2. GRAPHICS
Are visual images or designs on some surface, such as a
wall, screen, paper, or stone.
Purpose :To inform, explain or entertain.
3. EXAMPLES OF GRAPHICS
Drawing is a picture, image, etc., that is made by making lines on a surface with a
pencil, pen, marker, chalk, etc., but usually not with paint
4. MAPS
Are simplified depiction of a space, a navigational aid which highlights relations between
objects within that space.
Usually, a map is
a two or three
Dimensional spaces.
5. GRAPHS
Are types of information graphic that represents tabular, numeric data.
Used to make it easier to understand large quantities of data and the
relationships between different parts of the data.
6. DIAGRAMS
Are simplified and structured visual representation of
concepts, ideas, constructions, relations, statistic
al data, etc.,
used to visualize and clarify the topic.
7. COMPUTER GRAPHICS
are graphics created using computers and the representation of image data
by a computer specifically with help from specialized graphic hardware
and software.
used to add color, excitement, and visual inspiration to media
11. It is are combining images, video,
animations, audio, text, graphics,
sounds, and moving images
in meaningful ways.
12. ADVANTAGES OF MULTIMEDIA
o Increases learning effectiveness
o Help to deliver the information
in easy way
13. IMPORTANCE OF MULTIMEDIA:
Multimedia is important in the society for use in
different field
it's adds excitement, appeal for the a
contents and illustrates concepts
It helps for individualized learning and
makes things more interactive and user friendly
14.
15.
16. DEFINITION
Web design principles are
general rules that include
basic guidelines for
designing a web-based
media of layouts and
interaction design such as
webpage layout, content
production, and graphic
design
17. 1. Don’t make users think
Your website must be :
•
•
•
•
obvious and self-explanatory
clear structure
moderate visual clues
easily recognizable links
18. 2. Don’t squander users’ patience
• Let the visitors to play with the service
without forcing them to share private
data
• Remove all barriers by :
1- Is better to ask users for there email addresses after they’d
seen the feature work of your website , so they had some idea of
what they were going to get in return.
2- You can make the registration done in less than 30 seconds
— as the form has horizontal orientation, the
user doesn’t even need to scroll the page.
19. 3. Manage to focus users’ attention
• You should recognize edges, patterns and
motions
• the less thinking needs to happen behind the
scenes, the better is the user experience
20. 4. Strive for feature exposure
• The guidelines must be extremely effective as they lead
the visitors through the site content in a very simple
and user-friendly way.
• Letting the user see clearly what functions are available
Dibusoft.com combines visual appeal with clear site structure
21. 5. Make use of effective writing
• adjust the writing style to users’ preferences
and browsing habits to be in bold or italics
• Talk business. Avoid cute or clever
names, marketing-induced names, companyspecific names, and unfamiliar technical
• names
An optimal solution for effective writing is to
1- use short and concise phrases
2- use scannable layout (categorize the content, use multiple
heading levels, use visual elements and bulleted lists which break
the flow of uniform text blocks)
3- use plain and objective language
22. 6. keep it simple
• The best site design is a pure text, without any
advertisements or further content blocks
matching exactly the query visitors used or the
content they’ve been looking for
23. 7. Don’t be afraid of the white space
• Not only does it help to reduce the
cognitive load for the visitors, but it makes
it possible to perceive the information
presented on the screen
• Hierarchical structures reduce complexity
24. 8. Communicate effectively with a “visible
language”
• Organize: provide the user with a clear and
consistent conceptual structure
• Economize: do the most with the least amount
of cues and visual elements
• Communicate: match the presentation to the
capabilities of the user
1- Use max. 3 typefaces in a maximum of 3 point sizes
— a maximum of 18 words or 50-80 characters per line
of text.
25. 9. Conventions are our
friends
• conventions are very useful as they reduce the learning
curve, the need to figure out how things work
• Follow users’ expectations — understand what they’re
expecting from a site navigation, text structure, search
placement etc.
• innovate only when you know you really have a better idea
26. 10. Test early, test often
• Tests often provide crucial insights into significant problems
and issues related to a given layout
• One user is 100% better than testing none
• Testing is an iterative process. That means that you design
something, test it, fix it and then test it again. There might be
problems which haven’t been found during the first round as
users were practically blocked by other problems.
• Usability tests always produce useful results
• A developer is unsuited to test his or her code, You know
how your website is built and therefore you know exactly
how it works — you have the wisdom independent testers
and visitors of your site wouldn’t have.