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5G and ‘Real’ 5G
ZAHID GHADIALY
23 JULY 2020
@3g4gUK
©3G4G
Video Link: https://www.youtube.com/watch?v=WXvh84lgbdQ
Evolution of Mobile Phones
©3G4G
Focus area for different technology generations
©3G4G
Data
Speed / Throughput
Connection Density Latency / Delay
Voice
+
SMS
2G Focus area
3G Focus area
4G Focus area
5G Focus area
Mobile Technology Evolution
©3G4G
1G
Analog 2G
Voice only, Limited
coverage and
mobility. Example:
AMPS
Digital 3G
Improved voice,
security, coverage.
SMS, data. Example
GSM, CDMA
Mobile Data 4G
Higher data rates,
smartphones,
better voice.
Example: HSPA /
HSPA+
Mobile
Broadband
5G
High speed data,
better
smartphones.
Example: LTE / LTE-
A
eMBB, mMTC,
URLLC
Even higher speeds,
ultra-reliable, low
latency, high
connection density
1980 1990 2000 2010 2020
3GPP Releases Timeline
©3G4G
R99 R4 R5 R6 R7 R8 R9 R10 R11 R12 R13 R14 R15 R16 R17 R18 R19 R20 R21 R22
1999 2002 2009 2011 2016 2019 2022
3G
3.5G (HSDPA)
3GPP Release Dates on 3GPP Portal
4G
Real 4G (LTE-A)
2025
4.5G (LTE-A Pro)
2029
5G
6G
5.5G?
Red text indicates dates and features are not confirmed
Focus area for different technology generations
©3G4G
Data
Speed / Throughput
Connection Density Latency / Delay
2G, 3G, 4G
5G
Comparison of 2G, 3G, 4G & 5G technologies
©3G4G
Speed Latency Connection Density
Connection Speed, Latency & Density Comparison
2G 3G 4G 5G
Example only.
Not according to scale
IMT-2020 High Level Vision
©3G4G
eMBB (enhanced Mobile Broadband) – Capacity Enhancement
& Fixed Wireless Access (FWA) – High Speed Home / SOHO Broadband
mMTC (massive Machine Type Communications) –
Massive connectivity
URLLC (Ultra-reliable and Low-latency communications) –
High reliability, Low latency
Gigabytes in a second
Sensor
Work and play in the cloud
Industrial and vehicular automation
Augmented/Virtual reality
Mission critical broadband
Self-driving car
3D video 4K screens
Smart-city cameras
Voice
Sensor Network
Smart Homes
ITU recommendation ITU-R M.2083-0
IMT-2020 Requirements
©3G4G
10 years
battery life
M2M
Ultra low cost
100 x
More devices than 4G
>10 Gbps
Peak data rates
100 Mbps
Whenever needed
10000 x
More traffic than 4G
UR
Ultra-Reliable
(99.999%)
< 1 ms
Low latency on
radio interface
1,000,000
devices per km2
ITU-R IMT-2020 requirements
IMT-2020 Requirements
©3G4G
10 years
battery life
M2M
Ultra low cost
100 x
More devices than 4G
>10 Gbps
Peak data rates
100 Mbps
Whenever needed
10000 x
More traffic than 4G
UR
Ultra-Reliable
(99.999%)
< 1 ms
Low latency on
radio interface
1,000,000
devices per km2
ITU-R IMT-2020 requirements
Reliability?
Reliability / Availability
©3G4G
Reliability/Availability %
Downtime
per year
Downtime
per month
Downtime
per week
Downtime
per day
99% ("two nines") 3.65 d 7.31 h 1.68 h 14.40 m
99.9% ("three nines") 8.77 h 43.83 m 10.08 m 1.44 m
99.99% ("four nines") 52.60 m 4.38 m 1.01 m 8.64 s
99.999% ("five nines") 5.26 m 26.30 s 6.05 s 864.00 ms
99.9999% ("six nines") 31.56 s 2.63 s 604.80 ms 86.40 ms
99.99999% ("seven nines") 3.16 s 262.98 ms 60.48 ms 8.64 ms
99.999999% ("eight nines") 315.58 ms 26.30 ms 6.05 ms 864.00 μs
• Availability is a measure of the % of time the equipment is in an operable state while reliability is a measure of
how long the item performs its intended function.
