1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
Assassin's Creed III - HaythamKenway& Connor Meet Cutscene
Provide detailed descriptions from chosen examples that establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting
The setting of this cut scene is set at the time when people was visiting America for
the first time back when they was going to the native countries. Also it sounds like it
is set in a small wooden building
I think they did the background of this part using
ambient sounds because you can hear the sounds
of birds whistling
Mood
The mood at the start of the cut scene is a danger sound to warn the player that
something is about to happen from start to 0:03 and then after that it has a kind of
fight scene sound from kicking and asking if there is any last words.
The music in the background faded in and I think
they did it with a VST.
Game genre
It sounds like an action or adventure game, I could tell this by many of reasons like
at the start it had a danger sound which suggested to me it is action and when the
person said I can “track” the person down it made it sound like adventure
I think they achieved this by mixing up a load of
sounds.
Narrative
From the narrative it sounds like an action scene. From the words got any last words
suggest to me that the person is about to kill the other person
I think the music influenced the conversation,
which made the conversation sound a lot more
better