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Dynamic Texture
(Atlas)
M Saepul
Knight
Agate Studio
Dynamic Texture Atlas
M Saepul Ramdani
Overview
• About: Creating texture atlas from existing
flash’s MovieClip
• How it works
• Usage
• Demo
How it works
MovieClip
[Loop]
children
Draw
bitmapdata
Get Bound XML
Bitmap
TextureAtlas
Important
• Every display object should be named
Usage
• DynamicAtlas.
fromMovieClipContainer(Sprite, scale, padding, preserveColor,
checkBounds);
• Sprite: MovieClip Instance
• scale : assets scaling
• padding : the amount of pixel between image
• preserveColor : A Flag which indicates if the color transforms
should be captured or not
• checkBounds : A Flag used to scan the clip prior the
rasterization in order to get the bounds of the entire
MovieClip
Demo
That’s all, yay
• Any question?

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Dynamic Texture Atlas by Epul