SlideShare uma empresa Scribd logo
1 de 25
Presented by Amy, Nitthiya, Puvan and Sumathi
1. First log in.
2. Under links,Click on Ray and Tombscape 2.
3. Read the instructions on what you are required to do for
each game.
4. As you play reflect on 2 questions:
 What are the advantages or disadvantages of the games in
terms of developing literacy?
 How would you use the game/games as a teaching tool in
your class?
“Playing video games helps develop
sophisticated operational, cultural
and critical literacy skills.”
( Sun , 1996)
Disagree?or
Reading
Video
GamesWriting
Gee, J. P. (2007). What video games have to teach us about learning and literacy.
Video gaming is multimodal
; another vehicle or tool
 Meanings are created
 Develop and
 educational tools
 Create a and control as players become
active and reflective participants
 Allow among affiliated people which develops
language and social skills
 Encourage players to relationships, strategies
and skills; how each action would impact on future actions
and other players’ actions
 Learners could bring along
e.g. social class, gender, interests, motivations
cognitive, spatial coordinationskills
real sense of ownership
interaction
thinkabout
multiple real-worldidentities
Powerful
 video games offer strong identities
 allow players to think in different roles
 project their values and desires onto the virtual character by
making use of the resources provided by the designer
 :
 words are linked to the experiences, actions, images or
dialogues whereas schools are unable to situate meanings in
real contexts all the time
 Generate processes
 Enhances
Effective
decision-making
problem -solving ability
Situatedmeanings
 Science teachers struggled to get students to learn literacy
and numeracy
 Students commented, ‘We did literacy and numeracy at
school and we've never had to use it since.’
 Modified a popular computer game, Neverwinter Nights,
published by Atari and produced by Bioware.
 $25 million was spent on the game
 94% of the students achieved key skills
http://news.bbc.co.uk/2/hi/uk_news/education/6254989.stm
 Students were invited to pick a character and go on
a quest in which they have to make decisions about
what to take and how to progress using mathematics
and their literacy skills.
 For example, before they set off in their ship they
have to fill it with the things they are going to need.
This requires them to calculate the area of the ship
and how much they can manage to bring.
 Those who faced difficulty to progress in the game
would come knocking on the staff room door and
wouldn't let the teachers go until they were taught
how to overcome them
 It surveyed almost 1,000 teachers and more than
2,300 primary and secondary school students in
the UK.
 Results showed:
 59% of teachers would consider using off-the-shelf
games in the classroom while 62% of students wanted
to use games at school.
 55% of students thought videogames would make for
more interesting lessons
 More than 70% of the surveyed teachers felt that
playing games could lead to anti-social behaviour
while 30% of students believed that playing games
could lead to increased violence and aggression.
http://news.bbc.co.uk/2/hi/technology/5398230.stm
http://www.reuters.com/article/idUSTRE50819H20090110
http://www.mindef.gov.sg/content/imindef/publications/pointer/journals/2006/v32n4/Evolution_of_Modelling_and_Simulation_in_the_Si
ngapore_Armed_Forces.print.html?Status=1
A quote taken from Youtube:
‘…some 9 year old are still afraid of their own
shadow, not to talk about a gun. I am 16 and I love
violent video games, love them nice and gory.. When
I was 15 I was let to shoot a realgun at a firing
range for the first time, and there they said I'm a
natural. I did not let them help me with anything, I
knew how to handle a gun.. which I learned from
games…’
 Only entertainment.
 Clash of CONFLICTS with schools’ ideal of learning.
 Important knowledge/ information should be related to
intellectual/ academic disciplines.
 discourse of media has an influence over ignorant,
passive viewers/ players especially the young
audience
 Lead to violence and obesity
 Simply bad influence.
 Exposure to violent media will reinforce and increase
aggressive behaviour
 Some gamers find it difficult to distinguish between
real and fantasy
Objective
 Be clear of the learning outcomes
Assess the content:
 Select games with no undesirable themes, language and
animation
 Evaluate the demands of the game e.g. instructions, skills and
prior experience required
 Aligns with the syllabus
Required level and nature of involvement:
 Active or passive gaming
Information :
 Amount of information given vs. prior knowledge of the game
required
Progressive learning:
 Range and options in difficulty levels for all learners
http://sheu.org.uk/sites/sheu.org.uk/files/imagepicker/1/eh203mg.pdf
Create opportunity for play
 Curriculum time may not be sufficient for the use of
computer games. Provide alternative places and time for
students to play the game (e.g., at home or in an internet
café).
 Create a community of practice for students.They can learn
how to move on to higher levels in the game, from one
another.
 Look out for opportunities to facilitate learning, like subtly
providing hints on some skills pertaining to a subject.
http://news.bbc.co.uk/2/hi/technology/5398230.stm
 WatchVideoClip
“Video and computer-based games represent
one technique that may be available to
educators, however care should be taken that
enthusiastic use of this tool does not displace
other more effective techniques.”

