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ANJUMAN COLLEGE OF
ENGINEERING AND
TECHNOLOGY, SADAR,
NAGPUR.
Mini Project - Synopsis
“GALACTUS – SPACE SHOOTING
GAME”
Computer Science and Engineering
Guided by:
Prof. Sadia Patka & Prof.
Kamlesh K(Asst. Prof. CSE) (Asst. Prof. CSE)
Aafaqueahmad Khan [A-46]
Himanshu Wasnik [A-54]
Danish Sheikh [A-58]
TABLE OF CONTENT
Introduction
Aim and objective
Literature Reviews
Problem Definition
Scope of problem
Proposed plan
Advantages and Disadvantages
System Requirements
References
Conclusion
• It is an 8-bit arcade game which is develop for everyone.
• This game can be played on platform like TIC-80 in
Windows or Linux.
• This game consists of mainly three modes homepage,
gameplay & game over.
• In gameplay mode there will be three enemies: Basic,
Shooter, Boss.
• Both Shooter and Boss are equipped with bullet weapons.
• Spaceship of player can fire 3 bullets at a time.
• The player spaceship has 3 lives, if all 3 lives are used
then the game comes to an end.
• The aim is to defeat waves of aliens with a laser to earn as
many points as possible.
INTRODUCTION
AIM AND OBJECTIVE
AIM:
• Aim is to develop an 8-bit game for entertainment
purpose
OBJECTIVE:
• “GALACTUS” is a shooter spaceship in which the player
controls a laser cannon by moving it horizontally and
vertically across the screen and firing at the aliens. The
player defeats an alien, and earns points, by shooting it
with the laser cannon .There are basically three types of
aliens in the game that are basic, shooter & boss.
LITERATURE REVIEWS
• The best-selling console of this generation was the
NES/Famicom, followed by the Master System and then
the Atari 7800.
• Although the previous generation of consoles had also
used 8-bit processors, it was at the end of this generation
that home consoles were first labeled by their "bits".
• This also came into fashion as 16-bit systems like the Mega
Drive/Genesis were marketed to differentiate between the
generations of consoles.
The end of the 3rd generation of video games comes as 8-
bit consoles become obsolete in graphics and processing
PROBLEM DEFINITION
The problem statement is as follows :-
• This type of game is available for higher versions of fantasy
consoles like X-box & PlayStation .
• Due to this factor specific hardware requirements must
meet in order to play game, Graphics compatibility of game
is higher and modules like direct-X & PC-X2 are required
for smooth game play .
• Since the majority of users can’t afford these expensive
consoles.
SCOPE OF PROBLEM
We rectified the above problem and solutions are as follows:-
• Since this game is made in higher version of fantasy
consoles we rectified these problem and made this game
in lower version of fantasy console .
• We can play this game on easily available platform such as
mobile and PC ,
• This can be made possible by using TIC-80 software .
• As user can’t afford the expensive console so we overcome
the graphics compatibility by applying 8-bit fantasy
controller .
PROPOSED PLAN
Since, the aim is to develop an 8-bit game for fun and
entertainment purpose which has effective game play with
quite fascinating graphics . The game will consist of following
things .
Figure 1 : TIC-80 Default
Cartilage
Figure 2 : Homepage of game
Spaceshi
p
Basic
Alien
Boss
Alien
Shooter
Alien
Spaceship
Bullet
Boss
Bullet
Shooter
Bullet
ADVANTAGES
• It is used for entertainment purpose..
• Simple GUI that is understandable to all users.
• Easy to understand.
• Compatible for all the latest systems as well as older
systems.
• Can act as a stress reliever.
DISADVANTAGES
• Without Tic-80 compiler the game cannot be played.
• They can lead to game addiction.
• They can have decentralizing effect.
SOFTWARE REQUIREMENTS:
• Operating system : Windows 7 or later, Linux, Android,
Mac.
• Front End : TIC-80 (Sprite Editor)
• Back End : TIC-80
• Language Used : LUA Programming Language
HARDWARE SPECIFICATIONS:
• Processor : Intel Pentium or more
• Ram : 512 MB or more
• Cache : 512 KB
• Hard disk : 16 GB hard disk recommended
REFERENCES:
• Programming in Lua by Roberto Lerusalimschy.
• www.pico-8.com
• www.lua.org
• www.google.com
• www.wikipedia.com
CONCLUSION:
• We are concluding with the statement that we are
trying to create a game which has a smooth game
play as well as decent graphics for 8-bit consoles
and pc with an implementation of LUA
programming and TIC-80 fantasy computer.
