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Creative Writing
   Portfolio

    Adam Dials
adamdials@gmail.com
Contents
This portfolio contains examples of my creative writing efforts.
It features efforts from three games I play.


• Planescape: Purgatorio
  (Neverwinter Nights 2 Mod)
     – Cutscene: Codex Dream
• Lord of the Rings Online
     – Slemon Ghreem vs. The Barrel
       Monster
     – The Meeting of Tirvalda and
       Gwindeth
     – Himring
• The Stolen Child (Neverwinter
  Nights 1 Mod)
     – Conversation Tree: Macaver Mor,
       the Mad King
Planescape: Purgatorio
                                     The Codex Dream

The Codex Dream was the first project assigned to me by the Project Lead for
    Rogue Dao Studio’s Neverwinter Nights 2 Mod. I was assigned to write a
    cutscene as a dream the PC would experience which would introduce
    the Codex of the Infinite Planes, the centerpiece of the story.
This dream will take place in a very, very dark stone room where the only piece of furniture is a
      great tome sitting on a gnarly looking bone pedestal. It should be very dark and play with
      lighting as much as possible, like a college kid's one-man play with just him and his 4
      legged stool under the spotlight. The narrative will be voice over that we can hear during or
      after we have already seen the subject matter on the screen.

<Fade In> INT. BLACK STONE ROOM – Evening: We can hear footsteps and see the stone floor
      passing by as we walk forward towards the only spot of light.
V/O I had the dream again. I know it has come before, but last night was the first time that I
      could remember what happened after I woke up.
<Cut To> INT. BLACK STONE ROOM – Evening: The camera moves across the stone floor and
      settles on a great tome sitting on a brass pedestal.
V/O The dark place was empty but for a great age'd tome resting on a pedestal crafted of bone.
      Inscribed on the cover was a symbol that I could not read, but I knew at the time what it
      meant. What the meaning was I do not recall now that I have returned to the waking
      world. I cannot explain this.
<Cut To> INT. BLACK STONE ROOM – Evening: We can see the book from a different angle.
V/O The book was very old and of foreign makings. I could not identify the black, scaley skin that
      had been fashioned into its cover, nor the rough, black metal that had been used in the
      forging of its bindings. Both were alien to me and at the same time familiar.
<Cut To> INT. BLACK STONE ROOM – Evening: We can see the book from a different angle.
V/O On reaching for the tome, I discovered that I could not open it. It was impossibly heavy. The
      book was not overly large, about three hands tall, but I was unable to lift the cover.
<Cut To> INT. BLACK STONE ROOM - Evening :Two devils appear and open the book.
V/O At the moment that I realized the tome was beyond my strength, two devils appeared from
      out of the nothing. They took no notice of me, and moved to the book. One unlocked the
      cover with a key headed with what I can only describe as a metal thistle – its teeth were
      innumerable and ever-shifting. The other grasped both corners of the cover and lifted, its
      metal joints whining and creaking under the strain. Once the book was open, the two left
      without a word, to where I do not know.
Planescape: Purgatorio
                           The Codex Dream (continued)