Mais conteúdo relacionado

Mais procurados

Games for Teaching and Learning
Games for Teaching and LearningGames for Teaching and Learning
Games for Teaching and LearningCaroline Lace
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in educationSilversprite
 
Video Games For Children's teaching English
Video Games For Children's teaching EnglishVideo Games For Children's teaching English
Video Games For Children's teaching EnglishUniversidad de los Andes
 
Leapfrog tag, i pod touch, $100 funding grant
Leapfrog tag, i pod touch, $100 funding grantLeapfrog tag, i pod touch, $100 funding grant
Leapfrog tag, i pod touch, $100 funding grantlanelee77
 
Gaming, Schooling and Knowing
Gaming, Schooling and KnowingGaming, Schooling and Knowing
Gaming, Schooling and KnowingClaus Berg
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Ryan Schaaf
 

Mais procurados (8)

Games for Teaching and Learning
Games for Teaching and LearningGames for Teaching and Learning
Games for Teaching and Learning
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in education
 
Video Games For Children's teaching English
Video Games For Children's teaching EnglishVideo Games For Children's teaching English
Video Games For Children's teaching English
 
Leapfrog tag, i pod touch, $100 funding grant
Leapfrog tag, i pod touch, $100 funding grantLeapfrog tag, i pod touch, $100 funding grant
Leapfrog tag, i pod touch, $100 funding grant
 
Digital games
Digital games Digital games
Digital games
 
Games and Education
Games and EducationGames and Education
Games and Education
 
Gaming, Schooling and Knowing
Gaming, Schooling and KnowingGaming, Schooling and Knowing
Gaming, Schooling and Knowing
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013
 

Destaque

ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555
ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555
ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555พิชัย ตุ้งประโคน
 
La Castanyera
La CastanyeraLa Castanyera
La Castanyeralomeru
 
The colours song
The colours songThe colours song
The colours songElnaroca
 
Challenges in is development
Challenges in is developmentChallenges in is development
Challenges in is developmentAhmad Ammari
 
מצגת שיעור כלים לקידום אתרים
מצגת שיעור כלים לקידום אתריםמצגת שיעור כלים לקידום אתרים
מצגת שיעור כלים לקידום אתריםnishslides
 
Il buzzieqa magika
Il buzzieqa magikaIl buzzieqa magika
Il buzzieqa magikaclarodgers
 
Townet. Piattaforme Waver per il network management
Townet. Piattaforme Waver per il network managementTownet. Piattaforme Waver per il network management
Townet. Piattaforme Waver per il network managementTownet
 
Detection of swine hepatitis e virus in the
Detection of swine hepatitis e virus in theDetection of swine hepatitis e virus in the
Detection of swine hepatitis e virus in thekpiller
 
Exraindo informações de negócio a partir de logs de aplicações dom o ELK
Exraindo informações de negócio a partir de logs de aplicações dom o ELKExraindo informações de negócio a partir de logs de aplicações dom o ELK
Exraindo informações de negócio a partir de logs de aplicações dom o ELKMarcus Vinicius Leandro
 
Декада инвалидов
Декада инвалидовДекада инвалидов
Декада инвалидовNikita Kudelin
 
Compliance Software
Compliance SoftwareCompliance Software
Compliance Softwarecvrhijn
 
The 10 natural_laws_of_successful_time_and_life_management
The 10 natural_laws_of_successful_time_and_life_managementThe 10 natural_laws_of_successful_time_and_life_management
The 10 natural_laws_of_successful_time_and_life_managementMohamed Yaser
 

Destaque (20)

ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555
ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555
ประกาศผลสอบครูผู้ช่วย สพป.สระบุรี เขต 2 1/2555
 
La Castanyera
La CastanyeraLa Castanyera
La Castanyera
 
The colours song
The colours songThe colours song
The colours song
 
Challenges in is development
Challenges in is developmentChallenges in is development
Challenges in is development
 
