22. “[Prestiging is] an essential part of Idle games, and it’s
something we have in Idle Miner Tycoon, but it’s not
something that we’re pushing players into doing. “
31. “The best examples of the idle genre are built around a strong sense of
progression...
but they lack both a visual component and a strong incentive for users to
keep playing for longer periods.”
88. ● Brawl Stars had been in
development for years
● No new games since
March of 2016
● Revenues on a steady
decline
● Player preferences
shifting radically towards
Battle Roayle
112. A. The game became more zoomed out distancing players from their brawlers”
B. Brawlers with longer range couldn’t see their targets
C. The game started to look even more unpolished and the Brawlers appeared to move slower
vertically.
D. Flanking got harder making the game less strategic
E. controls in landscape favored right-handed players
F. The auto-attack helps new players by limiting the skill element. This pisses off the old players.
G. Forced players to relearn how to play the game.
115. ● Two new Brawlers
● Tag-Team mode for Showdown (survivor) mode
● Heist 2.0 mode
● Spectate mode and Friends system
● Improved Trophy Leagues
● Economy change,
○ not forced to play different Events anymore.
○ Star Key reward for getting your first win in every Event
● Auto-aim nerf
● Ad monetization