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A Call to Action: Improving brain & mental health 
via digital platforms and neuroplasticity research
Sponsors 
Welcome!
215 Participants in 17 Countries
Source: The SharpBrains Guide to Brain Fitness: How to Optimize Brain Health 
and Performance at Any Age
A Call to Action: Improving brain & mental health 
via digital platforms, neuroplasticity research and 
the White House BRAIN initiative 
Chaired by: Alvaro Fernandez, 
CEO of SharpBrains 
Dr. Thomas Insel, 
Director of the National 
Institute of Mental Health 
Dr. Adam Gazzaley, 
Director of UCSF Neuroscience Imaging Center 
and Co-founder of Akili Interactive Labs 
Dr. Daphne Bavelier, 
Head of the Brain & Learning Lab at the 
University of Geneva & U. of Rochester 
Jack Young, 
Head of Qualcomm Life Fund
A Call to Action: Improving brain & mental health 
via digital platforms, neuroplasticity research and 
the White House BRAIN initiative 
Dr. Thomas Insel, 
Director of the National Institute of Mental Health
October 28, 2014 
SharpBrains Summit 
Improving Brain Health: 
A Call to Action 
Thomas R. Insel, MD 
Director, NIMH 
Public Filer 
Nothing to Disclose
Brain health and Brain training – In the News 
Emily Underwood Oct 22, 2014
Frame of Reference
U.S. Burden of Diseases: 291 diseases and injuries 
11 
Leading Categories of DALYs 2010 
5.1 
6.5 
8.0 
11.8 
15.1 
16.8 
0.0 2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20.0 
1. Neuropsychiatric Disorders 
2. Cardiovascular and Circulatory 
Diseases 
3. Neoplasms 
4. Musculoskeletal Disorders 
5. Diabetes, Urogenital, Blood, and 
Endocrine Diseases 
6. Chronic Respiratory Diseases 
7. Other Non-communicable Diseases 
Percent of Total U.S. DALYs 
18.7 
Neurological 
Disorders 
5.1 
Mental and Behavioral 
Disorders 
13.6 
US Burden of Disease Collaborators, JAMA, 2013.
Neurons to Neighborhoods: Our Toolbox 
Molecules Cells Systems Individual Social 
“ New directions in science are launched by new tools much more 
often than by new concepts. The effect of a concept-driven 
revolution is to explain old things in new ways. The effect of a tool-driven 
revolution is to discover new things that have to be 
explained. ” Freeman Dyson (1997) Imagined Worlds 
Harvard University Press, Cambridge, MA
The Human Connectome Project 
Functional 
Connectivity 
Structural 
Connectivity 
Molecular Imaging 
Multimodal 
Integration 
New Molecular Imaging 
Temporal 
Connectivity 
Wash U 
U Minn 
MGH
“The Next Great American Project” 
“So there is this enormous mystery waiting to be unlocked, and 
the BRAIN Initiative will change that by giving scientists the 
tools they need to get a dynamic picture of the brain in action 
and better understand how we think and how we learn and 
how we remember. And that knowledge could be – will be – 
transformative.” ~President Obama, April 2, 2013
The NIH BRAIN Scientific Plan 
To map the circuits of the brain, measure the 
fluctuating patterns of electrical and chemical activity 
flowing within those circuits, and understand how 
their interplay creates our unique cognitive and 
behavioral capabilities.
