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Invitation as a Leadership Art
Moving towards Modern Agile: beyond the Agile Theater
Presenter: Daniel Mezick
+1 203 915 7248
dan@newtechusa.net
www.DanielMezick.com
www.TheCultureGame.com 1
Learning Objectives in 50 Minutes:
• Identify the concepts & facilities of
INVITATION
• Learn about “Invitation-Based Change”
• Apply invitation- in a leadership context-
immediately
• Locate and access resources, for further study
and application of these ideas
www.TheCultureGame.com 2
Who Am I?
• Agile Coach, 10 years
• Competent Agile Coach, 4 years
• Author, THE CULTURE GAME
• Co-Author, THE OPENSPACE AGILITY
HANDBOOK
• A heretic with respect to “Agile dogma”
• Reachable at DanielMezick.com
www.TheCultureGame.com 3
Who or What is Authorizing Me?
• The conference organizers have formally
authorized me to lead you through some
learning
– To FACILITATE your learning
• And now…a question.
www.TheCultureGame.com 4
Ground Rules
• We agree to end on time.
• We agree that, during exercises: I raise my
hand, you raise your hand also, and you stop
talking, and face the front.
• Fair?
www.TheCultureGame.com 5
One More Thing
• For the next 50 minutes or so, you agree:
– To suspend your disbelief
– To act as if what I say is actually true
– To “pretend” that what I say actually works
– Does anyone want to opt-out? This is your
chance…..
www.TheCultureGame.com 6
One More Thing
– Everyone who is here at the VERY END receives a
COMPLIMENTARY copy of the Kindle version of
THE OPENSPACE AGILITY HANDBOOK
– Kindle readers for your Mac, PC, etc
www.TheCultureGame.com 7
“Invitation as a Leadership Art”
• What is Invitation?
• What is Leadership?
• What is Art?
• Let us first define our terms….
www.TheCultureGame.com 8
…Definitions Are…
Agreements
• With agreed-upon definitions, we can expect
MORE clarity in the sending and receiving of
communication
• And now …. Let us define our terms.
www.TheCultureGame.com 9
“Invitation”
• The Definition For Today:
– “a written or verbal request that tests the
willingness of someone to go somewhere, or do
something, and respects any response similar to
NO, THANK YOU.”
www.TheCultureGame.com 10
“Leadership”
• Let’s skip this one for now, and shortly go to
AN EXERCISE….
www.TheCultureGame.com 11
“Art”
• Our Definition for Today:
– “ The expression or application of human creative
skill and imagination.”
• Source: GOOGLE
www.TheCultureGame.com 12
“Leadership:
What’s the Definition?”
• EXERCISE:
• Turn to a person next to you, and by
agreement, each take turns defining the term
LEADERSHIP. Each person, take about 90
seconds.
www.TheCultureGame.com 13
“Leadership: What Is It?”
• There are as many definitions of LEADERSHIP
as there are PEOPLE
• Our Definition, For Today:
– “The act of helping to shape, form and execute
the decisions that affect the group-as-a-whole.”
– Is leadership fundamentally about decisions?
• For today, we will suspend disbelief, and pretend, and
“act as if” the answer is YES
www.TheCultureGame.com 14
Invitation Basics
• INVITATION is fundamentally respectful of
personal boundaries.
• Respect is a core value of Lean, Agile & Scrum
www.TheCultureGame.com 15
Invitation Basics
• INVITATION triggers decision-making
• Decision-making triggers engagement
• <SUSPEND DISBELIEF>
– There is no such thing as a successful (Agile)
change program without high levels of human
engagement
www.TheCultureGame.com 16
Invitation Basics
• ENGAGEMENT is essential
• INVITATION triggers engagement by triggering
decision-making
www.TheCultureGame.com 17
Invitation Basics
• Enough talk: Let’s have an EXERCISE
• EXERCISE: You Decide
– Find a person nearby, and by agreement, each
express clearly what you prefer from this session:
More LECTURE or more EXERCISES?
– Each take 1 minute (2 minutes total for both.)
www.TheCultureGame.com 18
Structure Invitations as Games.
Good Games Have:
• Clear GOAL(s)
• Clear RULES
• A Clear way to track PROGRESS
• Opt-in participation
www.TheCultureGame.com 19
Sample Invitation
Structured as a GOOD GAME:
– “You are invited to dinner at my home. We will
have 6 courses and 8 different wines. We plan to
enjoy very fine food, finer wine, and even finer
conversation. We plan to start around 630PM and
end around 1030PM. Beforehand, I will send an
email listing everyone who is coming. I do need to
know not later than Thursday regarding your
intent to attend. I hope you can make it!”
www.TheCultureGame.com 20
Good-Game Invitation Exercise:
• Turn to someone close by. By agreement, each
issue an actual invitation (beer after the
conference, for example) or a practice-type
invitation (to breakfast for example.)
