SlideShare uma empresa Scribd logo
1 de 21
A New Reality:AR &VR
By:
Amritanshu
 What is AR/VR?
 What can AR/VR can do?
 Working
 Challenges
 Goal
 Application
 Advantage & Limitation
 AR V/S VR
 Conclusion & Future Scope
 What is Augmented Reality(AR)?
• The combination of real and computer-generated
images in real time.
• In augmented reality, digital images or video are
superimposed onto the real world.
• Mob. App.:Layar,Pokemon Go..
 What is Virtual Reality(VR)?
• A computer-generated reality that projects the user
into a 3D space.
• Using a stereoscopic headset that provides a
completely immersive experience, the virtual
reality (VR) system is operated by the user's head
and hand movements or a physical control unit, the
latter commonly used with virtual reality games.
• Mob.App.:Google cardboard,Google earth..
 How does AR work?
• Augmented reality based applications work on the
basis of two types of approaches, named
as Marker-based and Location-based.
• Marker-based: –
When a Smartphone having Marker-based AR
application scans a pattern such as a bar-code or a
symbol through the camera of it, the software
recognizes it and superimposes a digital image on the
screen. 3D or animated digital image is used for a
better experience. The Marker-based AR approach is
also called as Recognition-based Augmented reality.
. Location-based:
 When camera of a Smartphone having Location-
based Augmented reality application is pointed
towards a real scene, inbuilt GPS software
recognizes the location of the device in the world.
Based on this recorded location and orientation of
device recorded through inbuilt sensors, like
accelerometer and gyroscope of the device, the
application offers data, relevant to that specific
location, towards which user is looking for. These
digital informative data are then superimposed to
the real scene, visible with device camera.
Marker based v/s Location based:
Marker-based AR applications usually do know
about the object that they see where as Location-
based do not, they work by locating the object being
seen.
 How does VR work?
For user interaction there are several options:
Head tracking
Head tracking system in VR headsets follows the
movements of your head to sides and angles. It
assigns X, Y, Z axis to directions and movements,
and involves tools like accelerometer, gyroscope, a
circle of LEDs (around the headset to enable the
outside camera
Eye tracking
Some headsets contain an infrared controller which
tracks the direction of your eyes inside a virtual
environment. The major benefit of this technology is
to get a more realistic and deeper field of view.
Motion tracking
Though not engineered and implemented well
enough yet, motion tracking would raise VR to a
totally new level. The thing is, that without motion
tracking you’d be limited in VR – unable to look
around and move around.
 Challenges:
Challenge No. 1: 3D design interface
The biggest barrier to wide adoption of immersive
technologies is the lack of good user experience design. 3D
interface design is difficult and expensive, and there are few
people with the necessary design skills to overcome these
issues.
Challenge No. 2: VR is missing two key technology
elements for mass adoption i.e convenience and control.
Challenge No. 3: Smartphone competition
A handheld smartphone AR can deliver
good experiences today, but will prove inconvenient
moving forward. Users do not want to locate their phone
and then hold it at eye height for extended periods of
time.
 Goal:
• To enhance the person’s perception and
performance of world.
• To create a system that user cant tell the difference
between real and the virtual world.
• VR can be used to teach lots of things, from
history to human anatomy.
• Educators can use augmented reality to teach
whatever subject they need - from the alphabet to
geography to chemistry.
 Applications of AR:
• Airport app
• Sephora virtual artist
• AR healthcare
• AR fun
• AR headset
• Military AR
• AR navigation
 Application of VR:
• Entertainment
• Robotics
• Education & Training
• Architectural Design
• Digital Marketing
• Occupational Safety & Health
 Disadvantages:
• Deteriorates human connection
• Lack of flexibilities.
• Functionalities issues.
• Quite expensive.
• Addiction to virtual world.
Advantages:
• AR/VR creates interactive user experience.
• AR/VR can reduce language barriers.
• AR/VR help in customer buying decision.
• Brand awareness get increased via social share.
S.NO. AR VR
1. Mix of real world and
virtual world.
It creates a entire virtual
world.
2. It lets people interact
with both worlds and
distinguish clearly
between them.
Its hard to differentiate
between what is real and
not real.
3. Achieved by holding a
smartphone in front of
you.
Achieved by wearing a
helmet or goggles.
4. Mostly used for
searching near by
places.
Mostly used for
exploring the places.
5. Pokemon Go ,Layar are
AR based applications.
Google cardboard
,google earth are VR
based applications.
6. It uses phone GPRS for
obtaining information.
It uses HMD ,head
mounted devices.
 Future Scope of AR/VR:
• VR will be most popular in gaming market.
• AR will be most successful in enterprise market for
application in logistic, automotive and engineering.
• Application such as education,travel and design are
served well by AR and VR.
• Interactive video become more popular and attention
catchy by VR.
• Enhancement of media application like pseudo
virtual screen.
• Replacement of cell phone with AR/VR technique.
 Conclusion:
AR systems are far behind VR systems in term of
maturity.AR is relatively a new field where research
effort occurred in past few years because of
numerous challenges in this area,AR will remain
area of research for upcoming several years.
After basic problem of AR are solved the ultimate
goal will be to generate virtual objects that are so
realististic that they are virtually indistinguishable
from real environment.
THANK YOU!!!