Bending the curve with clinical neuroscience 
Transforming diagnostics 
From behavioral disorders to brain disorders: 
Diagnosis rooted in biology and behavior 
Transforming therapeutics 
From chemical imbalance to circuit dysfunction 
Treatments for circuit tuning 
Transforming the culture of science 
From “these data are mine” to “mine these data” 
Open science as a new model for discovery
Bending the curve with clinical neuroscience 
Transforming diagnostics 
From behavioral disorders to brain disorders: 
Diagnosis rooted in biology and behavior 
Transforming therapeutics 
From chemical imbalance to circuit dysfunction 
Treatments for circuit tuning 
Transforming the culture of science 
From “these data are mine” to “mine these data” 
Open science as a new model for discovery
Defining mental illnesses as circuit disorders 
OCD 
PTSD 
Depression 
Insel. Sci Am, 2010
RDoC: Precision Medicine for Psychiatry 
19 
Rare variants for etiology, common variants for risk 
iPSCs for pathways analysis 
Imaging biomarkers 
Cognitive testing 
Information Sensors 
Commons
Bending the curve with clinical neuroscience 
Transforming diagnostics 
From behavioral disorders to brain disorders: 
Diagnosis rooted in biology and behavior 
Transforming therapeutics 
From chemical imbalance to circuit dysfunction 
Treatments for circuit tuning 
Transforming the culture of science 
From “these data are mine” to “mine these data” 
Open science as a new model for discovery
Treating mental illnesses as circuit disorders 
Sci Transl Med 2012 Nat Rev Drug Dev, 2013
Depression as a Brain Circuit Syndrome 
PF9/46 PM6 Par40 
oF11 
pACC24 
mF9/10 
MCC PCC 
sACC25 
amg mb-vta 
a-ins hth bstem 
hc 
na-vst thal 
Salience 
Motivation 
Mood 
state 
Self-awareness 
insight 
Cognition 
(attention-appraisal-action) 
Interoception 
(drive-autonomic-circadian) 
P 
F 
P 
MEDS 
Cg25 
PCC 
BS 
CBT 
PF 
MF 
MCC 
DBS 
Br Med Bul 65:193-207, 2003 
Arch Gen Psych 61:34-41-2004 
Helen Mayberg 
Emory University
Networked Psychiatric Treatments 
23 
Protective LOF mutations, Pathway targets, epigenetics 
Cell replacement Rx, Plasticity agents 
Circuit based Rx, rTMS, DBS 
Cognitive training 
mHealth, 
Social 
networks 
Network 
Solutions
Bending the curve with clinical neuroscience 
Transforming diagnostics 
From behavioral disorders to brain disorders: 
Diagnosis rooted in biology and behavior 
Transforming therapeutics 
From chemical imbalance to circuit dysfunction 
Treatments for circuit tuning 
Transforming the culture of science 
From “these data are mine” to “mine these data” 
Open science as a new model for discovery
Transforming the Culture 
Academia 
Standardization 
Integration 
Data/Reagent/Tissue Sharing 
Industry 
Foundations 
Government
Summary Thoughts 
 Hype/hope usually drive new technologies (e.g. gene 
therapy) including those that ultimately prove effective. 
 For complex problems, magic bullets (e.g. drugs or 
cognitive training) are unlikely to be effective alone. 
 There is no short-cut to rigorous science – unbiased 
RCTs looking at effect size, generalization, 
durability are essential to demonstrate value.
“We always overestimate the change that will occur 
in the next two years and underestimate the change 
that will occur in the next ten.” 
--Bill Gates Jr. 
Finally
Thank you ! 
Paving the Way for Prevention, Recovery, and Cure 
www.nimh.nih.gov 
Research = Hope
A Call to Action: Improving brain & mental health 
via digital platforms, neuroplasticity research and 
the White House BRAIN initiative 
Dr. Adam Gazzaley, 
Director of UCSF Neuroscience Imaging Center 
and Co-founder of Akili Interactive Labs
A Vision of the Future of Medicine 
Adam Gazzaley, MD PhD 
Professor - Neurology, Physiology and Psychiatry 
Director - Neuroscience Imaging Center 
University of California, San Francisco
Challenge 
Develop effective approaches to enhance 
cognition in both healthy and impaired 
individuals
Current Approach 
60 year old with mild cognitive impairment 
• Poor characterization 
• Poor targeting 
• Non-personalized 
• Unimodal 
• Open Loop 
This is just not good enough
Create a New Approach 
closed-loop 
targeted 
personalized 
multimodal
Video Games
Video Game Training 
★ Adaptive training of interference 
processing drives enhancements 
of cognitive control in older adults. 
★ Task improvements are associated 
with changes in engagement of 
prefrontal cortex networks. 
