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Traditional: Rigid 
AWS: Elastic 
Servers 
Demand 
Capacity 
Excess Capacity Wasted $$ 
Demand 
Unmet Demand 
Upset Players 
Missed Revenue :(
11 Regions 
52 Edge Locations 
Continuous Expansion
Multiplayer 
Leaderboards 
Multi-platform 
Achievements 
Power-ups 
In-game purchases 
Multi-ball 
Break-out mode
ELB 
•Choose region 
•>=2 AvailabilityZones 
•Amazon EC2 for app 
•Elastic Load Balancing 
•Amazon RDS database 
•Multi-AZ 
Region
ELB 
•Amazon S3 for game data 
•Assets 
•UGC 
•Analytics 
Region
ELB 
•Amazon S3 for game data 
•Assets 
•UGC 
•Analytics 
•... with CloudFront! 
Region 
CloudFront 
CDN
•Amazon S3 for game data 
•Assets 
•UGC 
•Analytics 
•... with CloudFront! 
•Auto Scaling Group 
•Capacity on demand 
•Respond to users 
•Automatic healing 
ELB 
Region 
CloudFront 
CDN
• Amazon S3 for game data 
• Assets 
• UGC 
• Analytics 
• ... with CloudFront! 
• Auto Scaling Group 
• Capacity on demand 
• Respond to users 
• Automatic healing 
• Amazon ElastiCache 
• Memcached 
• Redis 
ELB 
Region 
CloudFront 
CDN
•Games are write heavy 
•Caching of limited use 
•Key value key value 
•Binary structures 
•Database = bottleneck 
ELB 
Region 
CloudFront 
CDN
(not fun)
•Fully-managed 
•NoSQLdata store 
•Provisioned throughput 
•Secondary indexes 
•PUT/GET keys 
•Document Support! 
•400 KB Items 
•Reindexing(Soon!) 
•Auto Scaling (OSS) 
ELB 
Region 
CloudFront 
CDN
•Hash key = Primary key 
•Range key = Sub key 
•Range key = Sort key 
•Others attributes are undefined 
•So… How to sort based on Top Score? 
UserID(hash key) 
BoardName(rangekey) 
TopScore 
TopScoreDate 
"101" 
"GalaxyInvaders" 
5842 
"2014-09-15T17:24:31" 
"101" 
"Meteor Blasters" 
1000 
"2014-10-22T23:18:01" 
"101" 
"StarshipX" 
24 
"2014-08-31T13:14:21" 
"102" 
"AlienAdventure" 
192 
"2014-07-12T11:07:56" 
"102" 
"GalaxyInvaders" 
0 
"2014-09-18T07:33:42" 
"103" 
"Attack Ships" 
3 
"2014-10-19T01:13:24" 
"103" 
"GalaxyInvaders" 
2317 
"2014-09-11T06:53:00" 
"103" 
"Meteor Blasters" 
723 
"2014-10-19T01:14:24" 
"103" 
"StarshipX" 
42 
"2014-07-11T06:53:03"
•Create a secondary index! 
•Set hash key to BoardName 
•Set range key to TopScore 
•Project extra attributes as needed 
•Can now query by BoardName, Sorted by TopScore 
•Handles many common gaming use case 
BoardName(hash key) 
TopScore(rangekey) 
UserID 
"AlienAdventure" 
192 
"101" 
"Attack Ships" 
3 
"103" 
"GalaxyInvaders" 
0 
"102" 
"GalaxyInvaders" 
2317 
"103" 
"GalaxyInvaders" 
5842 
"101" 
"Meteor Blasters" 
723 
"103" 
"Meteor Blasters" 
1000 
"101" 
"StarshipX" 
24 
"101" 
"StarshipX" 
42 
"103" 
UserID(hash key) 
BoardName(rangekey) 
TopScore 
TopScoreDate 
"101" 
"GalaxyInvaders" 
5842 
"2014-09-15T17:24:31"
•Document types: List, Map 
•Document content addressing 
"name": "Martin", 
"games": ["Megablast", 
"Spacerace"], 
"score": { 
"Megablast" : 123, 
"Spacerace" : 41 
} 
"name": { 
"S": "Martin" 
} 
"games": { 
"L": [ { "S": "Megablast" }, 
{ "S": "Spacerace" } ] 
}, 
"score": { 
"M": { 
"Megablast": { "N": "123" }, 
"Spacerace": { "N": "41" } 
} 
} 
,Boolean, Null 
document.score.Megablast
SOV204 
Scaling Up to Your First 10 Million Users 
SDD407 
Amazon DynamoDB: Data Modeling and Scaling Best Practices 
GAM302 
EA's Real-World Hurdles with Millions of Players in theSimpsons: Tapped Out
Region 
•API backend app 
•Core session 
•Matchmaking 
•S3+CloudFront 
•DLC, assets 
•Game saves 
•UGC 
•Public server tier 
•Direct client socket 
•Scale on players
①Login via API 
②Request matchmaking 
③Get game server IP 
Region
①Login via API 
②Request matchmaking 