Mais conteúdo relacionado

Mais procurados

Augmented reality
Augmented realityAugmented reality
Augmented reality
nicklauzon
 
Sixth sense technology
Sixth sense technology Sixth sense technology
Sixth sense technology
Mohamed Sahl
 

Mais procurados (20)

How education industry will be affected by AR/ VR technology
How education industry will be affected by AR/ VR technologyHow education industry will be affected by AR/ VR technology
How education industry will be affected by AR/ VR technology
 
Augmented Reality And Augmented Reality Applications
Augmented Reality And Augmented Reality ApplicationsAugmented Reality And Augmented Reality Applications
Augmented Reality And Augmented Reality Applications
 
Introduction of augmented reality
Introduction of augmented realityIntroduction of augmented reality
Introduction of augmented reality
 
Challenges In Augmented Reality
Challenges In Augmented RealityChallenges In Augmented Reality
Challenges In Augmented Reality
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
Augmented reality(ar) seminar
Augmented reality(ar) seminarAugmented reality(ar) seminar
Augmented reality(ar) seminar
 
AR/VR in real estate
AR/VR in real estateAR/VR in real estate
AR/VR in real estate
 
Presentation on Six Sense Technology
Presentation on Six Sense TechnologyPresentation on Six Sense Technology
Presentation on Six Sense Technology
 
Agumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran KasireddyAgumented Reality - Sai Kiran Kasireddy
Agumented Reality - Sai Kiran Kasireddy
 
vodQA Pune (2019) - Augmented reality overview and testing challenges
vodQA Pune (2019) - Augmented reality overview and testing challengesvodQA Pune (2019) - Augmented reality overview and testing challenges
vodQA Pune (2019) - Augmented reality overview and testing challenges
 
Sixth sense technology
Sixth sense technology Sixth sense technology
Sixth sense technology
 
Making Augmented Reality Applications with Android NDK
Making Augmented Reality Applications with Android NDKMaking Augmented Reality Applications with Android NDK
Making Augmented Reality Applications with Android NDK
 
Augmented Reality-The 8th Mass Medium
Augmented Reality-The 8th Mass MediumAugmented Reality-The 8th Mass Medium
Augmented Reality-The 8th Mass Medium
 
Sixth sense technology ppt
Sixth sense technology pptSixth sense technology ppt
Sixth sense technology ppt
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented Reality Technology
Augmented Reality TechnologyAugmented Reality Technology
Augmented Reality Technology
 
AugumentReality
AugumentRealityAugumentReality
AugumentReality
 
Layar
LayarLayar
Layar
 

Semelhante a A new reality

Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
Ajay Sankar
 
Augmented reality(my ppt)
Augmented reality(my ppt)Augmented reality(my ppt)
Augmented reality(my ppt)
Srilakshmi Alla
 