• Generally speaking a reliable machine has high availability, but an available machine may or may not be very
reliable.
IMT-2020 Requirements
©3G4G
10 years
battery life
M2M
Ultra low cost
100 x
More devices than 4G
>10 Gbps
Peak data rates
100 Mbps
Whenever needed
10000 x
More traffic than 4G
UR
Ultra-Reliable
(99.999%)
< 1 ms
Low latency on
radio interface
1,000,000
devices per km2
ITU-R IMT-2020 requirements
Latency?
Latency
©3G4G
Latency is generally defined as the time
it takes for a source to send a packet of
data to a receiver. In simple terms, half
of Ping time. This is also referred to as
one way latency.
Sometimes the term Round trip
latency or round trip time (RTT) is also
used to define latency. This is the same
as ping time.
IMT-2020 Requirements
©3G4G
10 years
battery life
M2M
Ultra low cost
100 x
More devices than 4G
>10 Gbps
Peak data rates
100 Mbps
Whenever needed
10000 x
More traffic than 4G
UR
Ultra-Reliable
(99.999%)
< 1 ms
Low latency on
radio interface
1,000,000
devices per km2
ITU-R IMT-2020 requirements
M2M, MTC & IoT
©3G4G
Source: Ericsson
• Machine-Type Communications (MTC) is 3GPP defined name for generic Machine-to-Machine (M2M)
• IoT can simply be defined as M2M/MTC with Intelligence in the Cloud
URLLC
Massive
M2M/MTC
(mMTC)
Standalone vs Non-Standalone
©3G4G
Based on original by Ericsson
4G Core
Network
4G Access
Network
Focus area for different technology generations
©3G4G
Data
Speed / Throughput
Connection Density Latency / Delay
4G
Standalone vs Non-Standalone
©3G4G
Based on original by Ericsson
4G Core
Network
4G Access
Network
5G Access
Network
Focus area for different technology generations
©3G4G
Data
Speed / Throughput
Connection Density Latency / Delay
4GNon-Standalone 5G
You've Got 5G!!!
©3G4G
UK Japan China
Standalone vs Non-Standalone
©3G4G
Based on original by Ericsson
5G Core
Network
5G Access
Network
Focus area for different technology generations
©3G4G
Data
Speed / Throughput
Connection Density Latency / Delay
Standalone 5G
Different Flavours of 5G
©3G4G
Importance of Frequency selection
©3G4G
2.1GHz 900MHz
Higher frequency
means faster
decay
Lower frequency means
more number of users in a
given cell
Higher frequency gets
reflected from walls and
have poor penetration
Lower frequency gets
attenuated from walls but
still penetrates
5G: Multiple Layers for multiple needs
©3G4G
Coverage Layer
Sub-1GHz
Capacity Layer
1GHz – 7.125GHz
High Throughput Layers
24.25GHz – 52.6GHz
Typical Operator Spectrum – 2G, 3G, 4G, 5G
©3G4G
2G
3G
4G
5G
FR1 – 410 MHz to 7.125 GHz FR2 – 24.25 GHz to 52.6 GHz
5G Use Cases
©3G4G
Video
Monitoring
Mobile Cloud
Computing
Industrial
AutomationVehicle
to
Infrastructure
Vehicle
to
Vehicle
(V2V)
Vehicle
to
Pedestrian
(V2P)
Health Care Monitoring
Remote
Surgery
Public Safety
Wearables
Social
Networking
Video Calling
Virtual Meetings
Virtual Reality/Augmented Reality
Fixed
Wireless
UHD
Video
Smart Home / Smart Cities
Extreme
Mobile
Broadband
(eMBB)
Massive
Scale
Communication
(mMTC)
Ultra-Reliable
Low Latency
Service
(URLLC)
Human to Human Human to Machine Machine to Machine
Source: 5G Americas
Enhanced MBB
• 20/10 Gbps DL/UL*
• 4 ms user plane
latency
• 500 km/h mobility
Massive MTC
• 1 million devices / km2
• 10+ years battery life
• 20 dB coverage
enhancement
URLLC
• 1 ms user plane
latency
• Highly secure /
resilient
• 99.99999% availability
* Peak theoretical rate
5G Use Cases
©3G4G
High Data
Rates
Ultra-
Reliability
& Low
Latency
High
Density
5G Use Cases
©3G4G
Virtual Reality/Augmented Reality
Augmented reality (AR)
©3G4G
In Augmented Reality (AR),
virtual information and
objects are overlaid on the
real world. This experience
enhances the real world
with digital images, text,
and animation.