• Be sure to structure your invite as a GOOD
GAME: clearly specify the goals, rules, and
progress-tracking
• 90 seconds each (3 minutes total)
www.TheCultureGame.com 21
Invitation Structure:
The Details
• Poorly-formed invitations are hard to respond
to
– (“…what is being asked of me here?”)
• The 4-part game format makes your invitation
well-formed
• Everyone likes a GOOD GAME. Make your
invite a real, good, game.
www.TheCultureGame.com 22
Wider Implications
• Everyone needs and wants a:
– Sense of control
– Sense of belonging
– Sense of progress
• Invitations (structured as good games) deliver.
www.TheCultureGame.com 23
Wider Implications
• The art of inviting may be the most important
leadership skill of the 21st century
www.TheCultureGame.com 24
Leadership Implications
• It is hard to imagine any “psychological safety”
being present when respectful invitation is
absent or lacking.
• Safety aspect of Modern Agile? Is it possible in
typical companies without leadership
invitations?
• Exhibit A: Agile Adoptions
www.TheCultureGame.com 25
Exercise: Agile Adoption Rating
• Find someone you do not know. By
agreement, in turn, disclose the following
information about your Agile adoption:
– Have any genuine invitations been issued by
leaders? (Y/N)
– One a scale of 1 to 10, with 10 meaning “total
success” and 1 meaning “total failure”, rate your
Agile adoption.
www.TheCultureGame.com 26
Implementing Agile in an Agile Way
• Invitation is a pull-based technique.
• Is your organization using “push” to
implement “pull” systems like Scrum or
Kanban? If so, what does this mean?
• Is your organization encouraging experiment-
based learning? Or is your Agile a “forced
march” to delivering faster?
www.TheCultureGame.com 27
Advanced Invitation Technique
• When they say no, reduce the ask by HALF.
– Take care to structure every invite as a GAME
• Example: You want teams to use Scrum for 12
months. They resist. Your next move: frame
the experience as an experiment, and reduce
the time to 6 months, after which we inspect
the results.
www.TheCultureGame.com 28
Invitation-Based Change
• The hypothesis of invitation-based change is
that the people who resist the change might
support it if we invite them to be a character
in the story and even as an (co)author of the
emerging (not yet written) story.
www.TheCultureGame.com 29
Invitation-Based Change
• You might be thinking…
– “…people who know NOTHING about Agility need
to be TOLD how to do it and SUBMIT to that
learning. They know NOTHING.”
– Shu – Ha – Ri. Right? They are in the Shu stage…
• But wait: is every beginning-student in the martial arts
FORCED to learn or are they CHOOSING to be there?
www.TheCultureGame.com 30
Invitation-Based Change
• Leaders name direction and “guardrails”
• Example:
Direction=“continuous improvement”
Guardrails=“The 12 Agile principles”
• In IBC, leaders view themselves as people who
send important SIGNALS about direction and
“guardrails.”
www.TheCultureGame.com 31
Invitation-Based Change
• Leadership Storytelling
• In IBC, leaders view themselves as people who
send important SIGNALS, and this includes the
telling of generative stories that support the
invited change.
www.TheCultureGame.com 32
Optional Exercise
– Find another person, and by agreement, each (as
an executive leader) tell a positive story about 1 of
these scenarios: as if in the hallway or a meeting:
• Teams are doing a good job learning Agile in the 1st two
iterations, but deliveries are going to be late as a result
of all the intense learning about new processes
• Teams have identified the policy of annual, individual
performance reviews as a huge impediment to the
wider advance of agility in the org.
www.TheCultureGame.com 33
IBC Practice: OpenSpace Agility
www.TheCultureGame.com 34
IBC Practice: OpenSpace Agility
• Starts with an invitation to an Open Space
meeting
• End with an invitation to an Open Space
meeting
• In between, teams do experiments with
practices and formally authorized leaders
support these experiments
– With storytelling and more
www.TheCultureGame.com 35
IBC Practice: OpenSpace Agility
• The entire process has a beginning, a middle
and an end
• The entire process engages as many people as
possible, inviting collective intelligence
• The entire process encourages massive
amounts of self-management…at scale
– Within clearly defined boundaries
www.TheCultureGame.com 36
IBC Practice: OpenSpace Agility
• Starts with an invitation to an Open Space
meeting
• Ends with an invitation to an Open Space
meeting
• In between, teams do experiments with
practices, which formally authorized leaders
completely support.
www.TheCultureGame.com 37
IBC Practice: OpenSpace Agility
www.TheCultureGame.com 38
Invitation-Based Change
• Any technique that leverages invitation is an
IBC technique
• Leadership Hack: Make your meetings
OPTIONAL to attend.
