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Production Reflection
Andrew Downes
Process
The script was easy enough as I had
just taken an already existing review
and made it into my own words and
also slimmed it down from the
original 3,000 words down to 564
words however I still believe that it
still conveys the point even if I had to
miss out quite a few of the points
and it seemed very long winded so it
kind of had to be edited to fit to the
timing of this piece. It also holds the
attention of the listener by including
all the gore and everything to the
small parts of design however I
believe my voice was very monotone
and would not actually keep an
audience interested.
Process
• The first picture as shown is of
me usinmultiband compressor
to change the noise levels to
raise the more important parts
of the game play such as the
sound effects and the speech
and not raise the middle and
add a similar ratio to the low
and high segments.
• The other picture shows the
effects options to show which
fade I had used for the two
extracts the DOOM trailer and
the gameplay.
Process
• This to show the music and the order of the
work I did to make it more equal and to make it
fit to the timings I was given for the project.
Process
• These pictures show
some of my experiments
that didn’t work out
such as the reverb which
made the music a little
bit too echo-ish and also
the DeNoiser which
allowed me to freeze the
amount of hertz and
increase and decrease it
but it didn’t make a large
enough difference to
change the piece and
add it to the project.
Process
• I also did a sound test to see
what the options did to the
extracts when the low was
increased to max it
practically increased the
bass and the middle made
the sounds sharper but the
high made the sounds into a
higher pitch. Also I had a
small problem with the bass
options as seem as if I
altered it too much it would
become either more silent
or give you way too much
bass and that would be all
you could hear.
Process
• I also did some experiments
with the chorus option
however all I could tell was
that when I altered the
depth the noises became
deeper and I edited the
delay and that just made it
sound as if I said everything
twice or more. The other
picture were the settings for
the DOOM trailer on the
multiband compressor, I
didn’t use the normal
compressor as I wanted
more control over each of
the sounds.
Process
Then I added my voice over the DOOM gameplay file and because it didn’t work when I
tried to put it over the DOOM trailer but it made very little sense as it had loud speech in
both and they overlapped with each other and so it made no sense and then I tried to put
it over the DOOM gameplay and the DOOM gameplay was much quieter and also there
was less speech and more sound effects and so you could easily hear and make sense of
the review.
Process
Process
• Then I did a once over on the project as seem
as the volume levels were all over the place
and so I corrected them and decided to take
away a few of the extra little bits and pieces
such as the multiband compressor as it didn’t
seem to make any positive difference to my
piece and I also got rid of the DeNoiser for the
same reason and some others.
Final piece

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6. production reflection(4)

  • 2. Process The script was easy enough as I had just taken an already existing review and made it into my own words and also slimmed it down from the original 3,000 words down to 564 words however I still believe that it still conveys the point even if I had to miss out quite a few of the points and it seemed very long winded so it kind of had to be edited to fit to the timing of this piece. It also holds the attention of the listener by including all the gore and everything to the small parts of design however I believe my voice was very monotone and would not actually keep an audience interested.
  • 3. Process • The first picture as shown is of me usinmultiband compressor to change the noise levels to raise the more important parts of the game play such as the sound effects and the speech and not raise the middle and add a similar ratio to the low and high segments. • The other picture shows the effects options to show which fade I had used for the two extracts the DOOM trailer and the gameplay.
  • 4. Process • This to show the music and the order of the work I did to make it more equal and to make it fit to the timings I was given for the project.
  • 5. Process • These pictures show some of my experiments that didn’t work out such as the reverb which made the music a little bit too echo-ish and also the DeNoiser which allowed me to freeze the amount of hertz and increase and decrease it but it didn’t make a large enough difference to change the piece and add it to the project.
  • 6. Process • I also did a sound test to see what the options did to the extracts when the low was increased to max it practically increased the bass and the middle made the sounds sharper but the high made the sounds into a higher pitch. Also I had a small problem with the bass options as seem as if I altered it too much it would become either more silent or give you way too much bass and that would be all you could hear.
  • 7. Process • I also did some experiments with the chorus option however all I could tell was that when I altered the depth the noises became deeper and I edited the delay and that just made it sound as if I said everything twice or more. The other picture were the settings for the DOOM trailer on the multiband compressor, I didn’t use the normal compressor as I wanted more control over each of the sounds.
  • 8. Process Then I added my voice over the DOOM gameplay file and because it didn’t work when I tried to put it over the DOOM trailer but it made very little sense as it had loud speech in both and they overlapped with each other and so it made no sense and then I tried to put it over the DOOM gameplay and the DOOM gameplay was much quieter and also there was less speech and more sound effects and so you could easily hear and make sense of the review.
  • 10. Process • Then I did a once over on the project as seem as the volume levels were all over the place and so I corrected them and decided to take away a few of the extra little bits and pieces such as the multiband compressor as it didn’t seem to make any positive difference to my piece and I also got rid of the DeNoiser for the same reason and some others.

Notas do Editor

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.