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Deconstructor of Fun:
Breaking Down Top Mobile
Games
Adam Telfer Anil Das-Gupta
Chatterbox Games PLAYRMAKR
& HOW TO FOLLOW UP
CLASH ROYALE
GAMEPLAY
IP
THEME
750+
1000+
250+
Top 50 Grossing
GAMEPLAY
IP
THEME
AUDIENCE
That’s Easy, Right?
Hybrids aren’t Easy to Get Right
It’s Never Directly Plug & Play
How did Playdemic Merge
with Clash Royale so successfully?
How did Playdemic Merge
with Clash Royale so successfully?
Intro to Golf Clash
Key #1
Key #2
Key #3
Intro to Golf Clash
Key #1
Key #2
Key #3
How did Playdemic Merge
with Clash Royale so successfully?
Tutorial By Watching!
PLAY
COLLECTUPGRADE
Intro to Golf Clash
Key #1
Key #2
Key #3
How did Playdemic Merge
with Clash Royale so successfully?
Intro to Golf Clash
Key #1: Stats vs Skill
Key #2
Key #3
How did Playdemic Merge
with Clash Royale so successfully?
Stats Skill
Stats Skill
Stats Have Visible Impact
But Skill Drives Victory
Visible Impact of Individual Characters
Visible Impact of Individual Characters
Variety of Stats that are Scaleable &
Important
Visible Impact of Individual Characters
Variety of Stats that are Scaleable &
Important
Yet Skill Drives Victory
Visible Impact of Individual Characters
Variety of Stats that are Scaleable &
Important
Yet Skill Drives Victory
Visible Impact of Individual Characters
Variety of Stats that are Scaleable &
Important
Yet Skill Drives Victory
Visible Impact of Individual Characters
Variety of Stats that are Scaleable &
Important
Yet Skill Drives Victory
Visible Impact of Individual Characters
Variety of Stats that are Scaleable &
Important
Yet (it feels like) Skill Drives Victory
Stats vs Skill
Level 1 -
Level 8
Level 1 -
Level 13
1.95x
3.06x
HP
HP
Stats vs Skill
Level 1 -
Level 8
POWER
1.07x
3.13x
CURL
Key #1: Skill vs Stats Balance
Clubs Impact is Visible
Variety of Scalable Stats
Upgrades are felt, yet the Game feels Skill-driven.
Intro to Golf Clash
Key #1: Stats vs Skill
Key #2: Gacha
Key #3
How did Playdemic Merge
with Clash Royale so successfully?
Pool Control
Pool Control
All Cards Are Useful
Pool Control
All Cards Are Useful
Pool Control
All Cards Are Useful
Key #2: Gacha
Pool Control by Tours
Many Clubs Useful by Hole Design
Intro to Golf Clash
Key #1: Stats vs Skill
Key #2: Gacha
Key #3: Shifting Meta
How did Playdemic Merge
with Clash Royale so successfully?
Not a lot of Club Variety
PvE Gameplay = Meta is Hand-Crafted
Key #3: Shifting Meta
Golf Clash doesn’t have a PvP Shifting Meta
To make up for it:
Buy-In, Targeted Offers, More Content,
Tournaments, Leagues
Stats vs Skill
Gacha
Shifting Meta
How did Playdemic Merge
with Clash Royale so successfully?
Stat Impact is Visible, but Skill feels most Important
Gacha
Shifting Meta
How did Playdemic Merge
with Clash Royale so successfully?
Stat Impact is Visible, but Skill feels most Important
Pool Control & Many Clubs are Useful
Shifting Meta
How did Playdemic Merge
with Clash Royale so successfully?
Stat Impact is Visible, but Skill feels most Important
Pool Control & Many Clubs are Useful
No Shifting Meta. Instead Buy-In, Content, Events
How did Playdemic Merge
with Clash Royale so successfully?
Don’t Fast-Follow against the same audience
It’s Never Directly Plug & Play
But the Challenge is worth it!
& How to Follow Up
Clash Royale
The Rise of Mobile
Battle Royale Games
Deconstruction
What’s the Hottest Thing in Gaming Right Now?
Intro to Battle Royale Games
Why Battle Royale has been so successful
Mobile Core Game Loop
Monetisation and Progression
Why are mobile Battle Royale games
such a big deal in 2018?