– Optional Exercise: Find another person, and
discuss what would happen to your meeting if you
made it OPTIONAL TO ATTEND.
www.TheCultureGame.com 39
Some Links
• The Agile Imposition by Martin Fowler
– http://martinfowler.com/bliki/AgileImposition.htm
l
• Push vs Pull by Daniel Mezick
– http://newtechusa.net/agile/push-vs-pull/
www.TheCultureGame.com 40
Some Links
• Agile Coaching Lessons by Daniel Mezick
– http://newtechusa.net/agile-coaching-lessons/
• Software is Saving Us by Michelle Holliday
– http://solarium.cambiumconsulting.com/content/
software-save-humanity-not-how-you-might-
expect
www.TheCultureGame.com 41
Some Links
• Authority Distribution in Open Space
– http://newtechusa.net/agile/authority-
distribution-in-open-space/
• Invitation-Based Change
– http://openspaceagility.com/invitation-based-
change/
www.TheCultureGame.com 42
Some Links
• Discovering What is Possible
– http://openspaceagility.com/discovering-what-is-
possible/
• OpenSpace Agility “About” and “Big Picture”
– http://openspaceagility.com/about/
– http://openspaceagility.com/big-picture/
www.TheCultureGame.com 43
Receiving THE BOOK
• Everyone here is invited to receive a
COMPLIMENTARY copy of the OSA
HANDBOOK Kindle edition!!
www.TheCultureGame.com 44
Receiving THE BOOK
• Steps:
– Go to www.DanielMezick.com
– Subscribe to my list BEFORE June 25 (by this Friday
at MIDNIGHT. Today is better…)
– You will then receive a link to access your
COMPLIMENTARY copy of this US$10 Kindle
www.TheCultureGame.com 45
Reaching Dan
• Thank you !
• Daniel Mezick
– dan@newtechusa.net
– www.danielmezick.com (register for the Kindle!)
– Phone: +1 203 915 7248
– www.OpenSpaceAgility.com/About
– www.TheCultureGame.com
www.TheCultureGame.com 46

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Invitation as Leadership art - Agile israel 2016 Daniel Mezick

  • 1. Invitation as a Leadership Art Moving towards Modern Agile: beyond the Agile Theater Presenter: Daniel Mezick +1 203 915 7248 dan@newtechusa.net www.DanielMezick.com www.TheCultureGame.com 1
  • 2. Learning Objectives in 50 Minutes: • Identify the concepts & facilities of INVITATION • Learn about “Invitation-Based Change” • Apply invitation- in a leadership context- immediately • Locate and access resources, for further study and application of these ideas www.TheCultureGame.com 2
  • 3. Who Am I? • Agile Coach, 10 years • Competent Agile Coach, 4 years • Author, THE CULTURE GAME • Co-Author, THE OPENSPACE AGILITY HANDBOOK • A heretic with respect to “Agile dogma” • Reachable at DanielMezick.com www.TheCultureGame.com 3
  • 4. Who or What is Authorizing Me? • The conference organizers have formally authorized me to lead you through some learning – To FACILITATE your learning • And now…a question. www.TheCultureGame.com 4
  • 5. Ground Rules • We agree to end on time. • We agree that, during exercises: I raise my hand, you raise your hand also, and you stop talking, and face the front. • Fair? www.TheCultureGame.com 5
  • 6. One More Thing • For the next 50 minutes or so, you agree: – To suspend your disbelief – To act as if what I say is actually true – To “pretend” that what I say actually works – Does anyone want to opt-out? This is your chance….. www.TheCultureGame.com 6
  • 7. One More Thing – Everyone who is here at the VERY END receives a COMPLIMENTARY copy of the Kindle version of THE OPENSPACE AGILITY HANDBOOK – Kindle readers for your Mac, PC, etc www.TheCultureGame.com 7
  • 8. “Invitation as a Leadership Art” • What is Invitation? • What is Leadership? • What is Art? • Let us first define our terms…. www.TheCultureGame.com 8
  • 9. …Definitions Are… Agreements • With agreed-upon definitions, we can expect MORE clarity in the sending and receiving of communication • And now …. Let us define our terms. www.TheCultureGame.com 9
  • 10. “Invitation” • The Definition For Today: – “a written or verbal request that tests the willingness of someone to go somewhere, or do something, and respects any response similar to NO, THANK YOU.” www.TheCultureGame.com 10
  • 11. “Leadership” • Let’s skip this one for now, and shortly go to AN EXERCISE…. www.TheCultureGame.com 11
  • 12. “Art” • Our Definition for Today: – “ The expression or application of human creative skill and imagination.” • Source: GOOGLE www.TheCultureGame.com 12
  • 13. “Leadership: What’s the Definition?” • EXERCISE: • Turn to a person next to you, and by agreement, each take turns defining the term LEADERSHIP. Each person, take about 90 seconds. www.TheCultureGame.com 13
