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Plan

                                       What I have to produce

 The Xana is a big country, populated with 5 towns, and a massive city in the middle. The city in the
    middle is called Zehel. It is a city at the base of a giant tree that reaches into the clouds. On the
outskirts of the land, floating islands take up the sky. On the islands are temples, but mostly they are
     just wildlife. Between these lie various villages and towns. In them is the typical fantasy town
architecture. Guards barracks, a church, village houses etc. With certain buildings or layout, making
 each village unique, for example; one village might have a river or lake flowing through the middle,
while another might be on the side of a mountain. Spread through the land will by shrines, bridges,
  and smaller villages, which will be mainly farmland. The countryside will be full of wildlife such as
  trees, bushes, rivers etc. There will be roads connecting the towns and villages to each other, with
 signs showing the way. The central city ‘Zehel’ will be centred on the giant tree, being separated by
    the giant roots, the city will be mainly house accommodations, with a temple to the north. The
 floating islands, some of them will be connected by bridges. The islands themselves will be moving
 around the map, a couple of islands will be low to the ground, low enough to be able to jump onto.
 Overall, the land itself will be separated into small biomes, one will be snow, another will be plains,
and one will be a forest biome. The middle of the land where ‘Zehel’ is, won’t have a specific biome,
 it will be just be normal weather. The overall theme for the land is fantasy, and it will be sticking to
 that theme, therefore magical objects will appear throughout the land, for example; a fountain will
                                     be designed to hold water as an orb.




                                               Recourses

3D Modelling suites;

        AutoCAD’s 3DS MAX
        NewTek’s LightWave

Game Engine;

        Unity

Other Software;

        Adobe’s Photoshop
Monda    Tuesday          Wednesday        Thursday        Friday          Saturda   Sunday
          y                                                                          y
w/b                                                                  Task 1 - FMP
04.02.1                                                              Launch
3                                                                    Meeting
w/b       Half-
11.02.1   Term
3
w/b                First draft of   Finish Task 2:   Start task: 3   Task 3:                   Review
18.02.1            research task    research         gather          Construct                 Schedule
3                  complete                          imagery and     brainstorms               and
                                                     information     and generate              Productio
                                                                     idea’s                    n Log
w/b                Look into        Revise Task 2    Prepare pitch   Task 4: pitch             Review
25.02.1            different                         to project      to project                Schedule
3                  media to get                      manager         manager                   and
                   inspiration                                                                 Productio
                                                                                               n Log
w/b                Concept          Concept          Concept         Concept                   Review
04.03.1            designs -        designs -        designs –       designs -                 Schedule
3                  buildings        buildings        buildings       buildings                 and
                                                                                               Productio
                                                                                               n Log
w/b                Concept          Concept          Concept         Concept                   Review
11.03.1            designs -        designs -        designs -       designs -                 Schedule
3                  landscape        landscapes       landscape       landscape                 and
                                                                                               Productio
                                                                                               n Log
w/b                                                                                            Review
18.03.1                                                                                        Schedule
3                                                                                              and
                                                                                               Productio
                                                                                               n Log
25.03.1   Easter                                                                               Review
3                                                                                              Schedule
                                                                                               and
                                                                                               Productio
                                                                                               n Log
01.04.1   Easter                                                                               Review
3                                                                                              Schedule
                                                                                               and
                                                                                               Productio
                                                                                               n Log
w/b                Make             Make             Make            Make                      Review
08.04.1            Building         Building         Building        Building                  Schedule
3                  Assets           Assets           Assets          Assets                    and
                                                                                               Productio
                                                                                               n Log
w/b                Make             Make             Make            Make                      Review
15.04.1            Building         Building         Building        Building                  Schedule
3                  Assets           Assets           Assets          Assets                    and
                                                                                               Productio
                                                                                               n Log
w/b                Make             Make             Make            Make                      Review
22.04.1            Miscellaneou     Miscellaneou     Miscellaneou    Miscellaneou              Schedule
3                  s Assets         s Assets         s Assets        s Assets                  and
Productio
                                                                          n Log
w/b       Create base    Create base     Create base      Create base     Review
29.04.1   terrain in     terrain in      terrain in       terrain in      Schedule
3         Unity          Unity           Unity            Unity           and
                                                                          Productio
                                                                          n Log
w/b       Place assets   Place assets    Place assets     Place assets    Review
06.05.1   into Unity     into Unity      into Unity       into Unity      Schedule
3                                                                         and
                                                                          Productio
                                                                          n Log
w/b       Task 7:        Gather          Write            Finish Task 8   Review
13.05.1   Present work   response and    evaluation of    evaluation      Schedule
3         to focus       Improve         project, first                   and
          group and      based on that   draft                            Productio
          review         response                                         n Log
          production
          logs
w/b                                                       DEADLINE
20.05.1
3

