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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

Assassin's Creed III - HaythamKenway& Connor Meet Cutscene

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

Setting

The setting of this cut scene is set at the time when people was visiting America for
the first time back when they was going to the native countries. Also it sounds like it
is set in a small wooden building

I think they did the background of this part using
ambient sounds because you can hear the sounds
of birds whistling

Mood

The mood at the start of the cut scene is a danger sound to warn the player that
something is about to happen from start to 0:03 and then after that it has a kind of
fight scene sound from kicking and asking if there is any last words.

The music in the background faded in and I think
they did it with a VST.

Game genre

It sounds like an action or adventure game, I could tell this by many of reasons like
at the start it had a danger sound which suggested to me it is action and when the
person said I can “track” the person down it made it sound like adventure

I think they achieved this by mixing up a load of
sounds.

Narrative

From the narrative it sounds like an action scene. From the words got any last words
suggest to me that the person is about to kill the other person

I think the music influenced the conversation,
which made the conversation sound a lot more
better

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Ig1 task 2 analysis work sheet AC III

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Assassin's Creed III - HaythamKenway& Connor Meet Cutscene Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting of this cut scene is set at the time when people was visiting America for the first time back when they was going to the native countries. Also it sounds like it is set in a small wooden building I think they did the background of this part using ambient sounds because you can hear the sounds of birds whistling Mood The mood at the start of the cut scene is a danger sound to warn the player that something is about to happen from start to 0:03 and then after that it has a kind of fight scene sound from kicking and asking if there is any last words. The music in the background faded in and I think they did it with a VST. Game genre It sounds like an action or adventure game, I could tell this by many of reasons like at the start it had a danger sound which suggested to me it is action and when the person said I can “track” the person down it made it sound like adventure I think they achieved this by mixing up a load of sounds. Narrative From the narrative it sounds like an action scene. From the words got any last words suggest to me that the person is about to kill the other person I think the music influenced the conversation, which made the conversation sound a lot more better