Microsoft Word - Augmented_Reality_v3
Microsoft Word - Augmented_Reality_v3Microsoft Word - Augmented_Reality_v3
Microsoft Word - Augmented_Reality_v3
Sudhir(SMACI) Menon
 

Semelhante a A new reality (20)

Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
 
Graphics
GraphicsGraphics
Graphics
 
AN Introduction to Augmented Reality(AR)
AN Introduction to Augmented Reality(AR)AN Introduction to Augmented Reality(AR)
AN Introduction to Augmented Reality(AR)
 
Augmented-Reality-ppt.pptx
Augmented-Reality-ppt.pptxAugmented-Reality-ppt.pptx
Augmented-Reality-ppt.pptx
 
HCI : Virtual reality (AUGMENTED & MIXED REALITY)
HCI : Virtual reality (AUGMENTED & MIXED REALITY)HCI : Virtual reality (AUGMENTED & MIXED REALITY)
HCI : Virtual reality (AUGMENTED & MIXED REALITY)
 
augmented_reality.ppt
augmented_reality.pptaugmented_reality.ppt
augmented_reality.ppt
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
 
Augmented Reality - the next big thing in mobile
Augmented Reality - the next big thing in mobileAugmented Reality - the next big thing in mobile
Augmented Reality - the next big thing in mobile
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Augmented reality(my ppt)
Augmented reality(my ppt)Augmented reality(my ppt)
Augmented reality(my ppt)
 
Augmented reality (AR) is an enhanced version of the real physical world
Augmented reality (AR) is an enhanced version of the real physical worldAugmented reality (AR) is an enhanced version of the real physical world
Augmented reality (AR) is an enhanced version of the real physical world
 
UNIT-I INTRODUCITON TO EXTENDED REALITY.pptx
UNIT-I INTRODUCITON TO EXTENDED REALITY.pptxUNIT-I INTRODUCITON TO EXTENDED REALITY.pptx
UNIT-I INTRODUCITON TO EXTENDED REALITY.pptx
 
Augmented reality.pptx
Augmented reality.pptxAugmented reality.pptx
Augmented reality.pptx
 
Notes for AR.ppt
Notes for AR.pptNotes for AR.ppt
Notes for AR.ppt
 
Microsoft Word - Augmented_Reality_v3
Microsoft Word - Augmented_Reality_v3Microsoft Word - Augmented_Reality_v3
Microsoft Word - Augmented_Reality_v3
 
CMPE- 280-Research_paper
CMPE- 280-Research_paperCMPE- 280-Research_paper
CMPE- 280-Research_paper
 
Design of Image Projection Using Combined Approach for Tracking
Design of Image Projection Using Combined Approach for  TrackingDesign of Image Projection Using Combined Approach for  Tracking
Design of Image Projection Using Combined Approach for Tracking
 
Augmented Reality in Medical Education
Augmented Reality in Medical EducationAugmented Reality in Medical Education
Augmented Reality in Medical Education
 

Último

+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 

Último (20)

Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
Apidays New York 2024 - Passkeys: Developing APIs to enable passwordless auth...
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 