Anguera et al. Nature 2013
Move to the Real World 
Akili Interactive Labs 
Co-founder and Chief Science 
Advisor 
Patent-pending: “Enhancing Cognition in the Presence of Distraction and/or Interruption”
Bridging the Gap Between Technology and Neuroscience 
Neuroscapelab.com
New Technology 
Mobile / Wireless
New Technology 
Virtual Reality Motion Capture
Enhance the Effects 
Neuromodulation Neurofeedback 
Video Games
Glass Brain
Thanks for your attention
Many thanks 
Associates Students 
• Omar Alhashimi 
• Alan Legitt 
• Benjamin Dorn 
• Cammie Rolle 
• Jacki Janowich 
• Roger Anguera 
• Rajat Jain 
Fellows 
• David Ziegler 
• Morgan Hough 
• WanYu Hsu 
• Yixuan Ku 
• Martine Schouwenburg 
Faculty 
• Ted Zanto 
• Judy Pa 
• Jyoti Mishra 
• Peter Wais 
• Joaquin Anguera 
GlassBrain 
• Tim Mullen 
• Christian Kothe 
• Oleg Konigs 
• John Fesenko 
Financial Support 
www.gazzlab.com 
Game Development 
• Matt Omernick 
• Dmitri Ellingson 
• Eric Johnson 
• Noah Fahlstein 
Hardware 
• Apple • NVIDIA 
• National Institute on Aging 
• National Institute of Mental Health 
• American Federation of Aging Research 
• Robert Wood Johnson Foundation 
• Zynga.org Foundation 
• Center 17 Foundation 
• Ellison Medical Foundation 
• James Gates Family 
Foundation 
• Sandler Foundation 
• Rose Family Foundation 
• Feldman Family Foundation 
• Grammy Foundation 
• Biggelsworth Foundation 
• UCSF CTSI 
• Posit Science 
• Pfizer / Eisai 
• Tim Ferriss 
• Tully and Elise Friedman 
• Sara and Evan Williams Foundation 
• Oculus VR 
• Ty Clark 
• Matt Whitman 
• Mike Gonzales 
• Mickey Hart 
• to Gazzlab alumni, collaborators, 
research and industry partners 
... 
• Myers Sound
A Call to Action: Improving brain & mental health 
via digital platforms, neuroplasticity research and 
the White House BRAIN initiative 
Dr. Daphne Bavelier, 
Head of the Brain & Learning Lab 
at the University of Geneva & U. of 
Rochester
Action video games as 
exemplary learning tools 
Daphne Bavelier 
Disclosure 
• Advisory Board, Co-founder, Akili, PureTech Venture 
• Product Partner, E-line Media 
• Patent on Method and System for Treating Amblyopia (US Pat. Appln. No. 61/403,585) 
• Patent on Method and System for Training ‘Number Sense‘ (US Pat. Appln. No. 
13/301,392)
Enhancing learning and facilitating transfer is possible 
In young adults, action-packed fast paced games appear 
to have an edge
Better vision
ACTION 
SOCIAL 
Medal of Honor 
UT 
Call of Duty 
Tetris 
the Sims 
Restaurant Empire
Before 
After
Green & Bavelier, 2007, Psych. Science 
Li, Polat, Makous & Bavelier, 2009, Nat. Neuro 
Li, Polat, Scalzo & Bavelier, 2009, J. of Vision
Better Mental Rotation
1 2 3 4 
Feng, Pratt, Spence, 2007, Psych Science
Action-Games: FPS 
Pretesting Post-testing 
Training 
10 hours 
of in labs training 
Feng, Pratt, Spence, 2007, 
Psych Science
Surprisingly broad transfer 
Contrast sensitivity/Crowding Acuity/Backward masking: Green & Bavelier, 2007; 
Li et al., 2009; Li et al. 2010; Mental Rotation: Feng et al, 2007; Boot et al, 2008; 
Cherney, 2008; Task-switching: Colzato, et al., 2010, 2013; Boot, et al., 2008; 
Andrews & Murphy, 2006; Karle, Watter, & Shedden, 2010; Cain, Landau, Shimamura, 2012; 
Green et al., 2012; Strobach, Frensch, Schubert, 2012; Chiappe et al. 2013; Attentional 
Blink/Temporal masking: Green & Bavelier, 2003, 2006; Dye & Bavelier, 2010; Li et al., 
2010; Cohen et al., 2009; UFOV/Goldman Perimetry: Green & Bavelier, 2003, 2006; 
Feng et al, 2007; Spence et al, 2009; Buckley et al, 2010 ; Visual Search: Castel et 
al, 2005; Hubert-Wallander et al, 2011; West et al, 2008; Bavelier et al., 2012; Clark, Fleck & 
Mitroff, 2011; vSTM/Object Memory: Boot et al, 2008; Sungur & Boduroglu, 2012; 
McDermott, Green & Bavelier, 2014; Blacker & Curby, 2013; Multiple Object 
Tracking: Trick et al, 2005; Green & Bavelier, 2006; Boot et al, 2008; Cohen, Green & Bavelier, 
2009; Dye & Bavelier, 2010 Decision Making: Green et al., 2010; Dye et al., 2009; 
Time estimation: Donohue et al, 2010 
Change Detection/Redirecting of attention/Distractor Suppression: Clark et al, 
2011; Chisholm et al. 2010, 2011; Mishra et al., 2011; Krishman et al., 2012; Oei & Patterson, 
2013; 