                                  Screenshot of the cutscene

V/O At that moment a strange compulsion possessed me, and I turned the pages of the book to
      a section that I knew, even though I had not seen the tome before. A long list of names
      appeared there in different hands...The name at the bottom was mine, done in my own
      writing. This did not surprise me, though I cannot explain why. I noticed that no matter
      how many pages I turned, there were always more.
INT. BLACK STONE ROOM – Evening: The player is standing over the book looking down at it.
V/O I remember little from that night aside from writing in my own hand about many things
      bizarre and extraordinary: insights I had never before thought with my own mind, and
      some which I found to be products of my mind, but never consciously thought. Experiences
      I had never had, and some that were my own. Things both sinister and sublime, acts I had
      committed and some I had not, the results of acts I never witnessed or anticipated. It was
      though I saw all things through this act of writing, even things that were beyond myself or
      buried so deep within myself that I had long ago forgotten them.
INT. BLACK STONE ROOM – Evening: The player is standing over the book looking down at it.
V/O Finally I realized I wished to stop writing, but could not. My hand pained me, but it still
      sought out the ink and paper under a volition not my own. The secrets my hand wrote,
      secrets I have maintained these many long years, I revealed in the book. It caused me to
      empty my mind into it, giving it everything – my conscious self, my unconscious self, the
      self I wanted to be, the self I did not want to be , everything I was, could be or would be.
      Drained at last, I fell into blackness…and awoke, thankfully in my own bed, my sheets wet
      with sweat but no worse for wear. Except that my right hand was clenched and cramped,
      and remained so through the next three days…
Lord of the Rings Online
                    Slemon Ghreem vs. The Barrel-Beast of Mordor
The following details the exploits, if they can be so described, of my character Slemon Ghreem. Slemon is a
      member of the Redwolds, a gang of highwaymen. He has the build and dental hygiene of a meth
      addict. He thinks himself to be a master rogue and taxman, but in reality is only a bully of hobbits and
      domesticated chickens (wild fowl are entirely too formidable). In his first adventure, he battles an
      inoffensive houseplant - and narrowly escapes with his life.
He is joined by two compatriots, one Ritan, an itinerant drunk who refers to Slemon as “Mr. Strange-Hat” in
      honor of the codpiece Slemon wears on his head, and Lucillia, leader of the Redwolds and collector of
      exotic plant life.
Slemon eyes the alien mushroom with considerable suspicion.
Ritan joined Mr. Strange-Hat in studying the strange mushroom. The bum wondered if it was one of those special
mushrooms the Gaurudan Shamans used in their 'spirit journeys'.
Slemon points at the mushroom, “Is that an elven mushroom, I wonder? It certainly is...peculiar.”
Slemon looks at the thing as though it may decide to wake and bite him at any moment.
Ritan says, ‘Is it posni'ous?'
Lucillia grins and nods once. "Aye...just be careful if ye get peckish. It's not the best thing fer eatin'...coming from
Mordor an’ all."
Lucillia chuckles and adds, "Though yer welcome ta try...just be careful...does a number on yer brains and eyes."
Ritan 's face falls into a large, disappointed frown. He'll have to settle with the intoxications from alcohol and forgo
any special 'spirit journeys'. For now.
Slemon points to himself proudly, “I’ll not be needing it then. I’ve got the syphilis, and am in the fairly enjoyable
stages now - the ones with the hallucinations.”
Lucillia frowns and waits for a moment before speaking.
Half drunk already, Slemon walks over to the decorative plant in the corner, and begins carving roguish epithets on
the barrel housing its roots with his favorite knife. The ‘plant’ in the barrel suddenly twitches, causing Slemon to
retreat rather suddenly.
Slemon slowly realizes it is not a plant at all...but a barrel-beast bred in the very pits of Mordor, sent to infiltrate
the Redwolds’ headquarters!
Upon seeing the man back away, Ritan shoots Slemon a confident nod and a thumbs up. For encouragement.
Slemon eyes the barrel. Eyes Ritan. Eyes the barrel suspiciously. Figures if one of his ‘wold brothers has his back,
he can defeat the Barrel-Beast of Mordor.
Slemon engages in a stare-down contest with the inert barrel.
Ritan decides to observe the impending battle between Mr. Strange-Hat and the vile tentacle beast that lurked in the
barrel.
Slemon points at the barrel menacingly, then charges after shouting an off-color comment aimed squarely at the
dubious nature of the barrel’s parentage. He tackles it and sending its contents sprawling across the floor. After
landing a few rabbit punches, he stands, dusting himself off.
Ritan gives a deep, bolsterious nod. That was the way! Though the bum really had no intention of helping Mr.
Strange-Hat in his struggle against the barrel-beast. There wouldn't be any honor in that. He instead cheers at every
attack.
Ritan says, 'Tha's 'ta way, 'cha!'
Slemon grinds one of the leafy tentacles into the stone floor with his foot, "Take that, Barrel of Doom!”
Ritan says, 'Ronkin' 't tha' gitty-ass, aye! Turn 'em inta one 'o 'em elfy platta's!'
Slemon puffs his chest out, satisfied with his accomplishments for the evening, "It’s still twitching, but I think I
showed it."
Ritan says, 'Ye's sure dids. I's proud 'o 'cha.‘
(The barrel and tentacle beast continued to lurk at the Redwolds’ Headquarters, but Lucillia chose to house
her more unusual specimens in the closet when Slemon visited.)
Lord of the Rings Online
                  The Meeting of Tirvalda and Gwindeth