History of the Genre
PC
April 2012
History of the Genre
Brendan Greene
PC
2015
History of the Genre
PC
2016/2017
History of the Genre
PC
2017
History of the Genre
PC
2017/8
Battle Royale - The Phenomenon of 2017
● 32M Sales Worldwide in
less than 12 months.
● 3M Concurrent users.
● Another 3M concurrent
users playing Fortnite.
Most Watched Games on Twitch
● What’s the hottest genre in gaming right now?
● Why is Battle Royale so compelling?
● How have NetEase made it work on mobile?
● Mobile Core Loop
● Monetisation and Progression
● What’s Next and Summary
Most Watched Games on Twitch
● What’s the hottest genre in gaming right now?
● Why is Battle Royale so compelling?
● How have NetEase made it work on mobile?
● Mobile Core Loop
● Monetisation and Progression
● What’s Next and Summary
But can Battle Royale Work on Mobile?
?
But can Battle Royale Work on Mobile?
Why you Should be Interested
● Perennially in the top 50 most downloaded apps in the USA.
● Consistent top 100 grossing game.
● Increased revenue to baseline $200K since the start of 2018.
Intro to Battle Royale Games
Why Battle Royale has been so successful
Mobile Core Game Loop
Monetisation and Progression
Why are mobile Battle Royale games
such a big deal in 2018?
Risk vs Reward
● Land in cities or built up areas.
● Plays differently each time you play.
Strategic
● Plays differently each time you play.
Lobby
● See the coolest gear before going into a match.
● Wait times are short.
● Get into a new game quickly and effortlessly.
The Circle
● Creates urgency.
● All games have a dramatic
ending.
Drops - Weapons and Armor
Team Play
Game Pace
Initial skirmishes
upon landing
Chance encounters /
scrambling to next circle Made final 20
Made final 10
Final Battle
Exploration / inventory
management
Game Pace
Initial skirmishes
upon landing
Chance encounters /
scrambling to next circle Made final 20
Made final 10
Final Battle
Exploration / inventory
management
Game Pace
Initial skirmishes
upon landing
Chance encounters /
scrambling to next circle Made final 20
Made final 10
Final Battle
Exploration / inventory
management
Game Pace
Initial skirmishes
upon landing
Chance encounters /
scrambling to next circle Made final 20
Made final 10
Final Battle
Exploration / inventory
management
Game Pace
Initial skirmishes
upon landing
Chance encounters /
scrambling to next circle Made final 20
Made final 10
Final Battle
Exploration / inventory
management
Why has Battle Royale been so Successful?
● Different experience every time you play.
● Quick to drop in and play.
● Average session length is small (<15m).
● If you die, you can get into another game in < 1 minute.
● Incredible pacing.
● An adrenaline rush like no other.
● Extremely addictive.
Intro to Battle Royale Games
Why Battle Royale has been so successful
Mobile Core Game Loop
Monetisation and Progression
Why are mobile Battle Royale games
such a big deal in 2018?
Moving to Mobile - Challenges
Moving to Mobile - Challenges
● Long session time.
Moving to Mobile - Challenges
● Long session time.
● PUBG is not Free To Play.
Moving to Mobile - Challenges
● Long session time.
● PUBG is not Free To Play.
● There is no meta progression layer in PUBG.
Moving to Mobile - Challenges
● Long session time.
● PUBG is not Free To Play.
● There is no meta progression layer in PUBG.
● Mobile Devices are not PCs!
Session Length
● No compromise
made for mobile.
● Session length up to
40 minutes.
Free to Play - RoS Game Loop / Meta
Battle Royale
Rewards
+ Gold*
+ Rank Up
Game Loop / Meta
Battle Royale Acquire Items
Rewards
+ Gold*
+ Rank Up
Progression
+ Costume Skins
+ Weapon Skins
Daily Goals
Gameplay - Weapon Pickup System
Gameplay - Spatial Awareness
Movement
Gameplay - Quick Access Functionality
eSports Activities
Innovation
Innovation
Moving to Mobile - Summary
● Zero concession made to session length.
● Free To Play.
● Daily goals and capped income creates a basic meta progression layer.
● Automated some functions to make the game easier for mobile, but did not radically rethink the
control scheme.
● Emphasis on competition through eSports.
● Constant updates and gameplay innovations.
Intro to Battle Royale Games
Why Battle Royale has been so successful?
Mobile Core Game Loop
Monetisation and Progression
Why are mobile Battle Royale games
such a big deal in 2018?