Repaso clase4
Repaso clase4Repaso clase4
Repaso clase4
 
מצגת שיעור כלים לקידום אתרים
מצגת שיעור כלים לקידום אתריםמצגת שיעור כלים לקידום אתרים
מצגת שיעור כלים לקידום אתרים
 
Il buzzieqa magika
Il buzzieqa magikaIl buzzieqa magika
Il buzzieqa magika
 
Software Series 4
Software Series  4Software Series  4
Software Series 4
 
Software Series 3
Software Series 3Software Series 3
Software Series 3
 
Lec5
Lec5Lec5
Lec5
 
Townet. Piattaforme Waver per il network management
Townet. Piattaforme Waver per il network managementTownet. Piattaforme Waver per il network management
Townet. Piattaforme Waver per il network management
 
Zh tw
Zh twZh tw
Zh tw
 
Phone gap
Phone gapPhone gap
Phone gap
 
Detection of swine hepatitis e virus in the
Detection of swine hepatitis e virus in theDetection of swine hepatitis e virus in the
Detection of swine hepatitis e virus in the
 
Exraindo informações de negócio a partir de logs de aplicações dom o ELK
Exraindo informações de negócio a partir de logs de aplicações dom o ELKExraindo informações de negócio a partir de logs de aplicações dom o ELK
Exraindo informações de negócio a partir de logs de aplicações dom o ELK
 
Декада инвалидов
Декада инвалидовДекада инвалидов
Декада инвалидов
 
Autisme
AutismeAutisme
Autisme
 
Compliance Software
Compliance SoftwareCompliance Software
Compliance Software
 
The 10 natural_laws_of_successful_time_and_life_management
The 10 natural_laws_of_successful_time_and_life_managementThe 10 natural_laws_of_successful_time_and_life_management
The 10 natural_laws_of_successful_time_and_life_management
 
Buscando trabajo
Buscando trabajoBuscando trabajo
Buscando trabajo
 

Semelhante a A A E441 Final Presentation

Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulationstbfields
 
Using Games with students
Using Games with studentsUsing Games with students
Using Games with studentsMichelle
 
Carlies altered edc3100 presentation
Carlies altered edc3100 presentationCarlies altered edc3100 presentation
Carlies altered edc3100 presentationguest860cc07
 
The benefits of educational computer games
The benefits of educational computer gamesThe benefits of educational computer games
The benefits of educational computer gamesCrysari
 
Trends and issues ppt
Trends and issues pptTrends and issues ppt
Trends and issues pptMartha Rice
 
Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the ClassroomMae Guerra
 
DPGenZgeeks20231014175621.pptx
DPGenZgeeks20231014175621.pptxDPGenZgeeks20231014175621.pptx
DPGenZgeeks20231014175621.pptxAdityaBisht34
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
 
Educational Gaming W200 Iupui Spring 09
Educational Gaming W200 Iupui Spring 09Educational Gaming W200 Iupui Spring 09
Educational Gaming W200 Iupui Spring 09guestef9387
 
Battlestorm Game Evaluation Summary
Battlestorm Game Evaluation SummaryBattlestorm Game Evaluation Summary
Battlestorm Game Evaluation SummaryKnight Foundation
 
Bank street csm presentation.v2
Bank street csm presentation.v2Bank street csm presentation.v2
Bank street csm presentation.v2Edo Segal
 
educatonal games.docx
educatonal games.docxeducatonal games.docx
educatonal games.docxanime games
 
Using Digital Gaming within the classroom
Using Digital Gaming within the classroomUsing Digital Gaming within the classroom
Using Digital Gaming within the classroomLaurenStone44
 
The negative and positive impacts of video games2
The negative and positive impacts of video games2The negative and positive impacts of video games2
The negative and positive impacts of video games2bradjgibbons
 
The negative and positive impacts of video games
The negative and positive impacts of video gamesThe negative and positive impacts of video games
The negative and positive impacts of video gamesbradjgibbons
 
CampusCraft (extended)
CampusCraft (extended)CampusCraft (extended)
CampusCraft (extended)pgrogg
 
Games and learning2
Games and learning2Games and learning2
Games and learning2bejad2020
 

Semelhante a A A E441 Final Presentation (20)

Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
 
Using Games with students
Using Games with studentsUsing Games with students
Using Games with students
 
