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3D Processing and metadata 
inges1on at POLIMI 
Gabriele Guidi* 
Sara Gonizzi Barsan1 
Laura Loredana Micoli 
Politecnico di Milano ‐ Mechanical Engineering Dept.
Project 
http://3dicons-project.eu 
• 3 years EU-ICT pilot project 
• Aim: supply Europeana with 3D items such as: 
– Archaeological sites 
– Architectures 
– Monuments 
– Artifacts 
Including UNESCO World Heritage assets
Project numbers 
• 16 Partners 
• 11 Countries 
• 3000 3D models + metadata 
• 36 months (30 months acquisition phase) 
• Project: 100 models/month (average) 
• POLIMI unit: 537 3D models + metadata 
• POLIMI unit: 18 items/month (average) 
Massive digitization project, each production step ! 
has to be greatly optimized!!
Massive Digitization (Libraries) 
Book 
(physical object) 
Bibliographic record 
(descriptive metadata) 
create/convert 
2D scan 
Digital object 
storing 
Repository 
Metadata Record 
(technical metadata) 
Digital object url
Massive Digitization (3DICONS) 
storing 
Repository 
(technical metadata) 
CH Asset 
(physical object) 
3D capture 
3D model 
(digital object) 
(descriptive metadata) 
create/convert 
Digital 
object url 
Metadata Record
Source of Heritage Assets for POLIMI 
The Archaeological Museum in Milan 
The architectural structure 
Settled upon a complex stratification of 
archeological ruins, tangible sign of the 
ancient role of Milan as Capital of the 
Western Roman Empire 
The content 
1000+ archaeological items including: 
• epigraphs 
• statues 
• mosaics 
• furniture 
• potteries 
related to Greek, Etruscan, Roman and 
Medieval periods
Metadata creation 
• Specific skill required 
The complex ar1cula1on of data requires a high level of 
exper1se in the archaeological/historical field 
• Time consuming process 
Collec1ng the informa1on required for arranging 
suitable descrip1ve metadata might require more 1me 
than allowed by the project dura1on 
✗ 
Only Heritage Assets with pre-existing metadata 
have been chosen: conversion instead of creation! 
Descriptive metadata (85%) 
3D acquisition and modeling (14%) 
Technical metadata definition (1%)
Metadata conversion 
• POLIMI source of metadata is SIRBeC 
(Information System of Cultural Heritage of the 
Lombardia Region) 
• All records can be exported in xml format 
• The SIRBeC data structure is compliant with 
the CARARE metadata schema, used by 
3DICONS as reference for structuring their 
metadata 
• Only metadata mapping has to be designed
Data collec1on workflow
3D data collection 
Image‐based 
modelling 
triangula1on‐based 
systems TOF system 
Small 
texturized 
objects 
Small un‐texturized 
objects 
Buildings 
(77%) 
(14%) 
(9%)
SFM 
• SFM is therefore the most used technology in 
this project 
• but SFM is nearly a "black box" giving an 
output with little of no way of intervention on 
the final output 
• the only controllable inputs are good quality 
images 
We need an optimized image acquisition protocol 
in order to maximize the quality of 3D output!
Possible imaging problems 
• Image blurring due to: 
– Movement on shooting 
– Wrong focusing 
– Limited Depth of Field 
• Lighting/dynamic range 
– Backlights/mixed color temp. 
– Light spots 
– Highlights 
• Confusing scene elements 
– Painted walls/mosaics 
– High contrast elements around the subject
DEPTH OF FIELD
Aperture tests on a small artifact 
• Camera: Canon 5D mkII 
• Sensor: Full frame 
CMOS 21.1 Mpixel 
• Lens: 50mm macro 
• Manual focusing on the 
left eye @ x10 
• Camera-target distance: 
22.5 cm 
• Avg. GSD: 28μm 
15 cm 
7.5 cm
Aperture F 2.5 
DOF @22.5 cm 
2.4 mm 
Focal Plane (FP) 
FP + 23mm
Aperture F 5.6 
DOF @22.5 cm 
5.1 mm 
FP 
FP + 23mm
Aperture F 11 
DOF @22.5 cm 
10.2 mm 
FP 
FP + 23mm
Aperture F 22 
DOF @22.5 cm 
20.4 mm 
FP 
FP + 23mm
Aperture F 32 
DOF @22.5 cm 
28.8 mm 
FP 
FP + 23mm
SFM/matching at different apertures 
Le^ Front Right 
• Automatic identification of tie points 
• Image orientation 
• Dense color cloud image matching (high) 
All processing was made 
with AGISOFT Photoscan
Matchable points vs. aperture 
F Tie 
points 
Dense cloud 
size 
2.5 200 420637 
Focal zone: 22.4 cm – 22.6 cm
Matchable points vs. aperture 
F Tie 
points 
Dense cloud 
size 
2.5 200 420637 
5.6 408 1286552 
Focal zone: 22.2 cm – 22.8 cm
Matchable points vs. aperture 
F Tie 
points 
Dense cloud 
size 
2.5 200 420637 
5.6 408 1286552 
11 694 2827132 
Focal zone: 22 cm – 23 cm
Matchable points vs. aperture 
F Tie 
points 
Dense cloud 
size 
2.5 200 420637 
5.6 408 1286552 
11 694 2827132 
22 848 3854555 
Focal zone: 21.4 cm – 23.6 cm
Matchable points vs. aperture 
F Tie 
points 
Dense cloud 
size 
2.5 200 420637 
5.6 408 1286552 
11 694 2827132 
22 848 3854555 
32 1033 4117599 
Focal zone: 21.1 cm – 24.1 cm
LIGHTING/DYNAMIC 
RANGE
Light filtering on shiny surfaces 
No filter 
Circular 
polarizer
Light filtering 
No filter Circular 
polarizer
Matchable points vs. filtering 
Filtering Tie 
points 
Dense 
cloud size 
None 978 1502661 
Circular 
1051 1572751 
polarizer 
+5% matched points
HDR processing 