META–ANALYSIS of action games vs. other video games - 
MEDIUM EFFECT SIZE (0.45 - 0.6)
Not all games are created equal 
Action games in young adults and children have that effect 
Social Games, Tetris not so much
Enhancing learning and facilitating transfer to new tasks 
is possible with some video games: 
action-packed, fast paced games 
This holds in young adults – in older adults or patients, 
action games are ill-adapted 
Need adaptive training, video games or other 
experiences, that will enhance attentional control
Action video game play results in 
enhanced attentional control 
Test of Variables of Attention (T.O.V.A.®)
http://www.tovatest.com/ 
- Target Frequent 
- Target Infrequent 
Dye, Green and Bavelier (2009) Current Directions in Psych. Science
Sustained Impulsivity Sustained Impulsivity 
Gamers are faster but no less accurate 
No issue with impulsivity or sustained attention 
Dye, Green & Bavelier (2009). Current Dirs. Psych. Sci.
Enhanced Attentional Control 
• Test of Variables of Attention (T.O.V.A.®) 
• Selective Attention in Space, in Time or to Objects 
• More efficient suppression of distractors 
• Major changes in fronto-parietal attentional control network 
Green, C.S. and Bavelier, D. (2003) Nature 
Green, C.S. and Bavelier, D. (2012) Current Biology 
Bavelier, Achtman, Mani, Fockert (2012) Vis. Research 
Mishra, Zinni, Bavelier & Hillyard (2011). J. of Neuroscience 
C. Shawn Green 
Enhanced attentional control allows for faster 
learning of task statistics, and thus greater 
adaptability and broader transfer
Summary 
• Broad transfer to perception, attention and cognition after 
action game play 
• Not all video games are created equal – for young adults and 
skills studied so far action packed video games have an edge 
BUT 
action video games too challenging for older adults or low 
vision patients… 
• Evaluating key game play components and how they may be 
best adapted to induce learning and transfer as a function of 
the population studied
A Call to Action: Improving brain & mental health 
via digital platforms, neuroplasticity research and 
the White House BRAIN initiative 
Jack Young, 
Head of Qualcomm Life Fund
 To learn more, visit SharpBrains.com

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A Call to Action: Improv­ing brain & men­tal health via dig­i­tal plat­forms, neu­ro­plas­tic­ity research and the White House BRAIN initiative

  • 1. A Call to Action: Improving brain & mental health via digital platforms and neuroplasticity research
  • 3. 215 Participants in 17 Countries
  • 4.
  • 5. Source: The SharpBrains Guide to Brain Fitness: How to Optimize Brain Health and Performance at Any Age
  • 6. A Call to Action: Improving brain & mental health via digital platforms, neuroplasticity research and the White House BRAIN initiative Chaired by: Alvaro Fernandez, CEO of SharpBrains Dr. Thomas Insel, Director of the National Institute of Mental Health Dr. Adam Gazzaley, Director of UCSF Neuroscience Imaging Center and Co-founder of Akili Interactive Labs Dr. Daphne Bavelier, Head of the Brain & Learning Lab at the University of Geneva & U. of Rochester Jack Young, Head of Qualcomm Life Fund
  • 7. A Call to Action: Improving brain & mental health via digital platforms, neuroplasticity research and the White House BRAIN initiative Dr. Thomas Insel, Director of the National Institute of Mental Health
  • 8. October 28, 2014 SharpBrains Summit Improving Brain Health: A Call to Action Thomas R. Insel, MD Director, NIMH Public Filer Nothing to Disclose
  • 9. Brain health and Brain training – In the News Emily Underwood Oct 22, 2014
  • 11. U.S. Burden of Diseases: 291 diseases and injuries 11 Leading Categories of DALYs 2010 5.1 6.5 8.0 11.8 15.1 16.8 0.0 2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20.0 1. Neuropsychiatric Disorders 2. Cardiovascular and Circulatory Diseases 3. Neoplasms 4. Musculoskeletal Disorders 5. Diabetes, Urogenital, Blood, and Endocrine Diseases 6. Chronic Respiratory Diseases 7. Other Non-communicable Diseases Percent of Total U.S. DALYs 18.7 Neurological Disorders 5.1 Mental and Behavioral Disorders 13.6 US Burden of Disease Collaborators, JAMA, 2013.