Extended reality
LG U+ AR Dance-Off
AR Games
©3G4G
Read more on this topic
Virtual Reality (VR)
©3G4G
In a Virtual Reality (VR)
experience, users are fully
immersed in a simulated
digital environment. Users
must put on a VR headset
or head-mounted display
(HMD) to get a 360 -degree
view of an artificial world
Extended reality
NTT Docomo VR Example
Mixed Reality (MR)
©3G4G
In Mixed Reality (MR), digital
and real-world objects co-
exist and can interact with
one another in real-time.
This is the latest immersive
technology and is
sometimes referred to as
hybrid reality.
Extended reality
Microsoft HoloLens MR Example
Extended Reality (XR)?
©3G4G
Extended Reality (XR)
is an umbrella term for
all the immersive
technologies.
Extended reality
MRAR VR
XR will impact everyone and everything
©3G4G
Transform how
children learn
and play
Tourists
exploring
historical sites
Families
communicating
Working
Professionals
Health and
Fitness
People with
disabilities
Children chasing
virtual
characters/immersi
ve gaming, students
using VR aids
Exploring
historical sites
through VR
seeing them in
their original
state
Families bought
together with life-
like
communication
Engineers
collaborating on
shared design
to improve
efficiency
Virtual
trainers to
motivate
fitness groups
Experiences that might
be impossible or unsafe
for them in real life. They
can run, ski, ride bikes,
and climb mountains.
AR, VR & XR Head Mounted Devices
Oculus
HTC Vive
Samsung Gear
Google Cardboard
Powis Cardboard
Microsoft Hololens
Magic Leap
Mira Prism
- Gensler slide
©3G4G
A glimpse into the future — everyday AR glasses
©3G4G 4
A glimpse into the future — everyday AR glasses
New optics and projection
technologies within a durable,
semitransparent display
Directional speakers
Tracking and recording cameras
Inertial, haptic,
and health sensors
Many passive and active cameras
with fisheye and telephoto lenses
Optoelectronic night vision
and thermal imaging sensors
Ambient light sensors
Multiple high sensitivity
audio microphones
Eye tracking cameras
Bone conduction transducers Multimode connectivity
(4G, 5G, etc.)
Source: Qualcomm
5G Use Cases
©3G4G
UHD
Video
5G Connected Stadiums
©3G4G
5GPit stop view Drive/car
view
5G
Aerial/top
view VIP
With 5G, CSPs can offer multiple camera
views and virtual reality to thousands at a
major sporting event
VR sets Tickets Tablets
Walk on the track
Based on a picture by Nokia
5G Use Cases
©3G4G
Video
Monitoring
Monitoring & Surveillance
©3G4G
Read more about Samsung & KDDI trials
5G Use Cases
©3G4G
Fixed
Wireless
Fixed Wireless Access (FWA): Indoor
©3G4G
CPE + Wi-Fi router
CPE: Customer Premises Equipment
Fixed Wireless Access (FWA) Example
©3G4G
Orange Romania FWA Test
5G CPE’s from UK MNOs
©3G4G
HTC 5G HubHuawei 5G CPE Pro
5G Use Cases
©3G4G
Smart Home / Smart Cities
Vehicle
to
Infrastructure
Vehicle
to
Vehicle
(V2V)
Vehicle
to
Pedestrian
(V2P)
5G Connected Car: In-vehicle infotainment
©3G4G
Cloud
5G
5G 5G
5G
A dense city center deployment of 5G deliver mobile broadband and infotainment services to customers using public transport Based on a picture by Nokia
Connected Car: Use cases & requirements
Use Cases Requirements Applications
Infotainment High Bandwidth • Browsing
• Entertainment
• Media (audio, video)
• Video conferencing, etc.