Monetization
● Cosmetic items
only.
● No paying for
power.
Monetization
● Gacha
Monetization
● Cumulative top-up
system.
Monetization
● Bonus offers.
● Reward players for
their first purchase.
Room for Innovation? Progression
Room for Innovation? Progression
Monetization - Summary
● Cosmetic items only.
● Avoided the easy way out of charging players for power.
● Best practices from other skill based asian games.
● Weak metagame and series of progression is an opportunity for others to take advantage of.
What’s Next?
PUBG Mobile
● 2 games in development.
● 17M pre-registrations in
China alone.
Success can be Fleeting...
Fortnite - the NEW Battle Royale Phenomenon
● Epic reports over 3M concurrent players.
● 625K people simultaneously watched a recent Twitch stream!
Fortnite Mobile
● Same gameplay, same map, same content, same weekly updates.
● Supports Cross Play and Cross Progression between PlayStation 4, PC, Mac, iOS and Android.
Already Fast Followed!
How do you Win?
Deja Vu?
PC
2018 - The Year of Battle Royale
● The hottest genre in gaming right now.
2018 - The Year of Battle Royale
● The hottest genre in gaming right now.
● Constant updates and gameplay innovation will prevail.
2018 - The Year of Battle Royale
● The hottest genre in gaming right now.
● Constant updates and gameplay innovation will prevail.
● Fair play meta is mandatory.
2018 - The Year of Battle Royale
● The hottest genre in gaming right now.
● Constant updates and gameplay innovation will prevail.
● Fair play meta is mandatory.
● Huge teams and resources needed.
2018 - The Year of Battle Royale
● The hottest genre in gaming right now.
● Constant updates and gameplay innovation will prevail.
● Fair play meta is mandatory.
● Huge teams and resources needed.
● More of the biggest hits will experiment with cross-play.
2018 - The Year of Battle Royale
● The hottest genre in gaming right now.
● Constant updates and gameplay innovation will prevail.
● Fair play meta is mandatory.
● Huge teams and resources needed.
● More of the biggest hits will experiment with cross-play.
● Great for consumers!
THANK YOU!
QUESTIONS?

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GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games

  • 1. Deconstructor of Fun: Breaking Down Top Mobile Games Adam Telfer Anil Das-Gupta Chatterbox Games PLAYRMAKR
  • 2.
  • 3. & HOW TO FOLLOW UP CLASH ROYALE
  • 4.
  • 10.
  • 12. Hybrids aren’t Easy to Get Right
  • 13. It’s Never Directly Plug & Play
  • 14.
  • 15. How did Playdemic Merge with Clash Royale so successfully?
  • 16. How did Playdemic Merge with Clash Royale so successfully? Intro to Golf Clash Key #1 Key #2 Key #3
  • 17. Intro to Golf Clash Key #1 Key #2 Key #3 How did Playdemic Merge with Clash Royale so successfully?
  • 18.
  • 19.
  • 21.
  • 22.
  • 23.
  • 25. Intro to Golf Clash Key #1 Key #2 Key #3 How did Playdemic Merge with Clash Royale so successfully?
  • 26. Intro to Golf Clash Key #1: Stats vs Skill Key #2 Key #3 How did Playdemic Merge with Clash Royale so successfully?
  • 28. Stats Skill Stats Have Visible Impact But Skill Drives Victory
  • 29. Visible Impact of Individual Characters
  • 30. Visible Impact of Individual Characters Variety of Stats that are Scaleable & Important
  • 31. Visible Impact of Individual Characters Variety of Stats that are Scaleable & Important Yet Skill Drives Victory
  • 32. Visible Impact of Individual Characters Variety of Stats that are Scaleable & Important Yet Skill Drives Victory
  • 33. Visible Impact of Individual Characters Variety of Stats that are Scaleable & Important Yet Skill Drives Victory
  • 34. Visible Impact of Individual Characters Variety of Stats that are Scaleable & Important Yet Skill Drives Victory
  • 35. Visible Impact of Individual Characters Variety of Stats that are Scaleable & Important Yet (it feels like) Skill Drives Victory
  • 36. Stats vs Skill Level 1 - Level 8 Level 1 - Level 13 1.95x 3.06x HP HP
  • 37. Stats vs Skill Level 1 - Level 8 POWER 1.07x 3.13x CURL
  • 38. Key #1: Skill vs Stats Balance Clubs Impact is Visible Variety of Scalable Stats Upgrades are felt, yet the Game feels Skill-driven.