③Get game server IP 
④Connect to server 
⑤Pull down assets 
⑥Other players join 
Region
Region A 
Region B
GAM402 
Deploying a Low-Latency Multiplayer Game Globally: Loadout 
GAM404 
Gaming DevOps: Scopely'sContinuous Deployment Pipeline 
GAM405 
Create Streaming Game Experiences with Amazon AppStream
Load test environment 
Metrics tools
0 20 40 60 80 
0 5000 10000 15000 20000 25000 30000 
Engine Ping 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
0 20 40 60 80 
0 5000 10000 15000 20000 25000 30000 
Join OK 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
0 20 40 60 80 
0 5000 10000 15000 20000 25000 30000 
Spawn OK 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
0 20 40 60 80 
0 5000 10000 15000 20000 25000 30000 
Turf API 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
bad
0 20 40 60 80 100 
0 20000 40000 60000 80000 
Engine Ping 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
0 20 40 60 80 100 
0 20000 40000 60000 80000 
Join OK 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
0 20 40 60 80 100 
0 20000 40000 60000 80000 
Spawn OK 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
0 20 40 60 80 100 
0 20000 40000 60000 80000 
Turf API 
Minutes 
Milliseconds 
ccu 
95th 
max 
median 
min 
Better!
GAM303 
Beyond Game Servers: Load Testing, Rendering, and Cloud Gaming 
WEB306 
UI, Load, and Performance Testing Your Websites on AWS 
GAM301 
Real-Time Game Analytics with Kinesis, Redshift, and DynamoDB 
GAM304 
How Riot Games re:Inventedtheir AWS Model 
ARC302 
Running Lean Architectures: How to Optimize for Cost Efficiency
wow 
so managed 
much gaming 
such available 
very scaling
Please give us your feedback on this session. 
Complete session evaluations and earn re:Invent swag. 
http://bit.ly/awsevals

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(GAM201) Scalable Game Architectures That Don't Break the Bank | AWS re:Invent 2014

  • 1.
  • 2.
  • 3. Traditional: Rigid AWS: Elastic Servers Demand Capacity Excess Capacity Wasted $$ Demand Unmet Demand Upset Players Missed Revenue :(
  • 4. 11 Regions 52 Edge Locations Continuous Expansion
  • 5. Multiplayer Leaderboards Multi-platform Achievements Power-ups In-game purchases Multi-ball Break-out mode
  • 6.
  • 7. ELB •Choose region •>=2 AvailabilityZones •Amazon EC2 for app •Elastic Load Balancing •Amazon RDS database •Multi-AZ Region
  • 8. ELB •Amazon S3 for game data •Assets •UGC •Analytics Region
  • 9. ELB •Amazon S3 for game data •Assets •UGC •Analytics •... with CloudFront! Region CloudFront CDN
  • 10. •Amazon S3 for game data •Assets •UGC •Analytics •... with CloudFront! •Auto Scaling Group •Capacity on demand •Respond to users •Automatic healing ELB Region CloudFront CDN
  • 11. • Amazon S3 for game data • Assets • UGC • Analytics • ... with CloudFront! • Auto Scaling Group • Capacity on demand • Respond to users • Automatic healing • Amazon ElastiCache • Memcached • Redis ELB Region CloudFront CDN
  • 12. •Games are write heavy •Caching of limited use •Key value key value •Binary structures •Database = bottleneck ELB Region CloudFront CDN
  • 14. •Fully-managed •NoSQLdata store •Provisioned throughput •Secondary indexes •PUT/GET keys •Document Support! •400 KB Items •Reindexing(Soon!) •Auto Scaling (OSS) ELB Region CloudFront CDN