Traffic Efficiency Reliability • Navigation
• Live Traffic Information
• Toll
Traffic Safety Low latency, High reliability • Hazard warning
• Collision warning
• Co-operative autonomous
cruise control
©3G4G
Source: ETSI
Telematics & Diagnostics
©3G4G
Source: Auto Tech Review (link)
Cellular V2X Concept
©3G4G
Backend
Vulnerable
road users
LTE/5G
P2N
LTE/5G
V2P
LTE/5G
V2N
LTE/5G V2VLTE/5G V2V
LTE/5G
V2N
LTE/5G
V2I
Traffic lights,
roadside
infrastructure
Parking
NB-IoT
Edge Cloud
Local Sensors Local Sensors Local Sensors
V2X – Vehicle to Everything
V2I – Vehicle to Infrastructure
V2P – Vehicle to Pedestrian
V2V – Vehicle to Vehicle
V2N – Vehicle to Network
P2N – Pedestrian to Network
V2X in a Smart & Connected City
©3G4G
Video link
5G Use Cases
©3G4G
Industrial
Automation
Private & Industrial Networks
©3G4G
Video Source: Qualcomm
Private Networks: Industrial
©3G4G
Source: Qualcomm
Private Networks: Hubs
©3G4G
Source: Qualcomm
Private Networks: Hubs
©3G4G
Source: Qualcomm
Private Networks: Remote Sites
©3G4G
Source: Qualcomm
Private Networks: Buildings
©3G4G
Source: Qualcomm
Summary of 5G Use Cases
©3G4G
Video
Monitoring
Mobile Cloud
Computing
Industrial
AutomationVehicle
to
Infrastructure
Vehicle
to
Vehicle
(V2V)
Vehicle
to
Pedestrian
(V2P)
Health Care Monitoring
Remote
Surgery
Public Safety
Wearables
Social
Networking
Video Calling
Virtual Meetings
Virtual Reality/Augmented Reality
Fixed
Wireless
UHD
Video
Smart Home / Smart Cities
Extreme
Mobile
Broadband
(eMBB)
Massive
Scale
Communication
(mMTC)
Ultra-Reliable
Low Latency
Service
(URLLC)
Human to Human Human to Machine Machine to Machine
Source: 5G Americas
Enhanced MBB
• 20/10 Gbps DL/UL*
• 4 ms user plane
latency
• 500 km/h mobility
Massive MTC
• 1 million devices / km2
• 10+ years battery life
• 20 dB coverage
enhancement
URLLC
• 1 ms user plane
latency
• Highly secure /
resilient
• 99.9999% availability
* Peak theoretical rate
Further Study on this topic
©3G4G
• 3G4G Homepage (link)
• 5G Radar - 5G use cases: we reveal what 5G is actually capable of (link)
• 3G4G Blog: Examples of 5G Use Cases & Applications (link)
• 5G Use Cases YouTube Playlist (link)
• 5G Americas whitepaper: 5G Services & Use cases (link)
• Fixed Wireless Access (FWA) (link)
• 5G eXtended Reality (5G-XR) in 5G System (5GS) (link)
• Real-life 5G Use Cases for Verticals from China (link)
• 5G Private and Non-Public Network (NPN) (link)
• 5G and Industry 4.0 (link)
• What is Industrial IoT (IIoT) and how is it different from IoT? (link)
Want to learn more 5G?
©3G4G
Free 5G Training - https://www.free5gtraining.com/
Suggested sequence: 1, 2, 3 but if you are keen to learn some 5G first then do 2, followed by 1, 2 (again) and 3.
X & Y are just for fun; to motivate you about 5G and show use cases and adverts from different operators around the world.