  • 39. Intro to Golf Clash Key #1: Stats vs Skill Key #2: Gacha Key #3 How did Playdemic Merge with Clash Royale so successfully?
  • 40.
  • 45. Key #2: Gacha Pool Control by Tours Many Clubs Useful by Hole Design
  • 46. Intro to Golf Clash Key #1: Stats vs Skill Key #2: Gacha Key #3: Shifting Meta How did Playdemic Merge with Clash Royale so successfully?
  • 47.
  • 48. Not a lot of Club Variety PvE Gameplay = Meta is Hand-Crafted
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55. Key #3: Shifting Meta Golf Clash doesn’t have a PvP Shifting Meta To make up for it: Buy-In, Targeted Offers, More Content, Tournaments, Leagues
  • 56. Stats vs Skill Gacha Shifting Meta How did Playdemic Merge with Clash Royale so successfully?
  • 57. Stat Impact is Visible, but Skill feels most Important Gacha Shifting Meta How did Playdemic Merge with Clash Royale so successfully?
  • 58. Stat Impact is Visible, but Skill feels most Important Pool Control & Many Clubs are Useful Shifting Meta How did Playdemic Merge with Clash Royale so successfully?
  • 59. Stat Impact is Visible, but Skill feels most Important Pool Control & Many Clubs are Useful No Shifting Meta. Instead Buy-In, Content, Events How did Playdemic Merge with Clash Royale so successfully?
  • 60.
  • 61. Don’t Fast-Follow against the same audience
  • 62. It’s Never Directly Plug & Play
  • 63. But the Challenge is worth it!
  • 64. & How to Follow Up Clash Royale
  • 65. The Rise of Mobile Battle Royale Games
  • 67. What’s the Hottest Thing in Gaming Right Now?
  • 68.
  • 69. Intro to Battle Royale Games Why Battle Royale has been so successful Mobile Core Game Loop Monetisation and Progression Why are mobile Battle Royale games such a big deal in 2018?
  • 70. History of the Genre PC April 2012
  • 71. History of the Genre Brendan Greene PC 2015
  • 72. History of the Genre PC 2016/2017
  • 73. History of the Genre PC 2017
  • 74. History of the Genre PC 2017/8
  • 75. Battle Royale - The Phenomenon of 2017 ● 32M Sales Worldwide in less than 12 months. ● 3M Concurrent users. ● Another 3M concurrent users playing Fortnite.
  • 76. Most Watched Games on Twitch ● What’s the hottest genre in gaming right now? ● Why is Battle Royale so compelling? ● How have NetEase made it work on mobile? ● Mobile Core Loop ● Monetisation and Progression ● What’s Next and Summary
  • 77. Most Watched Games on Twitch ● What’s the hottest genre in gaming right now? ● Why is Battle Royale so compelling? ● How have NetEase made it work on mobile? ● Mobile Core Loop ● Monetisation and Progression ● What’s Next and Summary
  • 78. But can Battle Royale Work on Mobile? ?
  • 79. But can Battle Royale Work on Mobile?
  • 80. Why you Should be Interested ● Perennially in the top 50 most downloaded apps in the USA. ● Consistent top 100 grossing game. ● Increased revenue to baseline $200K since the start of 2018.
  • 81. Intro to Battle Royale Games Why Battle Royale has been so successful Mobile Core Game Loop Monetisation and Progression Why are mobile Battle Royale games such a big deal in 2018?
  • 82. Risk vs Reward ● Land in cities or built up areas. ● Plays differently each time you play.
  • 83. Strategic ● Plays differently each time you play.
  • 84. Lobby ● See the coolest gear before going into a match. ● Wait times are short. ● Get into a new game quickly and effortlessly.
  • 85. The Circle ● Creates urgency. ● All games have a dramatic ending.