  • 15. •Hash key = Primary key •Range key = Sub key •Range key = Sort key •Others attributes are undefined •So… How to sort based on Top Score? UserID(hash key) BoardName(rangekey) TopScore TopScoreDate "101" "GalaxyInvaders" 5842 "2014-09-15T17:24:31" "101" "Meteor Blasters" 1000 "2014-10-22T23:18:01" "101" "StarshipX" 24 "2014-08-31T13:14:21" "102" "AlienAdventure" 192 "2014-07-12T11:07:56" "102" "GalaxyInvaders" 0 "2014-09-18T07:33:42" "103" "Attack Ships" 3 "2014-10-19T01:13:24" "103" "GalaxyInvaders" 2317 "2014-09-11T06:53:00" "103" "Meteor Blasters" 723 "2014-10-19T01:14:24" "103" "StarshipX" 42 "2014-07-11T06:53:03"
  • 16. •Create a secondary index! •Set hash key to BoardName •Set range key to TopScore •Project extra attributes as needed •Can now query by BoardName, Sorted by TopScore •Handles many common gaming use case BoardName(hash key) TopScore(rangekey) UserID "AlienAdventure" 192 "101" "Attack Ships" 3 "103" "GalaxyInvaders" 0 "102" "GalaxyInvaders" 2317 "103" "GalaxyInvaders" 5842 "101" "Meteor Blasters" 723 "103" "Meteor Blasters" 1000 "101" "StarshipX" 24 "101" "StarshipX" 42 "103" UserID(hash key) BoardName(rangekey) TopScore TopScoreDate "101" "GalaxyInvaders" 5842 "2014-09-15T17:24:31"
  • 17. •Document types: List, Map •Document content addressing "name": "Martin", "games": ["Megablast", "Spacerace"], "score": { "Megablast" : 123, "Spacerace" : 41 } "name": { "S": "Martin" } "games": { "L": [ { "S": "Megablast" }, { "S": "Spacerace" } ] }, "score": { "M": { "Megablast": { "N": "123" }, "Spacerace": { "N": "41" } } } ,Boolean, Null document.score.Megablast
  • 18. SOV204 Scaling Up to Your First 10 Million Users SDD407 Amazon DynamoDB: Data Modeling and Scaling Best Practices GAM302 EA's Real-World Hurdles with Millions of Players in theSimpsons: Tapped Out
  • 19. Region •API backend app •Core session •Matchmaking •S3+CloudFront •DLC, assets •Game saves •UGC •Public server tier •Direct client socket •Scale on players
  • 20. ①Login via API ②Request matchmaking ③Get game server IP Region
  • 21. ①Login via API ②Request matchmaking ③Get game server IP ④Connect to server ⑤Pull down assets ⑥Other players join Region
  • 23. GAM402 Deploying a Low-Latency Multiplayer Game Globally: Loadout GAM404 Gaming DevOps: Scopely'sContinuous Deployment Pipeline GAM405 Create Streaming Game Experiences with Amazon AppStream
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  • 39. Load test environment Metrics tools
  • 40. 0 20 40 60 80 0 5000 10000 15000 20000 25000 30000 Engine Ping Minutes Milliseconds ccu 95th max median min 0 20 40 60 80 0 5000 10000 15000 20000 25000 30000 Join OK Minutes Milliseconds ccu 95th max median min 0 20 40 60 80 0 5000 10000 15000 20000 25000 30000 Spawn OK Minutes Milliseconds ccu 95th max median min 0 20 40 60 80 0 5000 10000 15000 20000 25000 30000 Turf API Minutes Milliseconds ccu 95th max median min bad
  • 41. 0 20 40 60 80 100 0 20000 40000 60000 80000 Engine Ping Minutes Milliseconds ccu 95th max median min 0 20 40 60 80 100 0 20000 40000 60000 80000 Join OK Minutes Milliseconds ccu 95th max median min 0 20 40 60 80 100 0 20000 40000 60000 80000 Spawn OK Minutes Milliseconds ccu 95th max median min 0 20 40 60 80 100 0 20000 40000 60000 80000 Turf API Minutes Milliseconds ccu 95th max median min Better!
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  • 49. GAM303 Beyond Game Servers: Load Testing, Rendering, and Cloud Gaming WEB306 UI, Load, and Performance Testing Your Websites on AWS GAM301 Real-Time Game Analytics with Kinesis, Redshift, and DynamoDB GAM304 How Riot Games re:Inventedtheir AWS Model ARC302 Running Lean Architectures: How to Optimize for Cost Efficiency
  • 50. wow so managed much gaming such available very scaling
  • 51. Please give us your feedback on this session. Complete session evaluations and earn re:Invent swag. http://bit.ly/awsevals