A new reality

  • 1. A New Reality:AR &VR By: Amritanshu
  • 2.  What is AR/VR?  What can AR/VR can do?  Working  Challenges  Goal  Application  Advantage & Limitation  AR V/S VR  Conclusion & Future Scope
  • 3.  What is Augmented Reality(AR)? • The combination of real and computer-generated images in real time. • In augmented reality, digital images or video are superimposed onto the real world. • Mob. App.:Layar,Pokemon Go..
  • 4.  What is Virtual Reality(VR)? • A computer-generated reality that projects the user into a 3D space. • Using a stereoscopic headset that provides a completely immersive experience, the virtual reality (VR) system is operated by the user's head and hand movements or a physical control unit, the latter commonly used with virtual reality games. • Mob.App.:Google cardboard,Google earth..
  • 5.  How does AR work? • Augmented reality based applications work on the basis of two types of approaches, named as Marker-based and Location-based. • Marker-based: – When a Smartphone having Marker-based AR application scans a pattern such as a bar-code or a symbol through the camera of it, the software recognizes it and superimposes a digital image on the screen. 3D or animated digital image is used for a better experience. The Marker-based AR approach is also called as Recognition-based Augmented reality.
  • 6.
  • 7. . Location-based:  When camera of a Smartphone having Location- based Augmented reality application is pointed towards a real scene, inbuilt GPS software recognizes the location of the device in the world. Based on this recorded location and orientation of device recorded through inbuilt sensors, like accelerometer and gyroscope of the device, the application offers data, relevant to that specific location, towards which user is looking for. These digital informative data are then superimposed to the real scene, visible with device camera.
  • 8.
  • 9. Marker based v/s Location based: Marker-based AR applications usually do know about the object that they see where as Location- based do not, they work by locating the object being seen.
  • 10.  How does VR work? For user interaction there are several options: Head tracking Head tracking system in VR headsets follows the movements of your head to sides and angles. It assigns X, Y, Z axis to directions and movements, and involves tools like accelerometer, gyroscope, a circle of LEDs (around the headset to enable the outside camera
  • 11. Eye tracking Some headsets contain an infrared controller which tracks the direction of your eyes inside a virtual environment. The major benefit of this technology is to get a more realistic and deeper field of view. Motion tracking Though not engineered and implemented well enough yet, motion tracking would raise VR to a totally new level. The thing is, that without motion tracking you’d be limited in VR – unable to look around and move around.
  • 12.  Challenges: Challenge No. 1: 3D design interface The biggest barrier to wide adoption of immersive technologies is the lack of good user experience design. 3D interface design is difficult and expensive, and there are few people with the necessary design skills to overcome these issues. Challenge No. 2: VR is missing two key technology elements for mass adoption i.e convenience and control. Challenge No. 3: Smartphone competition A handheld smartphone AR can deliver good experiences today, but will prove inconvenient moving forward. Users do not want to locate their phone and then hold it at eye height for extended periods of time.
  • 13.  Goal: • To enhance the person’s perception and performance of world. • To create a system that user cant tell the difference between real and the virtual world. • VR can be used to teach lots of things, from history to human anatomy. • Educators can use augmented reality to teach whatever subject they need - from the alphabet to geography to chemistry.
  • 14.  Applications of AR: • Airport app • Sephora virtual artist • AR healthcare • AR fun • AR headset • Military AR • AR navigation
  • 15.  Application of VR: • Entertainment • Robotics • Education & Training • Architectural Design • Digital Marketing • Occupational Safety & Health
  • 16.  Disadvantages: • Deteriorates human connection • Lack of flexibilities. • Functionalities issues. • Quite expensive. • Addiction to virtual world.
  • 17. Advantages: • AR/VR creates interactive user experience. • AR/VR can reduce language barriers. • AR/VR help in customer buying decision. • Brand awareness get increased via social share.
  • 18. S.NO. AR VR 1. Mix of real world and virtual world. It creates a entire virtual world. 2. It lets people interact with both worlds and distinguish clearly between them. Its hard to differentiate between what is real and not real. 3. Achieved by holding a smartphone in front of you. Achieved by wearing a helmet or goggles. 4. Mostly used for searching near by places. Mostly used for exploring the places. 5. Pokemon Go ,Layar are AR based applications. Google cardboard ,google earth are VR based applications. 6. It uses phone GPRS for obtaining information. It uses HMD ,head mounted devices.
  • 19.  Future Scope of AR/VR: • VR will be most popular in gaming market. • AR will be most successful in enterprise market for application in logistic, automotive and engineering. • Application such as education,travel and design are served well by AR and VR. • Interactive video become more popular and attention catchy by VR. • Enhancement of media application like pseudo virtual screen. • Replacement of cell phone with AR/VR technique.
  • 20.  Conclusion: AR systems are far behind VR systems in term of maturity.AR is relatively a new field where research effort occurred in past few years because of numerous challenges in this area,AR will remain area of research for upcoming several years. After basic problem of AR are solved the ultimate goal will be to generate virtual objects that are so realististic that they are virtually indistinguishable from real environment.