Carlies altered edc3100 presentation
Carlies altered edc3100 presentationCarlies altered edc3100 presentation
Carlies altered edc3100 presentation
 
The benefits of educational computer games
The benefits of educational computer gamesThe benefits of educational computer games
The benefits of educational computer games
 
Edutainment
EdutainmentEdutainment
Edutainment
 
Trends and issues ppt
Trends and issues pptTrends and issues ppt
Trends and issues ppt
 
Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the Classroom
 
DPGenZgeeks20231014175621.pptx
DPGenZgeeks20231014175621.pptxDPGenZgeeks20231014175621.pptx
DPGenZgeeks20231014175621.pptx
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
Educational Gaming W200 Iupui Spring 09
Educational Gaming W200 Iupui Spring 09Educational Gaming W200 Iupui Spring 09
Educational Gaming W200 Iupui Spring 09
 
Battlestorm Game Evaluation Summary
Battlestorm Game Evaluation SummaryBattlestorm Game Evaluation Summary
Battlestorm Game Evaluation Summary
 
Bank street csm presentation.v2
Bank street csm presentation.v2Bank street csm presentation.v2
Bank street csm presentation.v2
 
educatonal games.docx
educatonal games.docxeducatonal games.docx
educatonal games.docx
 
Using Digital Gaming within the classroom
Using Digital Gaming within the classroomUsing Digital Gaming within the classroom
Using Digital Gaming within the classroom
 
Gamification
GamificationGamification
Gamification
 
Games in learning_sonja_ang
Games in learning_sonja_angGames in learning_sonja_ang
Games in learning_sonja_ang
 
The negative and positive impacts of video games2
The negative and positive impacts of video games2The negative and positive impacts of video games2
The negative and positive impacts of video games2
 
The negative and positive impacts of video games
The negative and positive impacts of video gamesThe negative and positive impacts of video games
The negative and positive impacts of video games
 
CampusCraft (extended)
CampusCraft (extended)CampusCraft (extended)
CampusCraft (extended)
 
Games and learning2
Games and learning2Games and learning2
Games and learning2
 

Último

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17Celine George
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 

Último (20)

Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 

A A E441 Final Presentation

  • 1. Presented by Amy, Nitthiya, Puvan and Sumathi
  • 2.
  • 3. 1. First log in. 2. Under links,Click on Ray and Tombscape 2. 3. Read the instructions on what you are required to do for each game. 4. As you play reflect on 2 questions:  What are the advantages or disadvantages of the games in terms of developing literacy?  How would you use the game/games as a teaching tool in your class?
  • 4. “Playing video games helps develop sophisticated operational, cultural and critical literacy skills.” ( Sun , 1996) Disagree?or
  • 5.
  • 6. Reading Video GamesWriting Gee, J. P. (2007). What video games have to teach us about learning and literacy. Video gaming is multimodal ; another vehicle or tool  Meanings are created
  • 7.
  • 8.  Develop and  educational tools  Create a and control as players become active and reflective participants  Allow among affiliated people which develops language and social skills  Encourage players to relationships, strategies and skills; how each action would impact on future actions and other players’ actions  Learners could bring along e.g. social class, gender, interests, motivations cognitive, spatial coordinationskills real sense of ownership interaction thinkabout multiple real-worldidentities Powerful
  • 9.  video games offer strong identities  allow players to think in different roles  project their values and desires onto the virtual character by making use of the resources provided by the designer  :  words are linked to the experiences, actions, images or dialogues whereas schools are unable to situate meanings in real contexts all the time  Generate processes  Enhances Effective decision-making problem -solving ability Situatedmeanings
  • 10.  Science teachers struggled to get students to learn literacy and numeracy  Students commented, ‘We did literacy and numeracy at school and we've never had to use it since.’  Modified a popular computer game, Neverwinter Nights, published by Atari and produced by Bioware.  $25 million was spent on the game  94% of the students achieved key skills http://news.bbc.co.uk/2/hi/uk_news/education/6254989.stm
  • 11.  Students were invited to pick a character and go on a quest in which they have to make decisions about what to take and how to progress using mathematics and their literacy skills.  For example, before they set off in their ship they have to fill it with the things they are going to need. This requires them to calculate the area of the ship and how much they can manage to bring.  Those who faced difficulty to progress in the game would come knocking on the staff room door and wouldn't let the teachers go until they were taught how to overcome them
  • 12.
  • 13.
  • 14.
  • 15.  It surveyed almost 1,000 teachers and more than 2,300 primary and secondary school students in the UK.  Results showed:  59% of teachers would consider using off-the-shelf games in the classroom while 62% of students wanted to use games at school.  55% of students thought videogames would make for more interesting lessons  More than 70% of the surveyed teachers felt that playing games could lead to anti-social behaviour while 30% of students believed that playing games could lead to increased violence and aggression. http://news.bbc.co.uk/2/hi/technology/5398230.stm
  • 18. A quote taken from Youtube: ‘…some 9 year old are still afraid of their own shadow, not to talk about a gun. I am 16 and I love violent video games, love them nice and gory.. When I was 15 I was let to shoot a realgun at a firing range for the first time, and there they said I'm a natural. I did not let them help me with anything, I knew how to handle a gun.. which I learned from games…’
  • 19.  Only entertainment.  Clash of CONFLICTS with schools’ ideal of learning.  Important knowledge/ information should be related to intellectual/ academic disciplines.  discourse of media has an influence over ignorant, passive viewers/ players especially the young audience  Lead to violence and obesity  Simply bad influence.
  • 20.  Exposure to violent media will reinforce and increase aggressive behaviour  Some gamers find it difficult to distinguish between real and fantasy
  • 21. Objective  Be clear of the learning outcomes Assess the content:  Select games with no undesirable themes, language and animation  Evaluate the demands of the game e.g. instructions, skills and prior experience required  Aligns with the syllabus Required level and nature of involvement:  Active or passive gaming
  • 22. Information :  Amount of information given vs. prior knowledge of the game required Progressive learning:  Range and options in difficulty levels for all learners http://sheu.org.uk/sites/sheu.org.uk/files/imagepicker/1/eh203mg.pdf
  • 23. Create opportunity for play  Curriculum time may not be sufficient for the use of computer games. Provide alternative places and time for students to play the game (e.g., at home or in an internet café).  Create a community of practice for students.They can learn how to move on to higher levels in the game, from one another.  Look out for opportunities to facilitate learning, like subtly providing hints on some skills pertaining to a subject. http://news.bbc.co.uk/2/hi/technology/5398230.stm
  • 25. “Video and computer-based games represent one technique that may be available to educators, however care should be taken that enthusiastic use of this tool does not displace other more effective techniques.”

Notas do Editor

  1. After instructions have been read, presentor gives the cue Go! Other co presentators stand by at the respective groups to assist.
  2. Picture depicts that video games promote literacy.
  3. Like reading and writing, video games fall into a semiotic domain that involves a set of ways/ activities of doing things, thinking about things, valuing things and interacting with other people (social practices) It is multimodal- images, words, sounds, music, movement and body sensations interact with one another to create meanings
  4. Effective video games offer strong identities - allow players to think in different roles - project their values and desires onto the virtual character by making use of the resources provided by the designer Players become producers and co-design the games with unique actions and decisions
  5. By Jon Hurdle PHILADELPHIA | Fri Jan 9, 2009 8:56pm EST PHILADELPHIA (Reuters) - The U.S. Army, struggling to ensure it has enough manpower as it fights wars in Iraq and Afghanistan, is wooing young Americans with videogames, Google maps and simulated attacks on enemy positions from an Apache helicopter.
  6. The Singapore Armed Forces (SAF) has been capitalising on Modelling and Simulation (M&S) technologies for its simulation and training systems since the early 1980s. The primary focus in the initial years was on the training of soldiers, operators, gunners, pilots and commanders as individuals, or as members of combat teams. Last updated on 24 Apr 2010
  7. Required level and nature of involvement. should assess whether the videogame player is passive or active. In some games, the computer plays the game while the participant watches the results. In computer-moderated games, the computer provides the environment for the game to occur and presents decisions or questions to the player at key points during the game. The computer then reveals the consequences of the decisions made by the player
  8. Information and rules. Some games allow the player to have a range of knowledge and information about past experiences with the game. Others provide minimal amounts of information to the player. Part of the strategy may involve the player’s response to this lack of information. Rules and player participation in setting rules may vary among games
  9. To be verbally said: For example, the ability to choose different solutions to a difficult problem and be able to see the effect of those decisions they have on a fictional game allows students to experiment with problem-solving in a relative safe virtual environment