They are light and you may enjoy them before you start 1, 2, 3…
Thank You
To learn more, visit:
3G4G Website – https://www.3g4g.co.uk/
3G4G Blog – https://blog.3g4g.co.uk/
Telecoms Infrastructure Blog – https://www.telecomsinfrastructure.com/
Operator Watch Blog – https://www.operatorwatch.com/
Connectivity Technology Blog – https://www.connectivity.technology/
Free 5G Training – https://www.free5gtraining.com/
Follow us on Twitter: https://twitter.com/3g4gUK
Follow us on Facebook: https://www.facebook.com/3g4gUK/
Follow us on LinkedIn: https://www.linkedin.com/company/3g4g
Follow us on SlideShare: https://www.slideshare.net/3G4GLtd
Follow us on YouTube: https://www.youtube.com/3G4G5G
©3G4G

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An Introduction to 5G and ‘Real’ 5G

  • 1. 5G and ‘Real’ 5G ZAHID GHADIALY 23 JULY 2020 @3g4gUK
  • 3. Evolution of Mobile Phones ©3G4G
  • 4. Focus area for different technology generations ©3G4G Data Speed / Throughput Connection Density Latency / Delay Voice + SMS 2G Focus area 3G Focus area 4G Focus area 5G Focus area
  • 5. Mobile Technology Evolution ©3G4G 1G Analog 2G Voice only, Limited coverage and mobility. Example: AMPS Digital 3G Improved voice, security, coverage. SMS, data. Example GSM, CDMA Mobile Data 4G Higher data rates, smartphones, better voice. Example: HSPA / HSPA+ Mobile Broadband 5G High speed data, better smartphones. Example: LTE / LTE- A eMBB, mMTC, URLLC Even higher speeds, ultra-reliable, low latency, high connection density 1980 1990 2000 2010 2020
  • 6. 3GPP Releases Timeline ©3G4G R99 R4 R5 R6 R7 R8 R9 R10 R11 R12 R13 R14 R15 R16 R17 R18 R19 R20 R21 R22 1999 2002 2009 2011 2016 2019 2022 3G 3.5G (HSDPA) 3GPP Release Dates on 3GPP Portal 4G Real 4G (LTE-A) 2025 4.5G (LTE-A Pro) 2029 5G 6G 5.5G? Red text indicates dates and features are not confirmed
  • 7. Focus area for different technology generations ©3G4G Data Speed / Throughput Connection Density Latency / Delay 2G, 3G, 4G 5G
  • 8. Comparison of 2G, 3G, 4G & 5G technologies ©3G4G Speed Latency Connection Density Connection Speed, Latency & Density Comparison 2G 3G 4G 5G Example only. Not according to scale
  • 9. IMT-2020 High Level Vision ©3G4G eMBB (enhanced Mobile Broadband) – Capacity Enhancement & Fixed Wireless Access (FWA) – High Speed Home / SOHO Broadband mMTC (massive Machine Type Communications) – Massive connectivity URLLC (Ultra-reliable and Low-latency communications) – High reliability, Low latency Gigabytes in a second Sensor Work and play in the cloud Industrial and vehicular automation Augmented/Virtual reality Mission critical broadband Self-driving car 3D video 4K screens Smart-city cameras Voice Sensor Network Smart Homes ITU recommendation ITU-R M.2083-0
  • 10. IMT-2020 Requirements ©3G4G 10 years battery life M2M Ultra low cost 100 x More devices than 4G >10 Gbps Peak data rates 100 Mbps Whenever needed 10000 x More traffic than 4G UR Ultra-Reliable (99.999%) < 1 ms Low latency on radio interface 1,000,000 devices per km2 ITU-R IMT-2020 requirements
  • 11. IMT-2020 Requirements ©3G4G 10 years battery life M2M Ultra low cost 100 x More devices than 4G >10 Gbps Peak data rates 100 Mbps Whenever needed 10000 x More traffic than 4G UR Ultra-Reliable (99.999%) < 1 ms Low latency on radio interface 1,000,000 devices per km2 ITU-R IMT-2020 requirements Reliability?