This example features the concluding conversation in a player-run event I
     planned and executed in LoTRO. It is an in-game conversation between
     Gwindeth, a spirit equivalent to a lesser angel, and my character
     Tirvalda, who searches for the Silmarils, powerful ancient artifacts of
     Middle-Earth. In this conversation, I played both Tirvalda and Gwindeth,
     while Annuiel is played by another player.
Gwindeth: The waters tell me the Pine Lord is felled, and the streams flow free once again. It is
      a great good you have done me, and all my sisters. I will uphold my promise, and tell you
      of what I know of Feanor’s jewels.
Tirvalda says nothing, looking on with great interest.
Sylrien moves to speak, but Whaylen stops her with a sharp glance.
Gwindeth: As you know, there are three. But there is much you do not know. When Earendil
      stepped on the shores of Valinor and plead for their aid, the Valar met in secret counsel.
      They decided to strip possession of the jewels forever from the Children of Illuvatar, and
      hold them under guardianship. You think that but one remains, that one is drowned, and
      one burned, but this is not so.
Annuiel looks to Tirvalda, grasping his arm.
Whaylen gasps at this revelation.
Gwindeth continued: There is much that has been hidden from the Children of Illuvatar: Maglor
      and Maedhros did only what was fated them, and this is why Eonwe did not stop them –
      they were only unknowingly delivering the jewels to the place they would rest until the
      Dagor Dagorath. In the secret council of the Valar it was decided: one would be placed
      among Varda’s stars, one in the foundries of Aule, and one in the deeps of Ulmo.
Tirvalda listens on in rapt attention.
Gwindeth laughs softly: Did you think Maedhros’ Silmaril destroyed? It is not – nothing can
      unmake a Silmaril, not even the strength of the Valar.
Tirvalda asks hurriedly, “The jewel of Ulmo – certainly being a Handmaid of Uinen, you can take
      me to see it only, so that I might give word to my father –“
Gwindeth interrupts him with a gesture of her hand: There is but one jewel you may see, and
      that is Earendil’s Star. But know that the other shines on in the deeps – I have seen it.
Tirvalda turns about, looking to the falls, hand on his chin, lost in thought.
Annuiel asks, “But what of the other? All can see Earendil’s jewel, and you have seen
      Maglor’s…what of Maedhros’?”
Gwindeth smiles a wry smile: I know only that it abides in the care of Aule, and it shines on yet.
Lord of the Rings Online
                                             Himring

This example is taken from my main character’s blog, which I use to tell
    the story of his adventures in Middle-Earth. This is the opening
    entry, establishing the current state of his ruined homeland.
Himring. Once a proud, indomitable hilltop fortress, the bastion of Maedhros, eldest of the Sons of
     Feanor, in days of old it stood guard over the green plains of Ard-Galen, when the world was young.
     Within plain view of the peaks of Thangorodrim it stood straight and tall, forming the strongest part
     of the leaguer which kept the issue of the breeding pits of Angmar from spilling into the sunlit
     plains of Beleriand. Alone among the fortresses of the east it held during the Dagor Bragollach,
     and the princes of the east rallied to it when their lands were lost. From Himring the Union of
     Maedhros was born, and much of the lands lost in the Dagor Bragollach regained.

