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SIX
TODAY
1)   Graphics: how do they work?
2)   Group time
3)   Penny’s activity
4)   Homework
ACE feedback
We had some ACE students visit the evening class
last night. We did some talking, showed them some
work, and captured some video.
ACE: we’ll do that
   again next week…
With any luck, we will have another
set of ACE students to work with
next Monday night, so if any of you
can come in during that time (it’s
here, 7 pm to probably 8:30 or so),
that’d be fantastic.
Graphic key:
the rule of thirds
One thing that we must always bear in mind
when thinking about the use of graphics is the
rule of thirds. What is that, exactly? I’m glad
you asked!
The Rule of Thirds is
basically this: think of
your visual images
(including video footage)
as being broken into 9
quadrants, like the
image to the side. Key
elements should appear
at the intersections or
on the lines themselves.
Good rule of thirds framing on
a terrible slide :
Graphics
For today, you did a slew of readings on graphics
and how to best use them in your both print and
digital work. If you have questions from the
readings, we can talk about that, but what I wanted
to do first is give you a little different slant on things
(like I did last week with the color stuff) by adding
my voice to the mix in your heads. :)
Dr. Phill presents:
the 6 things we do with
                graphics
 In a society so intimately tied to the
 nature of the visual, we use graphics
 to do all sorts of heavy lifting in our
 design (and in our rhetoric). The
 following slides enumerate some
 common ways that we use graphics
 and offer examples of each.
Use 1: to Entice
You will find that many graphics do more than one
of the things on this list, but one of the most visceral
uses of any graphics is to entice the audience, to
give them something pretty, interesting, or awe
inspiring to look at while considering your
document.

This can take many forms.
Use 2: to Illustrate

Perhaps the most obvious use of an
image is to illustrate something that
is being written about, or literally to
show the “thing” being shared.
Use 3: to Inform
Sometimes graphics exist simply to offer information
that the text either cannot share verbally or which is
more user-friendly, or more dramatic, to be seen in
image form.
Use 4: to Brand

Graphics– particularly here logos–
are one of the most powerful ways
to brand a product. In a world
currently obsessed with marketing
(even on the level of the individual),
branding is a key element in current
visual rhetoric.
Use 5: to Visually Enhance
Sometimes graphics are present because they “spice
up” a design that is otherwise bland. It’s from this
particular use that we get the terminology “splash”
art. These images usually do one of the other things
as well, but their primary use is to enhance a layout
or otherwise make the visual presence of something
more pleasing.
Use 6: to Unify

Nothing pulls together a design like
the use of a nice, crisp, clean graphic
that can span the majority of a
document or can through color or
shape draw together what seem like
disconnected elements.
Some team time
Take a few minutes to work with your team. Think
about what you need to coordinate, what questions
you have, where things are right now, etc. I will
circulate to check in and ask questions.
And now…

Penny Feltner will be presenting us a
lesson on graphic novels and, I
believe, sequential art.

It’s all yours, Penny.

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Visual Rhetoric, Feb 26th, 2013

  • 1. SIX
  • 2. TODAY 1) Graphics: how do they work? 2) Group time 3) Penny’s activity 4) Homework
  • 3. ACE feedback We had some ACE students visit the evening class last night. We did some talking, showed them some work, and captured some video.
  • 4. ACE: we’ll do that again next week… With any luck, we will have another set of ACE students to work with next Monday night, so if any of you can come in during that time (it’s here, 7 pm to probably 8:30 or so), that’d be fantastic.
  • 5. Graphic key: the rule of thirds One thing that we must always bear in mind when thinking about the use of graphics is the rule of thirds. What is that, exactly? I’m glad you asked!
  • 6. The Rule of Thirds is basically this: think of your visual images (including video footage) as being broken into 9 quadrants, like the image to the side. Key elements should appear at the intersections or on the lines themselves.
  • 7. Good rule of thirds framing on a terrible slide :
  • 8. Graphics For today, you did a slew of readings on graphics and how to best use them in your both print and digital work. If you have questions from the readings, we can talk about that, but what I wanted to do first is give you a little different slant on things (like I did last week with the color stuff) by adding my voice to the mix in your heads. :)
  • 9. Dr. Phill presents: the 6 things we do with graphics In a society so intimately tied to the nature of the visual, we use graphics to do all sorts of heavy lifting in our design (and in our rhetoric). The following slides enumerate some common ways that we use graphics and offer examples of each.
  • 10.
  • 11. Use 1: to Entice You will find that many graphics do more than one of the things on this list, but one of the most visceral uses of any graphics is to entice the audience, to give them something pretty, interesting, or awe inspiring to look at while considering your document. This can take many forms.
  • 12.
  • 13.
  • 14.
  • 15. Use 2: to Illustrate Perhaps the most obvious use of an image is to illustrate something that is being written about, or literally to show the “thing” being shared.
  • 16.
  • 17.
  • 18.
  • 19. Use 3: to Inform Sometimes graphics exist simply to offer information that the text either cannot share verbally or which is more user-friendly, or more dramatic, to be seen in image form.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. Use 4: to Brand Graphics– particularly here logos– are one of the most powerful ways to brand a product. In a world currently obsessed with marketing (even on the level of the individual), branding is a key element in current visual rhetoric.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30. Use 5: to Visually Enhance Sometimes graphics are present because they “spice up” a design that is otherwise bland. It’s from this particular use that we get the terminology “splash” art. These images usually do one of the other things as well, but their primary use is to enhance a layout or otherwise make the visual presence of something more pleasing.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35. Use 6: to Unify Nothing pulls together a design like the use of a nice, crisp, clean graphic that can span the majority of a document or can through color or shape draw together what seem like disconnected elements.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43. Some team time Take a few minutes to work with your team. Think about what you need to coordinate, what questions you have, where things are right now, etc. I will circulate to check in and ask questions.
  • 44. And now… Penny Feltner will be presenting us a lesson on graphic novels and, I believe, sequential art. It’s all yours, Penny.