  • 12. Reliability / Availability ©3G4G Reliability/Availability % Downtime per year Downtime per month Downtime per week Downtime per day 99% ("two nines") 3.65 d 7.31 h 1.68 h 14.40 m 99.9% ("three nines") 8.77 h 43.83 m 10.08 m 1.44 m 99.99% ("four nines") 52.60 m 4.38 m 1.01 m 8.64 s 99.999% ("five nines") 5.26 m 26.30 s 6.05 s 864.00 ms 99.9999% ("six nines") 31.56 s 2.63 s 604.80 ms 86.40 ms 99.99999% ("seven nines") 3.16 s 262.98 ms 60.48 ms 8.64 ms 99.999999% ("eight nines") 315.58 ms 26.30 ms 6.05 ms 864.00 μs • Availability is a measure of the % of time the equipment is in an operable state while reliability is a measure of how long the item performs its intended function. • Generally speaking a reliable machine has high availability, but an available machine may or may not be very reliable.
  • 13. IMT-2020 Requirements ©3G4G 10 years battery life M2M Ultra low cost 100 x More devices than 4G >10 Gbps Peak data rates 100 Mbps Whenever needed 10000 x More traffic than 4G UR Ultra-Reliable (99.999%) < 1 ms Low latency on radio interface 1,000,000 devices per km2 ITU-R IMT-2020 requirements Latency?
  • 14. Latency ©3G4G Latency is generally defined as the time it takes for a source to send a packet of data to a receiver. In simple terms, half of Ping time. This is also referred to as one way latency. Sometimes the term Round trip latency or round trip time (RTT) is also used to define latency. This is the same as ping time.
  • 15. IMT-2020 Requirements ©3G4G 10 years battery life M2M Ultra low cost 100 x More devices than 4G >10 Gbps Peak data rates 100 Mbps Whenever needed 10000 x More traffic than 4G UR Ultra-Reliable (99.999%) < 1 ms Low latency on radio interface 1,000,000 devices per km2 ITU-R IMT-2020 requirements
  • 16. M2M, MTC & IoT ©3G4G Source: Ericsson • Machine-Type Communications (MTC) is 3GPP defined name for generic Machine-to-Machine (M2M) • IoT can simply be defined as M2M/MTC with Intelligence in the Cloud URLLC Massive M2M/MTC (mMTC)
  • 17. Standalone vs Non-Standalone ©3G4G Based on original by Ericsson 4G Core Network 4G Access Network
  • 18. Focus area for different technology generations ©3G4G Data Speed / Throughput Connection Density Latency / Delay 4G
  • 19. Standalone vs Non-Standalone ©3G4G Based on original by Ericsson 4G Core Network 4G Access Network 5G Access Network
  • 20. Focus area for different technology generations ©3G4G Data Speed / Throughput Connection Density Latency / Delay 4GNon-Standalone 5G
  • 22. Standalone vs Non-Standalone ©3G4G Based on original by Ericsson 5G Core Network 5G Access Network
  • 23. Focus area for different technology generations ©3G4G Data Speed / Throughput Connection Density Latency / Delay Standalone 5G
  • 25. Importance of Frequency selection ©3G4G 2.1GHz 900MHz Higher frequency means faster decay Lower frequency means more number of users in a given cell Higher frequency gets reflected from walls and have poor penetration Lower frequency gets attenuated from walls but still penetrates
  • 26. 5G: Multiple Layers for multiple needs ©3G4G Coverage Layer Sub-1GHz Capacity Layer 1GHz – 7.125GHz High Throughput Layers 24.25GHz – 52.6GHz
  • 27. Typical Operator Spectrum – 2G, 3G, 4G, 5G ©3G4G 2G 3G 4G 5G FR1 – 410 MHz to 7.125 GHz FR2 – 24.25 GHz to 52.6 GHz
  • 28. 5G Use Cases ©3G4G Video Monitoring Mobile Cloud Computing Industrial AutomationVehicle to Infrastructure Vehicle to Vehicle (V2V) Vehicle to Pedestrian (V2P) Health Care Monitoring Remote Surgery Public Safety Wearables Social Networking Video Calling Virtual Meetings Virtual Reality/Augmented Reality Fixed Wireless UHD Video Smart Home / Smart Cities Extreme Mobile Broadband (eMBB) Massive Scale Communication (mMTC) Ultra-Reliable Low Latency Service (URLLC) Human to Human Human to Machine Machine to Machine Source: 5G Americas Enhanced MBB • 20/10 Gbps DL/UL* • 4 ms user plane latency • 500 km/h mobility Massive MTC • 1 million devices / km2 • 10+ years battery life • 20 dB coverage enhancement URLLC • 1 ms user plane latency • Highly secure / resilient • 99.99999% availability * Peak theoretical rate