But finally Himring was overwhelmed, lost in the betrayal of the Elves by the Swarthy Men in the
       Nirnaeth Arnoediad, the Battle of Unnumbered Tears. Its great hall was afterward held by orcs and
       things more terrible, and the Sons of Feanor retreated to Andram and Mount Dolmed. When the
       Host of the Valar unseated Morgoth, Beleriand was unmade, and fell into the sea. But Himring
       remained above the waves, no longer a hill but a cold island, a reminder to those who would think
       to thwart the Valar. The unrepentant of the House of Feanor returned then to Himring, forever
       exiled from the Undying Lands by the Valar and banned from the shores of Middle-Earth by
       Ereinion Gil-Galad, High King of the Elves.

Himring was no longer the gentle-sloping hill it once was. Cold, wet winds now visited its broken shores
     and clouds hid it from the sun, making its animals stunted and hardy and its fruiting plants small
     and bitter. It was a moorland of brown grasses and heather, its rocky soil choking trees so they
     grew only to the height of brush. The island was a ruined land, crowned with a ruined hall, a
     reward fit for those unrepentant Noldor who brought about the drowning of the continent of
     Beleriand. It taught a valuable lesson – in the desolation and misery visited upon its residents, it
     stated more loudly and clearly than any well-phrased edict or trumpeted declaration ever might:
     the words of the Valar should not go unheeded.

And so they remained, under the lordship of Maglor the Half-Mad, who circled the shores of the island,
     looking for what he had cast into the sea so long ago. Word came to the island of a great battle
     with Sauron, Morgoth’s lieutenant, in which Gil-Galad was slain. With the last High King of the
     Elves slain, and elven dominion being replaced by mannish Kingdoms of Arnor and Gondor , the
     ban warding the folk of Himring from Middle-Earth was forgotten, and one night Maglor left
     without word. Menelatar, his eldest son, then took lordship of the folk of Himring, charging his
     younger brother, Tirvalda, to find and look after his father, and to find a way to allow their father
     and their folk to return to the Undying Lands.
The Stolen Child
      Conversation Tree: Macaver Mor, the Mad King
The following is a conversation I wrote for a Neverwinter Nights module called The Stolen Child. In it,
the PC is attempting to convince Macaver to release the Songbird, a Fae songstress he has caged and
keeps as a pet. Macaver is quite mad, and currently is hosting a small party for his courtiers – a room
filled with seated corpses.
The Stolen Child
Conversation Tree: Macaver Mor, the Mad King (continued)
The Stolen Child
Conversation Tree: Macaver Mor, the Mad King (continued)
The Stolen Child
Conversation Tree: Macaver Mor, the Mad King (continued)