  • 14. “Leadership: What Is It?” • There are as many definitions of LEADERSHIP as there are PEOPLE • Our Definition, For Today: – “The act of helping to shape, form and execute the decisions that affect the group-as-a-whole.” – Is leadership fundamentally about decisions? • For today, we will suspend disbelief, and pretend, and “act as if” the answer is YES www.TheCultureGame.com 14
  • 15. Invitation Basics • INVITATION is fundamentally respectful of personal boundaries. • Respect is a core value of Lean, Agile & Scrum www.TheCultureGame.com 15
  • 16. Invitation Basics • INVITATION triggers decision-making • Decision-making triggers engagement • <SUSPEND DISBELIEF> – There is no such thing as a successful (Agile) change program without high levels of human engagement www.TheCultureGame.com 16
  • 17. Invitation Basics • ENGAGEMENT is essential • INVITATION triggers engagement by triggering decision-making www.TheCultureGame.com 17
  • 18. Invitation Basics • Enough talk: Let’s have an EXERCISE • EXERCISE: You Decide – Find a person nearby, and by agreement, each express clearly what you prefer from this session: More LECTURE or more EXERCISES? – Each take 1 minute (2 minutes total for both.) www.TheCultureGame.com 18
  • 19. Structure Invitations as Games. Good Games Have: • Clear GOAL(s) • Clear RULES • A Clear way to track PROGRESS • Opt-in participation www.TheCultureGame.com 19
  • 20. Sample Invitation Structured as a GOOD GAME: – “You are invited to dinner at my home. We will have 6 courses and 8 different wines. We plan to enjoy very fine food, finer wine, and even finer conversation. We plan to start around 630PM and end around 1030PM. Beforehand, I will send an email listing everyone who is coming. I do need to know not later than Thursday regarding your intent to attend. I hope you can make it!” www.TheCultureGame.com 20
  • 21. Good-Game Invitation Exercise: • Turn to someone close by. By agreement, each issue an actual invitation (beer after the conference, for example) or a practice-type invitation (to breakfast for example.) • Be sure to structure your invite as a GOOD GAME: clearly specify the goals, rules, and progress-tracking • 90 seconds each (3 minutes total) www.TheCultureGame.com 21
  • 22. Invitation Structure: The Details • Poorly-formed invitations are hard to respond to – (“…what is being asked of me here?”) • The 4-part game format makes your invitation well-formed • Everyone likes a GOOD GAME. Make your invite a real, good, game. www.TheCultureGame.com 22
  • 23. Wider Implications • Everyone needs and wants a: – Sense of control – Sense of belonging – Sense of progress • Invitations (structured as good games) deliver. www.TheCultureGame.com 23
  • 24. Wider Implications • The art of inviting may be the most important leadership skill of the 21st century www.TheCultureGame.com 24
  • 25. Leadership Implications • It is hard to imagine any “psychological safety” being present when respectful invitation is absent or lacking. • Safety aspect of Modern Agile? Is it possible in typical companies without leadership invitations? • Exhibit A: Agile Adoptions www.TheCultureGame.com 25
  • 26. Exercise: Agile Adoption Rating • Find someone you do not know. By agreement, in turn, disclose the following information about your Agile adoption: – Have any genuine invitations been issued by leaders? (Y/N) – One a scale of 1 to 10, with 10 meaning “total success” and 1 meaning “total failure”, rate your Agile adoption. www.TheCultureGame.com 26
  • 27. Implementing Agile in an Agile Way • Invitation is a pull-based technique. • Is your organization using “push” to implement “pull” systems like Scrum or Kanban? If so, what does this mean? • Is your organization encouraging experiment- based learning? Or is your Agile a “forced march” to delivering faster? www.TheCultureGame.com 27
  • 28. Advanced Invitation Technique • When they say no, reduce the ask by HALF. – Take care to structure every invite as a GAME • Example: You want teams to use Scrum for 12 months. They resist. Your next move: frame the experience as an experiment, and reduce the time to 6 months, after which we inspect the results. www.TheCultureGame.com 28
  • 29. Invitation-Based Change • The hypothesis of invitation-based change is that the people who resist the change might support it if we invite them to be a character in the story and even as an (co)author of the emerging (not yet written) story. www.TheCultureGame.com 29