• The project will ensure the user comfort at all
possible situations and will try to resolve all the
problem statements.
THANK YOU

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Galactus

  • 1. ANJUMAN COLLEGE OF ENGINEERING AND TECHNOLOGY, SADAR, NAGPUR. Mini Project - Synopsis “GALACTUS – SPACE SHOOTING GAME” Computer Science and Engineering Guided by: Prof. Sadia Patka & Prof. Kamlesh K(Asst. Prof. CSE) (Asst. Prof. CSE) Aafaqueahmad Khan [A-46] Himanshu Wasnik [A-54] Danish Sheikh [A-58]
  • 2. TABLE OF CONTENT Introduction Aim and objective Literature Reviews Problem Definition Scope of problem Proposed plan Advantages and Disadvantages System Requirements References Conclusion
  • 3. • It is an 8-bit arcade game which is develop for everyone. • This game can be played on platform like TIC-80 in Windows or Linux. • This game consists of mainly three modes homepage, gameplay & game over. • In gameplay mode there will be three enemies: Basic, Shooter, Boss. • Both Shooter and Boss are equipped with bullet weapons. • Spaceship of player can fire 3 bullets at a time. • The player spaceship has 3 lives, if all 3 lives are used then the game comes to an end. • The aim is to defeat waves of aliens with a laser to earn as many points as possible. INTRODUCTION
  • 4. AIM AND OBJECTIVE AIM: • Aim is to develop an 8-bit game for entertainment purpose OBJECTIVE: • “GALACTUS” is a shooter spaceship in which the player controls a laser cannon by moving it horizontally and vertically across the screen and firing at the aliens. The player defeats an alien, and earns points, by shooting it with the laser cannon .There are basically three types of aliens in the game that are basic, shooter & boss.
  • 5. LITERATURE REVIEWS • The best-selling console of this generation was the NES/Famicom, followed by the Master System and then the Atari 7800. • Although the previous generation of consoles had also used 8-bit processors, it was at the end of this generation that home consoles were first labeled by their "bits". • This also came into fashion as 16-bit systems like the Mega Drive/Genesis were marketed to differentiate between the generations of consoles. The end of the 3rd generation of video games comes as 8- bit consoles become obsolete in graphics and processing
  • 6. PROBLEM DEFINITION The problem statement is as follows :- • This type of game is available for higher versions of fantasy consoles like X-box & PlayStation . • Due to this factor specific hardware requirements must meet in order to play game, Graphics compatibility of game is higher and modules like direct-X & PC-X2 are required for smooth game play . • Since the majority of users can’t afford these expensive consoles.
  • 7. SCOPE OF PROBLEM We rectified the above problem and solutions are as follows:- • Since this game is made in higher version of fantasy consoles we rectified these problem and made this game in lower version of fantasy console . • We can play this game on easily available platform such as mobile and PC , • This can be made possible by using TIC-80 software . • As user can’t afford the expensive console so we overcome the graphics compatibility by applying 8-bit fantasy controller .
  • 8. PROPOSED PLAN Since, the aim is to develop an 8-bit game for fun and entertainment purpose which has effective game play with quite fascinating graphics . The game will consist of following things .
  • 9. Figure 1 : TIC-80 Default Cartilage
  • 10. Figure 2 : Homepage of game
  • 12. ADVANTAGES • It is used for entertainment purpose.. • Simple GUI that is understandable to all users. • Easy to understand. • Compatible for all the latest systems as well as older systems. • Can act as a stress reliever. DISADVANTAGES • Without Tic-80 compiler the game cannot be played. • They can lead to game addiction. • They can have decentralizing effect.
  • 13. SOFTWARE REQUIREMENTS: • Operating system : Windows 7 or later, Linux, Android, Mac. • Front End : TIC-80 (Sprite Editor) • Back End : TIC-80 • Language Used : LUA Programming Language HARDWARE SPECIFICATIONS: • Processor : Intel Pentium or more • Ram : 512 MB or more • Cache : 512 KB • Hard disk : 16 GB hard disk recommended
  • 14. REFERENCES: • Programming in Lua by Roberto Lerusalimschy. • www.pico-8.com • www.lua.org • www.google.com • www.wikipedia.com
  • 15. CONCLUSION: • We are concluding with the statement that we are trying to create a game which has a smooth game play as well as decent graphics for 8-bit consoles and pc with an implementation of LUA programming and TIC-80 fantasy computer. • The project will ensure the user comfort at all possible situations and will try to resolve all the problem statements.