1. Plan
What I have to produce
The Xana is a big country, populated with 5 towns, and a massive city in the middle. The city in the
middle is called Zehel. It is a city at the base of a giant tree that reaches into the clouds. On the
outskirts of the land, floating islands take up the sky. On the islands are temples, but mostly they are
just wildlife. Between these lie various villages and towns. In them is the typical fantasy town
architecture. Guards barracks, a church, village houses etc. With certain buildings or layout, making
each village unique, for example; one village might have a river or lake flowing through the middle,
while another might be on the side of a mountain. Spread through the land will by shrines, bridges,
and smaller villages, which will be mainly farmland. The countryside will be full of wildlife such as
trees, bushes, rivers etc. There will be roads connecting the towns and villages to each other, with
signs showing the way. The central city ‘Zehel’ will be centred on the giant tree, being separated by
the giant roots, the city will be mainly house accommodations, with a temple to the north. The
floating islands, some of them will be connected by bridges. The islands themselves will be moving
around the map, a couple of islands will be low to the ground, low enough to be able to jump onto.
Overall, the land itself will be separated into small biomes, one will be snow, another will be plains,
and one will be a forest biome. The middle of the land where ‘Zehel’ is, won’t have a specific biome,
it will be just be normal weather. The overall theme for the land is fantasy, and it will be sticking to
that theme, therefore magical objects will appear throughout the land, for example; a fountain will
be designed to hold water as an orb.
Recourses
3D Modelling suites;
AutoCAD’s 3DS MAX
NewTek’s LightWave
Game Engine;
Unity
Other Software;
Adobe’s Photoshop
2. Monda Tuesday Wednesday Thursday Friday Saturda Sunday
y y
w/b Task 1 - FMP
04.02.1 Launch
3 Meeting
w/b Half-
11.02.1 Term
3
w/b First draft of Finish Task 2: Start task: 3 Task 3: Review
18.02.1 research task research gather Construct Schedule
3 complete imagery and brainstorms and
information and generate Productio
idea’s n Log
w/b Look into Revise Task 2 Prepare pitch Task 4: pitch Review
25.02.1 different to project to project Schedule
3 media to get manager manager and
inspiration Productio
n Log
w/b Concept Concept Concept Concept Review
04.03.1 designs - designs - designs – designs - Schedule
3 buildings buildings buildings buildings and
Productio
n Log
w/b Concept Concept Concept Concept Review
11.03.1 designs - designs - designs - designs - Schedule
3 landscape landscapes landscape landscape and
Productio
n Log
w/b Review
18.03.1 Schedule
3 and
Productio
n Log
25.03.1 Easter Review
3 Schedule
and
Productio
n Log
01.04.1 Easter Review
3 Schedule
and
Productio
n Log
w/b Make Make Make Make Review
08.04.1 Building Building Building Building Schedule
3 Assets Assets Assets Assets and
Productio
n Log
w/b Make Make Make Make Review
15.04.1 Building Building Building Building Schedule
3 Assets Assets Assets Assets and
Productio
n Log
w/b Make Make Make Make Review
22.04.1 Miscellaneou Miscellaneou Miscellaneou Miscellaneou Schedule
3 s Assets s Assets s Assets s Assets and
3. Productio
n Log
w/b Create base Create base Create base Create base Review
29.04.1 terrain in terrain in terrain in terrain in Schedule
3 Unity Unity Unity Unity and
Productio
n Log
w/b Place assets Place assets Place assets Place assets Review
06.05.1 into Unity into Unity into Unity into Unity Schedule
3 and
Productio
n Log
w/b Task 7: Gather Write Finish Task 8 Review
13.05.1 Present work response and evaluation of evaluation Schedule
3 to focus Improve project, first and
group and based on that draft Productio
review response n Log
production
logs
w/b DEADLINE
20.05.1
3