  • 29. 5G Use Cases ©3G4G High Data Rates Ultra- Reliability & Low Latency High Density
  • 30. 5G Use Cases ©3G4G Virtual Reality/Augmented Reality
  • 31. Augmented reality (AR) ©3G4G In Augmented Reality (AR), virtual information and objects are overlaid on the real world. This experience enhances the real world with digital images, text, and animation. Extended reality LG U+ AR Dance-Off
  • 32. AR Games ©3G4G Read more on this topic
  • 33. Virtual Reality (VR) ©3G4G In a Virtual Reality (VR) experience, users are fully immersed in a simulated digital environment. Users must put on a VR headset or head-mounted display (HMD) to get a 360 -degree view of an artificial world Extended reality NTT Docomo VR Example
  • 34. Mixed Reality (MR) ©3G4G In Mixed Reality (MR), digital and real-world objects co- exist and can interact with one another in real-time. This is the latest immersive technology and is sometimes referred to as hybrid reality. Extended reality Microsoft HoloLens MR Example
  • 35. Extended Reality (XR)? ©3G4G Extended Reality (XR) is an umbrella term for all the immersive technologies. Extended reality MRAR VR
  • 36. XR will impact everyone and everything ©3G4G Transform how children learn and play Tourists exploring historical sites Families communicating Working Professionals Health and Fitness People with disabilities Children chasing virtual characters/immersi ve gaming, students using VR aids Exploring historical sites through VR seeing them in their original state Families bought together with life- like communication Engineers collaborating on shared design to improve efficiency Virtual trainers to motivate fitness groups Experiences that might be impossible or unsafe for them in real life. They can run, ski, ride bikes, and climb mountains.
  • 37. AR, VR & XR Head Mounted Devices Oculus HTC Vive Samsung Gear Google Cardboard Powis Cardboard Microsoft Hololens Magic Leap Mira Prism - Gensler slide ©3G4G
  • 38. A glimpse into the future — everyday AR glasses ©3G4G 4 A glimpse into the future — everyday AR glasses New optics and projection technologies within a durable, semitransparent display Directional speakers Tracking and recording cameras Inertial, haptic, and health sensors Many passive and active cameras with fisheye and telephoto lenses Optoelectronic night vision and thermal imaging sensors Ambient light sensors Multiple high sensitivity audio microphones Eye tracking cameras Bone conduction transducers Multimode connectivity (4G, 5G, etc.) Source: Qualcomm
  • 40. 5G Connected Stadiums ©3G4G 5GPit stop view Drive/car view 5G Aerial/top view VIP With 5G, CSPs can offer multiple camera views and virtual reality to thousands at a major sporting event VR sets Tickets Tablets Walk on the track Based on a picture by Nokia
  • 42. Monitoring & Surveillance ©3G4G Read more about Samsung & KDDI trials
  • 44. Fixed Wireless Access (FWA): Indoor ©3G4G CPE + Wi-Fi router CPE: Customer Premises Equipment
  • 45. Fixed Wireless Access (FWA) Example ©3G4G Orange Romania FWA Test
  • 46. 5G CPE’s from UK MNOs ©3G4G HTC 5G HubHuawei 5G CPE Pro
  • 47. 5G Use Cases ©3G4G Smart Home / Smart Cities Vehicle to Infrastructure Vehicle to Vehicle (V2V) Vehicle to Pedestrian (V2P)
