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Collaborative and Experiential Learning in the User-Created Virtual World of Second Life  Ali Andrews  (AKA, Aline Click in RL) Northern Illinois University
My Background ,[object Object],[object Object]
2007 Horizon Report ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The New Media Consortium and the EDUCAUSE Learning Initiative  This annual report describes six emerging technology areas likely to have a large impact on teaching, learning, or creative expression within higher education in the next one to five years. For 2007, the technology areas spotlighted are:
Some Problems with Online Education ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Solution Could Be 3D Virtual Worlds ,[object Object],[object Object],[object Object],[object Object],[object Object]
Popular MUVEs include: ,[object Object],[object Object],[object Object],[object Object],[object Object]
So what is Second Life? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Universities in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Educational Organizations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
National Organizations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Corporate in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Question: Is Second Life a Game? ,[object Object],Answer: No but it contains games.
Community of Gamers/Learners “ Gamers come to virtual worlds because in them they find more than a game, they find other gamers. They come to compete with each other, to collaborate with each other, to learn from each other, to profit from each other, to talk to each other in the game, at the coffee machine at work or in chat rooms on the Internet.”  Ludlow, P. and Wallace, M. (2006). Only A Game: Online Worlds and the Virtual Journalist Who Knew Too Much. to be published by O'Reilly Press. http://www.slconvention.org/ludlowwallace_chapter.pdf
An Real Economy ,[object Object]
The Learning Curve July 2005 ,[object Object],[object Object],[object Object],[object Object],[object Object]
All objects start as  a primitive object
Video Streaming My “First Land”
Building the NIU Campus
The Terrain  September 2005
Laying the floors of Altgeld Hall
The Walls of Altgeld Hall
Altgeld Hall in Second Life
Altgeld Hall Real Life
 
 
NIU Students in Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Black Sun II UCM Cyberculture Course
Synchronous Learning
Resources ,[object Object],[object Object],[object Object],[object Object]
Overcoming technical challenges ,[object Object],[object Object],[object Object],[object Object],[object Object]
Contact Information ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Second Life Presentation

Notas do Editor

  1. As an instructional designer who has spent the last 8 years developing online education I have looked for ways to provide better communication between students. While the materials we develop are high quality multimedia, full of beautiful illustrations, animation, interactivity and often cutting edge, the online environment is still missing something for most students. It is a lonely place. Then 2 years ago at this conference I saw a presentation on SL.