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My Game (Ally Dash) Banana Kong
https://www.youtube.com/watch?v=Fk
8h6dF_O4Q
https://www.youtube.com/watch?v=1C
Rra2zx6Iw
My Game (Ally Dash) Banana Kong
Does Your Work Look Good?
I do believe that my work looks good because I
managed to apply lots of detail to the graphics to
make them look proper two dimensional, with
the extra shading and the black outline, the
graphics really do look like they stand out a lot.
Was It Creative?
In my opinion, yes I do think it is creative
because I managed to spread the word of
autism through the jigsaw pieces and the
colours in Ally’s mane. Also, the fact that I call
this setting mental health island is good because
I then can talk about all the mental healths.• Weaknesses
• It was hard to control the
smoothness of the animation.
• The different layers which show
Ally’s leg movement was hard to
make out because the layer formats
all look the same.
• The most hardest part was to
choose a suitable song for the trailer
so that I ca run on time with the
chords.
Strengths
• I managed to use a huge variety of
colours both primary and
secondary to make the scenery
more vibrant and exciting.
• I also managed to sustain a
smooth and detailed animation
that allowed the audience to see
how the game functions.
What Aspects Of Your
Game’s Visuals Do You
Like?
I like how the colours,
light and dark correspond
with each other to make
the single graphic itself
look detailed and perfect.
I also like how the
animation came out as
smooth and appropriate
What Would You Improve?
I would improve by adding more
aspects of gameplay such as
the game over screen and what
happens if you have used all the
lives up and the ultimate game
How Would You
Improve It?
I could create another
animation by using the
same technique I did
for the other
animations: create
layers and then
animate them.
I believe I have appealed my audience by
including a mythical creature that is very
popular during the modern era: unicorns. From
what I have gathered form research, teens
seem to like unicorns, as well as pixel
animated games because teens are known to
love playing games. In terms of autistic teens,
I believe I have appealed to them most
because of the colours and symbols present in
the game which connect to the autism
spectrum.
What Specific Bits Of Content Would
Appeal Your Target Audience?
I would say the fact that the autism jigsaw is
the source to buying armors is appealing to
the autistic teens because they know from the
heart that the jigsaw piece is a positive
symbolization of autism. For the non-autistic
teens, the parts that would appeal to them is
mainly the graphics and music because they
are both 8 bit styles and g very well tighter, for
the music it’s easy to say the the teens will
love interesting music because in the survey,
some have said they like the music best of all.
7. evaluation
7. evaluation
7. evaluation
7. evaluation

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7. evaluation

  • 1.
  • 2.
  • 3.
  • 4.
  • 5. My Game (Ally Dash) Banana Kong
  • 7. Does Your Work Look Good? I do believe that my work looks good because I managed to apply lots of detail to the graphics to make them look proper two dimensional, with the extra shading and the black outline, the graphics really do look like they stand out a lot. Was It Creative? In my opinion, yes I do think it is creative because I managed to spread the word of autism through the jigsaw pieces and the colours in Ally’s mane. Also, the fact that I call this setting mental health island is good because I then can talk about all the mental healths.• Weaknesses • It was hard to control the smoothness of the animation. • The different layers which show Ally’s leg movement was hard to make out because the layer formats all look the same. • The most hardest part was to choose a suitable song for the trailer so that I ca run on time with the chords. Strengths • I managed to use a huge variety of colours both primary and secondary to make the scenery more vibrant and exciting. • I also managed to sustain a smooth and detailed animation that allowed the audience to see how the game functions. What Aspects Of Your Game’s Visuals Do You Like? I like how the colours, light and dark correspond with each other to make the single graphic itself look detailed and perfect. I also like how the animation came out as smooth and appropriate What Would You Improve? I would improve by adding more aspects of gameplay such as the game over screen and what happens if you have used all the lives up and the ultimate game How Would You Improve It? I could create another animation by using the same technique I did for the other animations: create layers and then animate them.
  • 8. I believe I have appealed my audience by including a mythical creature that is very popular during the modern era: unicorns. From what I have gathered form research, teens seem to like unicorns, as well as pixel animated games because teens are known to love playing games. In terms of autistic teens, I believe I have appealed to them most because of the colours and symbols present in the game which connect to the autism spectrum. What Specific Bits Of Content Would Appeal Your Target Audience? I would say the fact that the autism jigsaw is the source to buying armors is appealing to the autistic teens because they know from the heart that the jigsaw piece is a positive symbolization of autism. For the non-autistic teens, the parts that would appeal to them is mainly the graphics and music because they are both 8 bit styles and g very well tighter, for the music it’s easy to say the the teens will love interesting music because in the survey, some have said they like the music best of all.

Notas do Editor

  1. What were the strengths of your research? How did your research help your product? Discuss product research and experiments. What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Discuss the strengths and weaknesses of the technical aspects of your work; level of detail in the pixel art, smoothness of the animation, complexity of animated elements. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences Consider putting your final piece(s) in the centre of a page alongside an existing product- Use text boxes and arrows
  5. Discuss the strengths and weaknesses of the audio elements of your work; amount of different music, music complexity, amount of sound effects, quality of sound effects, use of dialogue. Compare your work to similar existing products (pixel art games/similar genre games) and discuss the similarities and differences in the use of audio What other audio elements could you have added? What would have made it better?
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Consider use of colour, if you can tell what your art is meant to represent, backgrounds, characters, pick-ups, enemies etc Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows Consider using you https://yougov.co.uk/profileslite#/ to develop your audience description