  • 30. Invitation-Based Change • You might be thinking… – “…people who know NOTHING about Agility need to be TOLD how to do it and SUBMIT to that learning. They know NOTHING.” – Shu – Ha – Ri. Right? They are in the Shu stage… • But wait: is every beginning-student in the martial arts FORCED to learn or are they CHOOSING to be there? www.TheCultureGame.com 30
  • 31. Invitation-Based Change • Leaders name direction and “guardrails” • Example: Direction=“continuous improvement” Guardrails=“The 12 Agile principles” • In IBC, leaders view themselves as people who send important SIGNALS about direction and “guardrails.” www.TheCultureGame.com 31
  • 32. Invitation-Based Change • Leadership Storytelling • In IBC, leaders view themselves as people who send important SIGNALS, and this includes the telling of generative stories that support the invited change. www.TheCultureGame.com 32
  • 33. Optional Exercise – Find another person, and by agreement, each (as an executive leader) tell a positive story about 1 of these scenarios: as if in the hallway or a meeting: • Teams are doing a good job learning Agile in the 1st two iterations, but deliveries are going to be late as a result of all the intense learning about new processes • Teams have identified the policy of annual, individual performance reviews as a huge impediment to the wider advance of agility in the org. www.TheCultureGame.com 33
  • 34. IBC Practice: OpenSpace Agility www.TheCultureGame.com 34
  • 35. IBC Practice: OpenSpace Agility • Starts with an invitation to an Open Space meeting • End with an invitation to an Open Space meeting • In between, teams do experiments with practices and formally authorized leaders support these experiments – With storytelling and more www.TheCultureGame.com 35
  • 36. IBC Practice: OpenSpace Agility • The entire process has a beginning, a middle and an end • The entire process engages as many people as possible, inviting collective intelligence • The entire process encourages massive amounts of self-management…at scale – Within clearly defined boundaries www.TheCultureGame.com 36
  • 37. IBC Practice: OpenSpace Agility • Starts with an invitation to an Open Space meeting • Ends with an invitation to an Open Space meeting • In between, teams do experiments with practices, which formally authorized leaders completely support. www.TheCultureGame.com 37
  • 38. IBC Practice: OpenSpace Agility www.TheCultureGame.com 38
  • 39. Invitation-Based Change • Any technique that leverages invitation is an IBC technique • Leadership Hack: Make your meetings OPTIONAL to attend. – Optional Exercise: Find another person, and discuss what would happen to your meeting if you made it OPTIONAL TO ATTEND. www.TheCultureGame.com 39
  • 40. Some Links • The Agile Imposition by Martin Fowler – http://martinfowler.com/bliki/AgileImposition.htm l • Push vs Pull by Daniel Mezick – http://newtechusa.net/agile/push-vs-pull/ www.TheCultureGame.com 40
  • 41. Some Links • Agile Coaching Lessons by Daniel Mezick – http://newtechusa.net/agile-coaching-lessons/ • Software is Saving Us by Michelle Holliday – http://solarium.cambiumconsulting.com/content/ software-save-humanity-not-how-you-might- expect www.TheCultureGame.com 41
  • 42. Some Links • Authority Distribution in Open Space – http://newtechusa.net/agile/authority- distribution-in-open-space/ • Invitation-Based Change – http://openspaceagility.com/invitation-based- change/ www.TheCultureGame.com 42
  • 43. Some Links • Discovering What is Possible – http://openspaceagility.com/discovering-what-is- possible/ • OpenSpace Agility “About” and “Big Picture” – http://openspaceagility.com/about/ – http://openspaceagility.com/big-picture/ www.TheCultureGame.com 43
  • 44. Receiving THE BOOK • Everyone here is invited to receive a COMPLIMENTARY copy of the OSA HANDBOOK Kindle edition!! www.TheCultureGame.com 44
  • 45. Receiving THE BOOK • Steps: – Go to www.DanielMezick.com – Subscribe to my list BEFORE June 25 (by this Friday at MIDNIGHT. Today is better…) – You will then receive a link to access your COMPLIMENTARY copy of this US$10 Kindle www.TheCultureGame.com 45
  • 46. Reaching Dan • Thank you ! • Daniel Mezick – dan@newtechusa.net – www.danielmezick.com (register for the Kindle!) – Phone: +1 203 915 7248 – www.OpenSpaceAgility.com/About – www.TheCultureGame.com www.TheCultureGame.com 46