  • 86. Drops - Weapons and Armor
  • 88. Game Pace Initial skirmishes upon landing Chance encounters / scrambling to next circle Made final 20 Made final 10 Final Battle Exploration / inventory management
  • 89. Game Pace Initial skirmishes upon landing Chance encounters / scrambling to next circle Made final 20 Made final 10 Final Battle Exploration / inventory management
  • 90. Game Pace Initial skirmishes upon landing Chance encounters / scrambling to next circle Made final 20 Made final 10 Final Battle Exploration / inventory management
  • 91. Game Pace Initial skirmishes upon landing Chance encounters / scrambling to next circle Made final 20 Made final 10 Final Battle Exploration / inventory management
  • 92. Game Pace Initial skirmishes upon landing Chance encounters / scrambling to next circle Made final 20 Made final 10 Final Battle Exploration / inventory management
  • 93. Why has Battle Royale been so Successful? ● Different experience every time you play. ● Quick to drop in and play. ● Average session length is small (<15m). ● If you die, you can get into another game in < 1 minute. ● Incredible pacing. ● An adrenaline rush like no other. ● Extremely addictive.
  • 94. Intro to Battle Royale Games Why Battle Royale has been so successful Mobile Core Game Loop Monetisation and Progression Why are mobile Battle Royale games such a big deal in 2018?
  • 95. Moving to Mobile - Challenges
  • 96. Moving to Mobile - Challenges ● Long session time.
  • 97. Moving to Mobile - Challenges ● Long session time. ● PUBG is not Free To Play.
  • 98. Moving to Mobile - Challenges ● Long session time. ● PUBG is not Free To Play. ● There is no meta progression layer in PUBG.
  • 99. Moving to Mobile - Challenges ● Long session time. ● PUBG is not Free To Play. ● There is no meta progression layer in PUBG. ● Mobile Devices are not PCs!
  • 100. Session Length ● No compromise made for mobile. ● Session length up to 40 minutes.
  • 101. Free to Play - RoS Game Loop / Meta Battle Royale Rewards + Gold* + Rank Up
  • 102. Game Loop / Meta Battle Royale Acquire Items Rewards + Gold* + Rank Up Progression + Costume Skins + Weapon Skins
  • 104. Gameplay - Weapon Pickup System
  • 105. Gameplay - Spatial Awareness
  • 107. Gameplay - Quick Access Functionality
  • 111. Moving to Mobile - Summary ● Zero concession made to session length. ● Free To Play. ● Daily goals and capped income creates a basic meta progression layer. ● Automated some functions to make the game easier for mobile, but did not radically rethink the control scheme. ● Emphasis on competition through eSports. ● Constant updates and gameplay innovations.
  • 112. Intro to Battle Royale Games Why Battle Royale has been so successful? Mobile Core Game Loop Monetisation and Progression Why are mobile Battle Royale games such a big deal in 2018?
  • 116. Monetization ● Bonus offers. ● Reward players for their first purchase.
  • 117. Room for Innovation? Progression
  • 118. Room for Innovation? Progression
  • 119. Monetization - Summary ● Cosmetic items only. ● Avoided the easy way out of charging players for power. ● Best practices from other skill based asian games. ● Weak metagame and series of progression is an opportunity for others to take advantage of.
  • 121. PUBG Mobile ● 2 games in development. ● 17M pre-registrations in China alone.
  • 122. Success can be Fleeting...
  • 123. Fortnite - the NEW Battle Royale Phenomenon ● Epic reports over 3M concurrent players. ● 625K people simultaneously watched a recent Twitch stream!
  • 124. Fortnite Mobile ● Same gameplay, same map, same content, same weekly updates. ● Supports Cross Play and Cross Progression between PlayStation 4, PC, Mac, iOS and Android.
  • 126. How do you Win?
  • 128. 2018 - The Year of Battle Royale ● The hottest genre in gaming right now.
  • 129. 2018 - The Year of Battle Royale ● The hottest genre in gaming right now. ● Constant updates and gameplay innovation will prevail.
  • 130. 2018 - The Year of Battle Royale ● The hottest genre in gaming right now. ● Constant updates and gameplay innovation will prevail. ● Fair play meta is mandatory.
  • 131. 2018 - The Year of Battle Royale ● The hottest genre in gaming right now. ● Constant updates and gameplay innovation will prevail. ● Fair play meta is mandatory. ● Huge teams and resources needed.
  • 132. 2018 - The Year of Battle Royale ● The hottest genre in gaming right now. ● Constant updates and gameplay innovation will prevail. ● Fair play meta is mandatory. ● Huge teams and resources needed. ● More of the biggest hits will experiment with cross-play.
  • 133. 2018 - The Year of Battle Royale ● The hottest genre in gaming right now. ● Constant updates and gameplay innovation will prevail. ● Fair play meta is mandatory. ● Huge teams and resources needed. ● More of the biggest hits will experiment with cross-play. ● Great for consumers!