  • 12. Neurons to Neighborhoods: Our Toolbox Molecules Cells Systems Individual Social “ New directions in science are launched by new tools much more often than by new concepts. The effect of a concept-driven revolution is to explain old things in new ways. The effect of a tool-driven revolution is to discover new things that have to be explained. ” Freeman Dyson (1997) Imagined Worlds Harvard University Press, Cambridge, MA
  • 13. The Human Connectome Project Functional Connectivity Structural Connectivity Molecular Imaging Multimodal Integration New Molecular Imaging Temporal Connectivity Wash U U Minn MGH
  • 14. “The Next Great American Project” “So there is this enormous mystery waiting to be unlocked, and the BRAIN Initiative will change that by giving scientists the tools they need to get a dynamic picture of the brain in action and better understand how we think and how we learn and how we remember. And that knowledge could be – will be – transformative.” ~President Obama, April 2, 2013
  • 15. The NIH BRAIN Scientific Plan To map the circuits of the brain, measure the fluctuating patterns of electrical and chemical activity flowing within those circuits, and understand how their interplay creates our unique cognitive and behavioral capabilities.
  • 16. Bending the curve with clinical neuroscience Transforming diagnostics From behavioral disorders to brain disorders: Diagnosis rooted in biology and behavior Transforming therapeutics From chemical imbalance to circuit dysfunction Treatments for circuit tuning Transforming the culture of science From “these data are mine” to “mine these data” Open science as a new model for discovery
  • 17. Bending the curve with clinical neuroscience Transforming diagnostics From behavioral disorders to brain disorders: Diagnosis rooted in biology and behavior Transforming therapeutics From chemical imbalance to circuit dysfunction Treatments for circuit tuning Transforming the culture of science From “these data are mine” to “mine these data” Open science as a new model for discovery
  • 18. Defining mental illnesses as circuit disorders OCD PTSD Depression Insel. Sci Am, 2010
  • 19. RDoC: Precision Medicine for Psychiatry 19 Rare variants for etiology, common variants for risk iPSCs for pathways analysis Imaging biomarkers Cognitive testing Information Sensors Commons
  • 20. Bending the curve with clinical neuroscience Transforming diagnostics From behavioral disorders to brain disorders: Diagnosis rooted in biology and behavior Transforming therapeutics From chemical imbalance to circuit dysfunction Treatments for circuit tuning Transforming the culture of science From “these data are mine” to “mine these data” Open science as a new model for discovery
  • 21. Treating mental illnesses as circuit disorders Sci Transl Med 2012 Nat Rev Drug Dev, 2013
  • 22. Depression as a Brain Circuit Syndrome PF9/46 PM6 Par40 oF11 pACC24 mF9/10 MCC PCC sACC25 amg mb-vta a-ins hth bstem hc na-vst thal Salience Motivation Mood state Self-awareness insight Cognition (attention-appraisal-action) Interoception (drive-autonomic-circadian) P F P MEDS Cg25 PCC BS CBT PF MF MCC DBS Br Med Bul 65:193-207, 2003 Arch Gen Psych 61:34-41-2004 Helen Mayberg Emory University
  • 23. Networked Psychiatric Treatments 23 Protective LOF mutations, Pathway targets, epigenetics Cell replacement Rx, Plasticity agents Circuit based Rx, rTMS, DBS Cognitive training mHealth, Social networks Network Solutions
  • 24. Bending the curve with clinical neuroscience Transforming diagnostics From behavioral disorders to brain disorders: Diagnosis rooted in biology and behavior Transforming therapeutics From chemical imbalance to circuit dysfunction Treatments for circuit tuning Transforming the culture of science From “these data are mine” to “mine these data” Open science as a new model for discovery
  • 25. Transforming the Culture Academia Standardization Integration Data/Reagent/Tissue Sharing Industry Foundations Government
  • 26. Summary Thoughts  Hype/hope usually drive new technologies (e.g. gene therapy) including those that ultimately prove effective.  For complex problems, magic bullets (e.g. drugs or cognitive training) are unlikely to be effective alone.  There is no short-cut to rigorous science – unbiased RCTs looking at effect size, generalization, durability are essential to demonstrate value.
