP on Azure – MSP – DotNet Abruzzo co-founder
DEMO:
How to build a score leaderboard
using Azure (SQL DB), App Service
& Visual Studio
24. Name: Angelo Gino Varrati
DotNet Abruzzo community co-founder
Microsoft MVP on Azure (2018-2019)
MSP Team Leader (2015-2016, 2016-2017, 2017-2018)
http://angelusgi.azurewebsites.net/
https://twitter.com/angelus_gi
https://github.com/AngelusGi
https://it.linkedin.com/in/angelusgi
Contact details & recap
25. Azure subscriptions
Azure for Students 25+ free products and $100 in free credit*
richiesta email universitaria
https://azure.microsoft.com/it-it/free/students
Azure for Students Starter 25+ free products*
tramite Microsoft Imagine per tutti gli studenti
https://azure.microsoft.com/it-it/offers/ms-azr-0144p
Standard subscription pay-as-you-go
https://Azure.microsoft.com
*No credit card needed. Simply verify your student status through your school email address.
Data is pervasive today. Connected devices and people are generating more data than ever before.
According to IDC
By 2025, approximately 80 billion devices will be connected to the Internet. To put that in perspective, approximately 11 billion devices connect to the Internet now. The figure is expected to nearly triple to 30 billion by 2020 and then nearly triple again to 80 billion five years later.
By 2020 total amount of digital data created worldwide will mushroom from 4.4 zettabytes in 2013 to 44 zettabytes.
Just as an example, the new Ford GT has more than 50 different sensors and 28 microprocessors to keep its power in check. More than 3000 different signals — handled by six “communication area networks” -- generate 300MB of data per second, which equate to more than 100GB of data per hour. It’s bit of an extreme example, but that is where we are heading.