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Creative Writing Portfolio

  • 1. Creative Writing Portfolio Adam Dials adamdials@gmail.com
  • 2. Contents This portfolio contains examples of my creative writing efforts. It features efforts from three games I play. • Planescape: Purgatorio (Neverwinter Nights 2 Mod) – Cutscene: Codex Dream • Lord of the Rings Online – Slemon Ghreem vs. The Barrel Monster – The Meeting of Tirvalda and Gwindeth – Himring • The Stolen Child (Neverwinter Nights 1 Mod) – Conversation Tree: Macaver Mor, the Mad King
  • 3. Planescape: Purgatorio The Codex Dream The Codex Dream was the first project assigned to me by the Project Lead for Rogue Dao Studio’s Neverwinter Nights 2 Mod. I was assigned to write a cutscene as a dream the PC would experience which would introduce the Codex of the Infinite Planes, the centerpiece of the story. This dream will take place in a very, very dark stone room where the only piece of furniture is a great tome sitting on a gnarly looking bone pedestal. It should be very dark and play with lighting as much as possible, like a college kid's one-man play with just him and his 4 legged stool under the spotlight. The narrative will be voice over that we can hear during or after we have already seen the subject matter on the screen. <Fade In> INT. BLACK STONE ROOM – Evening: We can hear footsteps and see the stone floor passing by as we walk forward towards the only spot of light. V/O I had the dream again. I know it has come before, but last night was the first time that I could remember what happened after I woke up. <Cut To> INT. BLACK STONE ROOM – Evening: The camera moves across the stone floor and settles on a great tome sitting on a brass pedestal. V/O The dark place was empty but for a great age'd tome resting on a pedestal crafted of bone. Inscribed on the cover was a symbol that I could not read, but I knew at the time what it meant. What the meaning was I do not recall now that I have returned to the waking world. I cannot explain this. <Cut To> INT. BLACK STONE ROOM – Evening: We can see the book from a different angle. V/O The book was very old and of foreign makings. I could not identify the black, scaley skin that had been fashioned into its cover, nor the rough, black metal that had been used in the forging of its bindings. Both were alien to me and at the same time familiar. <Cut To> INT. BLACK STONE ROOM – Evening: We can see the book from a different angle. V/O On reaching for the tome, I discovered that I could not open it. It was impossibly heavy. The book was not overly large, about three hands tall, but I was unable to lift the cover. <Cut To> INT. BLACK STONE ROOM - Evening :Two devils appear and open the book. V/O At the moment that I realized the tome was beyond my strength, two devils appeared from out of the nothing. They took no notice of me, and moved to the book. One unlocked the cover with a key headed with what I can only describe as a metal thistle – its teeth were innumerable and ever-shifting. The other grasped both corners of the cover and lifted, its metal joints whining and creaking under the strain. Once the book was open, the two left without a word, to where I do not know.
  • 4. Planescape: Purgatorio The Codex Dream (continued) Screenshot of the cutscene V/O At that moment a strange compulsion possessed me, and I turned the pages of the book to a section that I knew, even though I had not seen the tome before. A long list of names appeared there in different hands...The name at the bottom was mine, done in my own writing. This did not surprise me, though I cannot explain why. I noticed that no matter how many pages I turned, there were always more. INT. BLACK STONE ROOM – Evening: The player is standing over the book looking down at it. V/O I remember little from that night aside from writing in my own hand about many things bizarre and extraordinary: insights I had never before thought with my own mind, and some which I found to be products of my mind, but never consciously thought. Experiences I had never had, and some that were my own. Things both sinister and sublime, acts I had committed and some I had not, the results of acts I never witnessed or anticipated. It was though I saw all things through this act of writing, even things that were beyond myself or buried so deep within myself that I had long ago forgotten them. INT. BLACK STONE ROOM – Evening: The player is standing over the book looking down at it. V/O Finally I realized I wished to stop writing, but could not. My hand pained me, but it still sought out the ink and paper under a volition not my own. The secrets my hand wrote, secrets I have maintained these many long years, I revealed in the book. It caused me to empty my mind into it, giving it everything – my conscious self, my unconscious self, the self I wanted to be, the self I did not want to be , everything I was, could be or would be. Drained at last, I fell into blackness…and awoke, thankfully in my own bed, my sheets wet with sweat but no worse for wear. Except that my right hand was clenched and cramped, and remained so through the next three days…