  • 27. “We always overestimate the change that will occur in the next two years and underestimate the change that will occur in the next ten.” --Bill Gates Jr. Finally
  • 28. Thank you ! Paving the Way for Prevention, Recovery, and Cure www.nimh.nih.gov Research = Hope
  • 29. A Call to Action: Improving brain & mental health via digital platforms, neuroplasticity research and the White House BRAIN initiative Dr. Adam Gazzaley, Director of UCSF Neuroscience Imaging Center and Co-founder of Akili Interactive Labs
  • 30. A Vision of the Future of Medicine Adam Gazzaley, MD PhD Professor - Neurology, Physiology and Psychiatry Director - Neuroscience Imaging Center University of California, San Francisco
  • 31. Challenge Develop effective approaches to enhance cognition in both healthy and impaired individuals
  • 32. Current Approach 60 year old with mild cognitive impairment • Poor characterization • Poor targeting • Non-personalized • Unimodal • Open Loop This is just not good enough
  • 33. Create a New Approach closed-loop targeted personalized multimodal
  • 35. Video Game Training ★ Adaptive training of interference processing drives enhancements of cognitive control in older adults. ★ Task improvements are associated with changes in engagement of prefrontal cortex networks. Anguera et al. Nature 2013
  • 36. Move to the Real World Akili Interactive Labs Co-founder and Chief Science Advisor Patent-pending: “Enhancing Cognition in the Presence of Distraction and/or Interruption”
  • 37. Bridging the Gap Between Technology and Neuroscience Neuroscapelab.com
  • 38.
  • 39. New Technology Mobile / Wireless
  • 40. New Technology Virtual Reality Motion Capture
  • 41. Enhance the Effects Neuromodulation Neurofeedback Video Games
  • 43. Thanks for your attention
  • 44. Many thanks Associates Students • Omar Alhashimi • Alan Legitt • Benjamin Dorn • Cammie Rolle • Jacki Janowich • Roger Anguera • Rajat Jain Fellows • David Ziegler • Morgan Hough • WanYu Hsu • Yixuan Ku • Martine Schouwenburg Faculty • Ted Zanto • Judy Pa • Jyoti Mishra • Peter Wais • Joaquin Anguera GlassBrain • Tim Mullen • Christian Kothe • Oleg Konigs • John Fesenko Financial Support www.gazzlab.com Game Development • Matt Omernick • Dmitri Ellingson • Eric Johnson • Noah Fahlstein Hardware • Apple • NVIDIA • National Institute on Aging • National Institute of Mental Health • American Federation of Aging Research • Robert Wood Johnson Foundation • Zynga.org Foundation • Center 17 Foundation • Ellison Medical Foundation • James Gates Family Foundation • Sandler Foundation • Rose Family Foundation • Feldman Family Foundation • Grammy Foundation • Biggelsworth Foundation • UCSF CTSI • Posit Science • Pfizer / Eisai • Tim Ferriss • Tully and Elise Friedman • Sara and Evan Williams Foundation • Oculus VR • Ty Clark • Matt Whitman • Mike Gonzales • Mickey Hart • to Gazzlab alumni, collaborators, research and industry partners ... • Myers Sound
  • 45. A Call to Action: Improving brain & mental health via digital platforms, neuroplasticity research and the White House BRAIN initiative Dr. Daphne Bavelier, Head of the Brain & Learning Lab at the University of Geneva & U. of Rochester
  • 46. Action video games as exemplary learning tools Daphne Bavelier Disclosure • Advisory Board, Co-founder, Akili, PureTech Venture • Product Partner, E-line Media • Patent on Method and System for Treating Amblyopia (US Pat. Appln. No. 61/403,585) • Patent on Method and System for Training ‘Number Sense‘ (US Pat. Appln. No. 13/301,392)
  • 47. Enhancing learning and facilitating transfer is possible In young adults, action-packed fast paced games appear to have an edge
  • 49. ACTION SOCIAL Medal of Honor UT Call of Duty Tetris the Sims Restaurant Empire
  • 51. Green & Bavelier, 2007, Psych. Science Li, Polat, Makous & Bavelier, 2009, Nat. Neuro Li, Polat, Scalzo & Bavelier, 2009, J. of Vision