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Plan

  • 1. Plan What I have to produce The Xana is a big country, populated with 5 towns, and a massive city in the middle. The city in the middle is called Zehel. It is a city at the base of a giant tree that reaches into the clouds. On the outskirts of the land, floating islands take up the sky. On the islands are temples, but mostly they are just wildlife. Between these lie various villages and towns. In them is the typical fantasy town architecture. Guards barracks, a church, village houses etc. With certain buildings or layout, making each village unique, for example; one village might have a river or lake flowing through the middle, while another might be on the side of a mountain. Spread through the land will by shrines, bridges, and smaller villages, which will be mainly farmland. The countryside will be full of wildlife such as trees, bushes, rivers etc. There will be roads connecting the towns and villages to each other, with signs showing the way. The central city ‘Zehel’ will be centred on the giant tree, being separated by the giant roots, the city will be mainly house accommodations, with a temple to the north. The floating islands, some of them will be connected by bridges. The islands themselves will be moving around the map, a couple of islands will be low to the ground, low enough to be able to jump onto. Overall, the land itself will be separated into small biomes, one will be snow, another will be plains, and one will be a forest biome. The middle of the land where ‘Zehel’ is, won’t have a specific biome, it will be just be normal weather. The overall theme for the land is fantasy, and it will be sticking to that theme, therefore magical objects will appear throughout the land, for example; a fountain will be designed to hold water as an orb. Recourses 3D Modelling suites; AutoCAD’s 3DS MAX NewTek’s LightWave Game Engine; Unity Other Software; Adobe’s Photoshop
  • 2. Monda Tuesday Wednesday Thursday Friday Saturda Sunday y y w/b Task 1 - FMP 04.02.1 Launch 3 Meeting w/b Half- 11.02.1 Term 3 w/b First draft of Finish Task 2: Start task: 3 Task 3: Review 18.02.1 research task research gather Construct Schedule 3 complete imagery and brainstorms and information and generate Productio idea’s n Log w/b Look into Revise Task 2 Prepare pitch Task 4: pitch Review 25.02.1 different to project to project Schedule 3 media to get manager manager and inspiration Productio n Log w/b Concept Concept Concept Concept Review 04.03.1 designs - designs - designs – designs - Schedule 3 buildings buildings buildings buildings and Productio n Log w/b Concept Concept Concept Concept Review 11.03.1 designs - designs - designs - designs - Schedule 3 landscape landscapes landscape landscape and Productio n Log w/b Review 18.03.1 Schedule 3 and Productio n Log 25.03.1 Easter Review 3 Schedule and Productio n Log 01.04.1 Easter Review 3 Schedule and Productio n Log w/b Make Make Make Make Review 08.04.1 Building Building Building Building Schedule 3 Assets Assets Assets Assets and Productio n Log w/b Make Make Make Make Review 15.04.1 Building Building Building Building Schedule 3 Assets Assets Assets Assets and Productio n Log w/b Make Make Make Make Review 22.04.1 Miscellaneou Miscellaneou Miscellaneou Miscellaneou Schedule 3 s Assets s Assets s Assets s Assets and
  • 3. Productio n Log w/b Create base Create base Create base Create base Review 29.04.1 terrain in terrain in terrain in terrain in Schedule 3 Unity Unity Unity Unity and Productio n Log w/b Place assets Place assets Place assets Place assets Review 06.05.1 into Unity into Unity into Unity into Unity Schedule 3 and Productio n Log w/b Task 7: Gather Write Finish Task 8 Review 13.05.1 Present work response and evaluation of evaluation Schedule 3 to focus Improve project, first and group and based on that draft Productio review response n Log production logs w/b DEADLINE 20.05.1 3