  • 5. Lord of the Rings Online Slemon Ghreem vs. The Barrel-Beast of Mordor The following details the exploits, if they can be so described, of my character Slemon Ghreem. Slemon is a member of the Redwolds, a gang of highwaymen. He has the build and dental hygiene of a meth addict. He thinks himself to be a master rogue and taxman, but in reality is only a bully of hobbits and domesticated chickens (wild fowl are entirely too formidable). In his first adventure, he battles an inoffensive houseplant - and narrowly escapes with his life. He is joined by two compatriots, one Ritan, an itinerant drunk who refers to Slemon as “Mr. Strange-Hat” in honor of the codpiece Slemon wears on his head, and Lucillia, leader of the Redwolds and collector of exotic plant life. Slemon eyes the alien mushroom with considerable suspicion. Ritan joined Mr. Strange-Hat in studying the strange mushroom. The bum wondered if it was one of those special mushrooms the Gaurudan Shamans used in their 'spirit journeys'. Slemon points at the mushroom, “Is that an elven mushroom, I wonder? It certainly is...peculiar.” Slemon looks at the thing as though it may decide to wake and bite him at any moment. Ritan says, ‘Is it posni'ous?' Lucillia grins and nods once. "Aye...just be careful if ye get peckish. It's not the best thing fer eatin'...coming from Mordor an’ all." Lucillia chuckles and adds, "Though yer welcome ta try...just be careful...does a number on yer brains and eyes." Ritan 's face falls into a large, disappointed frown. He'll have to settle with the intoxications from alcohol and forgo any special 'spirit journeys'. For now. Slemon points to himself proudly, “I’ll not be needing it then. I’ve got the syphilis, and am in the fairly enjoyable stages now - the ones with the hallucinations.” Lucillia frowns and waits for a moment before speaking. Half drunk already, Slemon walks over to the decorative plant in the corner, and begins carving roguish epithets on the barrel housing its roots with his favorite knife. The ‘plant’ in the barrel suddenly twitches, causing Slemon to retreat rather suddenly. Slemon slowly realizes it is not a plant at all...but a barrel-beast bred in the very pits of Mordor, sent to infiltrate the Redwolds’ headquarters! Upon seeing the man back away, Ritan shoots Slemon a confident nod and a thumbs up. For encouragement. Slemon eyes the barrel. Eyes Ritan. Eyes the barrel suspiciously. Figures if one of his ‘wold brothers has his back, he can defeat the Barrel-Beast of Mordor. Slemon engages in a stare-down contest with the inert barrel. Ritan decides to observe the impending battle between Mr. Strange-Hat and the vile tentacle beast that lurked in the barrel. Slemon points at the barrel menacingly, then charges after shouting an off-color comment aimed squarely at the dubious nature of the barrel’s parentage. He tackles it and sending its contents sprawling across the floor. After landing a few rabbit punches, he stands, dusting himself off. Ritan gives a deep, bolsterious nod. That was the way! Though the bum really had no intention of helping Mr. Strange-Hat in his struggle against the barrel-beast. There wouldn't be any honor in that. He instead cheers at every attack. Ritan says, 'Tha's 'ta way, 'cha!' Slemon grinds one of the leafy tentacles into the stone floor with his foot, "Take that, Barrel of Doom!” Ritan says, 'Ronkin' 't tha' gitty-ass, aye! Turn 'em inta one 'o 'em elfy platta's!' Slemon puffs his chest out, satisfied with his accomplishments for the evening, "It’s still twitching, but I think I showed it." Ritan says, 'Ye's sure dids. I's proud 'o 'cha.‘ (The barrel and tentacle beast continued to lurk at the Redwolds’ Headquarters, but Lucillia chose to house her more unusual specimens in the closet when Slemon visited.)
  • 6. Lord of the Rings Online The Meeting of Tirvalda and Gwindeth This example features the concluding conversation in a player-run event I planned and executed in LoTRO. It is an in-game conversation between Gwindeth, a spirit equivalent to a lesser angel, and my character Tirvalda, who searches for the Silmarils, powerful ancient artifacts of Middle-Earth. In this conversation, I played both Tirvalda and Gwindeth, while Annuiel is played by another player. Gwindeth: The waters tell me the Pine Lord is felled, and the streams flow free once again. It is a great good you have done me, and all my sisters. I will uphold my promise, and tell you of what I know of Feanor’s jewels. Tirvalda says nothing, looking on with great interest. Sylrien moves to speak, but Whaylen stops her with a sharp glance. Gwindeth: As you know, there are three. But there is much you do not know. When Earendil stepped on the shores of Valinor and plead for their aid, the Valar met in secret counsel. They decided to strip possession of the jewels forever from the Children of Illuvatar, and hold them under guardianship. You think that but one remains, that one is drowned, and one