This document discusses the evolution of screens and their impact on human embodiment and interaction with space. It argues that screens started as a way to access utopian ideals but now dominate our identities, communities, and sense of space and time through disembodiment. However, technologies like augmented reality, virtual reality, and sensors are facilitating re-embodiment in digital spaces and a merging of the digital and physical. The document calls for a new "pragmatic idealism" to thoughtfully guide innovations so technology empowers people while protecting environments.
10. #2. SCREEN = INTERFACE
a thin layer that contains & does everything
>
11. #2. SCREEN = THING
a thin layer that contains & does everything
interface as reality map
>
12. #2. SCREEN = IDENTITY
a thin layer that contains everything
interface as reality map
we leave ourselves out (disembodiment)
we reconstruct ourselves (digitembodiment)
13. MACRO IDEALISM = WHO/WHAT IS SOFTWARE?
responsive: bottom line
universal: workers vs. systems
omnipotent: control
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14. #2. SCREEN = WHAT IS SOFTWARE?
responsive
universal
omnipotent
>>
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19. #2. SCREEN = NETWORKS
networks are self-generative spaces
social structures: redefining identities & collectivities
spatial structures: simulations & abstractions
YES! we’ve gone from read-only to read-write!
20. MICRO IDEALISM = WHAT WITH SOFTWARE?
“People are good, loving and generous.
They want to give and share,
so, if we empower them,
the world become a better place”
- the “anti Facebook”
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23. #2. SCREEN = NON-SPACE
disembodiment also means non-space > NEO-SPACE
new sets of time/space structures
digital horizons > digital perspectives
internet time > NEO-TIME
24. #2. SCREEN > RE-EMBODIMENT (virtual)
accelerated by digitembodiment
the virtual physicality of 3Dworlds, avatars, etc
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25. DUALTERM
avatar > screen as 4D space (virtually sensate)
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27. #3. BEYOND SCREEN > RE-EMBODIMENT (physical)
accelerated by digitembodiment
the virtual physicality of 3Dworlds, avatars, etc
beyond the screen with locative media, ubicomp, etc
the digital meets us in our physicality
dataXspace pixelsXarchitecture
earth + data > AEROTOPIA
28. CHRONOPOLIS
visitors > screen as RESPONSIVE topography
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32. IDEALISM TODAY = ECOSOPHY
resolve the tensions of innovations, ethics & designs
update design to:
1: relate infosphere & earth
2: design as filter (protect people + air)
3: ethics is bottomline
33. AIR XY
visitors > sensate (air) space / screen as hybrid
44. - culture of idealism > screen as utopia
- the computer doesn’t just sit there IT DICTATES
- disembodiment > digitembodiment & immaterial
- times of augmented/distributed challenges
- re-embodiment > rematerial > AEROTOPIA
- beyond PEOPLE, SPACES & SCREENS
- SO “where/what next?” >> pragmatic idealism