2. @ALMgames
Owner / Co-founder
Art of Light and Motion Animation/Game studio (12 years)
@SpatialWits
Co-founder
Gamification Designer (Neuroscience startup)
@Faranesh (@KSNA)
Gamification/Growth Hacking Designer (e-Learning
platform startup)
@Hamsaa
Gamification/Growth Hacking Consultant
@IGA : Iran Gamification Association
3. What is your current job or career?
Gamification Designer / Growth Hacker
What is your hobby?
Meditation
Model-Cars Collection
Model-Animals Collection
What are your habits?
Waking up early
Drinking Water
4. What is your current job or career?
Gamification Designer / Growth Hacker
What is your hobby?
Meditation
Model-Cars Collection
Model-Animals Collection
What are your habits?
Waking up early
Drinking Water
5. What is your current job or career?
Gamification Designer / Growth Hacker
What is your hobby?
Meditation
Model-Cars Collection
Model-Animals Collection
What are your habits?
Waking up early
Drinking Water
6. Play these games :
Clash of Clans
Boom Beach
Candy Crush Saga
PlantsVS Zombies 1/2
Traffic Rider
MonumentValley
Life Line
7. The Process of (What is a process?)
Game-Thinking and game Mechanics
To Engage users
and
Solve Problems.
8. What is the number ONE thing we want from
our customers?
How can we have that?
9. Connection between a consumer and a
product or service.
The period in a romantic couple’s relationship
during which they are preparing and planning
to spend the rest of their lives together.
The period of time at which we have a great
deal of connection with a person, place,
thing, or idea.
10. There is no single metric on theWeb or in
mobile technology that breaks down or
sufficiently measures engagement.
Recency
Frequency
Duration
Virality
Ratings
11. Simply put,
engagement does not follow revenue.
Instead,
behind engagement, revenue follows.
12.
13. Htas2r38 gene (blocks the uptake of iodine to the thyroid)
70% of all humans
Takes the average child 12 years to go from
hating broccoli to loving it.
Force
Convince
Airplane game / Stops working after a while
Use sauce / Health issues of sauce
Action / Achievement / Reward loop
14. Business’ core problem
PMF
Actual game
Poor infrastructure
Disastrous customer service
15. Structural / Content
Exterior
Interior
Social Good
Customer / Employee