  • 48. 5G Connected Car: In-vehicle infotainment ©3G4G Cloud 5G 5G 5G 5G A dense city center deployment of 5G deliver mobile broadband and infotainment services to customers using public transport Based on a picture by Nokia
  • 49. Connected Car: Use cases & requirements Use Cases Requirements Applications Infotainment High Bandwidth • Browsing • Entertainment • Media (audio, video) • Video conferencing, etc. Traffic Efficiency Reliability • Navigation • Live Traffic Information • Toll Traffic Safety Low latency, High reliability • Hazard warning • Collision warning • Co-operative autonomous cruise control ©3G4G Source: ETSI
  • 50. Telematics & Diagnostics ©3G4G Source: Auto Tech Review (link)
  • 51. Cellular V2X Concept ©3G4G Backend Vulnerable road users LTE/5G P2N LTE/5G V2P LTE/5G V2N LTE/5G V2VLTE/5G V2V LTE/5G V2N LTE/5G V2I Traffic lights, roadside infrastructure Parking NB-IoT Edge Cloud Local Sensors Local Sensors Local Sensors V2X – Vehicle to Everything V2I – Vehicle to Infrastructure V2P – Vehicle to Pedestrian V2V – Vehicle to Vehicle V2N – Vehicle to Network P2N – Pedestrian to Network
  • 52. V2X in a Smart & Connected City ©3G4G Video link
  • 54. Private & Industrial Networks ©3G4G Video Source: Qualcomm
  • 58. Private Networks: Remote Sites ©3G4G Source: Qualcomm
  • 60. Summary of 5G Use Cases ©3G4G Video Monitoring Mobile Cloud Computing Industrial AutomationVehicle to Infrastructure Vehicle to Vehicle (V2V) Vehicle to Pedestrian (V2P) Health Care Monitoring Remote Surgery Public Safety Wearables Social Networking Video Calling Virtual Meetings Virtual Reality/Augmented Reality Fixed Wireless UHD Video Smart Home / Smart Cities Extreme Mobile Broadband (eMBB) Massive Scale Communication (mMTC) Ultra-Reliable Low Latency Service (URLLC) Human to Human Human to Machine Machine to Machine Source: 5G Americas Enhanced MBB • 20/10 Gbps DL/UL* • 4 ms user plane latency • 500 km/h mobility Massive MTC • 1 million devices / km2 • 10+ years battery life • 20 dB coverage enhancement URLLC • 1 ms user plane latency • Highly secure / resilient • 99.9999% availability * Peak theoretical rate
  • 61. Further Study on this topic ©3G4G • 3G4G Homepage (link) • 5G Radar - 5G use cases: we reveal what 5G is actually capable of (link) • 3G4G Blog: Examples of 5G Use Cases & Applications (link) • 5G Use Cases YouTube Playlist (link) • 5G Americas whitepaper: 5G Services & Use cases (link) • Fixed Wireless Access (FWA) (link) • 5G eXtended Reality (5G-XR) in 5G System (5GS) (link) • Real-life 5G Use Cases for Verticals from China (link) • 5G Private and Non-Public Network (NPN) (link) • 5G and Industry 4.0 (link) • What is Industrial IoT (IIoT) and how is it different from IoT? (link)
  • 62. Want to learn more 5G? ©3G4G Free 5G Training - https://www.free5gtraining.com/ Suggested sequence: 1, 2, 3 but if you are keen to learn some 5G first then do 2, followed by 1, 2 (again) and 3. X & Y are just for fun; to motivate you about 5G and show use cases and adverts from different operators around the world. They are light and you may enjoy them before you start 1, 2, 3…
  • 63. Thank You To learn more, visit: 3G4G Website – https://www.3g4g.co.uk/ 3G4G Blog – https://blog.3g4g.co.uk/ Telecoms Infrastructure Blog – https://www.telecomsinfrastructure.com/ Operator Watch Blog – https://www.operatorwatch.com/ Connectivity Technology Blog – https://www.connectivity.technology/ Free 5G Training – https://www.free5gtraining.com/ Follow us on Twitter: https://twitter.com/3g4gUK Follow us on Facebook: https://www.facebook.com/3g4gUK/ Follow us on LinkedIn: https://www.linkedin.com/company/3g4g Follow us on SlideShare: https://www.slideshare.net/3G4GLtd Follow us on YouTube: https://www.youtube.com/3G4G5G ©3G4G