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Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Final Major Project
Production Log
Name Scott Woodhams
Date Comments
17.02.13 I have almost finished my task 2 research. I need to go over the work I have done and refine what I have written. I gave out surveys to college
students to add to my research task. I am now moving on to the idea generation task, I’ve started a mind map and gathering images to back up my
ideas, but I need to add more information to the ideas.
I have also started making models at home in 3ds Max and started experimenting within UNITY will assets from the unity store.
24.02.13 I have finished my Task 2 research and have uploaded it to my blog.
3.03.13 I have now finished both of the first tasks and am now working on my pitch to my project manager.
10.03.13 Pitch has now finished, ahead of schedule. I have modelled a fantasy fountain and a house. I worked on the fountain in unity to make parts of it
rotate, and worked on making a good water texture for it in modeller.
15.3.13 After my pitch I have been working on models and game objects in UNITY. I have made multiple models including, house, buildings, bridge, and
fountains, in light wave and 3dsmax.
20.3.13 I have been working out a workflow, just to make my working easier, this involves adding Maya to the software I use, simply because importing into
Maya creates less problems when it comes to importing objects from Lightwave.
I have created a working windmill and generated a script for the sails to rotate, and I have made a stadium. Both have been textured, I have also
started Bump mapping my models since UNITY supports bump mapping, I have also been making my own bump maps in Photoshop. This will add
more realism to the game.
10.04.13 Over the past two week I have started create décor for the environment for example a bench. Apart from that I have just been making random
building and other things to just build up everything.
17.04.13 This past week I have created a few things, Potion Shop, Book Store, Church and a blacksmiths. The church and blacksmiths I am going to go back
and add more detail, as I feel it needs it, also with the book store, I finished the bookstore under an hour and even though it looks good, I think it
would be best if I were to go back and look over what I’ve done. I’m also going to start developing textures at home.
Potion Shop
Book Store
Church Blacksmith’s
24.04.13 This week I have only made a couple of models, the biggest one being a cliff tower connected to a house. I have not done much work at home, I
have set up a focus group that will look at and judge what I have made.
01.05.13 I’ve started creating materials for my models, either getting images from the web then adapting them in Photoshop to what I need, or creating
them from scratch. For something however I’ve used the material editor in unity to create realistic water and other things. For example this is an
orb of water I made using UNITY’s editor;
08.05.13 This week I have started making the terrain in unity. I came across a few issues involving the dimensions of the terrain and the textures of it. After
changing the textures for a while I found a good texture that works. Another issue I came across was to do with water; I did the best I could without
unity pro to create water, adding a loop animation to it to create more realism.
15.05.13 I am finishing the terrain today; I came across a few issues, with collision and other things. I have also made changes to the size of the terrain.
Reducing the width and length by more half, I did this because, as I previously had it the terrain was too big for the play to move around in. after I
have finished the layout of the terrain, I will upload it to the Q drive as a 1st
version.
Another issue I have had to deal with is that some if not most models are having problem importing into 3ds max, so I am unable to texture them.
Cliff Building
To resolve this issue, I’m going to have to recreate them in 3ds max and then add textures from there. I should be able to do it in one night, and if
everything goes to plan I should have the project finished by the end of the week.
22.05.13 I have finished my project and put the files on the Q drive, as well as uploading my evaluation to my blog. I need together reviews and to record
gameplay of my world, then upload them both to my blog. After that I have finished the entire project.

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Fmp production log_220513

  • 1. Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Final Major Project Production Log Name Scott Woodhams Date Comments 17.02.13 I have almost finished my task 2 research. I need to go over the work I have done and refine what I have written. I gave out surveys to college students to add to my research task. I am now moving on to the idea generation task, I’ve started a mind map and gathering images to back up my ideas, but I need to add more information to the ideas. I have also started making models at home in 3ds Max and started experimenting within UNITY will assets from the unity store. 24.02.13 I have finished my Task 2 research and have uploaded it to my blog. 3.03.13 I have now finished both of the first tasks and am now working on my pitch to my project manager. 10.03.13 Pitch has now finished, ahead of schedule. I have modelled a fantasy fountain and a house. I worked on the fountain in unity to make parts of it rotate, and worked on making a good water texture for it in modeller. 15.3.13 After my pitch I have been working on models and game objects in UNITY. I have made multiple models including, house, buildings, bridge, and fountains, in light wave and 3dsmax. 20.3.13 I have been working out a workflow, just to make my working easier, this involves adding Maya to the software I use, simply because importing into Maya creates less problems when it comes to importing objects from Lightwave. I have created a working windmill and generated a script for the sails to rotate, and I have made a stadium. Both have been textured, I have also started Bump mapping my models since UNITY supports bump mapping, I have also been making my own bump maps in Photoshop. This will add more realism to the game.
  • 2. 10.04.13 Over the past two week I have started create décor for the environment for example a bench. Apart from that I have just been making random building and other things to just build up everything. 17.04.13 This past week I have created a few things, Potion Shop, Book Store, Church and a blacksmiths. The church and blacksmiths I am going to go back and add more detail, as I feel it needs it, also with the book store, I finished the bookstore under an hour and even though it looks good, I think it would be best if I were to go back and look over what I’ve done. I’m also going to start developing textures at home. Potion Shop Book Store Church Blacksmith’s
  • 3. 24.04.13 This week I have only made a couple of models, the biggest one being a cliff tower connected to a house. I have not done much work at home, I have set up a focus group that will look at and judge what I have made. 01.05.13 I’ve started creating materials for my models, either getting images from the web then adapting them in Photoshop to what I need, or creating them from scratch. For something however I’ve used the material editor in unity to create realistic water and other things. For example this is an orb of water I made using UNITY’s editor; 08.05.13 This week I have started making the terrain in unity. I came across a few issues involving the dimensions of the terrain and the textures of it. After changing the textures for a while I found a good texture that works. Another issue I came across was to do with water; I did the best I could without unity pro to create water, adding a loop animation to it to create more realism. 15.05.13 I am finishing the terrain today; I came across a few issues, with collision and other things. I have also made changes to the size of the terrain. Reducing the width and length by more half, I did this because, as I previously had it the terrain was too big for the play to move around in. after I have finished the layout of the terrain, I will upload it to the Q drive as a 1st version. Another issue I have had to deal with is that some if not most models are having problem importing into 3ds max, so I am unable to texture them. Cliff Building
  • 4. To resolve this issue, I’m going to have to recreate them in 3ds max and then add textures from there. I should be able to do it in one night, and if everything goes to plan I should have the project finished by the end of the week. 22.05.13 I have finished my project and put the files on the Q drive, as well as uploading my evaluation to my blog. I need together reviews and to record gameplay of my world, then upload them both to my blog. After that I have finished the entire project.