• Enhances details in images containing both 
overexposed and underexposed areas 
• Allows therefore to increase the number of 
points in image matching 
• Since the SW manages jpegs only the full HDR 
is tone mapped and converted in 24 bit RGB 
• This allows to increase by the number of 
matchable points in the darker areas
HDR Processing example 
0.60s, f/32 
Exposure OK 
2.50s, f/32 
+2 stop 
0.15s, f/32 
-2 stop 
Tone mapped 
HDR 
• 4 groups of 3 shots have been taken from different orientations 
• SFM with: 
– Properly exposed shots 
– Corresponding one mapped shots
Matchable points vs. processing 
Processing Tie 
points 
Dense 
cloud size 
None 5467 5637516 
HDR 5646 5858700 
+4% matched points
CONFUSING SCENE 
ELEMENTS
Masking images 
Without mask 
With 
mask
Photo shooting with backgrounds
Corresponding landing page
A few examples - Archaeological Museum, Milan 
Texturized mesh models from SFM
Good practices adopted 
Issues 
• Image blurring due to 
– Movement on shooting 
– Wrong focusing 
– Limited Depth of Field 
• Lighting/dynamic range 
– Backlights/mixed color temp. 
– Light spots 
– Highlights 
• Confusing scene elements 
– Painted walls/mosaics 
– High contrast elements 
around the subject 
Shooting/pre-processing solutions 
– Tripod 
– Manual focusing @ 10x 
– Small apertures (16-32) 
– Light shielding panels 
– Mask post processing 
– HDR/Polarizer filter 
– Black/white background 
• hides confusing elements 
• speeds up masking
Conclusions 
• The best practices of a massive 
3D digitization project has been 
shown 
• Metadata conversion from 
preexisting sources was needed 
for quickly generating 
searchable material 
• SFM is a key technology for 
shortening 3D digitization to a 
sustainable level 
• No many intervention is 
possible on SFM, the only actual 
action is improving image 
quality 
• Proper imaging protocols may 
increase the 3D model quality 
and the success rate, in possible 
bad environmental conditions.
Thank you for your attention 
gabriele.guidi@polimi.it

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3D processing and metadata ingestion at POLIMI, Gabriele Guidi, Sara Gonizzi Barsanti and Laura Loredana Micoli

  • 1. 3D Processing and metadata inges1on at POLIMI Gabriele Guidi* Sara Gonizzi Barsan1 Laura Loredana Micoli Politecnico di Milano ‐ Mechanical Engineering Dept.
  • 2. Project http://3dicons-project.eu • 3 years EU-ICT pilot project • Aim: supply Europeana with 3D items such as: – Archaeological sites – Architectures – Monuments – Artifacts Including UNESCO World Heritage assets
  • 3. Project numbers • 16 Partners • 11 Countries • 3000 3D models + metadata • 36 months (30 months acquisition phase) • Project: 100 models/month (average) • POLIMI unit: 537 3D models + metadata • POLIMI unit: 18 items/month (average) Massive digitization project, each production step ! has to be greatly optimized!!
  • 4. Massive Digitization (Libraries) Book (physical object) Bibliographic record (descriptive metadata) create/convert 2D scan Digital object storing Repository Metadata Record (technical metadata) Digital object url
  • 5. Massive Digitization (3DICONS) storing Repository (technical metadata) CH Asset (physical object) 3D capture 3D model (digital object) (descriptive metadata) create/convert Digital object url Metadata Record
  • 6. Source of Heritage Assets for POLIMI The Archaeological Museum in Milan The architectural structure Settled upon a complex stratification of archeological ruins, tangible sign of the ancient role of Milan as Capital of the Western Roman Empire The content 1000+ archaeological items including: • epigraphs • statues • mosaics • furniture • potteries related to Greek, Etruscan, Roman and Medieval periods
  • 7. Metadata creation • Specific skill required The complex ar1cula1on of data requires a high level of exper1se in the archaeological/historical field • Time consuming process Collec1ng the informa1on required for arranging suitable descrip1ve metadata might require more 1me than allowed by the project dura1on ✗ Only Heritage Assets with pre-existing metadata have been chosen: conversion instead of creation! Descriptive metadata (85%) 3D acquisition and modeling (14%) Technical metadata definition (1%)
  • 8. Metadata conversion • POLIMI source of metadata is SIRBeC (Information System of Cultural Heritage of the Lombardia Region) • All records can be exported in xml format • The SIRBeC data structure is compliant with the CARARE metadata schema, used by 3DICONS as reference for structuring their metadata • Only metadata mapping has to be designed
  • 10. 3D data collection Image‐based modelling triangula1on‐based systems TOF system Small texturized objects Small un‐texturized objects Buildings (77%) (14%) (9%)
  • 11. SFM • SFM is therefore the most used technology in this project • but SFM is nearly a "black box" giving an output with little of no way of intervention on the final output • the only controllable inputs are good quality images We need an optimized image acquisition protocol in order to maximize the quality of 3D output!