burned, but this is not so. Annuiel looks to Tirvalda, grasping his arm. Whaylen gasps at this revelation. Gwindeth continued: There is much that has been hidden from the Children of Illuvatar: Maglor and Maedhros did only what was fated them, and this is why Eonwe did not stop them – they were only unknowingly delivering the jewels to the place they would rest until the Dagor Dagorath. In the secret council of the Valar it was decided: one would be placed among Varda’s stars, one in the foundries of Aule, and one in the deeps of Ulmo. Tirvalda listens on in rapt attention. Gwindeth laughs softly: Did you think Maedhros’ Silmaril destroyed? It is not – nothing can unmake a Silmaril, not even the strength of the Valar. Tirvalda asks hurriedly, “The jewel of Ulmo – certainly being a Handmaid of Uinen, you can take me to see it only, so that I might give word to my father –“ Gwindeth interrupts him with a gesture of her hand: There is but one jewel you may see, and that is Earendil’s Star. But know that the other shines on in the deeps – I have seen it. Tirvalda turns about, looking to the falls, hand on his chin, lost in thought. Annuiel asks, “But what of the other? All can see Earendil’s jewel, and you have seen Maglor’s…what of Maedhros’?” Gwindeth smiles a wry smile: I know only that it abides in the care of Aule, and it shines on yet.
  • 7. Lord of the Rings Online Himring This example is taken from my main character’s blog, which I use to tell the story of his adventures in Middle-Earth. This is the opening entry, establishing the current state of his ruined homeland. Himring. Once a proud, indomitable hilltop fortress, the bastion of Maedhros, eldest of the Sons of Feanor, in days of old it stood guard over the green plains of Ard-Galen, when the world was young. Within plain view of the peaks of Thangorodrim it stood straight and tall, forming the strongest part of the leaguer which kept the issue of the breeding pits of Angmar from spilling into the sunlit plains of Beleriand. Alone among the fortresses of the east it held during the Dagor Bragollach, and the princes of the east rallied to it when their lands were lost. From Himring the Union of Maedhros was born, and much of the lands lost in the Dagor Bragollach regained. But finally Himring was overwhelmed, lost in the betrayal of the Elves by the Swarthy Men in the Nirnaeth Arnoediad, the Battle of Unnumbered Tears. Its great hall was afterward held by orcs and things more terrible, and the Sons of Feanor retreated to Andram and Mount Dolmed. When the Host of the Valar unseated Morgoth, Beleriand was unmade, and fell into the sea. But Himring remained above the waves, no longer a hill but a cold island, a reminder to those who would think to thwart the Valar. The unrepentant of the House of Feanor returned then to Himring, forever exiled from the Undying Lands by the Valar and banned from the shores of Middle-Earth by Ereinion Gil-Galad, High King of the Elves. Himring was no longer the gentle-sloping hill it once was. Cold, wet winds now visited its broken shores and clouds hid it from the sun, making its animals stunted and hardy and its fruiting plants small and bitter. It was a moorland of brown grasses and heather, its rocky soil choking trees so they grew only to the height of brush. The island was a ruined land, crowned with a ruined hall, a reward fit for those unrepentant Noldor who brought about the drowning of the continent of Beleriand. It taught a valuable lesson – in the desolation and misery visited upon its residents, it stated more loudly and clearly than any well-phrased edict or trumpeted declaration ever might: the words of the Valar should not go unheeded. And so they remained, under the lordship of Maglor the Half-Mad, who circled the shores of the island, looking for what he had cast into the sea so long ago. Word came to the island of a great battle with Sauron, Morgoth’s lieutenant, in which Gil-Galad was slain. With the last High King of the Elves slain, and elven dominion being replaced by mannish Kingdoms of Arnor and Gondor , the ban warding the folk of Himring from Middle-Earth was forgotten, and one night Maglor left without word. Menelatar, his eldest son, then took lordship of the folk of Himring, charging his younger brother, Tirvalda, to find and look after his father, and to find a way to allow their father and their folk to return to the Undying Lands.
  • 8. The Stolen Child Conversation Tree: Macaver Mor, the Mad King The following is a conversation I wrote for a Neverwinter Nights module called The Stolen Child. In it, the PC is attempting to convince Macaver to release the Songbird, a Fae songstress he has caged and keeps as a pet. Macaver is quite mad, and currently is hosting a small party for his courtiers – a room filled with seated corpses.
  • 9. The Stolen Child Conversation Tree: Macaver Mor, the Mad King (continued)
  • 10. The Stolen Child Conversation Tree: Macaver Mor, the Mad King (continued)
  • 11. The Stolen Child Conversation Tree: Macaver Mor, the Mad King (continued)