  • 53. 1 2 3 4 Feng, Pratt, Spence, 2007, Psych Science
  • 54. Action-Games: FPS Pretesting Post-testing Training 10 hours of in labs training Feng, Pratt, Spence, 2007, Psych Science
  • 55. Surprisingly broad transfer Contrast sensitivity/Crowding Acuity/Backward masking: Green & Bavelier, 2007; Li et al., 2009; Li et al. 2010; Mental Rotation: Feng et al, 2007; Boot et al, 2008; Cherney, 2008; Task-switching: Colzato, et al., 2010, 2013; Boot, et al., 2008; Andrews & Murphy, 2006; Karle, Watter, & Shedden, 2010; Cain, Landau, Shimamura, 2012; Green et al., 2012; Strobach, Frensch, Schubert, 2012; Chiappe et al. 2013; Attentional Blink/Temporal masking: Green & Bavelier, 2003, 2006; Dye & Bavelier, 2010; Li et al., 2010; Cohen et al., 2009; UFOV/Goldman Perimetry: Green & Bavelier, 2003, 2006; Feng et al, 2007; Spence et al, 2009; Buckley et al, 2010 ; Visual Search: Castel et al, 2005; Hubert-Wallander et al, 2011; West et al, 2008; Bavelier et al., 2012; Clark, Fleck & Mitroff, 2011; vSTM/Object Memory: Boot et al, 2008; Sungur & Boduroglu, 2012; McDermott, Green & Bavelier, 2014; Blacker & Curby, 2013; Multiple Object Tracking: Trick et al, 2005; Green & Bavelier, 2006; Boot et al, 2008; Cohen, Green & Bavelier, 2009; Dye & Bavelier, 2010 Decision Making: Green et al., 2010; Dye et al., 2009; Time estimation: Donohue et al, 2010 Change Detection/Redirecting of attention/Distractor Suppression: Clark et al, 2011; Chisholm et al. 2010, 2011; Mishra et al., 2011; Krishman et al., 2012; Oei & Patterson, 2013; META–ANALYSIS of action games vs. other video games - MEDIUM EFFECT SIZE (0.45 - 0.6)
  • 56. Not all games are created equal Action games in young adults and children have that effect Social Games, Tetris not so much
  • 57. Enhancing learning and facilitating transfer to new tasks is possible with some video games: action-packed, fast paced games This holds in young adults – in older adults or patients, action games are ill-adapted Need adaptive training, video games or other experiences, that will enhance attentional control
  • 58. Action video game play results in enhanced attentional control Test of Variables of Attention (T.O.V.A.®)
  • 59. http://www.tovatest.com/ - Target Frequent - Target Infrequent Dye, Green and Bavelier (2009) Current Directions in Psych. Science
  • 60. Sustained Impulsivity Sustained Impulsivity Gamers are faster but no less accurate No issue with impulsivity or sustained attention Dye, Green & Bavelier (2009). Current Dirs. Psych. Sci.
  • 61. Enhanced Attentional Control • Test of Variables of Attention (T.O.V.A.®) • Selective Attention in Space, in Time or to Objects • More efficient suppression of distractors • Major changes in fronto-parietal attentional control network Green, C.S. and Bavelier, D. (2003) Nature Green, C.S. and Bavelier, D. (2012) Current Biology Bavelier, Achtman, Mani, Fockert (2012) Vis. Research Mishra, Zinni, Bavelier & Hillyard (2011). J. of Neuroscience C. Shawn Green Enhanced attentional control allows for faster learning of task statistics, and thus greater adaptability and broader transfer
  • 62. Summary • Broad transfer to perception, attention and cognition after action game play • Not all video games are created equal – for young adults and skills studied so far action packed video games have an edge BUT action video games too challenging for older adults or low vision patients… • Evaluating key game play components and how they may be best adapted to induce learning and transfer as a function of the population studied
  • 63.
  • 64. A Call to Action: Improving brain & mental health via digital platforms, neuroplasticity research and the White House BRAIN initiative Jack Young, Head of Qualcomm Life Fund
  • 65.  To learn more, visit SharpBrains.com