  • 12. Possible imaging problems • Image blurring due to: – Movement on shooting – Wrong focusing – Limited Depth of Field • Lighting/dynamic range – Backlights/mixed color temp. – Light spots – Highlights • Confusing scene elements – Painted walls/mosaics – High contrast elements around the subject
  • 14. Aperture tests on a small artifact • Camera: Canon 5D mkII • Sensor: Full frame CMOS 21.1 Mpixel • Lens: 50mm macro • Manual focusing on the left eye @ x10 • Camera-target distance: 22.5 cm • Avg. GSD: 28μm 15 cm 7.5 cm
  • 15. Aperture F 2.5 DOF @22.5 cm 2.4 mm Focal Plane (FP) FP + 23mm
  • 16. Aperture F 5.6 DOF @22.5 cm 5.1 mm FP FP + 23mm
  • 17. Aperture F 11 DOF @22.5 cm 10.2 mm FP FP + 23mm
  • 18. Aperture F 22 DOF @22.5 cm 20.4 mm FP FP + 23mm
  • 19. Aperture F 32 DOF @22.5 cm 28.8 mm FP FP + 23mm
  • 20. SFM/matching at different apertures Le^ Front Right • Automatic identification of tie points • Image orientation • Dense color cloud image matching (high) All processing was made with AGISOFT Photoscan
  • 21. Matchable points vs. aperture F Tie points Dense cloud size 2.5 200 420637 Focal zone: 22.4 cm – 22.6 cm
  • 22. Matchable points vs. aperture F Tie points Dense cloud size 2.5 200 420637 5.6 408 1286552 Focal zone: 22.2 cm – 22.8 cm
  • 23. Matchable points vs. aperture F Tie points Dense cloud size 2.5 200 420637 5.6 408 1286552 11 694 2827132 Focal zone: 22 cm – 23 cm
  • 24. Matchable points vs. aperture F Tie points Dense cloud size 2.5 200 420637 5.6 408 1286552 11 694 2827132 22 848 3854555 Focal zone: 21.4 cm – 23.6 cm
  • 25. Matchable points vs. aperture F Tie points Dense cloud size 2.5 200 420637 5.6 408 1286552 11 694 2827132 22 848 3854555 32 1033 4117599 Focal zone: 21.1 cm – 24.1 cm
  • 27. Light filtering on shiny surfaces No filter Circular polarizer
  • 28. Light filtering No filter Circular polarizer
  • 29. Matchable points vs. filtering Filtering Tie points Dense cloud size None 978 1502661 Circular 1051 1572751 polarizer +5% matched points
  • 30. HDR processing • Enhances details in images containing both overexposed and underexposed areas • Allows therefore to increase the number of points in image matching • Since the SW manages jpegs only the full HDR is tone mapped and converted in 24 bit RGB • This allows to increase by the number of matchable points in the darker areas
  • 31. HDR Processing example 0.60s, f/32 Exposure OK 2.50s, f/32 +2 stop 0.15s, f/32 -2 stop Tone mapped HDR • 4 groups of 3 shots have been taken from different orientations • SFM with: – Properly exposed shots – Corresponding one mapped shots
  • 32. Matchable points vs. processing Processing Tie points Dense cloud size None 5467 5637516 HDR 5646 5858700 +4% matched points
  • 34. Masking images Without mask With mask
  • 35. Photo shooting with backgrounds
  • 37. A few examples - Archaeological Museum, Milan Texturized mesh models from SFM
  • 38. Good practices adopted Issues • Image blurring due to – Movement on shooting – Wrong focusing – Limited Depth of Field • Lighting/dynamic range – Backlights/mixed color temp. – Light spots – Highlights • Confusing scene elements – Painted walls/mosaics – High contrast elements around the subject Shooting/pre-processing solutions – Tripod – Manual focusing @ 10x – Small apertures (16-32) – Light shielding panels – Mask post processing – HDR/Polarizer filter – Black/white background • hides confusing elements • speeds up masking
  • 39. Conclusions • The best practices of a massive 3D digitization project has been shown • Metadata conversion from preexisting sources was needed for quickly generating searchable material • SFM is a key technology for shortening 3D digitization to a sustainable level • No many intervention is possible on SFM, the only actual action is improving image quality • Proper imaging protocols may increase the 3D model quality and the success rate, in possible bad environmental conditions.
  • 40. Thank you for your attention gabriele.guidi@polimi.it